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    <title>Designer &amp; Designer</title>
    <description>Designer &amp; Designer is a podcast about design. Each episode dives into a design topic with candor and humor, exposing the rarely talked about challenges that designers face, and what it takes to create great design.</description>
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    <pubDate>Fri, 25 Apr 2025 17:00:00 +0000</pubDate>
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    <itunes:summary>Designer &amp; Designer is a podcast about design. Each episode dives into a design topic with candor and humor, exposing the rarely talked about challenges that designers face, and what it takes to create great design.</itunes:summary>
    <itunes:author>Brian Fling, Joe Alterio</itunes:author>
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      <title>Growth</title>
      <description><![CDATA[<p><strong>Mentioned</strong></p><ul><li><strong>Medium’s Snowflake Growth Tool</strong> <a href="https://github.com/Medium/snowflake">(original GitHub repo) </a></li><li><strong>Stanford Product Design Rubric</strong> (<a href="https://ughb.stanford.edu/majors-minors/design-program">Stanford Design Program</a>)</li><li><a href="https://www.uxbeginner.com/i-x-and-t-shaped-designers/">I, X and T shaped Designers</a></li><li><strong>Book:</strong> <a href="https://www.radicalcandor.com/the-book/"><i>Radical Candor</i></a> by Kim Scott</li><li><strong>Book:</strong> <a href="https://www.thevisualmbabook.com/"><i>The Visual MBA</i></a> (or Creative MBA — verify the exact title)</li><li><strong>Short Story:</strong> <a href="https://www.newyorker.com/magazine/1964/07/18/the-swimmer"><i>The Swimmer</i></a> by John Cheever</li><li><strong>Newsletter:</strong> <i>Good Work</i> by Joe Alterio – <a href="www.goodwork.is">goodwork.is</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li> Growth ladders: how to define and measure designer growth</li><li> Craft vs. Influence vs. Ownership vs. Communication vs. Engagement</li><li> Developing fair, non-linear growth frameworks (including a Medium-inspired "Snowflake Tool")</li><li> Challenges of upper-level design leadership (craft ≠ promotion criteria)</li><li> Managing biases and subjectivity in design career advancement</li><li> Importance of presence and communication (even on Slack!)</li><li> Transitioning from craft-focused design to diplomacy, storytelling, and team leadership</li><li> Reflection on the potential "end of an era" for traditional product design careers</li><li> Life reflections: parenting, aging, mortality, and evolving beyond professional identity</li><li>🎬 Sneak peek: Next season’s theme — Top 10 Design Films exploration!</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"At the upper levels, it's not about pixels anymore — it's about affecting change within other human beings." — Joe</li><li>"Presence matters. Even in Slack. It’s visibility, engagement, and political capital." — Brian</li><li>"We’ve reached the end of something... but the beginning of something else." — Brian</li><li>"Growth isn’t just learning new tools — it’s learning how to move people and systems." — Joe</li></ul><p><strong>📣 Shout-outs</strong></p><p>To everyone who has listened across these 50 episodes — thank you for helping us grow. To our future selves: onward to new creative adventures (and maybe even bagel making).</p><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Please like, subscribe, and give us any feedback!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=Gtz14SV8Nvw">Bridge to Hawaii</a> by Tacocat<br /> </p><p> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 25 Apr 2025 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
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      <content:encoded><![CDATA[<p><strong>Mentioned</strong></p><ul><li><strong>Medium’s Snowflake Growth Tool</strong> <a href="https://github.com/Medium/snowflake">(original GitHub repo) </a></li><li><strong>Stanford Product Design Rubric</strong> (<a href="https://ughb.stanford.edu/majors-minors/design-program">Stanford Design Program</a>)</li><li><a href="https://www.uxbeginner.com/i-x-and-t-shaped-designers/">I, X and T shaped Designers</a></li><li><strong>Book:</strong> <a href="https://www.radicalcandor.com/the-book/"><i>Radical Candor</i></a> by Kim Scott</li><li><strong>Book:</strong> <a href="https://www.thevisualmbabook.com/"><i>The Visual MBA</i></a> (or Creative MBA — verify the exact title)</li><li><strong>Short Story:</strong> <a href="https://www.newyorker.com/magazine/1964/07/18/the-swimmer"><i>The Swimmer</i></a> by John Cheever</li><li><strong>Newsletter:</strong> <i>Good Work</i> by Joe Alterio – <a href="www.goodwork.is">goodwork.is</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li> Growth ladders: how to define and measure designer growth</li><li> Craft vs. Influence vs. Ownership vs. Communication vs. Engagement</li><li> Developing fair, non-linear growth frameworks (including a Medium-inspired "Snowflake Tool")</li><li> Challenges of upper-level design leadership (craft ≠ promotion criteria)</li><li> Managing biases and subjectivity in design career advancement</li><li> Importance of presence and communication (even on Slack!)</li><li> Transitioning from craft-focused design to diplomacy, storytelling, and team leadership</li><li> Reflection on the potential "end of an era" for traditional product design careers</li><li> Life reflections: parenting, aging, mortality, and evolving beyond professional identity</li><li>🎬 Sneak peek: Next season’s theme — Top 10 Design Films exploration!</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"At the upper levels, it's not about pixels anymore — it's about affecting change within other human beings." — Joe</li><li>"Presence matters. Even in Slack. It’s visibility, engagement, and political capital." — Brian</li><li>"We’ve reached the end of something... but the beginning of something else." — Brian</li><li>"Growth isn’t just learning new tools — it’s learning how to move people and systems." — Joe</li></ul><p><strong>📣 Shout-outs</strong></p><p>To everyone who has listened across these 50 episodes — thank you for helping us grow. To our future selves: onward to new creative adventures (and maybe even bagel making).</p><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Please like, subscribe, and give us any feedback!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=Gtz14SV8Nvw">Bridge to Hawaii</a> by Tacocat<br /> </p><p> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Growth</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
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      <itunes:duration>00:44:51</itunes:duration>
      <itunes:summary>In this special 50th episode, Brian and Joe reflect on growth — personal, professional, and creative. They discuss how designers evolve, the complexities of growth ladders, leadership authenticity, the fading era of traditional product design, and what might come next.</itunes:summary>
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      <title>Prompts vs Pixels</title>
      <description><![CDATA[<p><strong>Mentioned</strong></p><ul><li><a href="http://v0.dev"><strong>V0 by Vercel</strong></a> that generates front-end code</li><li><a href="https://www.builder.io"><strong>Builder.io</strong></a> for creating UI flows from language prompts</li><li><a href="https://uxpilot.ai"><strong>UXPilot</strong></a> for generating UI from specs</li><li><a href="https://lovable.dev"><strong>Lovable</strong></a> for different design styles</li><li><a href="https://www.perplexity.ai"><strong>Perplexity</strong></a> as a tool that bypasses SEO spam</li><li><a href="https://velvetshark.com/ai-company-logos-that-look-like-buttholes"><strong>Why do AI company logos look like buttholes?</strong></a></li><li><a href="https://www.nngroup.com/videos/jakobs-law-internet-ux/">Jakob's Law of Internet User Experience</a></li><li>23:48 Brian says he didn’t do a great job unpacking the confusion and buzz around “agentic AI” and that many people conflate multi-shot prompts, agentic AI and AI agents. Most real world “agentic AI” today doesn’t exactly match the definition used in research papers around AI agents.</li><li>38:00 <a href="https://www.linkedin.com/posts/danokoch_mcp-ux-ai-activity-7318238344088346624-ZDRE?u[…]m=member_desktop&rcm=ACoAAACCcl0B-I0vtzxgr8yN67iRU7U8_BY5-xY">Great story of a UX designer using Figma’s MCP</a> (Model Context Protocol) Server and Cursor to create functional code.</li><li>41:00 <a href="https://www.shapeof.ai/">The Shape of AI | UX Patterns for Artificial Intelligence Design</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>Large Language Models (LLMs) vs other AI technologies</li><li>The rapid standardization of AI interface patterns</li><li>AI tools in designers' current workflows</li><li>Multi-shot prompts and agentic systems</li><li>The tension between "prompts vs pixels" in product development</li><li>How AI is changing the designer's role</li><li>The new "industrial revolution" we're experiencing with AI</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Most AI researchers believe that the AI models have already reached 100% scouring of the web, right? So anything that's public is probably in those foundational models, which means they're not really going to grow much in the next five years." –Brian</li><li>"It will make the most basic patterns. It will pull the most basic stuff... But what it won't do is it won't make it interesting." –Joe</li><li>"I was a little bit stunned by how quickly that locked into amber... that they're all chat-based interfaces. They all use magic wands or sparkles or something." –Joe</li><li>"A society that prioritizes productivity is a society without imagination... if the goal is to just get the data as fast as possible to do things better and faster, you are saving time for what?" –Joe</li><li>"This is a new enlightenment. This is a new industrial revolution... Everything is changing." –Joe</li></ul><p><strong>Other Resources on AI & Design</strong></p><ul><li><a href="https://julian.digital/2025/03/27/the-case-against-conversational-interfaces/">The case against conversational interfaces</a></li><li><a href="https://medium.com/whitespectre/emerging-ui-ux-patterns-in-generative-ai-a-visual-guide-74000c7198a4">Emerging UI/UX Patterns in Generative AI: A Visual Guide</a></li><li><a href="https://www.better.care/blog-en/ux-patterns-for-ai-powered-experiences/">UX patterns for AI-powered experiences</a></li><li><a href="https://uxdesign.cc/emerging-interaction-patterns-in-generative-ai-experiences-8c351bb3392a">Emerging UX patterns in Generative AI experiences</a></li><li><a href="https://www.reddit.com/r/UXDesign/comments/1ju90qt/what_ive_learned_from_18_mths_of_ai/?share_id=2eLR33LJhZ0ExHJTsByVa&utm_content=2&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1">What I’ve learned from 18 mths of AI conversational UI design</a></li><li><a href="https://uxplanet.org/generative-ai-ux-design-patterns-192bb169ab99">Generative AI UX Design Patterns</a></li><li><a href="https://alexdanco.com/2025/03/27/scarcity-and-abundance-in-2025/">Scarcity and Abundance in 2025</a></li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Please like, subscribe, and give us any feedback!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=zKQfxi8V5FA">In the Year 2525</a> by Zager & Evans</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Sat, 19 Apr 2025 01:15:18 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>Mentioned</strong></p><ul><li><a href="http://v0.dev"><strong>V0 by Vercel</strong></a> that generates front-end code</li><li><a href="https://www.builder.io"><strong>Builder.io</strong></a> for creating UI flows from language prompts</li><li><a href="https://uxpilot.ai"><strong>UXPilot</strong></a> for generating UI from specs</li><li><a href="https://lovable.dev"><strong>Lovable</strong></a> for different design styles</li><li><a href="https://www.perplexity.ai"><strong>Perplexity</strong></a> as a tool that bypasses SEO spam</li><li><a href="https://velvetshark.com/ai-company-logos-that-look-like-buttholes"><strong>Why do AI company logos look like buttholes?</strong></a></li><li><a href="https://www.nngroup.com/videos/jakobs-law-internet-ux/">Jakob's Law of Internet User Experience</a></li><li>23:48 Brian says he didn’t do a great job unpacking the confusion and buzz around “agentic AI” and that many people conflate multi-shot prompts, agentic AI and AI agents. Most real world “agentic AI” today doesn’t exactly match the definition used in research papers around AI agents.</li><li>38:00 <a href="https://www.linkedin.com/posts/danokoch_mcp-ux-ai-activity-7318238344088346624-ZDRE?u[…]m=member_desktop&rcm=ACoAAACCcl0B-I0vtzxgr8yN67iRU7U8_BY5-xY">Great story of a UX designer using Figma’s MCP</a> (Model Context Protocol) Server and Cursor to create functional code.</li><li>41:00 <a href="https://www.shapeof.ai/">The Shape of AI | UX Patterns for Artificial Intelligence Design</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>Large Language Models (LLMs) vs other AI technologies</li><li>The rapid standardization of AI interface patterns</li><li>AI tools in designers' current workflows</li><li>Multi-shot prompts and agentic systems</li><li>The tension between "prompts vs pixels" in product development</li><li>How AI is changing the designer's role</li><li>The new "industrial revolution" we're experiencing with AI</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Most AI researchers believe that the AI models have already reached 100% scouring of the web, right? So anything that's public is probably in those foundational models, which means they're not really going to grow much in the next five years." –Brian</li><li>"It will make the most basic patterns. It will pull the most basic stuff... But what it won't do is it won't make it interesting." –Joe</li><li>"I was a little bit stunned by how quickly that locked into amber... that they're all chat-based interfaces. They all use magic wands or sparkles or something." –Joe</li><li>"A society that prioritizes productivity is a society without imagination... if the goal is to just get the data as fast as possible to do things better and faster, you are saving time for what?" –Joe</li><li>"This is a new enlightenment. This is a new industrial revolution... Everything is changing." –Joe</li></ul><p><strong>Other Resources on AI & Design</strong></p><ul><li><a href="https://julian.digital/2025/03/27/the-case-against-conversational-interfaces/">The case against conversational interfaces</a></li><li><a href="https://medium.com/whitespectre/emerging-ui-ux-patterns-in-generative-ai-a-visual-guide-74000c7198a4">Emerging UI/UX Patterns in Generative AI: A Visual Guide</a></li><li><a href="https://www.better.care/blog-en/ux-patterns-for-ai-powered-experiences/">UX patterns for AI-powered experiences</a></li><li><a href="https://uxdesign.cc/emerging-interaction-patterns-in-generative-ai-experiences-8c351bb3392a">Emerging UX patterns in Generative AI experiences</a></li><li><a href="https://www.reddit.com/r/UXDesign/comments/1ju90qt/what_ive_learned_from_18_mths_of_ai/?share_id=2eLR33LJhZ0ExHJTsByVa&utm_content=2&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1">What I’ve learned from 18 mths of AI conversational UI design</a></li><li><a href="https://uxplanet.org/generative-ai-ux-design-patterns-192bb169ab99">Generative AI UX Design Patterns</a></li><li><a href="https://alexdanco.com/2025/03/27/scarcity-and-abundance-in-2025/">Scarcity and Abundance in 2025</a></li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Please like, subscribe, and give us any feedback!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=zKQfxi8V5FA">In the Year 2525</a> by Zager & Evans</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Prompts vs Pixels</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
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      <itunes:duration>00:46:40</itunes:duration>
      <itunes:summary>Part practical deep dive, part existential crisis, Joe and Brian provide Part 2 of our season opener &quot;AI-ay-ay&quot; and get tactical about the tools reshaping their workflows while wrestling with the bigger picture of our AI-obsessed industry. They dissect why every AI interface looks like the same damn chat box and explore how AI is simultaneously empowering designers while making parts of their craft obsolete. And it just wouldn&apos;t be Designer&amp;Designer without grappling some sort of unsettling question. This time we ask, if AI makes everything faster, cheaper, and more efficient... what exactly are we rushing toward?</itunes:summary>
      <itunes:subtitle>Part practical deep dive, part existential crisis, Joe and Brian provide Part 2 of our season opener &quot;AI-ay-ay&quot; and get tactical about the tools reshaping their workflows while wrestling with the bigger picture of our AI-obsessed industry. They dissect why every AI interface looks like the same damn chat box and explore how AI is simultaneously empowering designers while making parts of their craft obsolete. And it just wouldn&apos;t be Designer&amp;Designer without grappling some sort of unsettling question. This time we ask, if AI makes everything faster, cheaper, and more efficient... what exactly are we rushing toward?</itunes:subtitle>
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      <title>Mini Episode: Zuckerberg, AI, and the Long Game</title>
