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    <title>Origin Story</title>
    <description>Origin Story is a conversational podcast that interviews creators about their lives, their work, and what&apos;s fueling their creations. Hosted by Phillip Russell and Ben Thorp.</description>
    <copyright>2021-2100 Origin Story Show</copyright>
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    <pubDate>Tue, 7 Nov 2023 10:00:00 +0000</pubDate>
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    <itunes:summary>Origin Story is a conversational podcast that interviews creators about their lives, their work, and what&apos;s fueling their creations. Hosted by Phillip Russell and Ben Thorp.</itunes:summary>
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      <title>Study Hall 8: Killers of the Flower Moon</title>
      <description><![CDATA[<p>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Killers of the Flower Moon. Does Scorsese still have the juice? When is the best time to pee during this movie? Should Joe be tried at the Hague for his current top ten 2023 movies list? These questions and so much more on the latest episode of Study Hall.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Find Joe's (mid) Letterboxd <a href="https://letterboxd.com/ostyghosty/">here.</a> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by Melody Hirsch</p><p>Original Study Hall Art by J. Dylan Denison</p><p>Origin Story original score by Ryan Hopper</p>
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      <pubDate>Tue, 7 Nov 2023 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Joe Ostrander, Ben Thorp, Phillip Russell)</author>
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      <content:encoded><![CDATA[<p>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Killers of the Flower Moon. Does Scorsese still have the juice? When is the best time to pee during this movie? Should Joe be tried at the Hague for his current top ten 2023 movies list? These questions and so much more on the latest episode of Study Hall.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Find Joe's (mid) Letterboxd <a href="https://letterboxd.com/ostyghosty/">here.</a> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by Melody Hirsch</p><p>Original Study Hall Art by J. Dylan Denison</p><p>Origin Story original score by Ryan Hopper</p>
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      <itunes:title>Study Hall 8: Killers of the Flower Moon</itunes:title>
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      <itunes:summary>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Killers of the Flower Moon. Does Scorsese still have the juice? When is the best time to pee during this movie? Should Joe be tried at the Hague for his current top ten 2023 movies list? These questions and so much more on the latest episode of Study Hall.

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Find Joe&apos;s (mid) Letterboxd here. 

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Killers of the Flower Moon. Does Scorsese still have the juice? When is the best time to pee during this movie? Should Joe be tried at the Hague for his current top ten 2023 movies list? These questions and so much more on the latest episode of Study Hall.

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Find Joe&apos;s (mid) Letterboxd here. 

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>cinema, killers of the flower moon, osage, robert deniro, review, leonardo dicaprio, movie review, martin scorcese, film, fil</itunes:keywords>
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      <title>Jacob Geller on the Evolution of Video Essays and Games Criticism</title>
      <description><![CDATA[<p>Jacob Geller is a YouTube video-essayist whose work grapples with video games, history, politics, empathy, and more. Recently his criticism has engaged with the politics of climate change and art in the pre-apocalypse as well as media preservation in the digital age.</p><p>We talked with him about video essays as an art form and what it means that they are the most popular form of criticism. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can learn more about Jacob Geller <a href="https://www.youtube.com/@JacobGeller">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <pubDate>Tue, 24 Oct 2023 09:00:00 +0000</pubDate>
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      <content:encoded><![CDATA[<p>Jacob Geller is a YouTube video-essayist whose work grapples with video games, history, politics, empathy, and more. Recently his criticism has engaged with the politics of climate change and art in the pre-apocalypse as well as media preservation in the digital age.</p><p>We talked with him about video essays as an art form and what it means that they are the most popular form of criticism. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can learn more about Jacob Geller <a href="https://www.youtube.com/@JacobGeller">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Jacob Geller on the Evolution of Video Essays and Games Criticism</itunes:title>
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      <itunes:summary>Jacob Geller is a YouTube video-essayist whose work grapples with video games, history, politics, empathy, and more. Recently his criticism has engaged with the politics of climate change and art in the pre-apocalypse as well as media preservation in the digital age.

We talked with him about video essays as an art form and what it means that they are the most popular form of criticism. 

Hosted by Phillip Russell and Ben Thorp

You can learn more about Jacob Geller here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Jacob Geller is a YouTube video-essayist whose work grapples with video games, history, politics, empathy, and more. Recently his criticism has engaged with the politics of climate change and art in the pre-apocalypse as well as media preservation in the digital age.

We talked with him about video essays as an art form and what it means that they are the most popular form of criticism. 

Hosted by Phillip Russell and Ben Thorp

You can learn more about Jacob Geller here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:explicit>no</itunes:explicit>
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      <title>Christine Lai (Landscapes) on How Art Endures Even After Apocalypse</title>
      <description><![CDATA[<p>Christine Lai grew up in Canada and lived in England for six years during graduate studies. She holds a PhD in English Literature from University College London. <i>Landscapes</i> was shortlisted for the inaugural Novel Prize. Christine currently lives in Vancouver.</p><p>We talk to Christine about <i>Landscapes </i>and our enduring relationship to art - even at the end of the world. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can learn more about Christine Lai <a href="https://twodollarradio.com/products/lai-christine">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 3 Oct 2023 09:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp, Christine Lai)</author>
      <link>https://origin-story.simplecast.com/episodes/christine-lai-landscapes-on-how-art-endures-even-after-apocalypse-_2G_ETdT</link>
      <content:encoded><![CDATA[<p>Christine Lai grew up in Canada and lived in England for six years during graduate studies. She holds a PhD in English Literature from University College London. <i>Landscapes</i> was shortlisted for the inaugural Novel Prize. Christine currently lives in Vancouver.</p><p>We talk to Christine about <i>Landscapes </i>and our enduring relationship to art - even at the end of the world. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can learn more about Christine Lai <a href="https://twodollarradio.com/products/lai-christine">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Christine Lai (Landscapes) on How Art Endures Even After Apocalypse</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp, Christine Lai</itunes:author>
      <itunes:duration>01:18:25</itunes:duration>
      <itunes:summary>Christine Lai grew up in Canada and lived in England for six years during graduate studies. She holds a PhD in English Literature from University College London. Landscapes was shortlisted for the inaugural Novel Prize. Christine currently lives in Vancouver.

We talk to Christine about Landscapes and our enduring relationship to art - even at the end of the world. 

Hosted by Phillip Russell and Ben Thorp

You can learn more about Christine Lai here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Christine Lai grew up in Canada and lived in England for six years during graduate studies. She holds a PhD in English Literature from University College London. Landscapes was shortlisted for the inaugural Novel Prize. Christine currently lives in Vancouver.

We talk to Christine about Landscapes and our enduring relationship to art - even at the end of the world. 

Hosted by Phillip Russell and Ben Thorp

You can learn more about Christine Lai here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>art, novel, art criticism, apocalypse, epistolary, landscapes, essay, creative writing, archive, christine lai, museum, mfa, on writing, writing, fiction, two dollar radio</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>Jamel Brinkley (Witness) on Bearing Witness and How to Write a Good Ending</title>
      <description><![CDATA[<p>Jamel Brinkley is the author of a new short story collection called <i>Witness</i> and previously published the short story collection  <i>A Lucky Man</i> which was a finalist for the National Book Award, the Story Prize, the John Leonard Prize, the PEN/Robert W. Bingham Prize, and the Hurston/Wright Legacy Award; and winner of a PEN Oakland Award and the Ernest J. Gaines Award for Literary Excellence. </p><p>His writing has appeared in A Public Space, Ploughshares, The Paris Review, American Short Fiction, Guernica, Glimmer Train,The Best American Short Stories, and many more. He was raised in Brooklyn and the Bronx, and now teaches at the Iowa Writers’ Workshop.</p><p>We talk to Jamel about his upcoming collection, <i>Witness</i>, and about what attracts him to short stories as a form. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can learn more about Jamel Brinkley <a href="https://www.jamelbrinkley.com/">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 1 Aug 2023 09:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Jamel Brinkley, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/jamel-brinkley-witness-on-how-to-write-a-good-ending-aqjoy7bW</link>
      <content:encoded><![CDATA[<p>Jamel Brinkley is the author of a new short story collection called <i>Witness</i> and previously published the short story collection  <i>A Lucky Man</i> which was a finalist for the National Book Award, the Story Prize, the John Leonard Prize, the PEN/Robert W. Bingham Prize, and the Hurston/Wright Legacy Award; and winner of a PEN Oakland Award and the Ernest J. Gaines Award for Literary Excellence. </p><p>His writing has appeared in A Public Space, Ploughshares, The Paris Review, American Short Fiction, Guernica, Glimmer Train,The Best American Short Stories, and many more. He was raised in Brooklyn and the Bronx, and now teaches at the Iowa Writers’ Workshop.</p><p>We talk to Jamel about his upcoming collection, <i>Witness</i>, and about what attracts him to short stories as a form. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can learn more about Jamel Brinkley <a href="https://www.jamelbrinkley.com/">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Jamel Brinkley (Witness) on Bearing Witness and How to Write a Good Ending</itunes:title>
      <itunes:author>Jamel Brinkley, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:26:54</itunes:duration>
      <itunes:summary>Jamel Brinkley is the author of a new short story collection called Witness and previously published the short story collection  A Lucky Man which was a finalist for the National Book Award, the Story Prize, the John Leonard Prize, the PEN/Robert W. Bingham Prize, and the Hurston/Wright Legacy Award; and winner of a PEN Oakland Award and the Ernest J. Gaines Award for Literary Excellence. 

His writing has appeared in A Public Space, Ploughshares, The Paris Review, American Short Fiction, Guernica, Glimmer Train,The Best American Short Stories, and many more. He was raised in Brooklyn and the Bronx, and now teaches at the Iowa Writers’ Workshop.

We talk to Jamel about his upcoming collection, Witness, and about what attracts him to short stories as a form. 

Hosted by Phillip Russell and Ben Thorp

You can learn more about Jamel Brinkley here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Jamel Brinkley is the author of a new short story collection called Witness and previously published the short story collection  A Lucky Man which was a finalist for the National Book Award, the Story Prize, the John Leonard Prize, the PEN/Robert W. Bingham Prize, and the Hurston/Wright Legacy Award; and winner of a PEN Oakland Award and the Ernest J. Gaines Award for Literary Excellence. 

His writing has appeared in A Public Space, Ploughshares, The Paris Review, American Short Fiction, Guernica, Glimmer Train,The Best American Short Stories, and many more. He was raised in Brooklyn and the Bronx, and now teaches at the Iowa Writers’ Workshop.

We talk to Jamel about his upcoming collection, Witness, and about what attracts him to short stories as a form. 

Hosted by Phillip Russell and Ben Thorp

You can learn more about Jamel Brinkley here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>short stories, fiction writing, jamel brinkley, novels, novel writing, ending, short story, mfa, fiction, a lucky man, witness, iowa</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>Study Hall 7: Across the Spiderverse</title>
      <description><![CDATA[<p>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Spiderverse. Can two lit majors finally make peace with the canon? Will Miles Morales be forced into a flesh-and-blood body? What was Pter Ptarker's canon event, anyway? Find the answers to these questions and more on the latest episode of Study Hall. </p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p> </p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
]]></description>
      <pubDate>Thu, 29 Jun 2023 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-7-across-the-spiderverse-7d5kpswY</link>
      <content:encoded><![CDATA[<p>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Spiderverse. Can two lit majors finally make peace with the canon? Will Miles Morales be forced into a flesh-and-blood body? What was Pter Ptarker's canon event, anyway? Find the answers to these questions and more on the latest episode of Study Hall. </p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p> </p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
]]></content:encoded>
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      <itunes:title>Study Hall 7: Across the Spiderverse</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp</itunes:author>
      <itunes:duration>01:00:52</itunes:duration>
      <itunes:summary>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Spiderverse. Can two lit majors finally make peace with the canon? Will Miles Morales be forced into a flesh-and-blood body? What was Pter Ptarker&apos;s canon event, anyway? Find the answers to these questions and more on the latest episode of Study Hall. 



Hosted by Phillip Russell and Ben Thorp



Visit our website: Originstory.show



Follow us on Twitter @originstory_



Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</itunes:summary>
      <itunes:subtitle>In this episode of Study Hall, returning guest Joe Ostrander (of The Joeys fame) helps unpack the Spiderverse. Can two lit majors finally make peace with the canon? Will Miles Morales be forced into a flesh-and-blood body? What was Pter Ptarker&apos;s canon event, anyway? Find the answers to these questions and more on the latest episode of Study Hall. 



Hosted by Phillip Russell and Ben Thorp



Visit our website: Originstory.show



Follow us on Twitter @originstory_



Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</itunes:subtitle>
      <itunes:keywords>marvel, mcu, across the spiderverse, sony, joeys, miles morales, spiderverse</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
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    <item>
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      <title>Hannah Nicklin (Salt Sea Chronicles) on Ensemble Storytelling and Building Equitable Workplaces</title>
      <description><![CDATA[<p>Hannah Nicklin is the creative director at Die Gute Fabrik, an award-winning game studio based in Denmark. Their latest game, Salt Sea Chronicles, was recently announced to release later this year. Hannah previously worked on the narrative design, writing, and production of the game Mutazione.</p><p>Outside of making games, Hannah is an artist and performer, her book <i>Writing for Games: Theory & Practices</i> released through CRC Press in 2022 and she also holds a PhD in interactive practices as anti-capitalist practice from Loughborough University.</p><p>We talk to Hannah about her team’s latest game, Salt Sea Chronicle, an adventure game that uses an ensemble cast to tell a complete, multi-genre story. In addition to talking abotu Salt Sea Chronicles, we also go deep into explore how Die Gute Fabrik is trying to create an equitable workplace for its team, and how to live a more fulfilling creative life.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Hannah Nicklin <a href="https://hannahnicklin.com">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 27 Jun 2023 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Hannah Nicklin, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/hannah-nicklin-DFou3CZK</link>
      <content:encoded><![CDATA[<p>Hannah Nicklin is the creative director at Die Gute Fabrik, an award-winning game studio based in Denmark. Their latest game, Salt Sea Chronicles, was recently announced to release later this year. Hannah previously worked on the narrative design, writing, and production of the game Mutazione.</p><p>Outside of making games, Hannah is an artist and performer, her book <i>Writing for Games: Theory & Practices</i> released through CRC Press in 2022 and she also holds a PhD in interactive practices as anti-capitalist practice from Loughborough University.</p><p>We talk to Hannah about her team’s latest game, Salt Sea Chronicle, an adventure game that uses an ensemble cast to tell a complete, multi-genre story. In addition to talking abotu Salt Sea Chronicles, we also go deep into explore how Die Gute Fabrik is trying to create an equitable workplace for its team, and how to live a more fulfilling creative life.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Hannah Nicklin <a href="https://hannahnicklin.com">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Hannah Nicklin (Salt Sea Chronicles) on Ensemble Storytelling and Building Equitable Workplaces</itunes:title>
      <itunes:author>Hannah Nicklin, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:35:09</itunes:duration>
      <itunes:summary>Hannah Nicklin is the creative director at Die Gute Fabrik, an award-winning game studio based in Denmark. Their latest game, Salt Sea Chronicles, was recently announced to release later this year. Hannah previously worked on the narrative design, writing, and production of the game Mutazione.

Outside of making games, Hannah is an artist and performer, her book Writing for Games: Theory &amp; Practices released through CRC Press in 2022 and she also holds a PhD in interactive practices as anti-capitalist practice from Loughborough University.

We talk to Hannah about her team’s latest game, Salt Sea Chronicle, an adventure game that uses an ensemble cast to tell a complete, multi-genre story. In addition to talking abotu Salt Sea Chronicles, we also go deep into explore how Die Gute Fabrik is trying to create an equitable workplace for its team, and how to live a more fulfilling creative life.

Hosted by Phillip Russell and Ben Thorp

You can follow Hannah Nicklin here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Hannah Nicklin is the creative director at Die Gute Fabrik, an award-winning game studio based in Denmark. Their latest game, Salt Sea Chronicles, was recently announced to release later this year. Hannah previously worked on the narrative design, writing, and production of the game Mutazione.

Outside of making games, Hannah is an artist and performer, her book Writing for Games: Theory &amp; Practices released through CRC Press in 2022 and she also holds a PhD in interactive practices as anti-capitalist practice from Loughborough University.

