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    <title>Columbia DSL's Sandbox</title>
    <description>Sandbox is a podcast from the Columbia University School of the Arts' Digital Storytelling Lab that explores new forms and functions of storytelling.</description>
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    <pubDate>Tue, 20 Oct 2020 08:56:11 +0000</pubDate>
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      <link>http://digitalstorytellinglab.com</link>
      <title>Columbia DSL's Sandbox </title>
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    <link>http://digitalstorytellinglab.com</link>
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    <itunes:summary>Sandbox is a podcast from the Columbia University School of the Arts' Digital Storytelling Lab that explores new forms and functions of storytelling.</itunes:summary>
    <itunes:author>Columbia University School of the Arts' Digital Storytelling Lab</itunes:author>
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    <itunes:keywords>storytelling, design, gaming, AI, VR, AR, mixed reality, immersive theatre, installation</itunes:keywords>
    <itunes:owner>
      <itunes:name>Lance Weiler</itunes:name>
      <itunes:email>hello@digitalstorytellinglab.com</itunes:email>
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    <itunes:category text="Arts">
      <itunes:category text="Visual Arts"/>
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      <title>Introducing the RE:START LAB: tools &amp; methods for uncertain times</title>
      <description>
        <![CDATA[<p>The RE:START lab is a  live online learning program that equips participants from all over the world with  proven creative tools and fresh perspectives to tackle design challenges of all kinds, whether brought about by the pandemic or not.  The program teaches the basics of futures thinking, speculative design and narrative theory, as participants work together to synthesize cross-industry insights and reveal opportunities that might have otherwise remained hidden in plain sight. For more info please visit <a href="http://arts.columbia.edu/restart">http://arts.columbia.edu/restart</a></p>
]]>
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      <pubDate>Tue, 20 Oct 2020 08:56:11 +0000</pubDate>
      <author>hello@digitalstorytellinglab.com (Columbia University, Rachel Ginsberg, Minkowski, Cooper Hewitt, Lance Weiler, Jorgen van der Sloot)</author>
      <link>https://sandbox.simplecast.com/episodes/restart-W4WZJ8Wg</link>
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        <![CDATA[<p>The RE:START lab is a  live online learning program that equips participants from all over the world with  proven creative tools and fresh perspectives to tackle design challenges of all kinds, whether brought about by the pandemic or not.  The program teaches the basics of futures thinking, speculative design and narrative theory, as participants work together to synthesize cross-industry insights and reveal opportunities that might have otherwise remained hidden in plain sight. For more info please visit <a href="http://arts.columbia.edu/restart">http://arts.columbia.edu/restart</a></p>
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      <itunes:title>Introducing the RE:START LAB: tools &amp; methods for uncertain times</itunes:title>
      <itunes:author>Columbia University, Rachel Ginsberg, Minkowski, Cooper Hewitt, Lance Weiler, Jorgen van der Sloot</itunes:author>
      <itunes:duration>00:26:15</itunes:duration>
      <itunes:summary>RE:START is an immersive lab from Columbia University School of the Arts in collaboration with Minkowski an Agency for Applied Futures. The lab that helps participants “restart” within new norms and paradigms emerging from the COVID-19 pandemic. </itunes:summary>
      <itunes:subtitle>RE:START is an immersive lab from Columbia University School of the Arts in collaboration with Minkowski an Agency for Applied Futures. The lab that helps participants “restart” within new norms and paradigms emerging from the COVID-19 pandemic. </itunes:subtitle>
      <itunes:keywords>lab, speculative design, futures, storytelling</itunes:keywords>
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      <title>Balancing Story &amp; Interactivity: a conversation with Loren Hammonds (Tribeca Film Festival)</title>
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        <![CDATA[<p>Recorded live at Lincoln Center. Lance Weiler sits down with Loren Hammonds (Senior Programmer Film &amp; Immersive, Tribeca Film Festival) for a fireside chat. The candid conversation explores the challenges and opportunities of staging site-specific installations that attempt to balance story and interactivity - work where those formerly known as the audience become storytellers and part of the experience.</p>
<p>Topics covered: curating immersive works, the history of immersive at Tribeca, logistical challenges to staging projects that mix story and code within a festival environment...</p>
]]>
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      <pubDate>Wed, 26 Jun 2019 15:01:00 +0000</pubDate>
      <author>hello@digitalstorytellinglab.com (Columbia University School of the Arts' Digital Storytelling Lab)</author>