      <description><![CDATA[<p><strong>Mentioned</strong></p><ul><li>Arthur C. Clarke did die in 2008. Brian has no idea what he saw now.</li><li><a href="https://www.theatlantic.com/politics/archive/2025/01/tech-zuckerberg-trump-inauguration-oligarchy/681381/">The Tech Oligarchy Arrives</a></li><li><a href="https://www.theverge.com/2025/1/10/24341117/mark-zuckerberg-facebook-joe-rogan-lies">Mark Zuckerberg's political shift</a></li><li><a href="https://futureagi.com/blogs/llama-models-vs-traditional-ai-models-what-sets-them-apart">Meta's Llama AI models versus other foundational models</a></li><li>"<a href="https://youtu.be/B8C5sjjhsso?si=M60kZpnpo0xb-N0n">Making the world a better place</a>" from Silicon Valley TV show</li><li>The world is not as bad as we think it is. <a href="https://www.hyperfixedpod.com/listen/hyperfixed/kristin-has-doubts">HyperFixed: Kristen Has Doubts</a></li><li>Alternative social platforms (<a href="https://bsky.app">Bluesky</a>, <a href="https://glass.photo">Glass</a>, <a href="https://pencilbooth.com">Pencil Booth</a>)</li><li><a href="https://carta.com/learn/startups/fundraising/series-b/">Starting a Series B Company</a></li><li><a href="https://www.envest.earth">Climate tech investments</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>Big tech's rightward shift</li><li>Corporate motives behind progressive policies</li><li>Tech's abandoned idealism</li><li>Reclaiming technology for social good</li><li>Finding hope in alternative platforms</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"There was all this optimism about changing the world, making the world a better place."</li><li>"The masks are off and you understand that a lot of the family friendly policies and the pride banners and all that stuff, it is strictly employee morale capture."</li><li>"The bloom is off the rose."</li><li>"We've got to figure out a way to take it back. Social media and the web, those are ours. That belongs to us, the people."</li><li>"Long game, long game. Let's collect our shit together, support each other. We can do this."</li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Don't forget to leave us a review on Apple Podcasts!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=FFZ58rJiE4k">Hard Times by Baby Huey</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 11 Apr 2025 16:48:19 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>Mentioned</strong></p><ul><li>Arthur C. Clarke did die in 2008. Brian has no idea what he saw now.</li><li><a href="https://www.theatlantic.com/politics/archive/2025/01/tech-zuckerberg-trump-inauguration-oligarchy/681381/">The Tech Oligarchy Arrives</a></li><li><a href="https://www.theverge.com/2025/1/10/24341117/mark-zuckerberg-facebook-joe-rogan-lies">Mark Zuckerberg's political shift</a></li><li><a href="https://futureagi.com/blogs/llama-models-vs-traditional-ai-models-what-sets-them-apart">Meta's Llama AI models versus other foundational models</a></li><li>"<a href="https://youtu.be/B8C5sjjhsso?si=M60kZpnpo0xb-N0n">Making the world a better place</a>" from Silicon Valley TV show</li><li>The world is not as bad as we think it is. <a href="https://www.hyperfixedpod.com/listen/hyperfixed/kristin-has-doubts">HyperFixed: Kristen Has Doubts</a></li><li>Alternative social platforms (<a href="https://bsky.app">Bluesky</a>, <a href="https://glass.photo">Glass</a>, <a href="https://pencilbooth.com">Pencil Booth</a>)</li><li><a href="https://carta.com/learn/startups/fundraising/series-b/">Starting a Series B Company</a></li><li><a href="https://www.envest.earth">Climate tech investments</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>Big tech's rightward shift</li><li>Corporate motives behind progressive policies</li><li>Tech's abandoned idealism</li><li>Reclaiming technology for social good</li><li>Finding hope in alternative platforms</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"There was all this optimism about changing the world, making the world a better place."</li><li>"The masks are off and you understand that a lot of the family friendly policies and the pride banners and all that stuff, it is strictly employee morale capture."</li><li>"The bloom is off the rose."</li><li>"We've got to figure out a way to take it back. Social media and the web, those are ours. That belongs to us, the people."</li><li>"Long game, long game. Let's collect our shit together, support each other. We can do this."</li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Don't forget to leave us a review on Apple Podcasts!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=FFZ58rJiE4k">Hard Times by Baby Huey</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Mini Episode: Zuckerberg, AI, and the Long Game</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/9be5aaf4-ae7a-4ca7-ad47-4043221e0242/3000x3000/mini-201.jpg?aid=rss_feed"/>
      <itunes:duration>00:13:59</itunes:duration>
      <itunes:summary>In this special mini episode, Joe &amp; Brian discuss their dismay with the recent hard right turn of big tech before providing a light at the tunnel for creatives.</itunes:summary>
      <itunes:subtitle>In this special mini episode, Joe &amp; Brian discuss their dismay with the recent hard right turn of big tech before providing a light at the tunnel for creatives.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>bonus</itunes:episodeType>
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      <title>Big Rooms, Small Rooms</title>
      <description><![CDATA[<p><strong>Mentioned</strong></p><ul><li><a href="https://en.wikipedia.org/wiki/Oranssi_Pazuzu">Oranssi Pazusu</a></li><li><a href="https://cmsw.mit.edu/profile/michael-sugarman/">MIke Sugarman</a></li><li><a href="https://en.wikipedia.org/wiki/Blackgaze">Blackgaze</a></li><li><a href="https://en.wikipedia.org/wiki/Context_collapse">Context Collaspe</a></li><li><a href="https://www.dukeupress.edu/designs-for-the-pluriverse">Designing for the Pluriverse</a></li><li><a href="https://en.wikipedia.org/wiki/Enshittification">Enshittification</a></li><li><a href="https://www.wired.com/story/prosocial-media-social-networks-discourse-decentralization/#:~:text=In%202025%2C%20we%20will%20start,catalyzes%20mutual%20understanding%20between%20them.">ProSocial Media</a></li><li><a href="https://www.tiktok.com/@engineer.everything/video/7461099661332335915">Kala, the Suburban Miner</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>How did we get to this place of totally siloed communal activity?</li><li>Big Rooms and Small Rooms</li><li>Where the Weird Still Is</li><li>Making the web civic-minded again</li></ul><p><strong>Ethan Link's</strong></p><ul><li><a href="https://ethanzuckerman.com/">Ethan's Personal Website</a></li><li><a href="https://publicinfrastructure.org/">The Initiative for Digital Public Infrastructure</a></li><li><a href="https://www.freq.social/">Freq.Social</a></li><li><a href="https://gobo.social/">Gobo.social</a></li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Don't forget to leave us a review on Apple Podcasts!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=p88uT7d9atw">Delirium Tremens by Protector</a></p><p>✌️When in doubt, <a href="https://en.wikipedia.org/wiki/PLUR">PLUR</a>.✌️</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 4 Apr 2025 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (Ethan Zuckerman, Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <media:thumbnail height="720" url="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/3b08800b-2381-4c1a-a0e0-a3b3f16b193d/logo-mask.jpg" width="1280"/>
      <content:encoded><![CDATA[<p><strong>Mentioned</strong></p><ul><li><a href="https://en.wikipedia.org/wiki/Oranssi_Pazuzu">Oranssi Pazusu</a></li><li><a href="https://cmsw.mit.edu/profile/michael-sugarman/">MIke Sugarman</a></li><li><a href="https://en.wikipedia.org/wiki/Blackgaze">Blackgaze</a></li><li><a href="https://en.wikipedia.org/wiki/Context_collapse">Context Collaspe</a></li><li><a href="https://www.dukeupress.edu/designs-for-the-pluriverse">Designing for the Pluriverse</a></li><li><a href="https://en.wikipedia.org/wiki/Enshittification">Enshittification</a></li><li><a href="https://www.wired.com/story/prosocial-media-social-networks-discourse-decentralization/#:~:text=In%202025%2C%20we%20will%20start,catalyzes%20mutual%20understanding%20between%20them.">ProSocial Media</a></li><li><a href="https://www.tiktok.com/@engineer.everything/video/7461099661332335915">Kala, the Suburban Miner</a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>How did we get to this place of totally siloed communal activity?</li><li>Big Rooms and Small Rooms</li><li>Where the Weird Still Is</li><li>Making the web civic-minded again</li></ul><p><strong>Ethan Link's</strong></p><ul><li><a href="https://ethanzuckerman.com/">Ethan's Personal Website</a></li><li><a href="https://publicinfrastructure.org/">The Initiative for Digital Public Infrastructure</a></li><li><a href="https://www.freq.social/">Freq.Social</a></li><li><a href="https://gobo.social/">Gobo.social</a></li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Don't forget to leave us a review on Apple Podcasts!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=p88uT7d9atw">Delirium Tremens by Protector</a></p><p>✌️When in doubt, <a href="https://en.wikipedia.org/wiki/PLUR">PLUR</a>.✌️</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="43750338" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/4fc1ccc2-f3fb-44d4-b0ef-104d201849aa/audio/de1efa87-8680-4d5b-93e4-0d113acae510/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Big Rooms, Small Rooms</itunes:title>
      <itunes:author>Ethan Zuckerman, Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/66e1447c-60f3-4a13-ac43-5e03641cb434/3000x3000/ep48-20bigrooms-smallrooms.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:34</itunes:duration>
      <itunes:summary>Social platform algorithms that reward outrage. UX patterns that reward commerce. AI content that rewards... other AI? Where are the healthy places to communicate on the internet anymore? We talk to internet activist, archivist, optimist and yes, the inventor of the pop-up ad, Ethan Zuckerman, who points a way forward.</itunes:summary>
      <itunes:subtitle>Social platform algorithms that reward outrage. UX patterns that reward commerce. AI content that rewards... other AI? Where are the healthy places to communicate on the internet anymore? We talk to internet activist, archivist, optimist and yes, the inventor of the pop-up ad, Ethan Zuckerman, who points a way forward.</itunes:subtitle>
      <itunes:keywords>civic tech, ux, digital product, design, product design</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
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      <title>Presenting Design</title>
      <description><![CDATA[<p><strong>Mentioned</strong></p><ul><li><a href="https://www.thedriftmag.com/what-was-the-ted-talk/">What Was the TED Talk?​ </a>from our super smart friend <a href="https://www.linkedin.com/in/imjayf/">Jay Fienberg</a> (who you should hire!)</li></ul><p><strong>Topics Discussed</strong></p><ul><li>Why don't designers learn how to present design?</li><li>Do's and Don't for design presentations</li><li>To Neg or Not to Neg? That is the question.</li><li>The exhausting reality of "performing"</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Amateur hour is when someone spends all their bullets in the first minute... You got to keep some in reserve." –Joe</li><li>"If you act like you've done this so many times that you know what the problem is and you are bored by the details, you have convinced someone already that you can solve it." –Joe</li><li>"People gather artifacts and data when they don't trust themselves to actually have the answer." –Joe</li><li>"I continue to believe that we have the hardest job out of anyone in technology because we have to balance so many different things." –Brian</li><li>"It's the job." –Brian</li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Don't forget to leave us a review on Apple Podcasts!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=yzghUBDzXf0&themeRefresh=1">How To Get Your Ass Kicked by Sparks</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 28 Mar 2025 16:00:00 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>Mentioned</strong></p><ul><li><a href="https://www.thedriftmag.com/what-was-the-ted-talk/">What Was the TED Talk?​ </a>from our super smart friend <a href="https://www.linkedin.com/in/imjayf/">Jay Fienberg</a> (who you should hire!)</li></ul><p><strong>Topics Discussed</strong></p><ul><li>Why don't designers learn how to present design?</li><li>Do's and Don't for design presentations</li><li>To Neg or Not to Neg? That is the question.</li><li>The exhausting reality of "performing"</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Amateur hour is when someone spends all their bullets in the first minute... You got to keep some in reserve." –Joe</li><li>"If you act like you've done this so many times that you know what the problem is and you are bored by the details, you have convinced someone already that you can solve it." –Joe</li><li>"People gather artifacts and data when they don't trust themselves to actually have the answer." –Joe</li><li>"I continue to believe that we have the hardest job out of anyone in technology because we have to balance so many different things." –Brian</li><li>"It's the job." –Brian</li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <strong>designer.fm</strong></li><li>Email: <a href="mailto:designer@designer.fm"><strong>designer@designer.fm</strong></a></li><li>Don't forget to leave us a review on Apple Podcasts!</li></ul><p>Outro music: <a href="https://www.youtube.com/watch?v=yzghUBDzXf0&themeRefresh=1">How To Get Your Ass Kicked by Sparks</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Presenting Design</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/0022bd23-58e6-436b-9fdd-b7a2ef81ba78/3000x3000/ep47.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:11</itunes:duration>
      <itunes:summary>How we present, how do we present ourselves? How do we talk about our work? How do we sell our work? Joe and Brian dive into design&apos;s greatest paradox: we&apos;re obsessed with pixel-perfect Figma files but stumble when explaining why anyone should care. They get real about swagger, theater, and occasional BS of design presentations—from heard it all execs to exhausting &quot;performance personas&quot; to the weird psychology of why negging works.</itunes:summary>
      <itunes:subtitle>How we present, how do we present ourselves? How do we talk about our work? How do we sell our work? Joe and Brian dive into design&apos;s greatest paradox: we&apos;re obsessed with pixel-perfect Figma files but stumble when explaining why anyone should care. They get real about swagger, theater, and occasional BS of design presentations—from heard it all execs to exhausting &quot;performance personas&quot; to the weird psychology of why negging works.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
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      <title>The Burn Book</title>
      <description><![CDATA[<p><strong>Burn Victims</strong></p><p>• FAANG as a validator<br />• FAANG's lack of innovation<br />• Armchair Logo Art Direction<br />• Amateur hour in the design space<br />• MAU/DAU is a broken concept<br />• Uber is the ultimate example of <a href="https://doctorow.medium.com/https-pluralistic-net-2024-04-04-teach-me-how-to-shruggie-kagi-caaa88c221f2">enshittification</a><br />• An attempt to not look at my phone<br />•"Chimping"<br />• Text messaging needs a reinvent<br />• What's App is terrible<br />• "<a href="https://www.paulgraham.com/foundermode.html">Founder Mode</a>"<br />•<a href="https://www.reddit.com/r/fuckalegriaart/"> Alegria Art</a> is an abomination<br /> </p><p><strong>Pull Quotes</strong><br /><br />"I've seen incredibly talented people passed on because they don't have a FAANG background."<br />"If tomorrow they found out burning kittens in a barrel would make their stock price go up four points, they would do it <i>so fucking fast</i>."<br />"I think you can make something extremely valuable, that you don't touch a lot."<br />"Uber has made the world worse in every conceivable way"<br />"Can you stand still and look around for 10 minutes? I bet you can't."<br />"Founder Mode is just a new term for micromanagement"<br />"Teaching is thing the that taught me how to be a better leader."<br /><br /><br /><strong>Connect with Joe & Brian</strong></p><p>Website: designer.fm</p><p>Email: designer@designer.fm</p><p>Don't forget to leave us a review on Apple Podcasts, Spotify or wherever you listen to us!</p><p>Outro music: Rumors by Lizzo (ft. Cardi B)</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 21 Mar 2025 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (brian fling, joe alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>Burn Victims</strong></p><p>• FAANG as a validator<br />• FAANG's lack of innovation<br />• Armchair Logo Art Direction<br />• Amateur hour in the design space<br />• MAU/DAU is a broken concept<br />• Uber is the ultimate example of <a href="https://doctorow.medium.com/https-pluralistic-net-2024-04-04-teach-me-how-to-shruggie-kagi-caaa88c221f2">enshittification</a><br />• An attempt to not look at my phone<br />•"Chimping"<br />• Text messaging needs a reinvent<br />• What's App is terrible<br />• "<a href="https://www.paulgraham.com/foundermode.html">Founder Mode</a>"<br />•<a href="https://www.reddit.com/r/fuckalegriaart/"> Alegria Art</a> is an abomination<br /> </p><p><strong>Pull Quotes</strong><br /><br />"I've seen incredibly talented people passed on because they don't have a FAANG background."<br />"If tomorrow they found out burning kittens in a barrel would make their stock price go up four points, they would do it <i>so fucking fast</i>."<br />"I think you can make something extremely valuable, that you don't touch a lot."<br />"Uber has made the world worse in every conceivable way"<br />"Can you stand still and look around for 10 minutes? I bet you can't."<br />"Founder Mode is just a new term for micromanagement"<br />"Teaching is thing the that taught me how to be a better leader."<br /><br /><br /><strong>Connect with Joe & Brian</strong></p><p>Website: designer.fm</p><p>Email: designer@designer.fm</p><p>Don't forget to leave us a review on Apple Podcasts, Spotify or wherever you listen to us!</p><p>Outro music: Rumors by Lizzo (ft. Cardi B)</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>The Burn Book</itunes:title>
      <itunes:author>brian fling, joe alterio</itunes:author>
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      <itunes:duration>00:29:55</itunes:duration>
      <itunes:summary>This week Brian &amp; Joe decide to throw their format out the window and just bitch and moan for a half hour on the internet. 