We talk to Hannah about her team’s latest game, Salt Sea Chronicle, an adventure game that uses an ensemble cast to tell a complete, multi-genre story. In addition to talking abotu Salt Sea Chronicles, we also go deep into explore how Die Gute Fabrik is trying to create an equitable workplace for its team, and how to live a more fulfilling creative life.

Hosted by Phillip Russell and Ben Thorp

You can follow Hannah Nicklin here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>video games, storytelling, steam, narrative, adventure games, mutazione, theater, salt sea chronicles, writing, die gute fabrik</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
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      <title>Victor LaValle (Lone Women) on the Power of Monsters, and Writing a Different Kind of Historical Fiction Novel</title>
      <description><![CDATA[<p>Victor LaValle is the author of a short story collection, five novels, and is also the creator and writer of two comic books. </p><p>His novel, The Changeling, will soon be airing on Apple TV+ starring LaKeith Stanfield.</p><p>He has been the recipient of numerous awards including the World Fantasy Award, British Fantasy Award, Bram Stoker Award, Whiting Writers' Award, a Guggenheim Fellowship,and many more.</p><p>We talk with Victor LaValle about his newest novel, <i>Lone Women,</i> a historical fiction novel about a Black women named Adelaide who flees to Montana to start a new life as a homesteader in Montana.</p><p>We get into how Victor thinks about speculative fiction and specifically, monsters, as a way to complicate difficult subject matter, his recent forays into television writing, and much more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Victor LaValle <a href="https://twitter.com/victorlavalle">here</a><a href="https://twitter.com/jesawyer?s=20">.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 13 Jun 2023 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Victor LaValle, Ben Thorp, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/victor-lavalle-Kf8uB_sC</link>
      <content:encoded><![CDATA[<p>Victor LaValle is the author of a short story collection, five novels, and is also the creator and writer of two comic books. </p><p>His novel, The Changeling, will soon be airing on Apple TV+ starring LaKeith Stanfield.</p><p>He has been the recipient of numerous awards including the World Fantasy Award, British Fantasy Award, Bram Stoker Award, Whiting Writers' Award, a Guggenheim Fellowship,and many more.</p><p>We talk with Victor LaValle about his newest novel, <i>Lone Women,</i> a historical fiction novel about a Black women named Adelaide who flees to Montana to start a new life as a homesteader in Montana.</p><p>We get into how Victor thinks about speculative fiction and specifically, monsters, as a way to complicate difficult subject matter, his recent forays into television writing, and much more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Victor LaValle <a href="https://twitter.com/victorlavalle">here</a><a href="https://twitter.com/jesawyer?s=20">.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Victor LaValle (Lone Women) on the Power of Monsters, and Writing a Different Kind of Historical Fiction Novel</itunes:title>
      <itunes:author>Victor LaValle, Ben Thorp, Phillip Russell</itunes:author>
      <itunes:duration>01:33:57</itunes:duration>
      <itunes:summary>Victor LaValle is the author of a short story collection, five novels, and is also the creator and writer of two comic books. 

His novel, The Changeling, will soon be airing on Apple TV+ starring LaKeith Stanfield.

He has been the recipient of numerous awards including the World Fantasy Award, British Fantasy Award, Bram Stoker Award, Whiting Writers&apos; Award, a Guggenheim Fellowship,and many more.

We talk with Victor LaValle about his newest novel, Lone Women, a historical fiction novel about a Black women named Adelaide who flees to Montana to start a new life as a homesteader in Montana.

We get into how Victor thinks about speculative fiction and specifically, monsters, as a way to complicate difficult subject matter, his recent forays into television writing, and much more.

Hosted by Phillip Russell and Ben Thorp

You can follow Victor LaValle here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Victor LaValle is the author of a short story collection, five novels, and is also the creator and writer of two comic books. 

His novel, The Changeling, will soon be airing on Apple TV+ starring LaKeith Stanfield.

He has been the recipient of numerous awards including the World Fantasy Award, British Fantasy Award, Bram Stoker Award, Whiting Writers&apos; Award, a Guggenheim Fellowship,and many more.

We talk with Victor LaValle about his newest novel, Lone Women, a historical fiction novel about a Black women named Adelaide who flees to Montana to start a new life as a homesteader in Montana.

We get into how Victor thinks about speculative fiction and specifically, monsters, as a way to complicate difficult subject matter, his recent forays into television writing, and much more.

Hosted by Phillip Russell and Ben Thorp

You can follow Victor LaValle here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>speculative fiction, ballad of black tom, monsters, horror, victor, lone women, the changling, novel, sci-fi, novel writing, streaming, destroyer, historical fiction, lavalle, fiction, victor lavalle, apple tv</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
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    <item>
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      <title>Josh Sawyer (Pentiment) on Art, History and What Will Be Remembered</title>
      <description><![CDATA[<p>Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards. </p><p>Pentiment  is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.</p><p>We talked to Josh about how Pentiment came to be, the  ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.</p>
]]></description>
      <pubDate>Wed, 31 May 2023 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Josh Sawyer, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/josh-sawyer-F2Fp6KNY</link>
      <content:encoded><![CDATA[<p>Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards. </p><p>Pentiment  is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.</p><p>We talked to Josh about how Pentiment came to be, the  ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.</p>
]]></content:encoded>
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      <itunes:title>Josh Sawyer (Pentiment) on Art, History and What Will Be Remembered</itunes:title>
      <itunes:author>Josh Sawyer, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:22:37</itunes:duration>
      <itunes:summary>Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards. 

Pentiment  is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.

We talked to Josh about how Pentiment came to be, the  ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.
</itunes:summary>
      <itunes:subtitle>Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards. 

Pentiment  is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.

We talked to Josh about how Pentiment came to be, the  ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.
</itunes:subtitle>
      <itunes:keywords>video games, obsidian entertainment, fallout new vegas, games, xbox, obsidian, pentiment, josh sawyer, fallout</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>37</itunes:episode>
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    <item>
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      <title>Austin Walker (Possibility Space) On What Makes Good Criticism</title>
      <description><![CDATA[<p>Austin Walker is the IP Director at the game studio Possibility Space. He has an extensive background in gaming journalism and criticism. He holds a Masters in Aesthetics and Politics from CalArts and also served as the Editor in Chief for Waypoint and Host of Waypoint Radio. Since 2014, Austin has hosted the popular tabletop roleplaying podcast <i>Friends at the Table, </i>and co-host the Star Wars podcast A More Civilized Age.</p><p>We talked with Austin about his approach to criticism, his move to game development, and the absolute state of games journalism. </p><p>This conversation was recorded before the announcement that Waypoint would be shut down. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Austin Walker <a href="https://twitter.com/austin_walker">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 9 May 2023 09:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp, Austin Walker)</author>
      <link>https://origin-story.simplecast.com/episodes/austin-walker-possibility-space-on-what-makes-good-criticism-3nML4Bp5</link>
      <content:encoded><![CDATA[<p>Austin Walker is the IP Director at the game studio Possibility Space. He has an extensive background in gaming journalism and criticism. He holds a Masters in Aesthetics and Politics from CalArts and also served as the Editor in Chief for Waypoint and Host of Waypoint Radio. Since 2014, Austin has hosted the popular tabletop roleplaying podcast <i>Friends at the Table, </i>and co-host the Star Wars podcast A More Civilized Age.</p><p>We talked with Austin about his approach to criticism, his move to game development, and the absolute state of games journalism. </p><p>This conversation was recorded before the announcement that Waypoint would be shut down. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Austin Walker <a href="https://twitter.com/austin_walker">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
      <enclosure length="127382754" type="audio/mpeg" url="https://dts.podtrac.com/redirect.mp3/cdn.simplecast.com/audio/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/a0d0d6b0-5441-406e-b33f-2e3b6b1e2f55/audio/5f44bbd2-340e-4e6f-8fac-a04821947406/default_tc.mp3?aid=rss_feed&amp;feed=cOhT6xz9"/>
      <itunes:title>Austin Walker (Possibility Space) On What Makes Good Criticism</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp, Austin Walker</itunes:author>
      <itunes:duration>02:12:40</itunes:duration>
      <itunes:summary>Austin Walker is the IP Director at the game studio Possibility Space. He has an extensive background in gaming journalism and criticism. He holds a Masters in Aesthetics and Politics from CalArts and also served as the Editor in Chief for Waypoint and Host of Waypoint Radio. Since 2014, Austin has hosted the popular tabletop roleplaying podcast Friends at the Table, and co-host the Star Wars podcast A More Civilized Age.

We talked with Austin about his approach to criticism, his move to game development, and the absolute state of games journalism. 

This conversation was recorded before the announcement that Waypoint would be shut down. 

Hosted by Phillip Russell and Ben Thorp

You can follow Austin Walker here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Austin Walker is the IP Director at the game studio Possibility Space. He has an extensive background in gaming journalism and criticism. He holds a Masters in Aesthetics and Politics from CalArts and also served as the Editor in Chief for Waypoint and Host of Waypoint Radio. Since 2014, Austin has hosted the popular tabletop roleplaying podcast Friends at the Table, and co-host the Star Wars podcast A More Civilized Age.

We talked with Austin about his approach to criticism, his move to game development, and the absolute state of games journalism. 

This conversation was recorded before the announcement that Waypoint would be shut down. 

Hosted by Phillip Russell and Ben Thorp

You can follow Austin Walker here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>mechs, video games, vice, waypoint radio, austin walker, criticism, gaming, anime, journalism, kotaku, gundam, friends at the table, natalie watson, ign, waypoint, polygon, game dev, ttrpg</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
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      <title>Study Hall 6: Where&apos;d Everyone Go? Bingo?</title>
      <description><![CDATA[<p>In this episode of Study Hall, Ben and Phil talk about Resident Evil. Specifically, the new release of Resident Evil 4 Remake, how it holds up compared to the original and how Ben is getting a little scared while playing Resident Evil 2 Remake.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter @originstory_</p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
]]></description>
      <pubDate>Tue, 18 Apr 2023 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-6-whered-everyone-go-bingo-CbDmeifN</link>
      <content:encoded><![CDATA[<p>In this episode of Study Hall, Ben and Phil talk about Resident Evil. Specifically, the new release of Resident Evil 4 Remake, how it holds up compared to the original and how Ben is getting a little scared while playing Resident Evil 2 Remake.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter @originstory_</p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
]]></content:encoded>
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      <itunes:title>Study Hall 6: Where&apos;d Everyone Go? Bingo?</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>00:30:44</itunes:duration>
      <itunes:summary>In this episode of Study Hall, Ben and Phil talk about Resident Evil. Specifically, the new release of Resident Evil 4 Remake, how it holds up compared to the original and how Ben is getting a little scared while playing Resident Evil 2 Remake.

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>In this episode of Study Hall, Ben and Phil talk about Resident Evil. Specifically, the new release of Resident Evil 4 Remake, how it holds up compared to the original and how Ben is getting a little scared while playing Resident Evil 2 Remake.

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>dungeons and dragons, resident evil, resident evil 4, re4</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <description><![CDATA[<p>We're back to shoot the shit about what we're reading, playing, and watching. Why The Black Count by Tom Reiss rules and a long discussion of The End of the English Major. Come listen.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter @originstory_</p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p><p> </p><p>You can find a link to the Black Count <a href="https://www.penguinrandomhouse.com/books/140278/the-black-count-by-tom-reiss/">here.</a></p><p> </p><p>And a link to The End of the English Major <a href="https://www.newyorker.com/magazine/2023/03/06/the-end-of-the-english-major">here.</a> </p>
]]></description>
      <pubDate>Wed, 5 Apr 2023 09:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-5-the-end-of-englishgelion-wm1R0_N7</link>
      <content:encoded><![CDATA[<p>We're back to shoot the shit about what we're reading, playing, and watching. Why The Black Count by Tom Reiss rules and a long discussion of The End of the English Major. Come listen.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter @originstory_</p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p><p> </p><p>You can find a link to the Black Count <a href="https://www.penguinrandomhouse.com/books/140278/the-black-count-by-tom-reiss/">here.</a></p><p> </p><p>And a link to The End of the English Major <a href="https://www.newyorker.com/magazine/2023/03/06/the-end-of-the-english-major">here.</a> </p>
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      <itunes:title>Study Hall 5: The End of Englishgelion</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp</itunes:author>
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      <itunes:summary>We&apos;re back to shoot the shit about what we&apos;re reading, playing, and watching. Why The Black Count by Tom Reiss rules and a long discussion of The End of the English Major. Come listen.
 
Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>We&apos;re back to shoot the shit about what we&apos;re reading, playing, and watching. Why The Black Count by Tom Reiss rules and a long discussion of The End of the English Major. Come listen.
 
Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>cia, study, humanities, story, nonfiction, english</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>Natalie Watson (Immortality) on the State of Games Criticism and Transitioning into Games Development</title>
      <description><![CDATA[<p>Natalie Watson is a producer at Half Mermaid Productions where she worked on Immortality. Previously she was a games critic for Vice’s games outlet Waypoint. She also co-owns the successful Star Wars podcast "A More Civilized Age” alongside former editor-in-chief Austin Walker, Rob Zacnay, and Ali Acampora.</p><p>We talked to Natalie about her work on Immortality, the games journalist to game dev pipeline, and the absolute state of games criticism in 2023. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Natalie Watson <a href="https://twitter.com/nataliewatson?s=20">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Thu, 9 Mar 2023 11:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/natalie-watson-immortality-on-the-games-journalist-to-game-dev-pipeline-R0XTVu3V</link>
      <content:encoded><![CDATA[<p>Natalie Watson is a producer at Half Mermaid Productions where she worked on Immortality. Previously she was a games critic for Vice’s games outlet Waypoint. She also co-owns the successful Star Wars podcast "A More Civilized Age” alongside former editor-in-chief Austin Walker, Rob Zacnay, and Ali Acampora.</p><p>We talked to Natalie about her work on Immortality, the games journalist to game dev pipeline, and the absolute state of games criticism in 2023. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Natalie Watson <a href="https://twitter.com/nataliewatson?s=20">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Natalie Watson (Immortality) on the State of Games Criticism and Transitioning into Games Development</itunes:title>
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      <itunes:summary>Natalie Watson is a producer at Half Mermaid Productions where she worked on Immortality. Previously she was a games critic for Vice’s games outlet Waypoint. She also co-owns the successful Star Wars podcast &quot;A More Civilized Age” alongside former editor-in-chief Austin Walker, Rob Zacnay, and Ali Acampora.

We talked to Natalie about her work on Immortality, the games journalist to game dev pipeline, and the absolute state of games criticism in 2023. </itunes:summary>
      <itunes:subtitle>Natalie Watson is a producer at Half Mermaid Productions where she worked on Immortality. Previously she was a games critic for Vice’s games outlet Waypoint. She also co-owns the successful Star Wars podcast &quot;A More Civilized Age” alongside former editor-in-chief Austin Walker, Rob Zacnay, and Ali Acampora.

We talked to Natalie about her work on Immortality, the games journalist to game dev pipeline, and the absolute state of games criticism in 2023. </itunes:subtitle>
      <itunes:keywords>games journalism, sustainability, criticism, gaming, journalism, immortality, game dev</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>Xalavier Nelson Jr. (Strange Scaffold) on Creating a More Sustainable Games Industry</title>
      <description><![CDATA[<p>Xalavier Nelson Jr. is a writer and narrative designer who also founded the game studio Strange Scaffold. He is most well known for titles such as Hypnospace Outlaw, Can Androids Pray, An Airport For Aliens Currently Run By Dogs, and more. He’s currently working on titles such as Sunshine Shuffle, and the neo-noir shooter El Paso, Elsewhere.</p><p>We talked to Xalavier about trying to create sustainability in the games industry, why games are the best way to explore how systems work, and why he says "fuck games as empathy machines."</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Xalavier Nelson Jr. <a href="https://twitter.com/WritNelson?s=20&t=GCvAuaXo11YJ2hhdUG_ovQ">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 7 Feb 2023 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/xalavier-nelson-jr-on-creating-sustainability-in-the-games-industry-GNtkL65r</link>
      <content:encoded><![CDATA[<p>Xalavier Nelson Jr. is a writer and narrative designer who also founded the game studio Strange Scaffold. He is most well known for titles such as Hypnospace Outlaw, Can Androids Pray, An Airport For Aliens Currently Run By Dogs, and more. He’s currently working on titles such as Sunshine Shuffle, and the neo-noir shooter El Paso, Elsewhere.</p><p>We talked to Xalavier about trying to create sustainability in the games industry, why games are the best way to explore how systems work, and why he says "fuck games as empathy machines."</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Xalavier Nelson Jr. <a href="https://twitter.com/WritNelson?s=20&t=GCvAuaXo11YJ2hhdUG_ovQ">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Xalavier Nelson Jr. (Strange Scaffold) on Creating a More Sustainable Games Industry</itunes:title>
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      <itunes:summary>Xalavier Nelson Jr. is a writer and narrative designer who also founded the game studio Strange Scaffold. He is most well known for titles such as Hypnospace Outlaw, Can Androids Pray, An Airport For Aliens Currently Run By Dogs, and more. He’s currently working on titles such as Sunshine Shuffle, and the neo-noir shooter El Paso, Elsewhere.