      <link>https://sandbox.simplecast.com/episodes/9cc12b52-7b44ffb5</link>
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        <![CDATA[<p>Recorded live at Lincoln Center. Lance Weiler sits down with Loren Hammonds (Senior Programmer Film &amp; Immersive, Tribeca Film Festival) for a fireside chat. The candid conversation explores the challenges and opportunities of staging site-specific installations that attempt to balance story and interactivity - work where those formerly known as the audience become storytellers and part of the experience.</p>
<p>Topics covered: curating immersive works, the history of immersive at Tribeca, logistical challenges to staging projects that mix story and code within a festival environment...</p>
]]>
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      <itunes:title>Balancing Story &amp; Interactivity: a conversation with Loren Hammonds (Tribeca Film Festival)</itunes:title>
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      <itunes:duration>00:32:47</itunes:duration>
      <itunes:summary>The following episode of Columbia DSL's Sandbox was recorded live at Film at Lincoln Center.  Lance Weiler sits down with Loren Hammonds (Senior Programmer Film &amp; Immersive, Tribeca Film Festival) for a fireside chat on balancing story and interactivity. </itunes:summary>
      <itunes:subtitle>The following episode of Columbia DSL's Sandbox was recorded live at Film at Lincoln Center.  Lance Weiler sits down with Loren Hammonds (Senior Programmer Film &amp; Immersive, Tribeca Film Festival) for a fireside chat on balancing story and interactivity. </itunes:subtitle>
      <itunes:keywords>columbia university, tribeca film festival, iot, festivals, immersive, ar, vr, storytelling</itunes:keywords>
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      <title>Exploring Curation, Funding &amp; Exhibition Models for Immersive Storytelling</title>
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        <![CDATA[<p>Getting an immersive project that mixes story and code up and running is challenging. Often the work represents something that is new and can be difficult to explain. The learning curve for potential funders and prospective audiences can be steep. Not to mention the design, production and exhibition can be costly. As the interest in experiential work is on the rise there is an opportunity to discuss and examine ethical and sustainable funding models for storytellers who are pushing at the edges of new narrative forms and functions. At the same time, an ever-shifting digital landscape makes it difficult for the work to live beyond a limited run and/or to be archived.</p>
<p>The following episode of Columbia DSL's Sandbox was recorded live at the Film Society of Lincoln Center. The topic of discussion &quot;Exploring Curation, Funding &amp; Exhibition Models for Immersive Storytelling&quot; Our guests for the evening where Regina Harsanyi (Wallplay) and Neil Carty (The Carty Group), Jae Lee &amp; Yvonne Nai-wen Chang (Wildrence). Co-hosted by Columbia DSL's Lance Weiler &amp; Nick Fortugno.</p>
]]>
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      <pubDate>Mon, 11 Mar 2019 23:25:00 +0000</pubDate>
      <author>hello@digitalstorytellinglab.com (Columbia University School of the Arts' Digital Storytelling Lab)</author>
      <link>https://sandbox.simplecast.com/episodes/3341868e-bab076b9</link>
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        <![CDATA[<p>Getting an immersive project that mixes story and code up and running is challenging. Often the work represents something that is new and can be difficult to explain. The learning curve for potential funders and prospective audiences can be steep. Not to mention the design, production and exhibition can be costly. As the interest in experiential work is on the rise there is an opportunity to discuss and examine ethical and sustainable funding models for storytellers who are pushing at the edges of new narrative forms and functions. At the same time, an ever-shifting digital landscape makes it difficult for the work to live beyond a limited run and/or to be archived.</p>
<p>The following episode of Columbia DSL's Sandbox was recorded live at the Film Society of Lincoln Center. The topic of discussion &quot;Exploring Curation, Funding &amp; Exhibition Models for Immersive Storytelling&quot; Our guests for the evening where Regina Harsanyi (Wallplay) and Neil Carty (The Carty Group), Jae Lee &amp; Yvonne Nai-wen Chang (Wildrence). Co-hosted by Columbia DSL's Lance Weiler &amp; Nick Fortugno.</p>
]]>
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      <itunes:title>Exploring Curation, Funding &amp; Exhibition Models for Immersive Storytelling</itunes:title>
      <itunes:author>Columbia University School of the Arts' Digital Storytelling Lab</itunes:author>
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      <itunes:duration>01:14:31</itunes:duration>
      <itunes:summary>The following episode of Columbia DSL's Sandbox was recorded live at the Film Society of Lincoln Center. The topic of discussion for the evening was "Exploring Curation, Funding &amp; Exhibition Models for Immersive Storytelling." Our guests for the evening were Regina Harsanyi (Wallplay) and Neil Carty (The Carty Group), Jae Lee &amp; Yvonne Nai-wen Chang (Wildrence)</itunes:summary>