Middle aged white guys complaining?  We got you covered, fam. 👋</itunes:summary>
      <itunes:subtitle>This week Brian &amp; Joe decide to throw their format out the window and just bitch and moan for a half hour on the internet. 

Middle aged white guys complaining?  We got you covered, fam. 👋</itunes:subtitle>
      <itunes:keywords>ux, digital product, digital design, design, burn, product design</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
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      <title>Risk</title>
      <description><![CDATA[<p><strong>Mentioned</strong></p><ul><li><strong>Mythic Quest episode: </strong><a href="https://en.wikipedia.org/wiki/A_Dark_Quiet_Death"><strong>Dark Quiet Death</strong></a></li><li><a href="https://www.theparisreview.org/blog/2014/01/29/the-pram-in-the-hall/"><strong>The pram in the hall</strong></a></li><li><a href="https://www.timvandamme.com"><strong>Tim Van Damme</strong></a></li><li><a href="https://xoxofest.com"><strong>XOXO Festival</strong></a></li><li><a href="https://www.joealterio.com/crazyboat/"><strong>Crazy Boat!</strong></a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>The delicate balance between following established patterns and advocating for innovative design solutions</li><li>How life circumstances (family obligations, debt, financial security) fundamentally change our relationship with risk</li><li>The consulting advantage: why outside perspectives have more freedom to propose radical ideas</li><li>The shifting landscape of design opportunities from the mobile revolution to today's uncertain AI frontier</li><li>Why designers often self-censor their most authentic work out of fear or practicality</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Every big moment in my career was when I took one of those big swings."</li><li>"My job is to represent the user...even if it puts me at odds with my team."</li><li>"Every single good piece of work comes from a genesis of a personal experience."</li><li>"Risk is a clarification of one's priority list."</li><li>"I would never do anything to risk my family or my children...nothing would be worth it."</li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <a href="https://designer.fm/">designer.fm</a></li><li>Email: <a href="mailto:designer@designer.fm">designer@designer.fm</a></li><li>Don't forget to leave us a review on Apple Podcasts, Spotify or wherever you listen to us!</li></ul><p>Outro music: Play At Your Own Risk (12" Version) by Planet Patrol</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 14 Mar 2025 16:00:00 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>Mentioned</strong></p><ul><li><strong>Mythic Quest episode: </strong><a href="https://en.wikipedia.org/wiki/A_Dark_Quiet_Death"><strong>Dark Quiet Death</strong></a></li><li><a href="https://www.theparisreview.org/blog/2014/01/29/the-pram-in-the-hall/"><strong>The pram in the hall</strong></a></li><li><a href="https://www.timvandamme.com"><strong>Tim Van Damme</strong></a></li><li><a href="https://xoxofest.com"><strong>XOXO Festival</strong></a></li><li><a href="https://www.joealterio.com/crazyboat/"><strong>Crazy Boat!</strong></a></li></ul><p><strong>Topics Discussed</strong></p><ul><li>The delicate balance between following established patterns and advocating for innovative design solutions</li><li>How life circumstances (family obligations, debt, financial security) fundamentally change our relationship with risk</li><li>The consulting advantage: why outside perspectives have more freedom to propose radical ideas</li><li>The shifting landscape of design opportunities from the mobile revolution to today's uncertain AI frontier</li><li>Why designers often self-censor their most authentic work out of fear or practicality</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Every big moment in my career was when I took one of those big swings."</li><li>"My job is to represent the user...even if it puts me at odds with my team."</li><li>"Every single good piece of work comes from a genesis of a personal experience."</li><li>"Risk is a clarification of one's priority list."</li><li>"I would never do anything to risk my family or my children...nothing would be worth it."</li></ul><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <a href="https://designer.fm/">designer.fm</a></li><li>Email: <a href="mailto:designer@designer.fm">designer@designer.fm</a></li><li>Don't forget to leave us a review on Apple Podcasts, Spotify or wherever you listen to us!</li></ul><p>Outro music: Play At Your Own Risk (12" Version) by Planet Patrol</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Risk</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
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      <itunes:duration>00:43:32</itunes:duration>
      <itunes:summary>In this unfiltered therapy session disguised as a podcast episode, Joe and Brian dive into the waters of creative risk-taking, where &quot;doing the right thing&quot; meets &quot;please don&apos;t fire me.&quot; They explore the personal and professional challenges of pushing boundaries in an industry where bold ideas often collide with corporate caution and life responsibilities.</itunes:summary>
      <itunes:subtitle>In this unfiltered therapy session disguised as a podcast episode, Joe and Brian dive into the waters of creative risk-taking, where &quot;doing the right thing&quot; meets &quot;please don&apos;t fire me.&quot; They explore the personal and professional challenges of pushing boundaries in an industry where bold ideas often collide with corporate caution and life responsibilities.</itunes:subtitle>
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      <title>The Future of Design with Dave Miller</title>
      <description><![CDATA[<p>In this episode, Brian and Joe welcome back Dave Miller from Design Citizen to discuss the evolving landscape of design as a profession and what the future designer might look like. Dave shares insights from his recent LinkedIn article exploring design from 2025 through 2040, discussing how AI and accessible tools are transforming creative capabilities and what skills tomorrow's designers will need to thrive in an increasingly competitive market.</p><p><strong>Mentioned</strong></p><ul><li><a href="https://www.linkedin.com/pulse/whats-next-design-predictions-2025-2040-dave-miller-trpbc/">What’s Next for Design? Predictions for 2025 to 2040</a> - Dave's article on how design will evolve over the next 15 years as AI transforms the field.</li><li><a href="https://designer.fm/episodes/how-are-we-doing-out-there-with-dave-miller">How are we doing out there?</a> (Designer&Designer Episode 30) - Previous episode with Dave</li><li><a href="https://designcitizen.com/">Design Citizen</a> - Dave's company website where you can learn about his coaching services</li><li><a href="https://www.reddit.com/r/pressurewashingporn/">r/pressurewashingporn</a> - Ooooh yeah!</li></ul><p><strong>Topics Discussed</strong></p><ul><li>Dave's recent LinkedIn article about the future of design that "blew up"</li><li>The shift from specialist designers to "Omni designers" who can do a bit of everything</li><li>How AI and accessible tools are breaking down barriers to creativity</li><li>The changing economic landscape for designers and the job market</li><li>The value of design education in today's world</li><li>The challenges of cross-disciplinary collaboration between design, engineering, and product</li><li>How design can become a key differentiator in a world of sameness</li><li>The future of design leadership and who will be in charge of creative vision</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Everything's changed. I think everything's gonna change every year apparently." - Dave Miller</li><li>"I found myself all of a sudden seeing that I was exploring adjacent areas of what I'm technically qualified to do and not doing a bad job at it." - Dave Miller</li><li>"The hottest thing in the market right now is essentially the player coach. It's the adult in the room that could manage... but they are particularly skilled in the craft." - Dave Miller</li></ul><p><strong>About Dave</strong></p><p><strong>Dave Miller</strong> is the founder of <strong>Design Citizen</strong>, a recruiting and coaching firm dedicated to helping designers thrive. With over 20 years of experience in the creative industry, he draws on the insights and trends he uncovers through conversations with the remarkable people and companies he collaborates with. For more of Dave’s perspectives on the ever-evolving world of design, follow him here on LinkedIn.</p><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <a href="https://designer.fm/">designer.fm</a></li><li>Email: <a href="mailto:designer@designer.fm">designer@designer.fm</a></li><li>Don't forget to leave us a review on Apple Podcasts, Spotify or wherever you listen to us!</li></ul><p>Outro music: <a href="https://www.youtube.com/shorts/teTiW4zUktY">Pressure Washer vs Techno</a> by <a href="https://www.youtube.com/@Klangphonics">@Klangphonics </a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Sat, 8 Mar 2025 01:32:24 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>In this episode, Brian and Joe welcome back Dave Miller from Design Citizen to discuss the evolving landscape of design as a profession and what the future designer might look like. Dave shares insights from his recent LinkedIn article exploring design from 2025 through 2040, discussing how AI and accessible tools are transforming creative capabilities and what skills tomorrow's designers will need to thrive in an increasingly competitive market.</p><p><strong>Mentioned</strong></p><ul><li><a href="https://www.linkedin.com/pulse/whats-next-design-predictions-2025-2040-dave-miller-trpbc/">What’s Next for Design? Predictions for 2025 to 2040</a> - Dave's article on how design will evolve over the next 15 years as AI transforms the field.</li><li><a href="https://designer.fm/episodes/how-are-we-doing-out-there-with-dave-miller">How are we doing out there?</a> (Designer&Designer Episode 30) - Previous episode with Dave</li><li><a href="https://designcitizen.com/">Design Citizen</a> - Dave's company website where you can learn about his coaching services</li><li><a href="https://www.reddit.com/r/pressurewashingporn/">r/pressurewashingporn</a> - Ooooh yeah!</li></ul><p><strong>Topics Discussed</strong></p><ul><li>Dave's recent LinkedIn article about the future of design that "blew up"</li><li>The shift from specialist designers to "Omni designers" who can do a bit of everything</li><li>How AI and accessible tools are breaking down barriers to creativity</li><li>The changing economic landscape for designers and the job market</li><li>The value of design education in today's world</li><li>The challenges of cross-disciplinary collaboration between design, engineering, and product</li><li>How design can become a key differentiator in a world of sameness</li><li>The future of design leadership and who will be in charge of creative vision</li></ul><p><strong>Pull Quotes</strong></p><ul><li>"Everything's changed. I think everything's gonna change every year apparently." - Dave Miller</li><li>"I found myself all of a sudden seeing that I was exploring adjacent areas of what I'm technically qualified to do and not doing a bad job at it." - Dave Miller</li><li>"The hottest thing in the market right now is essentially the player coach. It's the adult in the room that could manage... but they are particularly skilled in the craft." - Dave Miller</li></ul><p><strong>About Dave</strong></p><p><strong>Dave Miller</strong> is the founder of <strong>Design Citizen</strong>, a recruiting and coaching firm dedicated to helping designers thrive. With over 20 years of experience in the creative industry, he draws on the insights and trends he uncovers through conversations with the remarkable people and companies he collaborates with. For more of Dave’s perspectives on the ever-evolving world of design, follow him here on LinkedIn.</p><p><strong>Connect with Joe & Brian</strong></p><ul><li>Website: <a href="https://designer.fm/">designer.fm</a></li><li>Email: <a href="mailto:designer@designer.fm">designer@designer.fm</a></li><li>Don't forget to leave us a review on Apple Podcasts, Spotify or wherever you listen to us!</li></ul><p>Outro music: <a href="https://www.youtube.com/shorts/teTiW4zUktY">Pressure Washer vs Techno</a> by <a href="https://www.youtube.com/@Klangphonics">@Klangphonics </a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>The Future of Design with Dave Miller</itunes:title>
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      <itunes:duration>00:50:33</itunes:duration>
      <itunes:summary>Designer-turned-pressure-washing-enthusiast Dave Miller returns to talk about his article What’s Next for Design? Predictions for 2025 to 2040 and how AI is simultaneously destroying design jobs and making us all Renaissance people.
</itunes:summary>
      <itunes:subtitle>Designer-turned-pressure-washing-enthusiast Dave Miller returns to talk about his article What’s Next for Design? Predictions for 2025 to 2040 and how AI is simultaneously destroying design jobs and making us all Renaissance people.