We talked to Xalavier about trying to create sustainability in the games industry, why games are the best way to explore how systems work, and why he says &quot;fuck games as empathy machines.&quot;

</itunes:summary>
      <itunes:subtitle>Xalavier Nelson Jr. is a writer and narrative designer who also founded the game studio Strange Scaffold. He is most well known for titles such as Hypnospace Outlaw, Can Androids Pray, An Airport For Aliens Currently Run By Dogs, and more. He’s currently working on titles such as Sunshine Shuffle, and the neo-noir shooter El Paso, Elsewhere.

We talked to Xalavier about trying to create sustainability in the games industry, why games are the best way to explore how systems work, and why he says &quot;fuck games as empathy machines.&quot;

</itunes:subtitle>
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      <itunes:explicit>no</itunes:explicit>
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      <title>Study Hall 4: Some of us are very happy now</title>
      <description><![CDATA[<p>It's a new year and Phil has a new job and a new lease on life. We give a general life update and see whether the new job offers any new insights into game dev. Plus a look back on some of our fave things of 2022 and one of the games we're both enjoying right now: Chained Echoes. Come listen.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter @originstory_</p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
]]></description>
      <pubDate>Thu, 26 Jan 2023 11:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-4-some-of-us-are-very-happy-now-Np8Z_NX_</link>
      <content:encoded><![CDATA[<p>It's a new year and Phil has a new job and a new lease on life. We give a general life update and see whether the new job offers any new insights into game dev. Plus a look back on some of our fave things of 2022 and one of the games we're both enjoying right now: Chained Echoes. Come listen.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter @originstory_</p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
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      <itunes:title>Study Hall 4: Some of us are very happy now</itunes:title>
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      <itunes:summary>It&apos;s a new year and Phil has a new job and a new lease on life. We give a general life update and see whether the new job offers any new insights into game dev. Plus a look back on some of our fave things of 2022 and one of the games we&apos;re both enjoying right now: Chained Echoes. Come listen. 

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>It&apos;s a new year and Phil has a new job and a new lease on life. We give a general life update and see whether the new job offers any new insights into game dev. Plus a look back on some of our fave things of 2022 and one of the games we&apos;re both enjoying right now: Chained Echoes. Come listen. 

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
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      <title>Welcome to the Joeys: &quot;let Batman be a weird little freak&quot;</title>
      <description><![CDATA[<p>Come one, come all to an episode where we introduce and announce the Joey awards. Named after special guest Joe Ostrander, who represents the entire voting body of the Joeys, we discuss his picks for best movies, performances, and directors of the year. It may *seem* a lot like the Oscars but no, it's absolutely not, it's the Joeys.</p><p> </p><p>You can follow Joe Ostrander on Letterboxd <a href="https://letterboxd.com/ostyghosty/">@ostyghosty</a></p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
]]></description>
      <pubDate>Thu, 29 Dec 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Joe Ostrander, Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/welcome-to-the-joeys-the-oscars-are-lying-to-you-1qRsN_oB</link>
      <content:encoded><![CDATA[<p>Come one, come all to an episode where we introduce and announce the Joey awards. Named after special guest Joe Ostrander, who represents the entire voting body of the Joeys, we discuss his picks for best movies, performances, and directors of the year. It may *seem* a lot like the Oscars but no, it's absolutely not, it's the Joeys.</p><p> </p><p>You can follow Joe Ostrander on Letterboxd <a href="https://letterboxd.com/ostyghosty/">@ostyghosty</a></p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p> </p><p>Visit our website: Originstory.show</p><p> </p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by Melody Hirsch</p><p> </p><p>Original Study Hall Art by J. Dylan Denison</p><p> </p><p>Origin Story original score by Ryan Hopper</p>
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      <itunes:title>Welcome to the Joeys: &quot;let Batman be a weird little freak&quot;</itunes:title>
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      <itunes:summary>Come one, come all to an episode where we introduce and announce the Joey awards. Named after special guest Joe Ostrander, who represents the entire voting body of the Joeys, we discuss his picks for best movies, performances, and directors of the year. It may *seem* a lot like the Oscars but no, it&apos;s absolutely not, it&apos;s the Joeys. 

You can follow Joe Ostrander on Letterboxd @ostyghosty

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Come one, come all to an episode where we introduce and announce the Joey awards. Named after special guest Joe Ostrander, who represents the entire voting body of the Joeys, we discuss his picks for best movies, performances, and directors of the year. It may *seem* a lot like the Oscars but no, it&apos;s absolutely not, it&apos;s the Joeys. 

You can follow Joe Ostrander on Letterboxd @ostyghosty

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>cinema, arthouse, golden globes, blockbuster, movies, performance, joeys, colin farrell, everything everywhere all at once, tar, oscars</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
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    <item>
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      <title>Study Hall 3: Witches, Robots, and Mercenaries</title>
      <description><![CDATA[<p>"Study Hall," a series of short conversations between Ben, Phil, and people they admire about a particular work or what's fueling their creative lives right now.</p><p> </p><p>Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we're up to off the air, now recorded.</p><p> </p><p>This week we talk about a new Senegalese revenge thriller called Saloum, and then the new Gundam series, Mobile Suit Gundam: The Witch from Mercury.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website: Originstory.show</p><p>Follow us on Twitter @originstory_</p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by Melody Hirsch</p><p>Original Study Hall Art by J. Dylan Denison</p><p>Origin Story original score by Ryan Hopper</p><p> </p><p> </p>
]]></description>
      <pubDate>Tue, 18 Oct 2022 15:10:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-3-witches-robots-and-mercenaries-D2aJ5q5x</link>
      <content:encoded><![CDATA[<p>"Study Hall," a series of short conversations between Ben, Phil, and people they admire about a particular work or what's fueling their creative lives right now.</p><p> </p><p>Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we're up to off the air, now recorded.</p><p> </p><p>This week we talk about a new Senegalese revenge thriller called Saloum, and then the new Gundam series, Mobile Suit Gundam: The Witch from Mercury.</p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website: Originstory.show</p><p>Follow us on Twitter @originstory_</p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by Melody Hirsch</p><p>Original Study Hall Art by J. Dylan Denison</p><p>Origin Story original score by Ryan Hopper</p><p> </p><p> </p>
]]></content:encoded>
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      <itunes:title>Study Hall 3: Witches, Robots, and Mercenaries</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>00:23:13</itunes:duration>
      <itunes:summary>&quot;Study Hall,&quot; a series of short conversations between Ben, Phil, and people they admire about a particular work or what&apos;s fueling their creative lives right now. 

Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we&apos;re up to off the air, now recorded.

This week we talk about a new Senegalese revenge thriller called Saloum, and then the new Gundam series, Mobile Suit Gundam: The Witch from Mercury.

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper

</itunes:summary>
      <itunes:subtitle>&quot;Study Hall,&quot; a series of short conversations between Ben, Phil, and people they admire about a particular work or what&apos;s fueling their creative lives right now. 

Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we&apos;re up to off the air, now recorded.

This week we talk about a new Senegalese revenge thriller called Saloum, and then the new Gundam series, Mobile Suit Gundam: The Witch from Mercury.

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Original Study Hall Art by J. Dylan Denison

Origin Story original score by Ryan Hopper

</itunes:subtitle>
      <itunes:keywords>anime, sci-fi, saloum, gundam, movies, mobile suit gundam, science fiction, mercury, witches, tv</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
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    <item>
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      <title>Sam Barlow (Immortality) On Games As Imperfect Immortality Machines</title>
      <description><![CDATA[<p>Sam Barlow is the writer and director of Immortality, Telling Lies, and Her Story and the founder of the Half Mermaid production company. His most recent games are interactive fiction experiences that allow players to search through archives of footage such as police interrogations and video calls. Sam’s latest game, Immortality, asks players to comb through footage from three unreleased movies to uncover what happened to actress named Marissa Marcel.</p><p>We spoke with Sam about the untapped possibilities in video games and how his stories work to expand what games can do. We also talk about the interesting nature of the archive game. Plus: what's the point of making art, anyway?</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Sam Barlow <a href="https://twitter.com/mrsambarlow">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 11 Oct 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/sam-barlow-immortality-on-games-as-imperfect-immortality-machines-pRnh6net</link>
      <content:encoded><![CDATA[<p>Sam Barlow is the writer and director of Immortality, Telling Lies, and Her Story and the founder of the Half Mermaid production company. His most recent games are interactive fiction experiences that allow players to search through archives of footage such as police interrogations and video calls. Sam’s latest game, Immortality, asks players to comb through footage from three unreleased movies to uncover what happened to actress named Marissa Marcel.</p><p>We spoke with Sam about the untapped possibilities in video games and how his stories work to expand what games can do. We also talk about the interesting nature of the archive game. Plus: what's the point of making art, anyway?</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Sam Barlow <a href="https://twitter.com/mrsambarlow">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Sam Barlow (Immortality) On Games As Imperfect Immortality Machines</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp</itunes:author>
      <itunes:duration>01:26:31</itunes:duration>
      <itunes:summary>Sam Barlow is the writer and director of Immortality, Telling Lies, and Her Story and the founder of the Half Mermaid production company. His most recent games are interactive fiction experiences that allow players to search through archives of footage such as police interrogations and video calls. Sam’s latest game, Immortality, asks players to comb through footage from three unreleased movies to uncover what happened to actress named Marissa Marcel. 

We spoke with Sam about the untapped possibilities in video games and how his stories work to expand what games can do. Plus: what&apos;s the point of making art, anyway?</itunes:summary>
      <itunes:subtitle>Sam Barlow is the writer and director of Immortality, Telling Lies, and Her Story and the founder of the Half Mermaid production company. His most recent games are interactive fiction experiences that allow players to search through archives of footage such as police interrogations and video calls. Sam’s latest game, Immortality, asks players to comb through footage from three unreleased movies to uncover what happened to actress named Marissa Marcel. 

We spoke with Sam about the untapped possibilities in video games and how his stories work to expand what games can do. Plus: what&apos;s the point of making art, anyway?</itunes:subtitle>
      <itunes:keywords>movie, art, search, games as art, keyword, mystery, archive, fmv, story, game, narrative, abuse, investigate, film</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
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    <item>
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      <title>Graham Parkes (Before Your Eyes) On Turning Blinks into a Game Mechanic</title>
      <description><![CDATA[<p>Graham Parkes is the Writer and Creative Director of Before Your Eyes, a game about the fleeting nature of life that garnered attention because of its eye-tracking technology and the integration of blinks into the narrative of the gameplay.</p><p>We talk to Graham about trying to capture the fleeting nature of life in a video game. We also discuss how Graham felt he and his friends working on the project needed to grow up before they could tell the story they wanted to in the game. Plus, an OS classic: talking about our personal value outside of the art that we make. </p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Graham Parkes <a href="@grahamparkes3">here</a>.</p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Wed, 21 Sep 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/graham-parkes-before-your-eyes-on-turning-blinks-into-a-game-mechanic-bZC5zxiJ</link>
      <content:encoded><![CDATA[<p>Graham Parkes is the Writer and Creative Director of Before Your Eyes, a game about the fleeting nature of life that garnered attention because of its eye-tracking technology and the integration of blinks into the narrative of the gameplay.</p><p>We talk to Graham about trying to capture the fleeting nature of life in a video game. We also discuss how Graham felt he and his friends working on the project needed to grow up before they could tell the story they wanted to in the game. Plus, an OS classic: talking about our personal value outside of the art that we make. </p><p> </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Graham Parkes <a href="@grahamparkes3">here</a>.</p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Graham Parkes (Before Your Eyes) On Turning Blinks into a Game Mechanic</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp</itunes:author>
      <itunes:duration>01:10:26</itunes:duration>
      <itunes:summary>Graham Parkes is the Writer and Creative Director of Before Your Eyes, a game about the fleeting nature of life that garnered attention because of its eye-tracking technology and the integration of blinks into the narrative of the gameplay.

We talk to Graham about trying to capture the fleeting nature of life in a video game. We also discuss how Graham felt he and his friends working on the project needed to grow up before they could tell the story they wanted to in the game. Plus, an OS classic: talking about our personal value outside of the art that we make. </itunes:summary>
      <itunes:subtitle>Graham Parkes is the Writer and Creative Director of Before Your Eyes, a game about the fleeting nature of life that garnered attention because of its eye-tracking technology and the integration of blinks into the narrative of the gameplay.

We talk to Graham about trying to capture the fleeting nature of life in a video game. We also discuss how Graham felt he and his friends working on the project needed to grow up before they could tell the story they wanted to in the game. Plus, an OS classic: talking about our personal value outside of the art that we make. </itunes:subtitle>
      <itunes:keywords>video games, awards, growing up, meaning, eyeball video game, art, crying, sick, life, dying, before your eyes, short, fleeting, purpose</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
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    <item>
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      <title>Study Hall 2: How to get Xenoblade brainworms with Autumn Wright</title>
      <description><![CDATA[<p>In the second episode of Study Hall, we're diving into the Xenoblade series with writer Autumn Wright. Autumn has written extensively about the Xenoblade games, including with their coverage of Xenoblade 3 for Polygon. We talk with Autumn about what drew them into the series, why you have to go all in on the games, and how to know if you're susceptible to Xenoblade brain worms.</p><p> </p><p>Follow Autumn on Twitter <a href="https://twitter.com/TheAutumnWright">@TheAutumnWright</a></p><p> </p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p> </p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by <a href="https://melodyhirsch.com/">Melody Hirsch</a></p><p> </p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 13 Sep 2022 09:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Autumn Wright, Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-2-how-to-get-xenoblade-brainworms-with-autumn-wright-XJKTRvS9</link>
      <content:encoded><![CDATA[<p>In the second episode of Study Hall, we're diving into the Xenoblade series with writer Autumn Wright. Autumn has written extensively about the Xenoblade games, including with their coverage of Xenoblade 3 for Polygon. We talk with Autumn about what drew them into the series, why you have to go all in on the games, and how to know if you're susceptible to Xenoblade brain worms.</p><p> </p><p>Follow Autumn on Twitter <a href="https://twitter.com/TheAutumnWright">@TheAutumnWright</a></p><p> </p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p> </p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p> </p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p> </p><p>Cover art and website design by <a href="https://melodyhirsch.com/">Melody Hirsch</a></p><p> </p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Study Hall 2: How to get Xenoblade brainworms with Autumn Wright</itunes:title>
      <itunes:author>Autumn Wright, Phillip Russell and Ben Thorp</itunes:author>
      <itunes:duration>00:39:20</itunes:duration>
      <itunes:summary>In the second episode of Study Hall, we&apos;re diving into the Xenoblade series with writer Autumn Wright. Autumn has written extensively about the Xenoblade games, including with their coverage of Xenoblade 3 for Polygon. We talk with Autumn about what drew them into the series, why you have to go all in on the games, and how to know if you&apos;re susceptible to Xenoblade brain worms. 