      <itunes:subtitle>The following episode of Columbia DSL's Sandbox was recorded live at the Film Society of Lincoln Center. The topic of discussion for the evening was "Exploring Curation, Funding &amp; Exhibition Models for Immersive Storytelling." Our guests for the evening were Regina Harsanyi (Wallplay) and Neil Carty (The Carty Group), Jae Lee &amp; Yvonne Nai-wen Chang (Wildrence)</itunes:subtitle>
      <itunes:explicit>no</itunes:explicit>
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      <title>A Dinner with Frankenstein AI: storytelling, food &amp; artificial intelligence</title>
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        <![CDATA[<p>A Dinner with Frankenstein AI had its world premiere at IDFA earlier this month. Over the course of two intimate evenings A Dinner with Frankenstein dug deeply into the tensions between human and machine in an immersive, multi­sensory environment that mixed food, conversation and artificial intelligence. This interactive dinner experience is created by pioneers in storytelling and technology Lance Weiler, Rachel Ginsberg and Nick Fortugno, and presented in cooperation with the National Theatre’s Immersive Storytelling Studio and IDFA DocLab.</p>
<p>A multi-year research project, Frankenstein AI challenges commonly dystopian narratives around artificial intelligence, and seeks to provoke and broaden conversation around the trajectory of this rapidly emerging technology.</p>
<p>Beginning with the Sundance Film Festival this past January and over the course of next two years, we’ll invite the public into our process as collaborators through an evolving series of activations and experiences both online and off, that will traverse immersive theatre, browser-based interactions, community design, and other performative and experiential media.</p>
<p>Developed and produced in collaboration with the Columbia University School of the Arts’ Digital Storytelling Lab, Frankenstein AI: a monster made by many is a creative system– a network of projects around a central narrative – designed to provoke exploration around possible shared futures for artificial intelligence.</p>
<p>For more information please visit <a href="http://frankenstein.ai">Frankenstein AI</a></p>
]]>
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      <pubDate>Wed, 28 Nov 2018 12:39:00 +0000</pubDate>
      <author>hello@digitalstorytellinglab.com (Columbia University School of the Arts' Digital Storytelling Lab)</author>
      <link>https://sandbox.simplecast.com/episodes/80214831-4b8d4f5e</link>
      <content:encoded>
        <![CDATA[<p>A Dinner with Frankenstein AI had its world premiere at IDFA earlier this month. Over the course of two intimate evenings A Dinner with Frankenstein dug deeply into the tensions between human and machine in an immersive, multi­sensory environment that mixed food, conversation and artificial intelligence. This interactive dinner experience is created by pioneers in storytelling and technology Lance Weiler, Rachel Ginsberg and Nick Fortugno, and presented in cooperation with the National Theatre’s Immersive Storytelling Studio and IDFA DocLab.</p>
<p>A multi-year research project, Frankenstein AI challenges commonly dystopian narratives around artificial intelligence, and seeks to provoke and broaden conversation around the trajectory of this rapidly emerging technology.</p>
<p>Beginning with the Sundance Film Festival this past January and over the course of next two years, we’ll invite the public into our process as collaborators through an evolving series of activations and experiences both online and off, that will traverse immersive theatre, browser-based interactions, community design, and other performative and experiential media.</p>
<p>Developed and produced in collaboration with the Columbia University School of the Arts’ Digital Storytelling Lab, Frankenstein AI: a monster made by many is a creative system– a network of projects around a central narrative – designed to provoke exploration around possible shared futures for artificial intelligence.</p>
<p>For more information please visit <a href="http://frankenstein.ai">Frankenstein AI</a></p>
]]>
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      <itunes:title>A Dinner with Frankenstein AI: storytelling, food &amp; artificial intelligence</itunes:title>
      <itunes:author>Columbia University School of the Arts' Digital Storytelling Lab</itunes:author>
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      <itunes:duration>00:36:30</itunes:duration>
      <itunes:summary>Even 200 years after its publication, Mary Shelley’s Frankenstein still resonates. This brilliant story is a powerful metaphor for our collective anxieties about technology and its capacity to escape our control. Artificial intelligence activates those fears maybe more than any other technology ever has. So, what might happen if we invited AI to dinner? In this episode of Sandbox Lance Weiler, Rachel Ginsberg and Nick Fortugno sit down to discuss A Dinner with Frankenstein and share their experience of collaborating with a machine. </itunes:summary>