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      <description><![CDATA[<p><strong>The Dunning-Kruger Effect</strong><br />https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect</p><p><strong>The Continuity Girl</strong><br />https://womensfilmandtelevisionhistory.wordpress.com/2014/02/21/continuity-girl/</p><p><strong>Joe's Latest Web Comic, </strong><i><strong>The Custodian</strong></i><br />https://goodwork.is/TheCustodian/<br /><br /><strong>Design is Storytelling, by Ellen Lupton</strong><br />https://www.cooperhewitt.org/publications/design-is-storytelling/<br /><br /><strong>"Everyone thinks they have a sense of humor and good taste, but we can't all have good taste"</strong><br />https://www.youtube.com/watch?v=ZW8zvaTRuGo<br /><br /><strong>Medieval Guilds</strong><br />https://www.thoughtco.com/medieval-guilds-4147821</p><p><i><strong>Outro Song</strong></i><br /><i>Et moi et moi et moi - Jacques Dutronc </i><br /><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 28 Feb 2025 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <media:thumbnail height="720" url="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/054800d4-84de-4155-94ee-13504f1d84af/yt-cover.jpg" width="1280"/>
      <content:encoded><![CDATA[<p><strong>The Dunning-Kruger Effect</strong><br />https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect</p><p><strong>The Continuity Girl</strong><br />https://womensfilmandtelevisionhistory.wordpress.com/2014/02/21/continuity-girl/</p><p><strong>Joe's Latest Web Comic, </strong><i><strong>The Custodian</strong></i><br />https://goodwork.is/TheCustodian/<br /><br /><strong>Design is Storytelling, by Ellen Lupton</strong><br />https://www.cooperhewitt.org/publications/design-is-storytelling/<br /><br /><strong>"Everyone thinks they have a sense of humor and good taste, but we can't all have good taste"</strong><br />https://www.youtube.com/watch?v=ZW8zvaTRuGo<br /><br /><strong>Medieval Guilds</strong><br />https://www.thoughtco.com/medieval-guilds-4147821</p><p><i><strong>Outro Song</strong></i><br /><i>Et moi et moi et moi - Jacques Dutronc </i><br /><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>The Dunning-Kruger Effect</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
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      <itunes:duration>00:42:07</itunes:duration>
      <itunes:summary>All I know is that I know nothing. Also, #guildlad ⚔️</itunes:summary>
      <itunes:subtitle>All I know is that I know nothing. Also, #guildlad ⚔️</itunes:subtitle>
      <itunes:keywords>ux, designer, design, product design, creator</itunes:keywords>
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      <title>What Will Product Design Look Like In A Year?</title>
      <description><![CDATA[<p><strong>"Meta’s Terrible AI Profiles Are Going Viral":</strong><br />https://lifehacker.com/tech/instagram-has-official-ai-accounts-and-they-are-weird<br /><br /><strong>AI2:</strong><br />https://allenai.org/<br /><br /><strong>The Singularity Reddit:</strong><br />https://www.reddit.com/r/singularity/<br /><br /><strong>Charles Baudelaire on Photography:</strong><br />https://www.csus.edu/indiv/o/obriene/art109/readings/11%20baudelaire%20photography.htm<br /><br /><strong>Klout:</strong><br />https://en.wikipedia.org/wiki/Klout<br /><br /><i><strong>A Gentleman in Moscow:</strong></i><br />https://en.wikipedia.org/wiki/A_Gentleman_in_Moscow<br /><br /><strong>Sam Altman's Popped Collars</strong><br />https://knowyourmeme.com/memes/people/sam-altman-sama</p><p><i><strong>Outro Song</strong></i><br /><i>Time Hard - The Pioneers</i><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 21 Feb 2025 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (brian fling, joe alterio)</author>
      <link>http://designer.fm</link>
      <media:thumbnail height="720" url="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/6f904a17-8db4-4954-8083-d9700ad17a45/yt-cover.jpg" width="1280"/>
      <content:encoded><![CDATA[<p><strong>"Meta’s Terrible AI Profiles Are Going Viral":</strong><br />https://lifehacker.com/tech/instagram-has-official-ai-accounts-and-they-are-weird<br /><br /><strong>AI2:</strong><br />https://allenai.org/<br /><br /><strong>The Singularity Reddit:</strong><br />https://www.reddit.com/r/singularity/<br /><br /><strong>Charles Baudelaire on Photography:</strong><br />https://www.csus.edu/indiv/o/obriene/art109/readings/11%20baudelaire%20photography.htm<br /><br /><strong>Klout:</strong><br />https://en.wikipedia.org/wiki/Klout<br /><br /><i><strong>A Gentleman in Moscow:</strong></i><br />https://en.wikipedia.org/wiki/A_Gentleman_in_Moscow<br /><br /><strong>Sam Altman's Popped Collars</strong><br />https://knowyourmeme.com/memes/people/sam-altman-sama</p><p><i><strong>Outro Song</strong></i><br /><i>Time Hard - The Pioneers</i><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>What Will Product Design Look Like In A Year?</itunes:title>
      <itunes:author>brian fling, joe alterio</itunes:author>
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      <itunes:duration>00:34:40</itunes:duration>
      <itunes:summary>Joe &amp; Brian look the future of product design squarely in the face, and they don&apos;t love what they see (mostly popped collars).</itunes:summary>
      <itunes:subtitle>Joe &amp; Brian look the future of product design squarely in the face, and they don&apos;t love what they see (mostly popped collars).</itunes:subtitle>
      <itunes:keywords>ux, designer, design, product design, design career</itunes:keywords>
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      <title>AI-ay-ay</title>
      <description><![CDATA[<p><strong>"Generative AI fuels creative physical product design but is no magic wand"</strong><br />https://www.mckinsey.com/capabilities/mckinsey-digital/our-insights/generative-ai-fuels-creative-physical-product-design-but-is-no-magic-wand<br /><br /><strong>"Graphic design among most at-risk jobs from AI – report"</strong><br />"https://www.designweek.co.uk/graphic-design-among-most-at-risk-jobs-from-ai-report/"<br /><br /><strong>"Dieter - Your Virtual Head of Design"</strong><br />https://chatgpt.com/g/g-LQEv5avuV-dieter-your-virtual-head-of-design<br /><br /><br /><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 14 Feb 2025 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (brian fling, joe alterio)</author>
      <link>http://designer.fm</link>
      <media:thumbnail height="720" url="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/a04f16ec-1312-4b88-a2c3-d8842e8ab42a/yt-cover.jpg" width="1280"/>
      <content:encoded><![CDATA[<p><strong>"Generative AI fuels creative physical product design but is no magic wand"</strong><br />https://www.mckinsey.com/capabilities/mckinsey-digital/our-insights/generative-ai-fuels-creative-physical-product-design-but-is-no-magic-wand<br /><br /><strong>"Graphic design among most at-risk jobs from AI – report"</strong><br />"https://www.designweek.co.uk/graphic-design-among-most-at-risk-jobs-from-ai-report/"<br /><br /><strong>"Dieter - Your Virtual Head of Design"</strong><br />https://chatgpt.com/g/g-LQEv5avuV-dieter-your-virtual-head-of-design<br /><br /><br /><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:duration>00:40:38</itunes:duration>
      <itunes:summary>In our Season Four kick off episode, Brian and Joe tackle the 1 trillion dollar elephant in the room: NLP, LLMs, AGIs and all the letters that make up our changing landscapes as designers. Relax, our p(doom)s are still pretty low. 💀</itunes:summary>
      <itunes:subtitle>In our Season Four kick off episode, Brian and Joe tackle the 1 trillion dollar elephant in the room: NLP, LLMs, AGIs and all the letters that make up our changing landscapes as designers. Relax, our p(doom)s are still pretty low. 💀</itunes:subtitle>
      <itunes:keywords>uxdesign, ux, designers, digital design, design, product design</itunes:keywords>
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      <itunes:episode>41</itunes:episode>
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      <title>The New Design Enlightenment</title>
      <description><![CDATA[<p><i><strong>Ep 40 Show Notes </strong></i></p><ul><li><a href="https://www.nytimes.com/2023/12/08/technology/cz-changpeng-zhao-binance-release.html">CZ is Going to Prison</a></li><li><a href="https://www.reddit.com/r/WorkReform/">R/workreform</a></li><li><a href="https://web.sas.upenn.edu/pcssm/news/michael-e-mann-is-coming-for-your-climate-doomism/">The Need for Climate Optimism</a></li><li><a href="https://en.wikipedia.org/wiki/It%27s_the_economy,_stupid">The Economy, Stupid</a></li><li><a href="https://en.wikipedia.org/wiki/Strauss%E2%80%93Howe_generational_theory">The Strauss-Howe Generational Theory</a></li><li><a href="https://www.youtube.com/watch?v=cYqCtpa9_Ms">You’re Can’t Let Mom’s Death Be An Excuse for Getting the Ol Job Done</a></li><li><a href="https://medium.com/the-nuance/how-the-internet-makes-money-by-making-us-feel-bad-28087bce50ff">How the Internet Makes Money by Making Us Feel Bad</a></li><li><a href="https://www.loc.gov/pictures/collection/app/">Library of Congress, Cartoon Collection</a></li><li><a href="https://forgottenfiles.substack.com/p/the-dark-side-of-the-light-bulb">The Electric Wire Panic</a></li><li><a href="https://www.nngroup.com/articles/ai-paradigm/">N/N: “<strong>AI: First New UI Paradigm in 60 Years”</strong></a></li><li><a href="https://jakobnielsenphd.substack.com/p/jakobs-law">Jakob’s Law </a></li><li><a href="https://aesthetics.fandom.com/wiki/Frutiger_Aero">Frutiger Aero</a></li><li><a href="https://rovzargallery.com/artists/bill-braun/">Painter Bill Braun</a></li><li><a href="https://a16z.com/the-techno-optimist-manifesto/">That Dickhead VC Dude</a><br /> </li><li>Song Credit: “Auld Lang Sign” Wheedle's Groove: Seattle's Finest In Funk & Soul 1965-75<br /><a href="https://lightintheattic.net/products/wheedles-groove-seattles-finest-in-funk-soul-1965-75">https://lightintheattic.net/products/wheedles-groove-seattles-finest-in-funk-soul-1965-75</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 22 Feb 2024 17:00:00 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <media:thumbnail height="720" url="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/73a5d3f6-1437-4766-bc28-f6b22243bf32/ep40-enlightenment-cover.jpg" width="1280"/>
      <content:encoded><![CDATA[<p><i><strong>Ep 40 Show Notes </strong></i></p><ul><li><a href="https://www.nytimes.com/2023/12/08/technology/cz-changpeng-zhao-binance-release.html">CZ is Going to Prison</a></li><li><a href="https://www.reddit.com/r/WorkReform/">R/workreform</a></li><li><a href="https://web.sas.upenn.edu/pcssm/news/michael-e-mann-is-coming-for-your-climate-doomism/">The Need for Climate Optimism</a></li><li><a href="https://en.wikipedia.org/wiki/It%27s_the_economy,_stupid">The Economy, Stupid</a></li><li><a href="https://en.wikipedia.org/wiki/Strauss%E2%80%93Howe_generational_theory">The Strauss-Howe Generational Theory</a></li><li><a href="https://www.youtube.com/watch?v=cYqCtpa9_Ms">You’re Can’t Let Mom’s Death Be An Excuse for Getting the Ol Job Done</a></li><li><a href="https://medium.com/the-nuance/how-the-internet-makes-money-by-making-us-feel-bad-28087bce50ff">How the Internet Makes Money by Making Us Feel Bad</a></li><li><a href="https://www.loc.gov/pictures/collection/app/">Library of Congress, Cartoon Collection</a></li><li><a href="https://forgottenfiles.substack.com/p/the-dark-side-of-the-light-bulb">The Electric Wire Panic</a></li><li><a href="https://www.nngroup.com/articles/ai-paradigm/">N/N: “<strong>AI: First New UI Paradigm in 60 Years”</strong></a></li><li><a href="https://jakobnielsenphd.substack.com/p/jakobs-law">Jakob’s Law </a></li><li><a href="https://aesthetics.fandom.com/wiki/Frutiger_Aero">Frutiger Aero</a></li><li><a href="https://rovzargallery.com/artists/bill-braun/">Painter Bill Braun</a></li><li><a href="https://a16z.com/the-techno-optimist-manifesto/">That Dickhead VC Dude</a><br /> </li><li>Song Credit: “Auld Lang Sign” Wheedle's Groove: Seattle's Finest In Funk & Soul 1965-75<br /><a href="https://lightintheattic.net/products/wheedles-groove-seattles-finest-in-funk-soul-1965-75">https://lightintheattic.net/products/wheedles-groove-seattles-finest-in-funk-soul-1965-75</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="48222365" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/9340e5c4-5f31-4c13-bb9b-e84a38a313c7/audio/f3633563-4f97-45f9-91ed-f5ad41de6525/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>The New Design Enlightenment</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/7f9a58c2-a5da-4918-85cb-5d172011987a/3000x3000/ep40-enlightenment-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:50:13</itunes:duration>
      <itunes:summary>After last episode&apos;s grim premise, Joe &amp; Brian pull back from the edge and take a look at the other side of the current design industry: what is there that we can feel optimistic about in the current moment? Lots, it turns out.</itunes:summary>
      <itunes:subtitle>After last episode&apos;s grim premise, Joe &amp; Brian pull back from the edge and take a look at the other side of the current design industry: what is there that we can feel optimistic about in the current moment? Lots, it turns out.</itunes:subtitle>
      <itunes:keywords>creative, maker, future, designer, design leadership, digital design, design, hiring, product design</itunes:keywords>
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      <title>The Dark Age of UX</title>
      <description><![CDATA[<p><strong>LinkedIn People who talk about this topic:</strong><br /><br /><strong>Hang Xu</strong><br /><a href="https://www.linkedin.com/in/haxuco/"><strong>https://www.linkedin.com/in/haxuco/</strong></a><br /><br /><strong>Peter Merholz</strong><br /><a href="https://www.linkedin.com/in/petermerholz/"><strong>https://www.linkedin.com/in/petermerholz/</strong></a><br /><br /><strong>Manuel Lima</strong><br /><a href="https://www.linkedin.com/in/mslima/"><strong>https://www.linkedin.com/in/mslima/</strong></a><br /><br /><strong>Erika Hall</strong><br /><a href="https://www.linkedin.com/in/erikahall/"><strong>https://www.linkedin.com/in/erikahall/</strong></a><br /><br /><strong>-</strong><br /><br /><strong>Indeed UX Job Report</strong><br /><a href="https://indeed.design/article/ux-job-listings-plunged-in-2023"><strong>https://indeed.design/article/ux-job-listings-plunged-in-2023</strong></a><br /><br /><strong>Joe’s Small Jobs, Small Dreams</strong><br /><a href="https://uxdesign.cc/small-jobs-small-dreams-7ed46faf46b0"><strong>https://uxdesign.cc/small-jobs-small-dreams-7ed46faf46b0</strong></a><br /><br /><strong>Facebook is Chairs</strong><br /><a href="https://www.youtube.com/watch?v=SSzoDPptYNA"><strong>https://www.youtube.com/watch?v=SSzoDPptYNA</strong></a><br /><br /><strong>Runway AI Motion Genertationhttps://runwayml.com</strong></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 20 Oct 2023 15:40:25 +0000</pubDate>
      <author>designer@designer.fm (brian fling, joe alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>LinkedIn People who talk about this topic:</strong><br /><br /><strong>Hang Xu</strong><br /><a href="https://www.linkedin.com/in/haxuco/"><strong>https://www.linkedin.com/in/haxuco/</strong></a><br /><br /><strong>Peter Merholz</strong><br /><a href="https://www.linkedin.com/in/petermerholz/"><strong>https://www.linkedin.com/in/petermerholz/</strong></a><br /><br /><strong>Manuel Lima</strong><br /><a href="https://www.linkedin.com/in/mslima/"><strong>https://www.linkedin.com/in/mslima/</strong></a><br /><br /><strong>Erika Hall</strong><br /><a href="https://www.linkedin.com/in/erikahall/"><strong>https://www.linkedin.com/in/erikahall/</strong></a><br /><br /><strong>-</strong><br /><br /><strong>Indeed UX Job Report</strong><br /><a href="https://indeed.design/article/ux-job-listings-plunged-in-2023"><strong>https://indeed.design/article/ux-job-listings-plunged-in-2023</strong></a><br /><br /><strong>Joe’s Small Jobs, Small Dreams</strong><br /><a href="https://uxdesign.cc/small-jobs-small-dreams-7ed46faf46b0"><strong>https://uxdesign.cc/small-jobs-small-dreams-7ed46faf46b0</strong></a><br /><br /><strong>Facebook is Chairs</strong><br /><a href="https://www.youtube.com/watch?v=SSzoDPptYNA"><strong>https://www.youtube.com/watch?v=SSzoDPptYNA</strong></a><br /><br /><strong>Runway AI Motion Genertationhttps://runwayml.com</strong></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="40399841" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/0d722faf-2069-4bf5-8e8c-2a55e3c02290/audio/abb8c5a5-8077-4f9b-b268-ac41d3f90ed3/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>The Dark Age of UX</itunes:title>
      <itunes:author>brian fling, joe alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/13bfeb7e-4326-487f-8d06-c1f78e54bd90/3000x3000/ep39-darkage-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:42:04</itunes:duration>
      <itunes:summary>Brian &amp; Joe discuss the grim state of the UX industry right now. How did we get here? Where do we go from here? Grab a drink before you listen, let&apos;s chew on this together. 🍺</itunes:summary>