Follow Autumn on Twitter @TheAutumnWright

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>In the second episode of Study Hall, we&apos;re diving into the Xenoblade series with writer Autumn Wright. Autumn has written extensively about the Xenoblade games, including with their coverage of Xenoblade 3 for Polygon. We talk with Autumn about what drew them into the series, why you have to go all in on the games, and how to know if you&apos;re susceptible to Xenoblade brain worms. 

Follow Autumn on Twitter @TheAutumnWright

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>video games, study hall, creativity, brain worms, lore, xenoblade, obsession, philosophy, conversation, monad, xenoblade chronicles</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
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      <title>Gareth Damian Martin (Citizen Sleeper) On Creating More Meaningful Choices in RPGs</title>
      <description><![CDATA[<p>Episode Description</p><p>Gareth Damien Martin (They/Them) is an award-winning writer, designer and artist. Their first game,<i> In Other Waters</i> won the Jury Prix at IndieCade Europe.</p><p>Most recently, they’ve released the critically acclaimed role playing game Citizen Sleeper which places players in the role of an escape worker on a lawless space station on the edge of interstellar society and explores themes around capitalism, gig work, precarity, and more.</p><p>We talk to Gareth about the genesis of Citizen Sleeper, the cyberpunk influences that inspired the game, how their own personal experiences with gig work helped shaped the game, and so much more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Gareth Damian Martin <a href="https://twitter.com/JumpOvertheAge">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 6 Sep 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Gareth Damian Martin, Ben Thorp, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/citizen-sleeper-L1eDG7tx</link>
      <content:encoded><![CDATA[<p>Episode Description</p><p>Gareth Damien Martin (They/Them) is an award-winning writer, designer and artist. Their first game,<i> In Other Waters</i> won the Jury Prix at IndieCade Europe.</p><p>Most recently, they’ve released the critically acclaimed role playing game Citizen Sleeper which places players in the role of an escape worker on a lawless space station on the edge of interstellar society and explores themes around capitalism, gig work, precarity, and more.</p><p>We talk to Gareth about the genesis of Citizen Sleeper, the cyberpunk influences that inspired the game, how their own personal experiences with gig work helped shaped the game, and so much more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Gareth Damian Martin <a href="https://twitter.com/JumpOvertheAge">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Gareth Damian Martin (Citizen Sleeper) On Creating More Meaningful Choices in RPGs</itunes:title>
      <itunes:author>Gareth Damian Martin, Ben Thorp, Phillip Russell</itunes:author>
      <itunes:duration>01:24:00</itunes:duration>
      <itunes:summary>Episode Description

Gareth Damien Martin (They/Them) is an award-winning writer, designer and artist. Their first game, In Other Waters won the Jury Prix at IndieCade Europe. 

Most recently, they’ve released the critically acclaimed role playing game Citizen Sleeper which places players in the role of an escape worker on a lawless space station on the edge of interstellar society and explores themes around capitalism, gig work, precarity, and more.

We talk to Gareth about the genesis of Citizen Sleeper, the cyberpunk influences that inspired the game, how their own personal experiences with gig work helped shaped the game, and so much more.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can follow Gareth Damian Martin here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Episode Description

Gareth Damien Martin (They/Them) is an award-winning writer, designer and artist. Their first game, In Other Waters won the Jury Prix at IndieCade Europe. 

Most recently, they’ve released the critically acclaimed role playing game Citizen Sleeper which places players in the role of an escape worker on a lawless space station on the edge of interstellar society and explores themes around capitalism, gig work, precarity, and more.

We talk to Gareth about the genesis of Citizen Sleeper, the cyberpunk influences that inspired the game, how their own personal experiences with gig work helped shaped the game, and so much more.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can follow Gareth Damian Martin here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>video games, tabletop, cyberpunk, precarity, rpgs, sci-fi, capitalism, roleplaying, science fiction, gig work, tabletop roleplaying, citizen sleeper, poverty, london</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
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      <title>Neil Jones (Never Yield) on Listening to Fan Feedback and the State of Indie Game Development</title>
      <description><![CDATA[<p>Episode Description</p><p>Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield.</p><p>Neil garnered a lot of attention after his game was featured as part of Nintendo's 2021 indie world showcase.</p><p>We talk with him about creating new DLC for Never Yield through listening to fan feedback, and the trials and tribulations of indie game development today.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Neil Jones <a href="https://twitter.com/aerial_knight">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 23 Aug 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp, Neil Jones)</author>
      <link>https://origin-story.simplecast.com/episodes/neil-jones-never-yield-on-creating-da-update-C2axXiuR</link>
      <content:encoded><![CDATA[<p>Episode Description</p><p>Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield.</p><p>Neil garnered a lot of attention after his game was featured as part of Nintendo's 2021 indie world showcase.</p><p>We talk with him about creating new DLC for Never Yield through listening to fan feedback, and the trials and tribulations of indie game development today.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can follow Neil Jones <a href="https://twitter.com/aerial_knight">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Neil Jones (Never Yield) on Listening to Fan Feedback and the State of Indie Game Development</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp, Neil Jones</itunes:author>
      <itunes:duration>00:52:28</itunes:duration>
      <itunes:summary>Episode Description

Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield.   

Neil garnered a lot of attention after his game was featured as part of Nintendo&apos;s 2021 indie world showcase. 

We talk with him about creating new DLC for Never Yield through listening to fan feedback, and the trials and tribulations of indie game development today.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can follow Neil Jones here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Episode Description

Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield.   

Neil garnered a lot of attention after his game was featured as part of Nintendo&apos;s 2021 indie world showcase. 

We talk with him about creating new DLC for Never Yield through listening to fan feedback, and the trials and tribulations of indie game development today.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can follow Neil Jones here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>video games, devs, detroit, playstation, xbox, indie games, development, story, game industry, black creator, indie, interview, conversation, runner, nintendo</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
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      <title>Study Hall 1: Dark Souls, Dragon&apos;s Dogma, and Berserk</title>
      <description><![CDATA[<p>We present you our new side show "Study Hall," a series of short conversations between Ben, Phil, and people they admire about a particular work or what's fueling their creative lives right now. Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we're up to off the air, now recorded.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p><p> </p>
]]></description>
      <pubDate>Wed, 17 Aug 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Ben Thorp, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/study-hall-1-dark-souls-dragons-dogma-and-berserk-T0f234JW</link>
      <content:encoded><![CDATA[<p>We present you our new side show "Study Hall," a series of short conversations between Ben, Phil, and people they admire about a particular work or what's fueling their creative lives right now. Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we're up to off the air, now recorded.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Study Hall 1: Dark Souls, Dragon&apos;s Dogma, and Berserk</itunes:title>
      <itunes:author>Ben Thorp, Phillip Russell</itunes:author>
      <itunes:duration>00:46:33</itunes:duration>
      <itunes:summary>We present you our new side show &quot;Study Hall,&quot; a series of short conversations between Ben, Phil, and people they admire about a particular work or what&apos;s fueling their creative lives right now. Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we&apos;re up to off the air, now recorded.</itunes:summary>
      <itunes:subtitle>We present you our new side show &quot;Study Hall,&quot; a series of short conversations between Ben, Phil, and people they admire about a particular work or what&apos;s fueling their creative lives right now. Expect informal conversations with new and familiar names in the games, film, music, and writing world. Think of it like an audio newsletter, a taste of what we&apos;re up to off the air, now recorded.</itunes:subtitle>
      <itunes:keywords>video games, study hall, creativity, berserk, writing, dark souls, dragons dogma</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
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      <title>Eric Obenauf and Eliza Wood-Obenauf (Two Dollar Radio) on Defining the Voice of an Indie Press</title>
      <description><![CDATA[<p>After years of working in the service industry, Eric Obenauf had an idea for an indie press that opened up space to publish bold, edgy, new voices he admired in the literature he loved. With the help of his wife Eliza the couple created Two Dollar Radio.</p><p>Two Dollar Radio is an indie press founded in 2005 with the mission to reaffirm the cultural and artistic spirit of the publishing industry.</p><p>With an aim to publish bold works of literary merit, each book, individually and collectively, provides a sonic progression that we believe to be too loud to ignore.</p><p>We talked to Eric and Eliza about the journey they took to making their indie press dreams a reality. And in the wake of the pandemic, how publishing books as a small press has become much more challenging, yet even more rewarding. This conversation is about the reality of living your dream, what they look for in publishing, and so much more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can visit Two Dollar Radio’s website <a href="https://twodollarradio.com">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Wed, 10 Aug 2022 10:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/eric-obenauf-and-eliza-wood-obenauf-two-dollar-radio-on-defining-the-voice-of-an-indie-press-025_bR5T</link>
      <content:encoded><![CDATA[<p>After years of working in the service industry, Eric Obenauf had an idea for an indie press that opened up space to publish bold, edgy, new voices he admired in the literature he loved. With the help of his wife Eliza the couple created Two Dollar Radio.</p><p>Two Dollar Radio is an indie press founded in 2005 with the mission to reaffirm the cultural and artistic spirit of the publishing industry.</p><p>With an aim to publish bold works of literary merit, each book, individually and collectively, provides a sonic progression that we believe to be too loud to ignore.</p><p>We talked to Eric and Eliza about the journey they took to making their indie press dreams a reality. And in the wake of the pandemic, how publishing books as a small press has become much more challenging, yet even more rewarding. This conversation is about the reality of living your dream, what they look for in publishing, and so much more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can visit Two Dollar Radio’s website <a href="https://twodollarradio.com">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Eric Obenauf and Eliza Wood-Obenauf (Two Dollar Radio) on Defining the Voice of an Indie Press</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:06:42</itunes:duration>
      <itunes:summary>After years of working in the service industry, Eric Obenauf had an idea for an indie press that opened up space to publish bold, edgy, new voices he admired in the literature he loved. With the help of his wife Eliza the couple created Two Dollar Radio.

Two Dollar Radio is an indie press founded in 2005 with the mission to reaffirm the cultural and artistic spirit of the publishing industry.

With an aim to publish bold works of literary merit, each book, individually and collectively, provides a sonic progression that we believe to be too loud to ignore.

We talked to Eric and Eliza about the journey they took to making their indie press dreams a reality. And in the wake of the pandemic, how publishing books as a small press has become much more challenging, yet even more rewarding. This conversation is about the reality of living your dream, what they look for in publishing, and so much more.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can visit Two Dollar Radio’s website here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>After years of working in the service industry, Eric Obenauf had an idea for an indie press that opened up space to publish bold, edgy, new voices he admired in the literature he loved. With the help of his wife Eliza the couple created Two Dollar Radio.

Two Dollar Radio is an indie press founded in 2005 with the mission to reaffirm the cultural and artistic spirit of the publishing industry.

With an aim to publish bold works of literary merit, each book, individually and collectively, provides a sonic progression that we believe to be too loud to ignore.

We talked to Eric and Eliza about the journey they took to making their indie press dreams a reality. And in the wake of the pandemic, how publishing books as a small press has become much more challenging, yet even more rewarding. This conversation is about the reality of living your dream, what they look for in publishing, and so much more.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can visit Two Dollar Radio’s website here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>work, literature, creativity, the dream, origin, pitching, create, art, press, authors, books, creative, indie, writing, two dollar radio, publishing</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
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      <title>Devin McKnight (Maneka) on Creating More Than Just &quot;Sad Boy&quot; Music</title>
      <description><![CDATA[<p>Devin McKnight is a musician and songwriter currently based in Brooklyn, NY. Previously hes played guitar in rock projects such as Speedy Ortiz, Grass is Green, and Philadelphia Collins. At the moment, his main focus is the rock band he fronts, Maneka(Monica), which fuses elements of jazz, improvisation, math rock and shoegaze. Under this project he’s released three records Is This You, Devin, and most recently Dark Matters.</p><p>We talk to Devin about creating his new record "Dark Matters," the challenges of navigating predominately white spaces in the indie rock music industry, generational trauma, Black experience, and making something more nuanced that sad boy music.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can visit Maneka’s website <a href="https://maneka.bandcamp.com">here.</a></p><p>You can follow Devin McKnight <a href="https://twitter.com/ManekaDevin?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 26 Jul 2022 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Devin McKnight, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/devin-mcknightmaneka-on-creating-more-than-just-sad-boy-music-and-navigating-white-spaces-in-the-music-industry-e8866ISo</link>
      <content:encoded><![CDATA[<p>Devin McKnight is a musician and songwriter currently based in Brooklyn, NY. Previously hes played guitar in rock projects such as Speedy Ortiz, Grass is Green, and Philadelphia Collins. At the moment, his main focus is the rock band he fronts, Maneka(Monica), which fuses elements of jazz, improvisation, math rock and shoegaze. Under this project he’s released three records Is This You, Devin, and most recently Dark Matters.</p><p>We talk to Devin about creating his new record "Dark Matters," the challenges of navigating predominately white spaces in the indie rock music industry, generational trauma, Black experience, and making something more nuanced that sad boy music.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Episode Notes</p><p>You can visit Maneka’s website <a href="https://maneka.bandcamp.com">here.</a></p><p>You can follow Devin McKnight <a href="https://twitter.com/ManekaDevin?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Devin McKnight (Maneka) on Creating More Than Just &quot;Sad Boy&quot; Music</itunes:title>
      <itunes:author>Devin McKnight, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>00:59:21</itunes:duration>
      <itunes:summary>Devin McKnight is a musician and songwriter currently based in Brooklyn, NY. Previously hes played guitar in rock projects such as Speedy Ortiz, Grass is Green, and Philadelphia Collins. At the moment, his main focus is the rock band he fronts, Maneka(Monica), which fuses elements of jazz, improvisation, math rock and shoegaze. Under this project he’s released three records Is This You, Devin, and most recently Dark Matters.

We talk to Devin about creating his new record &quot;Dark Matters,&quot; the challenges of navigating predominately white spaces in the indie rock music industry, generational trauma, Black experience, and making something more nuanced that sad boy music.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can visit Maneka’s website here.

You can follow Devin McKnight  here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:summary>
      <itunes:subtitle>Devin McKnight is a musician and songwriter currently based in Brooklyn, NY. Previously hes played guitar in rock projects such as Speedy Ortiz, Grass is Green, and Philadelphia Collins. At the moment, his main focus is the rock band he fronts, Maneka(Monica), which fuses elements of jazz, improvisation, math rock and shoegaze. Under this project he’s released three records Is This You, Devin, and most recently Dark Matters.

We talk to Devin about creating his new record &quot;Dark Matters,&quot; the challenges of navigating predominately white spaces in the indie rock music industry, generational trauma, Black experience, and making something more nuanced that sad boy music.

Hosted by Phillip Russell and Ben Thorp

Episode Notes

You can visit Maneka’s website here.

You can follow Devin McKnight  here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper</itunes:subtitle>
      <itunes:keywords>blackness, creativity, sad, racism, speedy ortiz, music, grass is green, maneka, jazz, generational trauma, black, rock, ancient aliens, indie, writing</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:episode>21</itunes:episode>
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      <title>Abhi (Venba) on How Food Brings Family Together and Going All in On Game Development</title>
      <description><![CDATA[<p>Abhi is a Game Designer and Programmer working on his new narrative cooking game, Venba. Together with his Sam Elkana, the Art Director for the game, the two head Visai Studios, based in Toronto-based.</p><p>Venba is a narrative cooking game, where you play as an Indian immigrant mom, who immigrates to Canada with her family in the 1980s. Players will cook various dishes and restore lost recipes, hold branching conversations and explore in this story about family, love, loss and more.</p><p>We talked with Abhi about the creation of the game, the importance of cooking in his life today, and how food connected his family together even during hard times. This is a conversation about what it means to follow your dreams, and forge a path for them no matter what it takes.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can visit the Venba website<a href="https://venbagame.com"> here.</a></p><p>You can follow Venba <a href="https://twitter.com/venbagame">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p><p> </p>
]]></description>
      <pubDate>Tue, 12 Jul 2022 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Abhi, Ben Thorp, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/abhi-venba-on-how-food-brings-family-together-and-going-all-in-on-game-development-muVad9fn</link>
      <content:encoded><![CDATA[<p>Abhi is a Game Designer and Programmer working on his new narrative cooking game, Venba. Together with his Sam Elkana, the Art Director for the game, the two head Visai Studios, based in Toronto-based.</p><p>Venba is a narrative cooking game, where you play as an Indian immigrant mom, who immigrates to Canada with her family in the 1980s. Players will cook various dishes and restore lost recipes, hold branching conversations and explore in this story about family, love, loss and more.</p><p>We talked with Abhi about the creation of the game, the importance of cooking in his life today, and how food connected his family together even during hard times. This is a conversation about what it means to follow your dreams, and forge a path for them no matter what it takes.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can visit the Venba website<a href="https://venbagame.com"> here.</a></p><p>You can follow Venba <a href="https://twitter.com/venbagame">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p><p> </p>
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      <itunes:title>Abhi (Venba) on How Food Brings Family Together and Going All in On Game Development</itunes:title>
      <itunes:author>Abhi, Ben Thorp, Phillip Russell</itunes:author>
      <itunes:duration>01:01:00</itunes:duration>
      <itunes:summary>Abhi is a Game Designer and Programmer working on his new narrative cooking game, Venba. Together with his Sam Elkana, the Art Director for the game, the two head Visai Studios, based in Toronto-based.