      <itunes:subtitle>Even 200 years after its publication, Mary Shelley’s Frankenstein still resonates. This brilliant story is a powerful metaphor for our collective anxieties about technology and its capacity to escape our control. Artificial intelligence activates those fears maybe more than any other technology ever has. So, what might happen if we invited AI to dinner? In this episode of Sandbox Lance Weiler, Rachel Ginsberg and Nick Fortugno sit down to discuss A Dinner with Frankenstein and share their experience of collaborating with a machine. </itunes:subtitle>
      <itunes:keywords>mary shelley, design, installation, sensory, frankenstein, storytelling</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>The sensory connection between art and science with Ani Liu</title>
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        <![CDATA[<p><a href="https://ani-liu.com/">Ani Liu</a> is an research-based artist working at the intersection of art &amp; science.<br />
Her work examines the reciprocal relationships between science, technology and their influence on human subjectivity, culture, and identity.</p>
<p>Ani's work has been presented internationally, and featured on National Geographic, VICE, Mashable, Gizmodo, TED, Core77, PCMag, FOX and WIRED.  Her work has been shown at Ars Electronica, the Queens Museum Biennial, Boston Museum of Fine Arts, the Asian Art Museum, MIT Museum, MIT Media Lab, Mana Contemporary, Harvard University, and Shenzhen Design Society.</p>
]]>
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      <pubDate>Fri, 26 Oct 2018 11:16:00 +0000</pubDate>
      <author>hello@digitalstorytellinglab.com (Columbia University School of the Arts' Digital Storytelling Lab)</author>
      <link>https://sandbox.simplecast.com/episodes/e7a7a18d-e7a7a18d</link>
      <content:encoded>
        <![CDATA[<p><a href="https://ani-liu.com/">Ani Liu</a> is an research-based artist working at the intersection of art &amp; science.<br />
Her work examines the reciprocal relationships between science, technology and their influence on human subjectivity, culture, and identity.</p>
<p>Ani's work has been presented internationally, and featured on National Geographic, VICE, Mashable, Gizmodo, TED, Core77, PCMag, FOX and WIRED.  Her work has been shown at Ars Electronica, the Queens Museum Biennial, Boston Museum of Fine Arts, the Asian Art Museum, MIT Museum, MIT Media Lab, Mana Contemporary, Harvard University, and Shenzhen Design Society.</p>
]]>
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      <itunes:title>The sensory connection between art and science with Ani Liu</itunes:title>
      <itunes:author>Columbia University School of the Arts' Digital Storytelling Lab</itunes:author>
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      <itunes:duration>00:29:32</itunes:duration>
      <itunes:summary>Ani Liu is a research-based artist working at the intersection of art &amp; science. 
Her work examines the reciprocal relationships between science, technology and their influence on human subjectivity, culture, and identity.</itunes:summary>
      <itunes:subtitle>Ani Liu is a research-based artist working at the intersection of art &amp; science. 
Her work examines the reciprocal relationships between science, technology and their influence on human subjectivity, culture, and identity.</itunes:subtitle>
      <itunes:keywords>design, installation, sensory, storytelling</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>Designing Immersive Theatre for One with Michael Rau</title>
      <description>For the first episode of Columbia DSL's Sandbox, we sat down with immersive theatre director and Stanford University Professor Michael Rau for a look at how he approaches his creative practice. Michael crafts immersive theatre experiences for one...</description>
      <pubDate>Sun, 16 Sep 2018 07:05:00 +0000</pubDate>
      <author>hello@digitalstorytellinglab.com (Columbia University School of the Arts' Digital Storytelling Lab)</author>
      <link>https://sandbox.simplecast.com/episodes/5179f5f4-5179f5f4</link>
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      <itunes:title>Designing Immersive Theatre for One with Michael Rau</itunes:title>
      <itunes:author>Columbia University School of the Arts' Digital Storytelling Lab</itunes:author>
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      <itunes:duration>00:32:51</itunes:duration>
      <itunes:summary>For the first episode of Columbia DSL's Sandbox, we sat down with immersive theatre director and Stanford University Professor Michael Rau for a look at how he approaches his creative practice. Michael crafts immersive theatre experiences for one...</itunes:summary>
      <itunes:subtitle>For the first episode of Columbia DSL's Sandbox, we sat down with immersive theatre director and Stanford University Professor Michael Rau for a look at how he approaches his creative practice. Michael crafts immersive theatre experiences for one...</itunes:subtitle>
      <itunes:explicit>no</itunes:explicit>
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