      <itunes:subtitle>Brian &amp; Joe discuss the grim state of the UX industry right now. How did we get here? Where do we go from here? Grab a drink before you listen, let&apos;s chew on this together. 🍺</itunes:subtitle>
      <itunes:keywords>future, darkage, uxdesign, ux, jobs, layoffs, 2023, design, industry, trend</itunes:keywords>
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      <itunes:episode>39</itunes:episode>
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      <title>Visual Thinking</title>
      <description><![CDATA[<p><a href="https://www.nytimes.com/2023/01/09/opinion/temple-grandin-visual-thinking-autism.html"><strong>Temple Grandin: Society Is Failing Visual Thinkers, and That Hurts Us All</strong></a><br /><i>American schools are screening out too many of our visual and spatial thinkers.</i><br /><br /><a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8774152/" target="_blank"><strong>A Comparative Study of Colour Effects on Cognitive Performance in Real-World and VR Environments</strong></a><br />This research explores the influence of colour on cognitive performance and intellectual abilities (i.e., logical and lateral thinking abilities and people’s attention to detail) in a conventional laboratory setting and an approximately identical ...<br /><br /><a href="https://www.psychologytoday.com/us/tests/iq/visual-spatial-intelligence-test">Visual Thinkers Online Test</a><br /><br /><a href="https://bookshop.org/p/books/visual-thinking-the-hidden-gifts-of-people-who-think-in-pictures-patterns-and-abstractions-temple-grandin/18057044?aid=20566&ean=9780593418369&listref=mentioned-on-the-show-f94712a6-aad2-47fa-b2d2-12fd2142673b">Buy Temple's book here!</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 4 May 2023 20:21:51 +0000</pubDate>
      <author>designer@designer.fm (joe alterio, brian fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><a href="https://www.nytimes.com/2023/01/09/opinion/temple-grandin-visual-thinking-autism.html"><strong>Temple Grandin: Society Is Failing Visual Thinkers, and That Hurts Us All</strong></a><br /><i>American schools are screening out too many of our visual and spatial thinkers.</i><br /><br /><a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8774152/" target="_blank"><strong>A Comparative Study of Colour Effects on Cognitive Performance in Real-World and VR Environments</strong></a><br />This research explores the influence of colour on cognitive performance and intellectual abilities (i.e., logical and lateral thinking abilities and people’s attention to detail) in a conventional laboratory setting and an approximately identical ...<br /><br /><a href="https://www.psychologytoday.com/us/tests/iq/visual-spatial-intelligence-test">Visual Thinkers Online Test</a><br /><br /><a href="https://bookshop.org/p/books/visual-thinking-the-hidden-gifts-of-people-who-think-in-pictures-patterns-and-abstractions-temple-grandin/18057044?aid=20566&ean=9780593418369&listref=mentioned-on-the-show-f94712a6-aad2-47fa-b2d2-12fd2142673b">Buy Temple's book here!</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="49149817" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/0fd55845-8488-4df9-9ad1-eb8dd94cfc3a/audio/3f6e2347-0e34-43ec-a2e3-d68bf76c571f/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Visual Thinking</itunes:title>
      <itunes:author>joe alterio, brian fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/a7397f60-c000-4eec-988e-7d056e684915/3000x3000/ep368-visual-thinkers-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:51:11</itunes:duration>
      <itunes:summary>Joe and Brian discuss Temple Grandin&apos;s new book, &apos;Visual Thinkers&apos;. Who are these strange creatures that walk among us, seeing things visually? Are you one of them? How do you see the world differently?</itunes:summary>
      <itunes:subtitle>Joe and Brian discuss Temple Grandin&apos;s new book, &apos;Visual Thinkers&apos;. Who are these strange creatures that walk among us, seeing things visually? Are you one of them? How do you see the world differently?</itunes:subtitle>
      <itunes:keywords>creative, thinking, neurodiversity, temple grandin, designers, brain, design, science, visual thinking, neuroatypicality</itunes:keywords>
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      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
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      <title>Layoffs!</title>
      <description><![CDATA[<p><strong>Show Notes</strong><br /><br />Workism Is Making Americans Miserable <br /><a href="https://www.theatlantic.com/ideas/archive/2019/02/religion-workism-making-americans-miserable/583441/" target="_blank">https://www.theatlantic.com/ideas/archive/2019/02/religion-workism-making-americans-miserable/583441/</a><br /><br /><strong>Some decent Job Boards</strong><br /><a href="https://www.ixda.org/jobs/" target="_blank">https://www.ixda.org/jobs/</a><br /><a href="https://www.uxjobsboard.com/" target="_blank">https://www.uxjobsboard.com/</a><br /><a href="https://dribbble.com/" target="_blank">https://dribbble.com/</a><br /><a href="https://www.earlystagedesignjobs.com/" target="_blank">https://www.earlystagedesignjobs.com/</a><br /><a href="https://www.krop.com/creative-jobs/ux-ui-designer/" target="_blank">https://www.krop.com/creative-jobs/ux-ui-designer/</a><br /><a href="https://jobs.smashingmagazine.com/jobs/" target="_blank">https://jobs.smashingmagazine.com/jobs/</a><br /><br />If you ever want a portfolio review, email us! designer@designer.fm<br /><br />Stay strong out there ❤️</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Mon, 27 Mar 2023 19:00:00 +0000</pubDate>
      <author>designer@designer.fm (brian fling, joe alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p><strong>Show Notes</strong><br /><br />Workism Is Making Americans Miserable <br /><a href="https://www.theatlantic.com/ideas/archive/2019/02/religion-workism-making-americans-miserable/583441/" target="_blank">https://www.theatlantic.com/ideas/archive/2019/02/religion-workism-making-americans-miserable/583441/</a><br /><br /><strong>Some decent Job Boards</strong><br /><a href="https://www.ixda.org/jobs/" target="_blank">https://www.ixda.org/jobs/</a><br /><a href="https://www.uxjobsboard.com/" target="_blank">https://www.uxjobsboard.com/</a><br /><a href="https://dribbble.com/" target="_blank">https://dribbble.com/</a><br /><a href="https://www.earlystagedesignjobs.com/" target="_blank">https://www.earlystagedesignjobs.com/</a><br /><a href="https://www.krop.com/creative-jobs/ux-ui-designer/" target="_blank">https://www.krop.com/creative-jobs/ux-ui-designer/</a><br /><a href="https://jobs.smashingmagazine.com/jobs/" target="_blank">https://jobs.smashingmagazine.com/jobs/</a><br /><br />If you ever want a portfolio review, email us! designer@designer.fm<br /><br />Stay strong out there ❤️</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Layoffs!</itunes:title>
      <itunes:author>brian fling, joe alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/712fe2db-fff5-49f4-85e1-5f1fa4e72cd8/ee324ed4-4ecc-43a9-b743-986214ed4d54/3000x3000/ep37-layoffs-cover-2.jpg?aid=rss_feed"/>
      <itunes:duration>00:39:19</itunes:duration>
      <itunes:summary>Brian &amp; Joe discuss the recent tech layoffs, and what that means for the design world. Once again, designers are put back on their heels. Is this an opportunity for growth? Can we maybe reset expectations? Or will we once again have to dance the dance asked of us?
</itunes:summary>
      <itunes:subtitle>Brian &amp; Joe discuss the recent tech layoffs, and what that means for the design world. Once again, designers are put back on their heels. Is this an opportunity for growth? Can we maybe reset expectations? Or will we once again have to dance the dance asked of us?
</itunes:subtitle>
      <itunes:keywords>maker, designer, layoffs, tech, digital design, design, product design, creator</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>37</itunes:episode>
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      <title>Weirdos</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><ul><li><a href="https://thecrazy1.com/episode120/">Stephen Gates Crazy Ones Podcast</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Sat, 31 Dec 2022 17:56:57 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><ul><li><a href="https://thecrazy1.com/episode120/">Stephen Gates Crazy Ones Podcast</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="36880625" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/004c77bc-4626-4d2f-b21b-4d77d4ac1953/audio/15d7a679-a980-439c-bb5f-3b1d28a8369f/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Weirdos</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/6f64253d-bf28-4b82-8ad5-bafff070a5b4/3000x3000/ep36-weirdos-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:38:24</itunes:duration>
      <itunes:summary>Ugh... 2022 is finally over. It&apos;s been a wild year in and out of the design world. Joe and Brian close out the old double deuce wondering is there still space for the weird, crazy, sometimes visionary designers?</itunes:summary>
      <itunes:subtitle>Ugh... 2022 is finally over. It&apos;s been a wild year in and out of the design world. Joe and Brian close out the old double deuce wondering is there still space for the weird, crazy, sometimes visionary designers?</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>36</itunes:episode>
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      <title>A View from the C-Suite with Gina Trapani</title>
      <description><![CDATA[Brian and Joe talk to Gina Trapani, CEO of the digital product shop Postlight. Postlight has been unlocking solutions for clients for the past 10 years, and we ask Gina to let us in on the insights of a running a successful design and engineering business. We talk about moving from a Doer to a Leader, the importance of Discovery, and why it’s important to do the work special to you on the weekend.Got something to say to us, good, bad or ugly? You can always email us
at designer@designer.fm
]]></description>
      <pubDate>Tue, 13 Dec 2022 00:24:12 +0000</pubDate>
      <author>designer@designer.fm (Gina Trapani, Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
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      <itunes:title>A View from the C-Suite with Gina Trapani</itunes:title>
      <itunes:author>Gina Trapani, Joe Alterio, Brian Fling</itunes:author>
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      <itunes:duration>00:48:04</itunes:duration>
      <itunes:summary>Brian and Joe talk to Gina Trapani, CEO of the digital product shop Postlight. Postlight has been unlocking solutions for clients for the past 10 years, and we ask Gina to let us in on the insights of a running a successful design and engineering business. We talk about moving from a Doer to a Leader, the importance of Discovery, and why it’s important to do the work special to you on the weekend.</itunes:summary>
      <itunes:subtitle>Brian and Joe talk to Gina Trapani, CEO of the digital product shop Postlight. Postlight has been unlocking solutions for clients for the past 10 years, and we ask Gina to let us in on the insights of a running a successful design and engineering business. We talk about moving from a Doer to a Leader, the importance of Discovery, and why it’s important to do the work special to you on the weekend.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>35</itunes:episode>
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      <title>Are The Tools Driving Us?</title>
      <description><![CDATA[Joe and Brian discuss the dispiriting trend of the current tech stack driving how products are built. What does it mean when a product is designed not for the user, customer, or output, but for ease of technical deployment? What will the future hold if that trend continues? Should try and stop it?Got something to say to us, good, bad or ugly? You can always email us
at designer@designer.fm
]]></description>
      <pubDate>Tue, 15 Nov 2022 21:51:25 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
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      <itunes:title>Are The Tools Driving Us?</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
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      <itunes:duration>00:53:21</itunes:duration>
      <itunes:summary>Joe and Brian discuss the dispiriting trend of the current tech stack driving how products are built. What does it mean when a product is designed not for the user, customer, or output, but for ease of technical deployment? What will the future hold if that trend continues? Should try and stop it?</itunes:summary>
      <itunes:subtitle>Joe and Brian discuss the dispiriting trend of the current tech stack driving how products are built. What does it mean when a product is designed not for the user, customer, or output, but for ease of technical deployment? What will the future hold if that trend continues? Should try and stop it?</itunes:subtitle>
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      <itunes:episode>34</itunes:episode>
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      <title>Quick Hits</title>
      <description><![CDATA[<ul><li><a href="https://news.adobe.com/news/news-details/2022/Adobe-to-Acquire-Figma/default.aspx" target="_blank">Adobe buys Figma</a></li><li><a href="https://twitter.com/karaswisher/status/1570150290804047875" target="_blank">Missing Kara Swisher content</a></li><li><a href="https://github.com/cadars/john-doe" target="_blank">A simple way to make HTML websites</a></li><li><a href="https://orgdesignfordesignorgs.com/" target="_blank">Org Design for Design Orgs</a></li><li><a href="https://seattleites.slack.com/archives/CBYSR7T38/p1663702557894139" target="_blank">Why Designers Quit</a></li><li><a href="https://seattleites.slack.com/archives/CBYSR7T38/p1664122711655359" target="_blank">Why corporate America broke up with design thinking</a></li><li><a href="https://spotify.design/article/finding-your-t-shape-as-a-generalist-designer" target="_blank">The T-Shaped Designer</a></li></ul><p><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Wed, 2 Nov 2022 05:08:46 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<ul><li><a href="https://news.adobe.com/news/news-details/2022/Adobe-to-Acquire-Figma/default.aspx" target="_blank">Adobe buys Figma</a></li><li><a href="https://twitter.com/karaswisher/status/1570150290804047875" target="_blank">Missing Kara Swisher content</a></li><li><a href="https://github.com/cadars/john-doe" target="_blank">A simple way to make HTML websites</a></li><li><a href="https://orgdesignfordesignorgs.com/" target="_blank">Org Design for Design Orgs</a></li><li><a href="https://seattleites.slack.com/archives/CBYSR7T38/p1663702557894139" target="_blank">Why Designers Quit</a></li><li><a href="https://seattleites.slack.com/archives/CBYSR7T38/p1664122711655359" target="_blank">Why corporate America broke up with design thinking</a></li><li><a href="https://spotify.design/article/finding-your-t-shape-as-a-generalist-designer" target="_blank">The T-Shaped Designer</a></li></ul><p><br /> </p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Quick Hits</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
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      <itunes:duration>00:51:45</itunes:duration>
      <itunes:summary>We are back with a new season! We are kicking things off with some quick hits – designery things that happened while we were away crushing pixels and having babies.</itunes:summary>
      <itunes:subtitle>We are back with a new season! We are kicking things off with some quick hits – designery things that happened while we were away crushing pixels and having babies.</itunes:subtitle>
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      <title>Is IA Eating The World?</title>