Venba is a narrative cooking game, where you play as an  Indian immigrant mom, who immigrates to Canada with her family in the  1980s. Players will cook various dishes and restore lost recipes, hold  branching conversations and explore in this story about family, love,  loss and more. 

We talked with Abhi about the creation of the game, the importance of cooking in his life today, and how food connected his family together even during hard times. This is a conversation about what it means to follow your dreams, and forge a path for them no matter what it takes. 

Hosted by Phillip Russell and Ben Thorp               </itunes:summary>
      <itunes:subtitle>Abhi is a Game Designer and Programmer working on his new narrative cooking game, Venba. Together with his Sam Elkana, the Art Director for the game, the two head Visai Studios, based in Toronto-based.

Venba is a narrative cooking game, where you play as an  Indian immigrant mom, who immigrates to Canada with her family in the  1980s. Players will cook various dishes and restore lost recipes, hold  branching conversations and explore in this story about family, love,  loss and more. 

We talked with Abhi about the creation of the game, the importance of cooking in his life today, and how food connected his family together even during hard times. This is a conversation about what it means to follow your dreams, and forge a path for them no matter what it takes. 

Hosted by Phillip Russell and Ben Thorp               </itunes:subtitle>
      <itunes:keywords>indie game, storytelling, game development, india, dream, venba, immigrant, reality, cooking, narrative, indie, food</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
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      <title>Chandana Ekanayake (Falcon Age) on Creating a More Diverse and Inclusive Games Studio and Industry</title>
      <description><![CDATA[<p>Chandana Ekanayake is the Co-Founder and Studio Director at Outerloop Games and has over twenty years of experience as a video game designer and art director. Outerloop's first game Falcon Age is a sci-fi VR action adventure about raising a baby falcon and reclaiming a cultural legacy from a force of automated colonizers. Outerloop’s second game, Thirsty Suitors, is a stylish, story-driven adventure that unfolds through turn-based battles, skateboarding, and cooking and is slated for release this year. </p><p>We talked with Chandana about what it was like building Outerloop Games, creating a more diverse studio, and how that diversity and inclusion can positively affect the games industry.</p><p>We also learn about the development of Falcon Age and Thirsty Suitors, and the importance of doing a game developers conference presentation while demonstrating how to cook his mother’s famous fritters.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can find Outerloop Games <a href="https://outerloopgames.com/">here.</a></p><p>You can follow Chandana <a href="https://twitter.com/Ekanaut">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 28 Jun 2022 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Origin Story)</author>
      <link>https://origin-story.simplecast.com/episodes/chandana-ekanayake-outerloop-games-on-why-a-diverse-studio-leads-to-more-interesting-games-r6qrn3XY</link>
      <content:encoded><![CDATA[<p>Chandana Ekanayake is the Co-Founder and Studio Director at Outerloop Games and has over twenty years of experience as a video game designer and art director. Outerloop's first game Falcon Age is a sci-fi VR action adventure about raising a baby falcon and reclaiming a cultural legacy from a force of automated colonizers. Outerloop’s second game, Thirsty Suitors, is a stylish, story-driven adventure that unfolds through turn-based battles, skateboarding, and cooking and is slated for release this year. </p><p>We talked with Chandana about what it was like building Outerloop Games, creating a more diverse studio, and how that diversity and inclusion can positively affect the games industry.</p><p>We also learn about the development of Falcon Age and Thirsty Suitors, and the importance of doing a game developers conference presentation while demonstrating how to cook his mother’s famous fritters.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can find Outerloop Games <a href="https://outerloopgames.com/">here.</a></p><p>You can follow Chandana <a href="https://twitter.com/Ekanaut">here.</a></p><p>Visit our website:<a href="http://originstory.show/"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Chandana Ekanayake (Falcon Age) on Creating a More Diverse and Inclusive Games Studio and Industry</itunes:title>
      <itunes:author>Origin Story</itunes:author>
      <itunes:duration>01:12:39</itunes:duration>
      <itunes:summary>Chandana Ekanayake is the Co-Founder and Studio Director at Outerloop Games and has over twenty years of experience as a video game designer and art director. Outerloop&apos;s first game Falcon Age is a sci-fi VR action adventure about raising a baby falcon and reclaiming a cultural legacy from a force of automated colonizers. Outerloop’s second game, Thirsty Suitors, is a stylish, story-driven adventure that unfolds through turn-based battles, skateboarding, and cooking and is slated for release this year. 

Chandana talked about the importance of having a minority-led studio and how that leads to more interesting games. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Chandana Ekanayake is the Co-Founder and Studio Director at Outerloop Games and has over twenty years of experience as a video game designer and art director. Outerloop&apos;s first game Falcon Age is a sci-fi VR action adventure about raising a baby falcon and reclaiming a cultural legacy from a force of automated colonizers. Outerloop’s second game, Thirsty Suitors, is a stylish, story-driven adventure that unfolds through turn-based battles, skateboarding, and cooking and is slated for release this year. 

Chandana talked about the importance of having a minority-led studio and how that leads to more interesting games. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>storytelling, falcon age, interesting, story, outerloop games, diversity, minority led, thirsty suitors</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
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      <title>John Elizabeth Stintzi (My Volcano) On Writing A Doomscroll Novel And Finding Humanity In The Absurd</title>
      <description><![CDATA[<p>JES (John Elizabeth Stintz)i is a non-binary and trans writer, educator, and visual artist who grew up on a cattle farm in northwestern Ontario. Their work has been awarded the 2019 RBC Bronwen Wallace Award for Emerging Writers, and The Malahat Review’s 2019 Long Poem Prize. Their writing has appeared in Ploughshares, Kenyon Review, Fiddlehead, The Malahat Review, Best Canadian Poetry, and many others. JES is the author of the novels My Volcano and Vanishing Monuments, as well as the poetry collection Junebat. They live with their wife in the United States.</p><p>We talked with them about how they captured the feeling of doomscrolling in a novel form, and how they found ways to ground the absurd in the deeply human. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow JES <a href="https://twitter.com/JEStintzi?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">here</a>. </p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Tue, 14 Jun 2022 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/john-elizabeth-stintzi-my-volcano-on-writing-a-doomscroll-novel-and-finding-humanity-in-the-absurd-Qa9T0wKf</link>
      <content:encoded><![CDATA[<p>JES (John Elizabeth Stintz)i is a non-binary and trans writer, educator, and visual artist who grew up on a cattle farm in northwestern Ontario. Their work has been awarded the 2019 RBC Bronwen Wallace Award for Emerging Writers, and The Malahat Review’s 2019 Long Poem Prize. Their writing has appeared in Ploughshares, Kenyon Review, Fiddlehead, The Malahat Review, Best Canadian Poetry, and many others. JES is the author of the novels My Volcano and Vanishing Monuments, as well as the poetry collection Junebat. They live with their wife in the United States.</p><p>We talked with them about how they captured the feeling of doomscrolling in a novel form, and how they found ways to ground the absurd in the deeply human. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow JES <a href="https://twitter.com/JEStintzi?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">here</a>. </p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>John Elizabeth Stintzi (My Volcano) On Writing A Doomscroll Novel And Finding Humanity In The Absurd</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:18:04</itunes:duration>
      <itunes:summary>JES (John Elizabeth Stintz)i is a non-binary and trans writer, educator, and visual artist who grew up on a cattle farm in northwestern Ontario. Their work has been awarded the 2019 RBC Bronwen Wallace Award for Emerging Writers, and The Malahat Review’s 2019 Long Poem Prize. Their writing has appeared in Ploughshares, Kenyon Review, Fiddlehead, The Malahat Review, Best Canadian Poetry, and many others. JES is the author of the novels My Volcano and Vanishing Monuments, as well as the poetry collection Junebat. They live with their wife in the United States. 

We talked with them about how they captured the feeling of doomscrolling in a novel form, and how they found ways to ground the absurd in the deeply human. 

Hosted by Phillip Russell and Ben Thorp
</itunes:summary>
      <itunes:subtitle>JES (John Elizabeth Stintz)i is a non-binary and trans writer, educator, and visual artist who grew up on a cattle farm in northwestern Ontario. Their work has been awarded the 2019 RBC Bronwen Wallace Award for Emerging Writers, and The Malahat Review’s 2019 Long Poem Prize. Their writing has appeared in Ploughshares, Kenyon Review, Fiddlehead, The Malahat Review, Best Canadian Poetry, and many others. JES is the author of the novels My Volcano and Vanishing Monuments, as well as the poetry collection Junebat. They live with their wife in the United States. 

We talked with them about how they captured the feeling of doomscrolling in a novel form, and how they found ways to ground the absurd in the deeply human. 

Hosted by Phillip Russell and Ben Thorp
</itunes:subtitle>
      <itunes:keywords>john elizabeth stintzi, literature, my volcano, books, creative writing, lgbtq, on writing, writing</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
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      <title>Allegra Hyde (Eleutheria) On Writing a Different Kind of Climate Change Novel and the Power of Utopian Thinking</title>
      <description><![CDATA[<p>Allegra Hyde is the author of <i>Eleutheria</i>" as well as the short story collection, <i>Of This New World</i> which won the John Simmons Short Fiction Award through the Iowa Short Fiction Award Series. </p><p>In her debut novel, <i>Eleutheria, </i>is a story of idealism, activism, and systemic corruption, centered on a naïve young woman's quest for agency in a world ravaged by climate change.</p><p>We talked with Hyde about writing her debut novel, the power in utopian thinking in both fiction and real life, the promise and failures of activist groups, the struggles of being a working writer, and more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can visit Allegra Hyde’s website <a href="https://www.allegrahyde.com">here.</a></p><p>You can follow Allegra Hyde <a href="https://twitter.com/allegra_hyde?lang=mr">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 31 May 2022 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp, Allegra Hyde)</author>
      <link>https://origin-story.simplecast.com/episodes/allegra-hyde-dHjc_JUz</link>
      <content:encoded><![CDATA[<p>Allegra Hyde is the author of <i>Eleutheria</i>" as well as the short story collection, <i>Of This New World</i> which won the John Simmons Short Fiction Award through the Iowa Short Fiction Award Series. </p><p>In her debut novel, <i>Eleutheria, </i>is a story of idealism, activism, and systemic corruption, centered on a naïve young woman's quest for agency in a world ravaged by climate change.</p><p>We talked with Hyde about writing her debut novel, the power in utopian thinking in both fiction and real life, the promise and failures of activist groups, the struggles of being a working writer, and more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can visit Allegra Hyde’s website <a href="https://www.allegrahyde.com">here.</a></p><p>You can follow Allegra Hyde <a href="https://twitter.com/allegra_hyde?lang=mr">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Allegra Hyde (Eleutheria) On Writing a Different Kind of Climate Change Novel and the Power of Utopian Thinking</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp, Allegra Hyde</itunes:author>
      <itunes:duration>01:17:15</itunes:duration>
      <itunes:summary>Allegra Hyde is the author of Eleutheria&quot; as well as the short story collection, Of This New World  which won the John Simmons Short Fiction Award through the Iowa Short Fiction Award Series. 

In her debut novel, Eleutheria, is a story of idealism, activism, and systemic corruption, centered on a naïve young woman&apos;s quest for agency in a world ravaged by climate change.

We talked with Hyde about writing her debut novel, the power in utopian thinking in both fiction and real life, the promise and failures of activist groups, the struggles of being a working writer, and more.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Allegra Hyde is the author of Eleutheria&quot; as well as the short story collection, Of This New World  which won the John Simmons Short Fiction Award through the Iowa Short Fiction Award Series. 

In her debut novel, Eleutheria, is a story of idealism, activism, and systemic corruption, centered on a naïve young woman&apos;s quest for agency in a world ravaged by climate change.

We talked with Hyde about writing her debut novel, the power in utopian thinking in both fiction and real life, the promise and failures of activist groups, the struggles of being a working writer, and more.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>eleutheria, creativity, change, climate, novel, books, hyde, climate change, nonfiction, how to, creative, writing, fiction, conversation, allegra, allegra hyde</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
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      <title>Matthew Milia (Frontier Ruckus) On Calibrating His Music and Creativity Through New Phases of Life</title>
      <description><![CDATA[<p>Matthew Milia is a critically acclaimed songwriter, best known as the lead singer and guitarist for Frontier Ruckus. He is also a poet and visual artist.</p><p>He’s released three solo records as well as five records with his band Frontier Ruckus. His music explores themes of suburbia, nostalgia, mundanity , and his lyrics paint a sprawling landscape of a Michigan that is both here and elsewhere.</p><p>We talked with Milia about where he’s at creatively these days, how getting a desk job wasn’t about compromising his music, but calibrating it to a new phase of his life, and more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Matthew Milia <a href="https://www.instagram.com/matthewmilia/">here.</a></p><p>You can follow Matthew Milia <a href="https://matthewmilia.com">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p><p> </p>
]]></description>
      <pubDate>Tue, 17 May 2022 07:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp, Matthew Milia)</author>
      <link>https://origin-story.simplecast.com/episodes/matthew-milia-cpra_bIY</link>
      <content:encoded><![CDATA[<p>Matthew Milia is a critically acclaimed songwriter, best known as the lead singer and guitarist for Frontier Ruckus. He is also a poet and visual artist.</p><p>He’s released three solo records as well as five records with his band Frontier Ruckus. His music explores themes of suburbia, nostalgia, mundanity , and his lyrics paint a sprawling landscape of a Michigan that is both here and elsewhere.</p><p>We talked with Milia about where he’s at creatively these days, how getting a desk job wasn’t about compromising his music, but calibrating it to a new phase of his life, and more.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Matthew Milia <a href="https://www.instagram.com/matthewmilia/">here.</a></p><p>You can follow Matthew Milia <a href="https://matthewmilia.com">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Matthew Milia (Frontier Ruckus) On Calibrating His Music and Creativity Through New Phases of Life</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp, Matthew Milia</itunes:author>
      <itunes:duration>01:13:17</itunes:duration>
      <itunes:summary>Matthew Milia is a critically acclaimed songwriter, best known as the lead singer and guitarist for Frontier Ruckus. He is also a poet and visual artist.

He’s released three solo records as well as five records with his band Frontier Ruckus. His music explores themes of suburbia, nostalgia, mundanity, and his lyrics paint a sprawling landscape of a Michigan that is both here and elsewhere. 

We talked with Milia about where he’s at creatively these days, how getting a desk job wasn’t about compromising his music, but calibrating it to a new phase of his life, and more.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Matthew Milia is a critically acclaimed songwriter, best known as the lead singer and guitarist for Frontier Ruckus. He is also a poet and visual artist.

He’s released three solo records as well as five records with his band Frontier Ruckus. His music explores themes of suburbia, nostalgia, mundanity, and his lyrics paint a sprawling landscape of a Michigan that is both here and elsewhere. 

We talked with Milia about where he’s at creatively these days, how getting a desk job wasn’t about compromising his music, but calibrating it to a new phase of his life, and more.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>creativity, frontier ruckus, music, podcast, matthew milia, songwriting, creative, michigan, industry, interview</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
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      <title>Origin Story XV Remix (A Momentary Interlude)</title>
      <description><![CDATA[<p>Podcastings most handsome duo is back to try and convince you that they're still relevant and have good things to say. But do they? Find out on this, our intermission episode.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by Melody Hirsch</p><p>Origin Story original score by Ryan Hopper </p>
]]></description>
      <pubDate>Thu, 30 Dec 2021 13:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Origin Story)</author>
      <link>https://origin-story.simplecast.com/episodes/origin-story-xv-remix-intergrade-I1Q9I_BA</link>
      <content:encoded><![CDATA[<p>Podcastings most handsome duo is back to try and convince you that they're still relevant and have good things to say. But do they? Find out on this, our intermission episode.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website: <a href="https://www.originstory.show/">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by Melody Hirsch</p><p>Origin Story original score by Ryan Hopper </p>
]]></content:encoded>
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      <itunes:title>Origin Story XV Remix (A Momentary Interlude)</itunes:title>
      <itunes:author>Origin Story</itunes:author>
      <itunes:duration>00:30:29</itunes:duration>
      <itunes:summary>Podcastings most handsome duo is back to try and convince you that they&apos;re still relevant and have good things to say. But do they? Find out on this, our intermission episode. 

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper </itunes:summary>
      <itunes:subtitle>Podcastings most handsome duo is back to try and convince you that they&apos;re still relevant and have good things to say. But do they? Find out on this, our intermission episode. 

Hosted by Phillip Russell and Ben Thorp

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper </itunes:subtitle>
      <itunes:keywords>intermission, season, podcast, recap, interlude, handsome</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
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      <title>Cautious Clay (Deadpan Love) On Having A Public Identity And Staying Authentic</title>
      <description><![CDATA[<p>Joshua Karpeh, more widely known as Cautious Clay, is a producer, multi-instrumentalist, and singer-songwriter from Cleveland, OH, and currently based in Brooklyn, NY. His music mixes hip-hop and r&b, and blends organic and electronic instrumentation to create a unique sound.</p><p>He’s collaborated with musicians like Taylor Swift, John Mayer, Billie Eillish, and more and has released three EPs, Bloodtype, Resonance, and Table of Context. Most recently he released his debut album, Deadpan Love.</p><p>We talked with Karpeh about who he is apart from Cautious Clay and how music helps him express himself.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Cautious Clay<a href="https://twitter.com/Cautiousclayton"> here.</a></p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 7 Oct 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp, Cautious Clay)</author>
      <link>https://origin-story.simplecast.com/episodes/cautious-clay-deadpan-love-on-having-a-public-identity-and-trying-to-feel-authentic-bMR2J0n1</link>
      <content:encoded><![CDATA[<p>Joshua Karpeh, more widely known as Cautious Clay, is a producer, multi-instrumentalist, and singer-songwriter from Cleveland, OH, and currently based in Brooklyn, NY. His music mixes hip-hop and r&b, and blends organic and electronic instrumentation to create a unique sound.</p><p>He’s collaborated with musicians like Taylor Swift, John Mayer, Billie Eillish, and more and has released three EPs, Bloodtype, Resonance, and Table of Context. Most recently he released his debut album, Deadpan Love.</p><p>We talked with Karpeh about who he is apart from Cautious Clay and how music helps him express himself.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Cautious Clay<a href="https://twitter.com/Cautiousclayton"> here.</a></p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Cautious Clay (Deadpan Love) On Having A Public Identity And Staying Authentic</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp, Cautious Clay</itunes:author>
      <itunes:duration>01:16:16</itunes:duration>
      <itunes:summary>Joshua Karpeh, more widely known as Cautious Clay, is a producer, multi-instrumentalist, and singer-songwriter from Cleveland, OH, and currently based in Brooklyn, NY. His music mixes hip-hop and r&amp;b, and blends organic and electronic instrumentation to create a unique sound. 

He’s collaborated with musicians like Taylor Swift, John Mayer, Billie Eillish, and more and has released three EPs, Bloodtype, Resonance, and Table of Context. Most recently he released his debut album, Deadpan Love.

We talked with Karpeh about who he is apart from Cautious Clay and how music helps him express himself.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Joshua Karpeh, more widely known as Cautious Clay, is a producer, multi-instrumentalist, and singer-songwriter from Cleveland, OH, and currently based in Brooklyn, NY. His music mixes hip-hop and r&amp;b, and blends organic and electronic instrumentation to create a unique sound. 

He’s collaborated with musicians like Taylor Swift, John Mayer, Billie Eillish, and more and has released three EPs, Bloodtype, Resonance, and Table of Context. Most recently he released his debut album, Deadpan Love.

We talked with Karpeh about who he is apart from Cautious Clay and how music helps him express himself.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>authenticity, album, john mayer, clay, music, cautious clay, cautious, hip-hop, r&amp;b, coldwar, deadpan love, identity, indie music, indie, interview, taylor swift, conversation, rap, debut album</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
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      <title>Lydia Millet (A Children&apos;s Bible) On Facing Down The Creative Process And The Climate Apocalypse</title>
      <description><![CDATA[<p>Lydia Millet has written more than a dozen novels and story collections which have both won and been nominated for numerous awards - including her story collection<i> Love In Infant Monkeys</i> which was a Pulitzer Prize finalist. Her latest novel, <i>A Children’s Bible</i>, was a finalist for the national book award and shows children grappling with climate disaster - and their parents - in the wake of n apocalyptic storm. When not writing novels Millet works for the Center for Biological Diversity in Arizona, a nonprofit that works to protect endangered species. </p><p>We talked to Lydia about climate change, the creative process, and trying to ween her son off anime.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Lydia Millet <a href="https://twitter.com/lydia_millet?lang=en">here</a>.</p><p>Visit Lydia Millet’s website <a href="https://lydiamillet.net">here</a>.</p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p><p> </p>
]]></description>
      <pubDate>Thu, 30 Sep 2021 12:15:33 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Lydia Millet, Ben Thorp, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/lydia-millet-a-childrens-bible-on-facing-down-the-creative-process-and-the-climate-apocalypse-WaFJQF7X</link>
      <content:encoded><![CDATA[<p>Lydia Millet has written more than a dozen novels and story collections which have both won and been nominated for numerous awards - including her story collection<i> Love In Infant Monkeys</i> which was a Pulitzer Prize finalist. Her latest novel, <i>A Children’s Bible</i>, was a finalist for the national book award and shows children grappling with climate disaster - and their parents - in the wake of n apocalyptic storm. When not writing novels Millet works for the Center for Biological Diversity in Arizona, a nonprofit that works to protect endangered species. </p><p>We talked to Lydia about climate change, the creative process, and trying to ween her son off anime.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Lydia Millet <a href="https://twitter.com/lydia_millet?lang=en">here</a>.</p><p>Visit Lydia Millet’s website <a href="https://lydiamillet.net">here</a>.</p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Lydia Millet (A Children&apos;s Bible) On Facing Down The Creative Process And The Climate Apocalypse</itunes:title>
      <itunes:author>Lydia Millet, Ben Thorp, Phillip Russell</itunes:author>
      <itunes:duration>01:16:13</itunes:duration>
      <itunes:summary>Lydia Millet has written more than a dozen novels and story collections which have both won and been nominated for numerous awards - including her story collection Love In Infant Monkeys which was a Pulitzer Prize finalist. Her latest novel, A Children’s Bible, was a finalist for the national book award and shows children grappling with climate disaster - and their parents - in the wake of n apocalyptic storm. When not writing novels Millet works for the Center for Biological Diversity in Arizona, a nonprofit that works to protect endangered species. 

We talked to Lydia about climate change, the creative process, and trying to ween her son off anime.

Hosted by Phillip Russell and Ben Thorp

You can follow Lydia Millet here.

Visit Lydia Millet’s website here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper </itunes:summary>
      <itunes:subtitle>Lydia Millet has written more than a dozen novels and story collections which have both won and been nominated for numerous awards - including her story collection Love In Infant Monkeys which was a Pulitzer Prize finalist. Her latest novel, A Children’s Bible, was a finalist for the national book award and shows children grappling with climate disaster - and their parents - in the wake of n apocalyptic storm. When not writing novels Millet works for the Center for Biological Diversity in Arizona, a nonprofit that works to protect endangered species. 

We talked to Lydia about climate change, the creative process, and trying to ween her son off anime.

Hosted by Phillip Russell and Ben Thorp

You can follow Lydia Millet here.

Visit Lydia Millet’s website here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper </itunes:subtitle>
      <itunes:keywords>evironment, fiction writing, liberal, globa warming, apocalypse, a children&apos;s bible, hurricane, climate change, nonfiction, interview, writing, climate crisis, nature, fiction, conversation, creative process, lydia millet, disaster</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
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      <title>Greg Lobanov and Alexis Dean-Jones (Chicory) On The Anxieties Of Making Art and the Importance of Finishing Things</title>
      <description><![CDATA[<p>Greg Lobanov is a game designer from Philadelphia currently living in Canada. He is the director of Chicory: A Colorful Tale and has previously created <i>Wandersong,</i> and <i>Coin Crypt</i>, and a number of other projects.</p><p>Alexis Dean-Jones Storyboarder, illustrator, animator, and character designer originally from Brisbane, Australia, and currently based in Canada. She’s worked on projects for the Australia Post, as well as Slap Happy Cartoons where she worked on Tom & Jerry and the Hollow. Most recently she’s worked as the character animator and designer for Chicory: A Colorful Tale.</p><p>We talk to them about how Chicory helped them explore the anxieties and pressures around creating art and trying to build player creativity into a game. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Greg <a href="https://twitter.com/theBanov">here</a> and Alexis <a href="https://twitter.com/musclewing?lang=en">here.</a></p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p><p> </p>
]]></description>
      <pubDate>Thu, 23 Sep 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Ben Thorp, Greg Lobanov, Phillip Russell, Alexis Dean-Jones)</author>
      <link>https://origin-story.simplecast.com/episodes/greg-lobanov-and-alexis-dean-jones-chicory-on-the-anxieties-of-making-art-S4WNal3Y</link>
      <content:encoded><![CDATA[<p>Greg Lobanov is a game designer from Philadelphia currently living in Canada. He is the director of Chicory: A Colorful Tale and has previously created <i>Wandersong,</i> and <i>Coin Crypt</i>, and a number of other projects.</p><p>Alexis Dean-Jones Storyboarder, illustrator, animator, and character designer originally from Brisbane, Australia, and currently based in Canada. She’s worked on projects for the Australia Post, as well as Slap Happy Cartoons where she worked on Tom & Jerry and the Hollow. Most recently she’s worked as the character animator and designer for Chicory: A Colorful Tale.</p><p>We talk to them about how Chicory helped them explore the anxieties and pressures around creating art and trying to build player creativity into a game. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Greg <a href="https://twitter.com/theBanov">here</a> and Alexis <a href="https://twitter.com/musclewing?lang=en">here.</a></p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Greg Lobanov and Alexis Dean-Jones (Chicory) On The Anxieties Of Making Art and the Importance of Finishing Things</itunes:title>
      <itunes:author>Ben Thorp, Greg Lobanov, Phillip Russell, Alexis Dean-Jones</itunes:author>
      <itunes:duration>01:33:27</itunes:duration>
      <itunes:summary>Greg Lobanov is a game designer from Philadelphia currently living in Canada. He is the director of Chicory: A Colorful Tale and has previously created Wandersong, and Coin Crypt, and a number of other projects.

Alexis Dean-Jones Storyboarder, illustrator, animator, and character designer originally from Brisbane, Australia, and currently based in Canada. She’s worked on projects for the Australia Post, as well as Slap Happy Cartoons where she worked on Tom &amp; Jerry and the Hollow. Most recently she’s worked as the character animator and designer for Chicory: A Colorful Tale. 

We talk to them about how Chicory helped them explore the anxieties and pressures around creating art and trying to build player creativity into a game. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Greg Lobanov is a game designer from Philadelphia currently living in Canada. He is the director of Chicory: A Colorful Tale and has previously created Wandersong, and Coin Crypt, and a number of other projects.

Alexis Dean-Jones Storyboarder, illustrator, animator, and character designer originally from Brisbane, Australia, and currently based in Canada. She’s worked on projects for the Australia Post, as well as Slap Happy Cartoons where she worked on Tom &amp; Jerry and the Hollow. Most recently she’s worked as the character animator and designer for Chicory: A Colorful Tale. 

We talk to them about how Chicory helped them explore the anxieties and pressures around creating art and trying to build player creativity into a game. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>chicory, creativity, greg lobanov, indie development, tom and jerry, zelda, alexis dean jones, playstation, art, gaming, story, creation, game, pc, indie gaming, indie, interview, painting, wandersong, conversation, nintendo</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
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      <title>Jeff Pianki (Remember It Now) on Being Present and Living a More Intentional Creative Life</title>
      <description><![CDATA[<p>Jeff Pianki is a singer-songwriter based in LA. He's released two full-length albums, Paper Window, and most recently, Remember It Now, after a 10-year hiatus from releasing music.</p><p>We sat down with Jeff to talk about what he's been up to for all these years, the creation of his new album Remember It Now, and his new determination for forging a path in music as his full-time profession.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can listen to <i>Remember It Now</i> <a href="https://www.google.com/url?cad=rja&cd=&esrc=s&q=&rct=j&sa=t&source=web&uact=8&url=https%3A%2F%2Fjeffpianki.bandcamp.com%2Falbum%2Fremember-it-now&usg=AOvVaw19h5y2HQW3AEws9pJhgVf6&ved=2ahUKEwjGpOPhtazyAhV2IDQIHZ4PCY8QFnoECAQQAQ">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Thu, 16 Sep 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Jeff Pianki, Ben Thorp, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/jeff-pianki-FGxLBr9G</link>
      <content:encoded><![CDATA[<p>Jeff Pianki is a singer-songwriter based in LA. He's released two full-length albums, Paper Window, and most recently, Remember It Now, after a 10-year hiatus from releasing music.</p><p>We sat down with Jeff to talk about what he's been up to for all these years, the creation of his new album Remember It Now, and his new determination for forging a path in music as his full-time profession.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can listen to <i>Remember It Now</i> <a href="https://www.google.com/url?cad=rja&cd=&esrc=s&q=&rct=j&sa=t&source=web&uact=8&url=https%3A%2F%2Fjeffpianki.bandcamp.com%2Falbum%2Fremember-it-now&usg=AOvVaw19h5y2HQW3AEws9pJhgVf6&ved=2ahUKEwjGpOPhtazyAhV2IDQIHZ4PCY8QFnoECAQQAQ">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Jeff Pianki (Remember It Now) on Being Present and Living a More Intentional Creative Life</itunes:title>
      <itunes:author>Jeff Pianki, Ben Thorp, Phillip Russell</itunes:author>
      <itunes:duration>01:18:30</itunes:duration>
      <itunes:summary>Jeff Pianki is a singer-songwriter based in LA. He&apos;s released two full-length albums, Paper Window, and most recently, Remember It Now, after a 10-year hiatus from releasing music. 

We sat down with Jeff to talk about what he&apos;s been up to for all these years, the creation of his new album Remember It Now, and his new determination for forging a path in music as his full-time profession.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Jeff Pianki is a singer-songwriter based in LA. He&apos;s released two full-length albums, Paper Window, and most recently, Remember It Now, after a 10-year hiatus from releasing music. 