      <description><![CDATA[<p>Kelli Goto's Web ReDesign:<br /><a href="https://www.powells.com/book/web-redesign-20-workflow-that-works-9780735714335">https://www.powells.com/book/web-redesign-20-workflow-that-works-9780735714335</a></p><p>Gen Z Searches For Online Content Differently<br /><a href="https://blog.hubspot.com/marketing/how-gen-z-searches-for-content">https://blog.hubspot.com/marketing/how-gen-z-searches-for-content</a></p><p>Eli Parser's Filter Bubbles TED Talk:<br /><a href="https://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles?language=en">https://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles?language=en</a></p><p>James Burke's The K-Web<br /><a href="http://k-web.org/">http://k-web.org/</a></p><p>O'Reilly's Information Architecture (The Polar Bear Book)<br /><a href="https://www.oreilly.com/library/view/information-architecture-4th/9781491913529/">https://www.oreilly.com/library/view/information-architecture-4th/9781491913529/</a></p><p>Ask A Librarian:<br /><a href="https://ask.loc.gov/">https://ask.loc.gov/</a></p><p>Stuart Brand's How Buildings Learn<br /><a href="https://www.powells.com/book/-9780140139969/17-4">https://www.powells.com/book/-9780140139969/17-4</a></p><p>Jessie James Garret's The Elements of UX<br /><a href="http://www.jjg.net/elements/#:~:text=Jesse%20James%20Garrett%20gives%20readers,create%20a%20successful%20user%20experience">http://www.jjg.net/elements/#:~:text=Jesse%20James%20Garrett%20gives%20readers,create%20a%20successful%20user%20experience</a>.</p><p>Edward Tufte:<br /><a href="https://www.edwardtufte.com/tufte/books_vdqi">https://www.edwardtufte.com/tufte/books_vdqi</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Sat, 29 Jan 2022 17:32:58 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Kelli Goto's Web ReDesign:<br /><a href="https://www.powells.com/book/web-redesign-20-workflow-that-works-9780735714335">https://www.powells.com/book/web-redesign-20-workflow-that-works-9780735714335</a></p><p>Gen Z Searches For Online Content Differently<br /><a href="https://blog.hubspot.com/marketing/how-gen-z-searches-for-content">https://blog.hubspot.com/marketing/how-gen-z-searches-for-content</a></p><p>Eli Parser's Filter Bubbles TED Talk:<br /><a href="https://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles?language=en">https://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles?language=en</a></p><p>James Burke's The K-Web<br /><a href="http://k-web.org/">http://k-web.org/</a></p><p>O'Reilly's Information Architecture (The Polar Bear Book)<br /><a href="https://www.oreilly.com/library/view/information-architecture-4th/9781491913529/">https://www.oreilly.com/library/view/information-architecture-4th/9781491913529/</a></p><p>Ask A Librarian:<br /><a href="https://ask.loc.gov/">https://ask.loc.gov/</a></p><p>Stuart Brand's How Buildings Learn<br /><a href="https://www.powells.com/book/-9780140139969/17-4">https://www.powells.com/book/-9780140139969/17-4</a></p><p>Jessie James Garret's The Elements of UX<br /><a href="http://www.jjg.net/elements/#:~:text=Jesse%20James%20Garrett%20gives%20readers,create%20a%20successful%20user%20experience">http://www.jjg.net/elements/#:~:text=Jesse%20James%20Garrett%20gives%20readers,create%20a%20successful%20user%20experience</a>.</p><p>Edward Tufte:<br /><a href="https://www.edwardtufte.com/tufte/books_vdqi">https://www.edwardtufte.com/tufte/books_vdqi</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Is IA Eating The World?</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
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      <itunes:duration>00:44:53</itunes:duration>
      <itunes:summary>Brian and Joe deep dive on the pernicious yet hidden effects that information architecture has on our daily lives, both in the digital space and outside of it. Is library science the one true skill necessary in the modern world? Is the current state of IA just a liminal space between analog sorting and tag-based search?
</itunes:summary>
      <itunes:subtitle>Brian and Joe deep dive on the pernicious yet hidden effects that information architecture has on our daily lives, both in the digital space and outside of it. Is library science the one true skill necessary in the modern world? Is the current state of IA just a liminal space between analog sorting and tag-based search?
</itunes:subtitle>
      <itunes:keywords>thought, leader, ux, thinking, information architecture, ia, digital product, product, ui, design, inspiration</itunes:keywords>
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      <title>Why Do You Do What You Do?</title>
      <description><![CDATA[Brian and Joe break down whether creative work is calling, or just a job? Can a creative person be just as happy keeping their creative work to their hobbies? Is making money as a creative part of what being a professional creative is? And where do blenders come in to all of this?Got something to say to us, good, bad or ugly? You can always email us
at designer@designer.fm
]]></description>
      <pubDate>Tue, 9 Nov 2021 22:57:58 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
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      <itunes:title>Why Do You Do What You Do?</itunes:title>
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      <itunes:duration>00:38:03</itunes:duration>
      <itunes:summary>Brian and Joe break down whether creative work is calling, or just a job? Can a creative person be just as happy keeping their creative work to their hobbies? Is making money as a creative part of what being a professional creative is? And where do blenders come in to all of this?</itunes:summary>
      <itunes:subtitle>Brian and Joe break down whether creative work is calling, or just a job? Can a creative person be just as happy keeping their creative work to their hobbies? Is making money as a creative part of what being a professional creative is? And where do blenders come in to all of this?</itunes:subtitle>
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      <title>&apos;How are we doing out there?&apos; with Dave Miller</title>
      <description><![CDATA[<ul><li>Find Dave at <a href="https://www.designcitizen.com">designcitizen.com</a></li><li><a href="https://www.linkedin.com/posts/heydavemiller_over-the-last-4-months-i-held-informational-activity-6740352041534799873-GuG3/">Dave's Original Linkedin Post</a></li><li><a href="https://twitter.com/jmspool/status/1356652712696365059?s=20">Jared Spool Tweet</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 15 Apr 2021 04:30:23 +0000</pubDate>
      <author>designer@designer.fm (Dave Miller)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<ul><li>Find Dave at <a href="https://www.designcitizen.com">designcitizen.com</a></li><li><a href="https://www.linkedin.com/posts/heydavemiller_over-the-last-4-months-i-held-informational-activity-6740352041534799873-GuG3/">Dave's Original Linkedin Post</a></li><li><a href="https://twitter.com/jmspool/status/1356652712696365059?s=20">Jared Spool Tweet</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>&apos;How are we doing out there?&apos; with Dave Miller</itunes:title>
      <itunes:author>Dave Miller</itunes:author>
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      <itunes:duration>00:48:28</itunes:duration>
      <itunes:summary>Design recruiter Dave Miller from designcitizen.com comes by to share what he learned after talking to nearly 200 creatives. What is the mood out there? What are some of the biggest challenges we face?</itunes:summary>
      <itunes:subtitle>Design recruiter Dave Miller from designcitizen.com comes by to share what he learned after talking to nearly 200 creatives. What is the mood out there? What are some of the biggest challenges we face?</itunes:subtitle>
      <itunes:keywords>creative, portfolios, design, hiring, salaries, recruiting</itunes:keywords>
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      <title>Ego &amp; Empathy</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><ul><li><a href="https://en.wikipedia.org/wiki/Against_Empathy"><i>Against Empathy: The Case for Rational Compassion</i></a> by Paul Bloom</li><li><a href="https://www.nytimes.com/2021/03/15/opinion/sway-kara-swisher-mariana-mazzucato.html"><i>Stop Whining About Big Government</i></a> by Kara Swisher featuring Mariana Mazzucato</li><li><a href="https://www.reddit.com/r/learnart/">/r/learnart</a> & <a href="https://www.reddit.com/r/drawing/">/r/drawing</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 25 Mar 2021 15:00:22 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><ul><li><a href="https://en.wikipedia.org/wiki/Against_Empathy"><i>Against Empathy: The Case for Rational Compassion</i></a> by Paul Bloom</li><li><a href="https://www.nytimes.com/2021/03/15/opinion/sway-kara-swisher-mariana-mazzucato.html"><i>Stop Whining About Big Government</i></a> by Kara Swisher featuring Mariana Mazzucato</li><li><a href="https://www.reddit.com/r/learnart/">/r/learnart</a> & <a href="https://www.reddit.com/r/drawing/">/r/drawing</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Ego &amp; Empathy</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
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      <itunes:duration>00:31:48</itunes:duration>
      <itunes:summary>Good designers often have to check their egos at the door to allow room for empathy. That&apos;s great for human centered design, but it doesn&apos;t come without it&apos;s challenges, like feeling unheard, unacknowledged or under appreciated. We&apos;ll talk about how to find balance.</itunes:summary>
      <itunes:subtitle>Good designers often have to check their egos at the door to allow room for empathy. That&apos;s great for human centered design, but it doesn&apos;t come without it&apos;s challenges, like feeling unheard, unacknowledged or under appreciated. We&apos;ll talk about how to find balance.</itunes:subtitle>
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      <title>The Craft of Design with Aaron Draplin</title>
      <description><![CDATA[<ul><li><a href="http://www.draplin.com/">Draplin Design Co.</a></li><li><a href="http://www.draplin.com/ddc_book/"><i>Pretty Much Everything by Aaron James Draplin</i></a></li><li><a href="https://fieldnotesbrand.com">Field Notes</a></li><li><a href="http://www.draplin.com/merch/">Pick up Draplin Design Co. merch</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 16 Feb 2021 06:04:45 +0000</pubDate>
      <author>designer@designer.fm (Aaron Draplin)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<ul><li><a href="http://www.draplin.com/">Draplin Design Co.</a></li><li><a href="http://www.draplin.com/ddc_book/"><i>Pretty Much Everything by Aaron James Draplin</i></a></li><li><a href="https://fieldnotesbrand.com">Field Notes</a></li><li><a href="http://www.draplin.com/merch/">Pick up Draplin Design Co. merch</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>The Craft of Design with Aaron Draplin</itunes:title>
      <itunes:author>Aaron Draplin</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/da069595-025d-4317-a1d0-a58366eda239/3000x3000/ep28.jpg?aid=rss_feed"/>
      <itunes:duration>00:42:21</itunes:duration>
      <itunes:summary>The incredible Aaron James Draplin (http://draplin.com), the prolific graphic designer,  author of Pretty Much Everything, and all round wonderful guy, comes by the show to share his views on the craft of design.</itunes:summary>
      <itunes:subtitle>The incredible Aaron James Draplin (http://draplin.com), the prolific graphic designer,  author of Pretty Much Everything, and all round wonderful guy, comes by the show to share his views on the craft of design.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>28</itunes:episode>
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      <title>What is the Role of the Designer?</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><ul><li><a href="https://twitter.com/TheAmandaGorman">Amanda Gorman's</a> inaugural poem</li><li>Episode 1: <a href="https://designer.fm/episodes/design-thinking">Design Thinking</a></li><li>The <a href="https://hsperson.com">Highly Sensitive Person</a></li><li>Episode 21: <a href="https://designer.fm/episodes/observation-in-design">Observation in Design</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 28 Jan 2021 17:02:18 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><ul><li><a href="https://twitter.com/TheAmandaGorman">Amanda Gorman's</a> inaugural poem</li><li>Episode 1: <a href="https://designer.fm/episodes/design-thinking">Design Thinking</a></li><li>The <a href="https://hsperson.com">Highly Sensitive Person</a></li><li>Episode 21: <a href="https://designer.fm/episodes/observation-in-design">Observation in Design</a></li></ul>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="33243079" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/aa17fd29-4cec-45cb-acfc-0974ed59c0c5/audio/d8067646-6876-4029-b7f9-af6be4fc41a9/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>What is the Role of the Designer?</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/eff3b96d-4a5e-4551-b388-5d0e2c27e8ba/3000x3000/ep27-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:38</itunes:duration>
      <itunes:summary>In the episode Brian asks Joe, what is the role of designer? Do we have a say in the products we build, or should we just stay in our lanes of production?</itunes:summary>
      <itunes:subtitle>In the episode Brian asks Joe, what is the role of designer? Do we have a say in the products we build, or should we just stay in our lanes of production?</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>27</itunes:episode>
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      <title>The Check-In</title>
      <description><![CDATA[Brian and Joe check-in with some designer friends and see how they’re holding up in this never-ending zoom call.Got something to say to us, good, bad or ugly? You can always email us
at designer@designer.fm
]]></description>
      <pubDate>Thu, 14 Jan 2021 23:28:40 +0000</pubDate>
      <author>designer@designer.fm (Jay Fienberg, Chez Gledhill, Bekah Marcum)</author>
      <link>http://designer.fm</link>
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      <itunes:title>The Check-In</itunes:title>
      <itunes:author>Jay Fienberg, Chez Gledhill, Bekah Marcum</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/4f7e3b9c-4dd7-4be6-a458-f022fddf4281/3000x3000/ep26-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:33:41</itunes:duration>
      <itunes:summary>Brian and Joe check-in with some designer friends and see how they’re holding up in this never-ending zoom call.</itunes:summary>
      <itunes:subtitle>Brian and Joe check-in with some designer friends and see how they’re holding up in this never-ending zoom call.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <title>Semiotics with Josh Glenn</title>
      <description><![CDATA[<p>Find more information about Josh Glenn and his work in semiotics at <a href="http://semiovox.com">http://semiovox.com</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 24 Nov 2020 21:01:57 +0000</pubDate>
      <author>designer@designer.fm (Josh Glenn)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Find more information about Josh Glenn and his work in semiotics at <a href="http://semiovox.com">http://semiovox.com</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Semiotics with Josh Glenn</itunes:title>
      <itunes:author>Josh Glenn</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/fae0243c-894a-4fd4-aef1-92977240af0d/3000x3000/ep25-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:48:25</itunes:duration>
      <itunes:summary>Josh Glenn stops by to provide Joe &amp; Brian a master class in semiotics – the study of signs and symbols that we use to create meaning from visual stimuli like color, typography and imagery. He helps us understand what semiotics is, provides some examples of how it is used in branding and package design and how designers can use semiotics in their own work.</itunes:summary>
      <itunes:subtitle>Josh Glenn stops by to provide Joe &amp; Brian a master class in semiotics – the study of signs and symbols that we use to create meaning from visual stimuli like color, typography and imagery. He helps us understand what semiotics is, provides some examples of how it is used in branding and package design and how designers can use semiotics in their own work.</itunes:subtitle>
      <itunes:keywords>packaging design, semiotics, branding</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>25</itunes:episode>
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      <title>Design Tools</title>
      <description><![CDATA[It's a Design Tools “Ball of Death” Match! Brian & Joe compare the pros and cons of common design tools like Sketch, Figma and Photoshop. They share their experiences of finding the right tool for the job and their preferred tools for getting sh*t done.Got something to say to us, good, bad or ugly? You can always email us
at designer@designer.fm
]]></description>
      <pubDate>Thu, 22 Oct 2020 14:00:00 +0000</pubDate>
      <author>designer@designer.fm (Designer &amp; Designer)</author>
      <link>http://designer.fm</link>
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      <itunes:title>Design Tools</itunes:title>
      <itunes:author>Designer &amp; Designer</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/f0bb732c-5a6d-4ce1-ab8b-2715ef4495bd/3000x3000/ep24-cover.jpg?aid=rss_feed"/>
      <itunes:duration>00:38:25</itunes:duration>
      <itunes:summary>It&apos;s a Design Tools “Ball of Death” Match! Brian &amp; Joe compare the pros and cons of common design tools like Sketch, Figma and Photoshop. They share their experiences of finding the right tool for the job and their preferred tools for getting sh*t done.</itunes:summary>
      <itunes:subtitle>It&apos;s a Design Tools “Ball of Death” Match! Brian &amp; Joe compare the pros and cons of common design tools like Sketch, Figma and Photoshop. They share their experiences of finding the right tool for the job and their preferred tools for getting sh*t done.</itunes:subtitle>
      <itunes:keywords>ux, design, sketch, figma, tools, photoshop</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>24</itunes:episode>
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      <title>Iterations with Jacob Covey</title>
      <description><![CDATA[<p>You can find more about Jacob Covey and his work at <a href="https://www.unflown.com">https://www.unflown.com</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Wed, 7 Oct 2020 18:30:00 +0000</pubDate>
      <author>designer@designer.fm (Jacob Covey)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>You can find more about Jacob Covey and his work at <a href="https://www.unflown.com">https://www.unflown.com</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="35469548" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2b8-0f4d-486d-9082-c21604e5763f/episodes/91adcd10-cd46-4a22-bde0-976747613b0d/audio/dc5eb942-c08d-4c9c-8a52-f073c2373e5f/default_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Iterations with Jacob Covey</itunes:title>
      <itunes:author>Jacob Covey</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/b0897fd4-875a-420c-bf54-74a5ba1db8c0/3000x3000/ep23-coverat2x.jpg?aid=rss_feed"/>
      <itunes:duration>00:36:57</itunes:duration>
      <itunes:summary>Brian &amp; Joe talk to legendary book designer and Fantagraphics Creative Director Jacob Covey about iteration: how do you know when something you’re on is done? We talk about design reviews, client feedback, and telling that little voice in your head to shut up sometimes.</itunes:summary>
      <itunes:subtitle>Brian &amp; Joe talk to legendary book designer and Fantagraphics Creative Director Jacob Covey about iteration: how do you know when something you’re on is done? We talk about design reviews, client feedback, and telling that little voice in your head to shut up sometimes.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>23</itunes:episode>
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      <title>Black Lives Matter</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><p>- <a href="https://www.linkedin.com/groups/13668366/">Black Designers of Seattle</a></p><p>- <a href="https://daily.jstor.org/institutionalized-racism-a-syllabus/">Institutionalized Racism: A Syllabus</a></p><p>- <a href="https://www.vox.com/2020/6/5/21279530/ta-nehisi-coates-ezra-klein-show-george-floyd-police-brutality-trump-biden">Ta-Nehisi Coates on the Ezra Klein Show</a></p><p>- <a href="http://www.ijeomaoluo.com">So you want to talk about race</a> by Ijeoma Oluo</p><p>- <a href="https://www.penguinrandomhouse.com/books/566247/white-fragility-by-robin-diangelo/">White Fragility: Why it's so hard for white people to talk about racism</a> by Robin Diangelo</p><p>Additional resources:</p><p>- <a href="https://blacklivesmatter.com">Black Lives Matter</a> &  <a href="https://www.blmseattle.com">Black Lives Matter Seattle</a></p><p>- <a href="https://www.amazon.com/How-Be-Antiracist-Ibram-Kendi/dp/0525509283/ref=nodl_">How to Be an Antiracist</a> by Ibram X. Kendi</p><p>- <a href="https://www.amazon.com/Between-World-Me-Ta-Nehisi-Coates/dp/0812993543/ref=tmm_hrd_swatch_0?_encoding=UTF8&qid=1591811722&sr=8-1">Between the World and Me</a> by Ta-Nehisi Coates</p><p>- <a href="https://uxdesign.cc/anti-racist-reading-list-for-designers-e51b3ac4bd0">Anti-racist reading list for designers</a></p><p>- <a href="https://www.webbyawards.com/news/resources-in-defense-of-black-lives/">Resources In Defense of Black Lives</a></p><p>- <a href="https://www.huffpost.com/entry/what-not-to-say-black-colleague_l_5ed51a4bc5b6c9e929161393">What Not To Say To Your Black Colleagues Right Now</a></p><p>- <a href="https://blackswho.design">Blacks Who Design</a></p><p>- <a href="https://www.supportblackowned.com">Support Black Owned Businesses</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Wed, 10 Jun 2020 15:51:19 +0000</pubDate>
      <author>designer@designer.fm (Bekah Marcum)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><p>- <a href="https://www.linkedin.com/groups/13668366/">Black Designers of Seattle</a></p><p>- <a href="https://daily.jstor.org/institutionalized-racism-a-syllabus/">Institutionalized Racism: A Syllabus</a></p><p>- <a href="https://www.vox.com/2020/6/5/21279530/ta-nehisi-coates-ezra-klein-show-george-floyd-police-brutality-trump-biden">Ta-Nehisi Coates on the Ezra Klein Show</a></p><p>- <a href="http://www.ijeomaoluo.com">So you want to talk about race</a> by Ijeoma Oluo</p><p>- <a href="https://www.penguinrandomhouse.com/books/566247/white-fragility-by-robin-diangelo/">White Fragility: Why it's so hard for white people to talk about racism</a> by Robin Diangelo</p><p>Additional resources:</p><p>- <a href="https://blacklivesmatter.com">Black Lives Matter</a> &  <a href="https://www.blmseattle.com">Black Lives Matter Seattle</a></p><p>- <a href="https://www.amazon.com/How-Be-Antiracist-Ibram-Kendi/dp/0525509283/ref=nodl_">How to Be an Antiracist</a> by Ibram X. Kendi</p><p>- <a href="https://www.amazon.com/Between-World-Me-Ta-Nehisi-Coates/dp/0812993543/ref=tmm_hrd_swatch_0?_encoding=UTF8&qid=1591811722&sr=8-1">Between the World and Me</a> by Ta-Nehisi Coates</p><p>- <a href="https://uxdesign.cc/anti-racist-reading-list-for-designers-e51b3ac4bd0">Anti-racist reading list for designers</a></p><p>- <a href="https://www.webbyawards.com/news/resources-in-defense-of-black-lives/">Resources In Defense of Black Lives</a></p><p>- <a href="https://www.huffpost.com/entry/what-not-to-say-black-colleague_l_5ed51a4bc5b6c9e929161393">What Not To Say To Your Black Colleagues Right Now</a></p><p>- <a href="https://blackswho.design">Blacks Who Design</a></p><p>- <a href="https://www.supportblackowned.com">Support Black Owned Businesses</a></p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Black Lives Matter</itunes:title>
      <itunes:author>Bekah Marcum</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/5fc669d9-3ef0-4823-ade1-e39409a404cd/231e6104-8b20-4416-bced-d886b02dabe0/3000x3000/ep22-lrg.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:26</itunes:duration>
      <itunes:summary>We pass the mic to returning guest Bekah Marcum of Black Designers of Seattle to share what she is experiencing as the George Floyd Protests unfold around the world.</itunes:summary>
      <itunes:subtitle>We pass the mic to returning guest Bekah Marcum of Black Designers of Seattle to share what she is experiencing as the George Floyd Protests unfold around the world.</itunes:subtitle>
      <itunes:explicit>false</itunes:explicit>
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      <title>Observation in Design</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><p>- Joe's Original Post, Observation As A Prerequisite For Design (<a href="https://formidable.com/blog/2019/design-observation/">https://formidable.com/blog/2019/design-observation/</a>)</p><p>- Ira Glass on the Taste Gap (<a href="https://vimeo.com/85040589">https://vimeo.com/85040589</a>)</p><p>- History of the Ampelmann (<a href="https://www.ampelmann.de/en/a-brand-with-a-history/">https://www.ampelmann.de/en/a-brand-with-a-history/</a>)</p><p>Recorded at Cloud Studios in Seattle (<a href="http://www.cloudstudiosseattle.com">www.cloudstudiosseattle.com</a>).</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 17 Mar 2020 05:57:30 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><p>- Joe's Original Post, Observation As A Prerequisite For Design (<a href="https://formidable.com/blog/2019/design-observation/">https://formidable.com/blog/2019/design-observation/</a>)</p><p>- Ira Glass on the Taste Gap (<a href="https://vimeo.com/85040589">https://vimeo.com/85040589</a>)</p><p>- History of the Ampelmann (<a href="https://www.ampelmann.de/en/a-brand-with-a-history/">https://www.ampelmann.de/en/a-brand-with-a-history/</a>)</p><p>Recorded at Cloud Studios in Seattle (<a href="http://www.cloudstudiosseattle.com">www.cloudstudiosseattle.com</a>).</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="40208508" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/381d1041-f1b2-4d5c-a853-6672ba221209/777443833-designer-and-designer-observation-in-design_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Observation in Design</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/381d1041-f1b2-4d5c-a853-6672ba221209/3000x3000/artworks-zrwv0vuzuznnuley-mwji9q-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:41:53</itunes:duration>
      <itunes:summary>Happy St. Patricks Day (also Brian&apos;s Birthday)! This week we discuss observation in design – how does it turn a good designer into a great designer. What does it mean to observe the world? How can we let observation influence our sense of design to create a shared moment of &quot;humanness.&quot;</itunes:summary>
      <itunes:subtitle>Happy St. Patricks Day (also Brian&apos;s Birthday)! This week we discuss observation in design – how does it turn a good designer into a great designer. What does it mean to observe the world? How can we let observation influence our sense of design to create a shared moment of &quot;humanness.&quot;</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>21</itunes:episode>
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      <guid isPermaLink="false">tag:soundcloud,2010:tracks/773601166</guid>
      <title>What does it take to create a design-led company?</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><p>- <a href="https://www.mckinsey.com/business-functions/mckinsey-design/our-insights/are-you-asking-enough-from-your-design-leaders">Are you asking enough from your design leaders?</a></p><p>- <a href="https://www.invisionapp.com/design-better/design-maturity-model/">Design Maturity Model</a> by InVision</p><p>- <a href="http://www.futureof.design">Future of Design in Start-Ups</a></p><p>- <a href="https://jeffgothelf.com/blog/theres-no-guarantee-your-product-strategy-will-work-heres-how-to-de-risk-it/">There's no guarantee your product strategy will work. Here's how to de-risk it</a></p><p>Special thanks to <a href="http://catleah.com">Catleah Cunanan</a> for producing this episode. Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 10 Mar 2020 06:24:35 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><p>- <a href="https://www.mckinsey.com/business-functions/mckinsey-design/our-insights/are-you-asking-enough-from-your-design-leaders">Are you asking enough from your design leaders?</a></p><p>- <a href="https://www.invisionapp.com/design-better/design-maturity-model/">Design Maturity Model</a> by InVision</p><p>- <a href="http://www.futureof.design">Future of Design in Start-Ups</a></p><p>- <a href="https://jeffgothelf.com/blog/theres-no-guarantee-your-product-strategy-will-work-heres-how-to-de-risk-it/">There's no guarantee your product strategy will work. Here's how to de-risk it</a></p><p>Special thanks to <a href="http://catleah.com">Catleah Cunanan</a> for producing this episode. Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="37331277" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/795cf88b-543f-4982-8618-763994e71424/773601166-designer-and-designer-what-does-it-take-to-create-a-design-led-company_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>What does it take to create a design-led company?</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/795cf88b-543f-4982-8618-763994e71424/3000x3000/artworks-8lcdelpyjbctl1zt-kjvgig-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:38:53</itunes:duration>
      <itunes:summary>Design-led companies are making a big impact in the market today. But a new report out shows that 90% of companies are not reaching their full potential. In this episode we will try and figure out what the hell is going here. What is the difference between design-led companies and everyone else?</itunes:summary>
      <itunes:subtitle>Design-led companies are making a big impact in the market today. But a new report out shows that 90% of companies are not reaching their full potential. In this episode we will try and figure out what the hell is going here. What is the difference between design-led companies and everyone else?</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
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      <title>Can We Design A Better Future</title>
      <description><![CDATA[<p>Special thanks to <a href="http://catleah.com">Catleah Cunanan</a> for producing this episode. Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 3 Mar 2020 07:53:20 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Special thanks to <a href="http://catleah.com">Catleah Cunanan</a> for producing this episode. Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="28201238" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/85d3e4b8-1514-466c-b8e3-1b9e223fc6bc/769982134-designer-and-designer-can-we-design-a-better-future_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Can We Design A Better Future</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/85d3e4b8-1514-466c-b8e3-1b9e223fc6bc/3000x3000/artworks-zrgzh1hz7owsqdxx-aefx2a-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:29:23</itunes:duration>
      <itunes:summary>Can designers help lead society towards a better future? What role can designers play in creating a brighter tomorrow? What are some of the things we would change? And how can we get started in bringing about real systemic change in the world. Let’s dive in.</itunes:summary>
      <itunes:subtitle>Can designers help lead society towards a better future? What role can designers play in creating a brighter tomorrow? What are some of the things we would change? And how can we get started in bringing about real systemic change in the world. Let’s dive in.</itunes:subtitle>
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      <itunes:episode>19</itunes:episode>
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      <title>How to Talk About Race &amp; Design with Bekah Marcum</title>
      <description><![CDATA[<p>Connect with Bekah Marcum on LinkedIn <a href="https://www.linkedin.com/in/rebekahmarc/">https://www.linkedin.com/in/rebekahmarc/</a></p><p>And if you are a black designer in Seattle, be sure connect with Bekah's group <a href="https://www.linkedin.com/groups/13668366/">https://www.linkedin.com/groups/13668366/</a></p><p>Special thanks to <a href="http://catleah.com">Catleah Cunanan</a> for producing this episode. Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Mon, 24 Feb 2020 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling, Bekah Marcum)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Connect with Bekah Marcum on LinkedIn <a href="https://www.linkedin.com/in/rebekahmarc/">https://www.linkedin.com/in/rebekahmarc/</a></p><p>And if you are a black designer in Seattle, be sure connect with Bekah's group <a href="https://www.linkedin.com/groups/13668366/">https://www.linkedin.com/groups/13668366/</a></p><p>Special thanks to <a href="http://catleah.com">Catleah Cunanan</a> for producing this episode. Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>How to Talk About Race &amp; Design with Bekah Marcum</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling, Bekah Marcum</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/0a8d9ebd-82f2-4b7b-89dd-a405d5049b4d/3000x3000/artworks-ojzx0y43b8n747sf-b4vaaw-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:27:19</itunes:duration>
      <itunes:summary>The incredible Bekah Marcum of Black Designers of Seattle joins us on the show to talk about her experiences being the only black designer working on design teams. And how we can be better &quot;co-conspirators&quot; in talking about race in the workplace.</itunes:summary>
      <itunes:subtitle>The incredible Bekah Marcum of Black Designers of Seattle joins us on the show to talk about her experiences being the only black designer working on design teams. And how we can be better &quot;co-conspirators&quot; in talking about race in the workplace.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
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      <title>Burnout</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><p>- <a href="http://frankchimero.com/blog/2020/burnout-list/">Frank Chimero's Burnout List</a> is a great primer for this discussion</p><p>- <a href="http://daringfireball.net/2020/01/the_ipad_awkwardly_turns_10">The iPad Awkwardly Turns 10</a> by John Gruber</p><p>- <a href="http://www.thestranger.com/slog/2020/01/15/42571615/the-rash-of-restaurant-closures-shows-seattle-has-reached-the-second-and-terminal-stage-of-gentrification">Second Wave Gentrification</a> by Charles Mudede</p><p>- <a href="http://www.fastcompany.com/90405709/designers-job-satisfaction-is-plummeting-but-why">Designers’ job satisfaction is plummeting. But why?</a></p><p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 13 Feb 2020 06:05:27 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><p>- <a href="http://frankchimero.com/blog/2020/burnout-list/">Frank Chimero's Burnout List</a> is a great primer for this discussion</p><p>- <a href="http://daringfireball.net/2020/01/the_ipad_awkwardly_turns_10">The iPad Awkwardly Turns 10</a> by John Gruber</p><p>- <a href="http://www.thestranger.com/slog/2020/01/15/42571615/the-rash-of-restaurant-closures-shows-seattle-has-reached-the-second-and-terminal-stage-of-gentrification">Second Wave Gentrification</a> by Charles Mudede</p><p>- <a href="http://www.fastcompany.com/90405709/designers-job-satisfaction-is-plummeting-but-why">Designers’ job satisfaction is plummeting. But why?</a></p><p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>Burnout</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/ec649522-b1d9-44d6-b7f2-99be82412c45/3000x3000/artworks-hgtxtm1mwoyzdxlq-chu06g-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:00</itunes:duration>