We sat down with Jeff to talk about what he&apos;s been up to for all these years, the creation of his new album Remember It Now, and his new determination for forging a path in music as his full-time profession.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>remember it now, guitar, los angeles, music, jeff pianki, editing, songwriting, creative, depression, indie music, singer songwriter, michigan, indie, interview, writing, conversation, creative process, anxiety</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
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      <title>Steven James Aguilar (Heatmaps) On The Power of Storytelling and Brevity In Music</title>
      <description><![CDATA[<p>Steven James Aguilar is a producer, songwriter, sound engineer, and musician based in Seattle, WA. He has worked with artists including The Head and The Heart, Billie Eilish, Macklemore, Dave Matthews Band, and many more.</p><p>He also releases his own music under the name Heatmaps and most recently put out his new record, Kissing Teeth.</p><p>We talk to Steven about the power of brevity in music, and his working theory that there are no good band names. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Steven Aguilar <a href="https://www.instagram.com/_heatmaps_/?hl=en">here</a>.</p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 9 Sep 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Steve James Aguilar, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/steven-james-aguilar-heatmaps-on-the-power-of-brevity-in-music-y_9cBTrJ</link>
      <content:encoded><![CDATA[<p>Steven James Aguilar is a producer, songwriter, sound engineer, and musician based in Seattle, WA. He has worked with artists including The Head and The Heart, Billie Eilish, Macklemore, Dave Matthews Band, and many more.</p><p>He also releases his own music under the name Heatmaps and most recently put out his new record, Kissing Teeth.</p><p>We talk to Steven about the power of brevity in music, and his working theory that there are no good band names. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Steven Aguilar <a href="https://www.instagram.com/_heatmaps_/?hl=en">here</a>.</p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Steven James Aguilar (Heatmaps) On The Power of Storytelling and Brevity In Music</itunes:title>
      <itunes:author>Steve James Aguilar, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:41:44</itunes:duration>
      <itunes:summary>Steven James Aguilar is a producer, songwriter, sound engineer, and musician based in Seattle, WA. He has worked with artists including The Head and The Heart, Billie Eilish, Macklemore, Dave Matthews Band, and many more.

He also releases his own music under the name Heatmaps and most recently put out his new record, Kissing Teeth. 

We talk to Steven about the power of brevity in music, and his working theory that there are no good band names. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Steven James Aguilar is a producer, songwriter, sound engineer, and musician based in Seattle, WA. He has worked with artists including The Head and The Heart, Billie Eilish, Macklemore, Dave Matthews Band, and many more.

He also releases his own music under the name Heatmaps and most recently put out his new record, Kissing Teeth. 

We talk to Steven about the power of brevity in music, and his working theory that there are no good band names. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>music, producer, jeff pianki, interview, dave matthews bands, conversation, heatmaps, phoebe bridgers, producing, kissing teeth</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
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      <title>Naphtali Faulkner (Umurangi Generation) On Politics, Game Design, And The End Of The World</title>
      <description><![CDATA[<p>Tali Faulkner is a Maori game developer behind Umurangi Generation, a semi-realistic photography game set in an apocalyptic future with mechs, an occupational United Nations, and the looming threat of the end of the world. The game recently won the top prize at the Freeplay Independent Games Festival.</p><p>We talk to Tali about making politics explicit in games, and what it means to be part of the last generation.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Tali Faulkner <a href="https://twitter.com/Veselekov">here</a>.</p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 2 Sep 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell and Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/tali-faulkner-umurangi-generation-on-politics-game-design-and-the-end-of-the-world-6s_ZovbP</link>
      <content:encoded><![CDATA[<p>Tali Faulkner is a Maori game developer behind Umurangi Generation, a semi-realistic photography game set in an apocalyptic future with mechs, an occupational United Nations, and the looming threat of the end of the world. The game recently won the top prize at the Freeplay Independent Games Festival.</p><p>We talk to Tali about making politics explicit in games, and what it means to be part of the last generation.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Tali Faulkner <a href="https://twitter.com/Veselekov">here</a>.</p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Naphtali Faulkner (Umurangi Generation) On Politics, Game Design, And The End Of The World</itunes:title>
      <itunes:author>Phillip Russell and Ben Thorp</itunes:author>
      <itunes:duration>01:09:33</itunes:duration>
      <itunes:summary>Tali Faulkner is a Maori game developer behind Umurangi Generation, a semi-realistic photography game set in an apocalyptic future with mechs, an occupational United Nations, and the looming threat of the end of the world. The game recently won the top prize at the Freeplay Independent Games Festival. 

We talk to Tali about making politics explicit in games, and what it means to be part of the last generation.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Tali Faulkner is a Maori game developer behind Umurangi Generation, a semi-realistic photography game set in an apocalyptic future with mechs, an occupational United Nations, and the looming threat of the end of the world. The game recently won the top prize at the Freeplay Independent Games Festival. 

We talk to Tali about making politics explicit in games, and what it means to be part of the last generation.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>photography, politics, tali faulkner, playstation, naphtali faulkner, game development, gaming, neoliberal, xbox, indie games, indie developer, umurangi generation, story, narrative, indie, interview, nintendo switch, maori</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
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      <title>Neil Jones (Never Yield) On His Fight To Stay In Gaming</title>
      <description><![CDATA[<p>Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield.</p><p>Neil garnered a lot of attention after his game was featured as part of Nintendo's 2021 indie world showcase. We talk with him about how Never Yield was his last-ditch effort to see if he could stay in an industry that is unwelcoming to black creators and his complicated feelings around the attention the showcase gave him.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Neil Jones <a href="https://twitter.com/aerial_knight">here.</a></p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 26 Aug 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Neil Jones, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/neil-jones-never-yield-on-his-fight-to-stay-in-gaming-dDV0Z_tJ</link>
      <content:encoded><![CDATA[<p>Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield.</p><p>Neil garnered a lot of attention after his game was featured as part of Nintendo's 2021 indie world showcase. We talk with him about how Never Yield was his last-ditch effort to see if he could stay in an industry that is unwelcoming to black creators and his complicated feelings around the attention the showcase gave him.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can follow Neil Jones <a href="https://twitter.com/aerial_knight">here.</a></p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Neil Jones (Never Yield) On His Fight To Stay In Gaming</itunes:title>
      <itunes:author>Neil Jones, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:12:27</itunes:duration>
      <itunes:summary>Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield. 

Neil garnered a lot of attention after his game was featured as part of Nintendo&apos;s 2021 indie world showcase. We talk with him about how Never Yield was his last-ditch effort to see if he could stay in an industry that is unwelcoming to black creators and his complicated feelings around the attention the showcase gave him.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Neil Jones is a game artist currently working out of Detroit, MI. Jones is an artist and game designer who worked on indie titles like Clique and Aerial Knight’s Never Yield. 

Neil garnered a lot of attention after his game was featured as part of Nintendo&apos;s 2021 indie world showcase. We talk with him about how Never Yield was his last-ditch effort to see if he could stay in an industry that is unwelcoming to black creators and his complicated feelings around the attention the showcase gave him.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>video games, devs, detroit, playstation, gaming, xbox, indie games, development, story, game industry, black creator, indie, interview, conversation, nintendo switch, runner</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
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      <title>Brooke Maggs (Control) On New Kinds Of Story in Video Games</title>
      <description><![CDATA[<p>Brooke Maggs is a Senior Narrative Designer for Remedy Games in Helsinki - although she originally hails from Austrailia. She’s worked on a host of award winning games including Control, Florence, Paperbark, and The Gardens Between.</p><p>In 2017 she won the MCV Pacific Xbox Women in Games Creative Impact award for her role in the game industry.</p><p>We talk about how Brooke got into gaming and what "narrative design" really means. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can find Brooke Maggs <a href="https://twitter.com/brooke_maggs?lang=en">here</a>. </p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 19 Aug 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Brooke Maggs, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/brooke-maggs-control-on-new-kinds-of-story-in-video-games-04lqe80n</link>
      <content:encoded><![CDATA[<p>Brooke Maggs is a Senior Narrative Designer for Remedy Games in Helsinki - although she originally hails from Austrailia. She’s worked on a host of award winning games including Control, Florence, Paperbark, and The Gardens Between.</p><p>In 2017 she won the MCV Pacific Xbox Women in Games Creative Impact award for her role in the game industry.</p><p>We talk about how Brooke got into gaming and what "narrative design" really means. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>You can find Brooke Maggs <a href="https://twitter.com/brooke_maggs?lang=en">here</a>. </p><p>Visit our website: <a href="https://dashboard.simplecast.com/accounts/e0a0521d-31ee-4505-8c1a-956d00c80fb2/shows/bf2fe50b-e518-489d-9b0d-c73ab29748cd/episodes/5c4b7379-66a7-43bf-a9bd-c83097911e76/originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Brooke Maggs (Control) On New Kinds Of Story in Video Games</itunes:title>
      <itunes:author>Brooke Maggs, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:20:31</itunes:duration>
      <itunes:summary>Brooke Maggs is a Senior Narrative Designer for Remedy Games in Helsinki - although she originally hails from Austrailia. She’s worked on a host of award winning games including Control, Florence, Paperbark, and The Gardens Between. 

In 2017 she won the MCV Pacific Xbox Women in Games Creative Impact award for her role in the game industry. 

We talk about how Brooke got into gaming and what &quot;narrative design&quot; really means. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Brooke Maggs is a Senior Narrative Designer for Remedy Games in Helsinki - although she originally hails from Austrailia. She’s worked on a host of award winning games including Control, Florence, Paperbark, and The Gardens Between. 

In 2017 she won the MCV Pacific Xbox Women in Games Creative Impact award for her role in the game industry. 

We talk about how Brooke got into gaming and what &quot;narrative design&quot; really means. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>video games, paperbark, creators, playstation, art, game development, gaming, xbox, florence, story, game, the gardens between, interview, remedy entertainment, narrative design, conversation, nintendo switch, control</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
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      <title>Steve Pardo (Signs of the Sojourner) on the Sounds of Home</title>
      <description><![CDATA[<p>Steve Pardo is a composer and interactive audio designer in the video game industry. He’s the co-founder of audio production house SkewSound, a game developer at The Pardo Brothers, and an audio director at Authentic Artists.</p><p>Pardo has a background in jazz, and his professional career began at legendary music-game studio Harmonix Music Systems where he led the audio team for games such as Rock Band VR, Dance Central, and Super Beat Sports.</p><p>In addition to collaborating on some of the world’s most recognizable music gaming titles, he’s also composed a range of other interactive soundtracks such as Signs of the Sojourner, Gigantic, Grim Dawn, and Fantasia: Music Evolved. Outside of games, he’s scored music for networks such as Netflix, Adult Swim, and IFC.</p><p>We spoke with Steve about how he designs the sound of home in his music. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Learn more about <i>Signs of the Sojourner</i> <a href="https://www.echodoggames.com/" target="_blank">here</a>.</p><p>Explore more of Steve Pardo's work at his <a href="https://www.stevepardo.com/" target="_blank">website</a>.</p><p>Check out Phil's essay on <i>Signs of the Sojourner</i> <a href="https://intothespine.com/2020/10/24/sings-of-the-sojourner-returning-home/#comments" target="_blank">here</a>.</p><p>Visit our website: <a href="originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 12 Aug 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Steve Pardo, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/steve-pardo-LOsfff3a</link>
      <content:encoded><![CDATA[<p>Steve Pardo is a composer and interactive audio designer in the video game industry. He’s the co-founder of audio production house SkewSound, a game developer at The Pardo Brothers, and an audio director at Authentic Artists.</p><p>Pardo has a background in jazz, and his professional career began at legendary music-game studio Harmonix Music Systems where he led the audio team for games such as Rock Band VR, Dance Central, and Super Beat Sports.</p><p>In addition to collaborating on some of the world’s most recognizable music gaming titles, he’s also composed a range of other interactive soundtracks such as Signs of the Sojourner, Gigantic, Grim Dawn, and Fantasia: Music Evolved. Outside of games, he’s scored music for networks such as Netflix, Adult Swim, and IFC.</p><p>We spoke with Steve about how he designs the sound of home in his music. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Learn more about <i>Signs of the Sojourner</i> <a href="https://www.echodoggames.com/" target="_blank">here</a>.</p><p>Explore more of Steve Pardo's work at his <a href="https://www.stevepardo.com/" target="_blank">website</a>.</p><p>Check out Phil's essay on <i>Signs of the Sojourner</i> <a href="https://intothespine.com/2020/10/24/sings-of-the-sojourner-returning-home/#comments" target="_blank">here</a>.</p><p>Visit our website: <a href="originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Steve Pardo (Signs of the Sojourner) on the Sounds of Home</itunes:title>
      <itunes:author>Phillip Russell, Steve Pardo, Ben Thorp</itunes:author>
      <itunes:duration>00:58:29</itunes:duration>
      <itunes:summary>Steve Pardo is a composer and interactive audio designer in the video game industry. He’s the co-founder of audio production house SkewSound, a game developer at The Pardo Brothers, and an audio director at Authentic Artists. 

Pardo has a background in jazz, and his professional career began at legendary music-game studio Harmonix Music Systems where he led the audio team for games such as Rock Band VR, Dance Central, and Super Beat Sports.

In addition to collaborating on some of the world’s most recognizable music gaming titles, he’s also composed a range of other interactive soundtracks such as Signs of the Sojourner, Gigantic, Grim Dawn, and Fantasia: Music Evolved. Outside of games, he’s scored music for networks such as Netflix, Adult Swim, and IFC.

We spoke with Steve about how he designs the sound of home in his music. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Steve Pardo is a composer and interactive audio designer in the video game industry. He’s the co-founder of audio production house SkewSound, a game developer at The Pardo Brothers, and an audio director at Authentic Artists. 

Pardo has a background in jazz, and his professional career began at legendary music-game studio Harmonix Music Systems where he led the audio team for games such as Rock Band VR, Dance Central, and Super Beat Sports.

In addition to collaborating on some of the world’s most recognizable music gaming titles, he’s also composed a range of other interactive soundtracks such as Signs of the Sojourner, Gigantic, Grim Dawn, and Fantasia: Music Evolved. Outside of games, he’s scored music for networks such as Netflix, Adult Swim, and IFC.

We spoke with Steve about how he designs the sound of home in his music. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>video games, the sound of home, card game, rock band, echodog games, music, mike shinoda, harmonix, steve pardo, video game, composer, production, interview, soundscape, home, signs of the sojourner, twitch</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
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      <title>Matthew Seiji Burns (Eliza) on Our Connection to Technolgy and the Allure of Interactive Fiction</title>
      <description><![CDATA[<p>Matthew Seiji Burns is a writer, director, composer, and game designer. With the help of Zachtronics game studio, he created Eliza a visual novel about an AI counseling program, the people who develop it, and the people who use it.</p><p>Prior to Eliza, Burns worked on a variety of games. He’s the creator of the interactive fiction projects Apology Simulator, The Writer Will Do Something, and The Arboretum. He’s also worked with Zachtronics to write and compose for titles such as EXAPunks, Opus Magnum, and more.</p><p>Burns has also worked as a producer at Treyarch, Bungie, and 343 Industries on titles such as Halo 3 & Halo ODST.</p><p>We talk with burns about our complicated, sometimes worrying, relationship to computers and why he's attracted to interactive novels. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Check out Matthew's website <a href="https://matthewseiji.com/" target="_blank">here</a>.</p><p>Learn more about <i>Eliza</i> <a href="https://www.zachtronics.com/eliza/" target="_blank">here.</a></p><p>Try out this recreation of Eliza chatbot <a href="http://psych.fullerton.edu/mbirnbaum/psych101/eliza.htm" target="_blank">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by<a href="https://www.ryanhopperdesign.com/"> Ryan Hopper </a></p>
]]></description>
      <pubDate>Thu, 5 Aug 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Ben Thorp, Matthew Seiji Burns, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/matthew-seiji-burns-1g1TJYvi</link>
      <content:encoded><![CDATA[<p>Matthew Seiji Burns is a writer, director, composer, and game designer. With the help of Zachtronics game studio, he created Eliza a visual novel about an AI counseling program, the people who develop it, and the people who use it.</p><p>Prior to Eliza, Burns worked on a variety of games. He’s the creator of the interactive fiction projects Apology Simulator, The Writer Will Do Something, and The Arboretum. He’s also worked with Zachtronics to write and compose for titles such as EXAPunks, Opus Magnum, and more.</p><p>Burns has also worked as a producer at Treyarch, Bungie, and 343 Industries on titles such as Halo 3 & Halo ODST.</p><p>We talk with burns about our complicated, sometimes worrying, relationship to computers and why he's attracted to interactive novels. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Check out Matthew's website <a href="https://matthewseiji.com/" target="_blank">here</a>.</p><p>Learn more about <i>Eliza</i> <a href="https://www.zachtronics.com/eliza/" target="_blank">here.</a></p><p>Try out this recreation of Eliza chatbot <a href="http://psych.fullerton.edu/mbirnbaum/psych101/eliza.htm" target="_blank">here.</a></p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by<a href="https://www.ryanhopperdesign.com/"> Ryan Hopper </a></p>
]]></content:encoded>
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      <itunes:title>Matthew Seiji Burns (Eliza) on Our Connection to Technolgy and the Allure of Interactive Fiction</itunes:title>
      <itunes:author>Ben Thorp, Matthew Seiji Burns, Phillip Russell</itunes:author>
      <itunes:duration>01:03:30</itunes:duration>
      <itunes:summary>Matthew Seiji Burns is a writer, director, composer, and game designer. With the help of Zachtronics game studio, he created Eliza a visual novel about an AI counseling program, the people who develop it, and the people who use it.

Prior to Eliza, Burns worked on a variety of games. He’s the creator of the interactive fiction projects Apology Simulator, The Writer Will Do Something, and The Arboretum. He’s also worked with Zachtronics to write and compose for titles such as EXAPunks, Opus Magnum, and more. 

Burns has also worked as a producer at Treyarch, Bungie, and 343 Industries on titles such as Halo 3 &amp; Halo ODST.

We talk with burns about our complicated, sometimes worrying, relationship to computers and why he&apos;s attracted to interactive novels. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Matthew Seiji Burns is a writer, director, composer, and game designer. With the help of Zachtronics game studio, he created Eliza a visual novel about an AI counseling program, the people who develop it, and the people who use it.

Prior to Eliza, Burns worked on a variety of games. He’s the creator of the interactive fiction projects Apology Simulator, The Writer Will Do Something, and The Arboretum. He’s also worked with Zachtronics to write and compose for titles such as EXAPunks, Opus Magnum, and more. 

Burns has also worked as a producer at Treyarch, Bungie, and 343 Industries on titles such as Halo 3 &amp; Halo ODST.

We talk with burns about our complicated, sometimes worrying, relationship to computers and why he&apos;s attracted to interactive novels. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>seattle, video games, fiction writing, eliza, counseling, game development, interactive fiction, technology, video game, zachtronics, on writing, therapy, visual novel, writing, startups, fiction, chatbot, psychology, craft, matthew burns, reading, matthew seiji burns, matthew seiji</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
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      <title>Owen Dennis (Infinity Train) on Making Cartoons for Everyone</title>
      <description><![CDATA[<p>Owen Dennis is a writer, producer, voice actor, and storyboard artist who has worked on animated series like the Regular Show, Infinity Train, and Close Enough and movies including The Greatest Ape and Regular Show: The Movie.</p><p>We talk about Dennis' frustration over the idea that cartoons are only for kids and pitching complicated shows to studio executives. </p><p>Watch <i>Infinity Train</i> streaming on HBO Max</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Follow Owen on Twitter <a href="https://twitter.com/OweeeeenDennis?s=20" target="_blank">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by<a href="https://www.ryanhopperdesign.com/"> Ryan Hopper</a></p><p>"Aeroplane Cabin" provided by <a href="https://freesound.org/s/562271/">CBJ_Student</a></p><p>"Atmosphere in the aircraft cabin" provided by <a href="https://freesound.org/s/554040/">tosha73</a></p><p> </p>
]]></description>
      <pubDate>Thu, 29 Jul 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Owen Dennis, Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/owen-dennis-9rfy4tbW</link>
      <content:encoded><![CDATA[<p>Owen Dennis is a writer, producer, voice actor, and storyboard artist who has worked on animated series like the Regular Show, Infinity Train, and Close Enough and movies including The Greatest Ape and Regular Show: The Movie.</p><p>We talk about Dennis' frustration over the idea that cartoons are only for kids and pitching complicated shows to studio executives. </p><p>Watch <i>Infinity Train</i> streaming on HBO Max</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Follow Owen on Twitter <a href="https://twitter.com/OweeeeenDennis?s=20" target="_blank">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by<a href="https://www.ryanhopperdesign.com/"> Ryan Hopper</a></p><p>"Aeroplane Cabin" provided by <a href="https://freesound.org/s/562271/">CBJ_Student</a></p><p>"Atmosphere in the aircraft cabin" provided by <a href="https://freesound.org/s/554040/">tosha73</a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Owen Dennis (Infinity Train) on Making Cartoons for Everyone</itunes:title>
      <itunes:author>Owen Dennis, Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>01:18:44</itunes:duration>
      <itunes:summary>Owen Dennis is a writer, producer, voice actor, and storyboard artist who has worked on animated series like the Regular Show, Infinity Train, and Close Enough and movies including The Greatest Ape and Regular Show: The Movie. 

We talk about Dennis&apos; frustration over the idea that cartoons are only for kids and pitching complicated shows to studio executives. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Owen Dennis is a writer, producer, voice actor, and storyboard artist who has worked on animated series like the Regular Show, Infinity Train, and Close Enough and movies including The Greatest Ape and Regular Show: The Movie. 

We talk about Dennis&apos; frustration over the idea that cartoons are only for kids and pitching complicated shows to studio executives. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>cartoon network, hbo, hbo max, infinity train, creative journey, owen dennis, animation, interview, conversation, creative process, cartoons</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
    </item>
    <item>
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      <title>Gina Nutt (Night Rooms) on Horror and the Power of What Goes Unsaid</title>
      <description><![CDATA[<p>Gina Nutt is the author of the essay collection Night Rooms (Two Dollar Radio) and the poetry collection Wilderness Champion (Gold Wake Press). She earned her MFA from Syracuse University. Her writing has appeared in Cosmonauts Avenue, Joyland, Ninth Letter, and other publications.</p><p>We talk about her relationship to horror movies and how that's informed her approach to writing. Gina's writing is constantly finding a way to make real what goes unsaid - and to make essays that, not unlike a horror movie, revolve around a thing that may never appear onscreen.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Buy <i>Night Rooms</i> by Gina Nutt <a href="https://twodollarradio.com/products/night-rooms" target="_blank">here</a>.</p><p>Visit our website: <a href="originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p><p> </p>
]]></description>
      <pubDate>Thu, 22 Jul 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Gina Nutt, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/gina-nutt-lMnrhElw</link>
      <content:encoded><![CDATA[<p>Gina Nutt is the author of the essay collection Night Rooms (Two Dollar Radio) and the poetry collection Wilderness Champion (Gold Wake Press). She earned her MFA from Syracuse University. Her writing has appeared in Cosmonauts Avenue, Joyland, Ninth Letter, and other publications.</p><p>We talk about her relationship to horror movies and how that's informed her approach to writing. Gina's writing is constantly finding a way to make real what goes unsaid - and to make essays that, not unlike a horror movie, revolve around a thing that may never appear onscreen.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Buy <i>Night Rooms</i> by Gina Nutt <a href="https://twodollarradio.com/products/night-rooms" target="_blank">here</a>.</p><p>Visit our website: <a href="originstory.show" target="_blank">Originstory.show</a></p><p>Follow us on Twitter <a href="https://twitter.com/originstory_">@originstory_</a></p><p>Do you have feedback or questions for us? Email us<strong> theoriginstorypod@gmail.com</strong></p><p>Cover art and website design by <a href="https://melodyhirsch.com/" target="_blank">Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/" target="_blank">Ryan Hopper </a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Gina Nutt (Night Rooms) on Horror and the Power of What Goes Unsaid</itunes:title>
      <itunes:author>Phillip Russell, Gina Nutt, Ben Thorp</itunes:author>
      <itunes:duration>01:08:28</itunes:duration>
      <itunes:summary>Gina Nutt is the author of the essay collection Night Rooms (Two Dollar Radio) and the poetry collection Wilderness Champion (Gold Wake Press). She earned her MFA from Syracuse University. Her writing has appeared in Cosmonauts Avenue, Joyland, Ninth Letter, and other publications.

We talk about her relationship to horror movies and how that&apos;s informed her approach to writing. Gina&apos;s writing is constantly finding a way to make real what goes unsaid - and to make essays that, not unlike a horror movie, revolve around a thing that may never appear onscreen. 

Hosted by Phillip Russell and Ben Thorp
</itunes:summary>
      <itunes:subtitle>Gina Nutt is the author of the essay collection Night Rooms (Two Dollar Radio) and the poetry collection Wilderness Champion (Gold Wake Press). She earned her MFA from Syracuse University. Her writing has appeared in Cosmonauts Avenue, Joyland, Ninth Letter, and other publications.

We talk about her relationship to horror movies and how that&apos;s informed her approach to writing. Gina&apos;s writing is constantly finding a way to make real what goes unsaid - and to make essays that, not unlike a horror movie, revolve around a thing that may never appear onscreen. 

Hosted by Phillip Russell and Ben Thorp
</itunes:subtitle>
      <itunes:keywords>suicide, horror films, literature, poetry, nightmare on elm street, it follows, creative nonfiction, death, horror, fear, books, essay, suspiria, nonfiction, dealing with suicide, depression, interview, writing, lyrical, gina nutt, author interview, anxiety, reading, night rooms</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
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      <title>Greg Kasavin (Hades) on Writing as a Form of Exorcism and the Role of Narrative in Games</title>
      <description><![CDATA[<p>Greg Kasavin is the creative director and writer at Supergiant games where he’s helped create critically acclaimed titles such as Bastion, Pyre, Transistor, and Hades.</p><p>Prior to working at SuperGiant Games, Greg worked as a games journalist for Gamespot where he rose the ranks from being an intern all the way to executive editor (editor in chief) of the publication. He’s also worked in various producer roles for games in the Command & Conquer franchise, and as a publishing producer on Spec Ops: The Line.</p><p>We talk with Greg about his relationship with the protagonist of Hades and what he thinks about the role of narrative in gaming. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Learn more about <i>Hades</i> <a href="https://www.supergiantgames.com/games/hades/" target="_blank">here</a>.</p><p>Follow Greg on Twitter <a href="https://twitter.com/kasavin" target="_blank">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></description>
      <pubDate>Thu, 15 Jul 2021 11:31:16 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Ben Thorp, Phillip Russell, Greg Kasavin)</author>
      <link>https://origin-story.simplecast.com/episodes/greg-kasavin-RqsIpDbo</link>
      <content:encoded><![CDATA[<p>Greg Kasavin is the creative director and writer at Supergiant games where he’s helped create critically acclaimed titles such as Bastion, Pyre, Transistor, and Hades.</p><p>Prior to working at SuperGiant Games, Greg worked as a games journalist for Gamespot where he rose the ranks from being an intern all the way to executive editor (editor in chief) of the publication. He’s also worked in various producer roles for games in the Command & Conquer franchise, and as a publishing producer on Spec Ops: The Line.</p><p>We talk with Greg about his relationship with the protagonist of Hades and what he thinks about the role of narrative in gaming. </p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Learn more about <i>Hades</i> <a href="https://www.supergiantgames.com/games/hades/" target="_blank">here</a>.</p><p>Follow Greg on Twitter <a href="https://twitter.com/kasavin" target="_blank">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
]]></content:encoded>
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      <itunes:title>Greg Kasavin (Hades) on Writing as a Form of Exorcism and the Role of Narrative in Games</itunes:title>
      <itunes:author>Ben Thorp, Phillip Russell, Greg Kasavin</itunes:author>
      <itunes:duration>01:32:43</itunes:duration>
      <itunes:summary>Greg Kasavin is the creative director and writer at Supergiant games where he’s helped create critically acclaimed titles such as Bastion, Pyre, Transistor, and Hades. 

Prior to working at SuperGiant Games, Greg worked as a games journalist for Gamespot where he rose the ranks from being an intern all the way to executive editor (editor in chief) of the publication. He’s also worked in various producer roles for games in the Command &amp; Conquer franchise, and as a publishing producer on Spec Ops: The Line.

We talk with greg about his relationship to the protagonist of Hades and what he thinks about the role of narrative in gaming. 

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Greg Kasavin is the creative director and writer at Supergiant games where he’s helped create critically acclaimed titles such as Bastion, Pyre, Transistor, and Hades. 

Prior to working at SuperGiant Games, Greg worked as a games journalist for Gamespot where he rose the ranks from being an intern all the way to executive editor (editor in chief) of the publication. He’s also worked in various producer roles for games in the Command &amp; Conquer franchise, and as a publishing producer on Spec Ops: The Line.

We talk with greg about his relationship to the protagonist of Hades and what he thinks about the role of narrative in gaming. 

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
      <itunes:keywords>video games, transistor, greek mythology, supergiant games, gaming, games, greg kasavin, narrative, pyre, hades, interview, writing, bastion, myths, game difficulty, greek myths, zagreus, longform</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <title>Nick Guérin (Spiritfarer) on Death Positivity and Making Care into a Game Mechanic</title>
      <description><![CDATA[<p>Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2.</p><p>In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.</p><p>In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Learn more about <i>Spiritfarer</i> <a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjhgZ_i4cDxAhVSvJ4KHSctBggQFjAAegQICBAD&url=https%3A%2F%2Fthunderlotusgames.com%2Fspiritfarer%2F&usg=AOvVaw1Wf0mfFfYbvZ4o75dchzax" target="_blank">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <pubDate>Thu, 8 Jul 2021 12:00:00 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Ben Thorp, Nick Guerin, Phillip Russell)</author>
      <link>https://origin-story.simplecast.com/episodes/nick-guerin-_d0gx_pj</link>
      <content:encoded><![CDATA[<p>Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2.</p><p>In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.</p><p>In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Learn more about <i>Spiritfarer</i> <a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjhgZ_i4cDxAhVSvJ4KHSctBggQFjAAegQICBAD&url=https%3A%2F%2Fthunderlotusgames.com%2Fspiritfarer%2F&usg=AOvVaw1Wf0mfFfYbvZ4o75dchzax" target="_blank">here</a>.</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by <a href="https://www.ryanhopperdesign.com/">Ryan Hopper</a></p>
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      <itunes:title>Nick Guérin (Spiritfarer) on Death Positivity and Making Care into a Game Mechanic</itunes:title>
      <itunes:author>Ben Thorp, Nick Guerin, Phillip Russell</itunes:author>
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      <itunes:summary>Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2. 

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2. 

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
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      <itunes:explicit>no</itunes:explicit>
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      <title>Our Origin Story</title>
      <description><![CDATA[<p>What is the origin story of Origin Story? In this brief intro episode we break down who we are and the basic concept of the show. We'll be talking to artists across music, games, novels, and TV about how they got involved with their different craft and makes stories meaningful to them.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by<a href="https://www.ryanhopperdesign.com/"> Ryan Hopper</a></p>
]]></description>
      <pubDate>Tue, 6 Jul 2021 00:49:43 +0000</pubDate>
      <author>theoriginstorypod@gmail.com (Phillip Russell, Ben Thorp)</author>
      <link>https://origin-story.simplecast.com/episodes/origin-story-b15xGkXX</link>
      <content:encoded><![CDATA[<p>What is the origin story of Origin Story? In this brief intro episode we break down who we are and the basic concept of the show. We'll be talking to artists across music, games, novels, and TV about how they got involved with their different craft and makes stories meaningful to them.</p><p>Hosted by Phillip Russell and Ben Thorp</p><p>Visit our website:<a href="http://originstory.show"> Originstory.show</a></p><p>Follow us on Twitter<a href="https://twitter.com/originstory_"> @originstory_</a></p><p>Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com</p><p>Cover art and website design by<a href="https://melodyhirsch.com/"> Melody Hirsch</a></p><p>Origin Story original score by<a href="https://www.ryanhopperdesign.com/"> Ryan Hopper</a></p>
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      <itunes:title>Our Origin Story</itunes:title>
      <itunes:author>Phillip Russell, Ben Thorp</itunes:author>
      <itunes:duration>00:12:13</itunes:duration>
      <itunes:summary>What is the origin story of Origin Story? In this brief intro episode we break down who we are and the basic concept of the show. We&apos;ll be talking to artists across music, games, novels, and TV about how they got involved with their different craft and makes stories meaningful to them.

Hosted by Phillip Russell and Ben Thorp</itunes:summary>
      <itunes:subtitle>What is the origin story of Origin Story? In this brief intro episode we break down who we are and the basic concept of the show. We&apos;ll be talking to artists across music, games, novels, and TV about how they got involved with their different craft and makes stories meaningful to them.

Hosted by Phillip Russell and Ben Thorp</itunes:subtitle>
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      <itunes:explicit>no</itunes:explicit>
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