      <itunes:summary>In this episode Joe gives Brian a little designer therapy to talk through feelings of professional and creative burn out. For example, everyone talks about the importance of design, but do designers really have a seat at the table? </itunes:summary>
      <itunes:subtitle>In this episode Joe gives Brian a little designer therapy to talk through feelings of professional and creative burn out. For example, everyone talks about the importance of design, but do designers really have a seat at the table? </itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>17</itunes:episode>
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      <title>Design For Good</title>
      <description><![CDATA[<p>Mentioned in the episode:</p><p>- <a href="https://www.designgigsforgood.org">Design Gigs for Good</a></p><p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 6 Feb 2020 04:55:58 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Mollie Ruskin, Joe Alterio, Sarah Fathallah)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in the episode:</p><p>- <a href="https://www.designgigsforgood.org">Design Gigs for Good</a></p><p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="35932229" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/c7c043f0-8e1e-4e50-9ec8-e5a680783f74/755348569-designer-and-designer-design-for-good_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Design For Good</itunes:title>
      <itunes:author>Brian Fling, Mollie Ruskin, Joe Alterio, Sarah Fathallah</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/c7c043f0-8e1e-4e50-9ec8-e5a680783f74/3000x3000/artworks-cmabp1ik7lzw5xqr-h50ivq-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:26</itunes:duration>
      <itunes:summary>This week Mollie Ruskin &amp; Sarah Fathallah the founders of the fantastic Design Gigs for Good (https://www.designgigsforgood.org) join us to talk about how designers can &quot;use the tools of design to create positive social change.&quot; We discuss how can we get more involved in communities and causes that are working on social impact? What is the right mindset for designers looking to get more involved in change-based organizations? What are some of the tools and methods designers can use to create positive social change?

Give it a listen, then immediately join the Design Gigs for Good (https://www.designgigsforgood.org) Slack channel, connect with the community and start using design to make an impact.</itunes:summary>
      <itunes:subtitle>This week Mollie Ruskin &amp; Sarah Fathallah the founders of the fantastic Design Gigs for Good (https://www.designgigsforgood.org) join us to talk about how designers can &quot;use the tools of design to create positive social change.&quot; We discuss how can we get more involved in communities and causes that are working on social impact? What is the right mindset for designers looking to get more involved in change-based organizations? What are some of the tools and methods designers can use to create positive social change?

Give it a listen, then immediately join the Design Gigs for Good (https://www.designgigsforgood.org) Slack channel, connect with the community and start using design to make an impact.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
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    <item>
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      <title>How Do You Get Started?</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 21 Jan 2020 16:10:16 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
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      <itunes:title>How Do You Get Started?</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/d29135c8-79f8-409a-8160-d67e0664aad4/3000x3000/artworks-000671554168-nbcmcd-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:31:21</itunes:duration>
      <itunes:summary>Every new design project starts with a blank page. How do you get started? Do you wait for inspiration to strike? ground yourself in research? just keep creating until something works? Your friends Joe &amp; Brian could have more different approaches to this problem. In this episode they share some of their thoughts and methods to getting started, where ideas come from, how to access individual creativity and bring them forward and to finally them on the page.</itunes:summary>
      <itunes:subtitle>Every new design project starts with a blank page. How do you get started? Do you wait for inspiration to strike? ground yourself in research? just keep creating until something works? Your friends Joe &amp; Brian could have more different approaches to this problem. In this episode they share some of their thoughts and methods to getting started, where ideas come from, how to access individual creativity and bring them forward and to finally them on the page.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
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    <item>
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      <title>Can Anyone Be A Designer?</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Wed, 15 Jan 2020 15:39:31 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="34195190" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/6da52adc-4be4-467c-a9c6-6a88459e61b5/743667961-designer-and-designer-can-anyone-be-a-designer_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Can Anyone Be A Designer?</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/6da52adc-4be4-467c-a9c6-6a88459e61b5/3000x3000/artworks-000667968682-5a34l5-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:37</itunes:duration>
      <itunes:summary>What does it take to be a designer? Do you need to be able to draw? Do you need to go to art school? Is design only for designers, or can anyone be a designer? In this episode Joe &amp; Brian try to demystify the culture that surrounds design, for better or worse.</itunes:summary>
      <itunes:subtitle>What does it take to be a designer? Do you need to be able to draw? Do you need to go to art school? Is design only for designers, or can anyone be a designer? In this episode Joe &amp; Brian try to demystify the culture that surrounds design, for better or worse.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
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    <item>
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      <title>Data vs. Intuition</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Thu, 9 Jan 2020 06:08:09 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="27791220" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/1fb21268-bdbe-4c1e-82a1-309842d0deb8/740253481-designer-and-designer-data-vs-intuition_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Data vs. Intuition</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/1fb21268-bdbe-4c1e-82a1-309842d0deb8/3000x3000/artworks-000664646023-0pbcwa-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:28:57</itunes:duration>
      <itunes:summary>What is a better tool for your designs, collecting data or following your intuition? This is the question that Joe &amp; Brian ask this episode. They discuss different user research methods, including qualitative and quantitative data gathering, the pros and cons of data-driven design, usability-driven design. And the value of just simply following your gut and leading design with your intuition.</itunes:summary>
      <itunes:subtitle>What is a better tool for your designs, collecting data or following your intuition? This is the question that Joe &amp; Brian ask this episode. They discuss different user research methods, including qualitative and quantitative data gathering, the pros and cons of data-driven design, usability-driven design. And the value of just simply following your gut and leading design with your intuition.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
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      <title>Everything is on Fire: A Guide to Product Management</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Wed, 18 Dec 2019 14:59:10 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling, Chez Gledhill)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="33668562" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/af298a03-1a8c-458c-9261-c6b6b0201642/729049327-designer-and-designer-everything-is-on-fire_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Everything is on Fire: A Guide to Product Management</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling, Chez Gledhill</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/af298a03-1a8c-458c-9261-c6b6b0201642/3000x3000/artworks-000654518611-4rs8ih-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:04</itunes:duration>
      <itunes:summary>Clear the backlog. This week product expert Chez Gledhill joins Joe and Brian to talk about how product managers impact designers, and vice versa. We ask are product managers and designers friends ...or foes? What are some of the common challenges in the designer/product relationship? We&apos;ll make a Gantt chart and figure it out!</itunes:summary>
      <itunes:subtitle>Clear the backlog. This week product expert Chez Gledhill joins Joe and Brian to talk about how product managers impact designers, and vice versa. We ask are product managers and designers friends ...or foes? What are some of the common challenges in the designer/product relationship? We&apos;ll make a Gantt chart and figure it out!</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>12</itunes:episode>
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      <title>Defending Your Design</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 10 Dec 2019 04:50:09 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="29372359" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/03b227fa-6a0a-4b2e-b165-6b4f49236e8e/725608435-designer-and-designer-defending-your-design_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Defending Your Design</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/03b227fa-6a0a-4b2e-b165-6b4f49236e8e/3000x3000/artworks-000650002903-lvsbes-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:30:36</itunes:duration>
      <itunes:summary>You&apos;ve perfected your designs and now it&apos;s time to present, but then it all goes to sh*t. It happens to all of us. In this episode Brian and Joe share some tips and techniques for getting through your design reviews with your soul intact.</itunes:summary>
      <itunes:subtitle>You&apos;ve perfected your designs and now it&apos;s time to present, but then it all goes to sh*t. It happens to all of us. In this episode Brian and Joe share some tips and techniques for getting through your design reviews with your soul intact.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
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    <item>
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      <title>Mistakes</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 3 Dec 2019 06:19:16 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="31231024" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/5cecc1d7-2637-4f4c-8436-d6a6b1309613/721999594-designer-and-designer-mistakes_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Mistakes</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/5cecc1d7-2637-4f4c-8436-d6a6b1309613/3000x3000/artworks-000646440055-e2770k-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:32</itunes:duration>
      <itunes:summary>Misstakes, er... mistakes. In design sometimes mistakes lead to our best work – or as Bob Ross would say &quot;happy little accidents&quot; – while others are just epic fails. In this episode Joe and Brian share their favorite mistakes in design, business, and life.</itunes:summary>
      <itunes:subtitle>Misstakes, er... mistakes. In design sometimes mistakes lead to our best work – or as Bob Ross would say &quot;happy little accidents&quot; – while others are just epic fails. In this episode Joe and Brian share their favorite mistakes in design, business, and life.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
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    <item>
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      <title>A Designer&amp;Designer Thanksgiving</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Mon, 25 Nov 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="18309816" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/3fecf163-8e99-4d5a-be2d-e1089a03481a/717510232-designer-and-designer-thanksgiving_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>A Designer&amp;Designer Thanksgiving</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/3fecf163-8e99-4d5a-be2d-e1089a03481a/3000x3000/artworks-000643078441-4dj53l-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:19:04</itunes:duration>
      <itunes:summary>In this episode Brian makes a case for why Thanksgiving is really a designers holiday while Joe does the dishes. Thank you so much for listening to the show and Happy Thanksgiving everyone!</itunes:summary>
      <itunes:subtitle>In this episode Brian makes a case for why Thanksgiving is really a designers holiday while Joe does the dishes. Thank you so much for listening to the show and Happy Thanksgiving everyone!</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
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      <title>How Deep Does Design Go?</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 19 Nov 2019 06:43:09 +0000</pubDate>
      <author>designer@designer.fm (Jay Fienberg, Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="36338903" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/17439420-e13a-4d09-b167-0f0d19a29e02/715075414-designer-and-designer-how-deep-does-design-go_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>How Deep Does Design Go?</itunes:title>
      <itunes:author>Jay Fienberg, Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/17439420-e13a-4d09-b167-0f0d19a29e02/3000x3000/artworks-000639813094-1vznqy-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:51</itunes:duration>
      <itunes:summary>Brian &amp; Joe welcome the infamous Jay Fienberg into the studio to ask, what makes something &quot;design?&quot; or How Deep Does Design Go? In this episode we discuss what separates design from art, the importance of craft and improvisation in design ...and dentistry.</itunes:summary>
      <itunes:subtitle>Brian &amp; Joe welcome the infamous Jay Fienberg into the studio to ask, what makes something &quot;design?&quot; or How Deep Does Design Go? In this episode we discuss what separates design from art, the importance of craft and improvisation in design ...and dentistry.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
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    <item>
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      <title>What is Good Design?</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Tue, 12 Nov 2019 05:36:17 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="27887350" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/872426c2-d8fa-4d73-b94d-3deac6c5cbe4/711483445-designer-and-designer-007-what-is-good-design_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>What is Good Design?</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/872426c2-d8fa-4d73-b94d-3deac6c5cbe4/3000x3000/artworks-000635821006-xk0bdx-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:29:03</itunes:duration>
      <itunes:summary>What is good design? If something is &quot;ugly&quot; but solves a problem, is that good design? How much of good design is just designer intuition or craft? In this episode Joe and Brian will discuss Art versus Design, the Bauhaus movement, striking a good balance of form versus function. And provide some pro-tips, like how to measure good design, the importance of getting out of the studio to find inspiration, and more tactics to help designers know good design when they see it.</itunes:summary>
      <itunes:subtitle>What is good design? If something is &quot;ugly&quot; but solves a problem, is that good design? How much of good design is just designer intuition or craft? In this episode Joe and Brian will discuss Art versus Design, the Bauhaus movement, striking a good balance of form versus function. And provide some pro-tips, like how to measure good design, the importance of getting out of the studio to find inspiration, and more tactics to help designers know good design when they see it.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
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    <item>
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      <title>Imposter Syndrome</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Sat, 2 Nov 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="33842485" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/f8e3a82f-6d4c-4db6-a5f7-fe5d17ba6dfb/701566978-designer-and-designer-imposter-syndrome_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Imposter Syndrome</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/f8e3a82f-6d4c-4db6-a5f7-fe5d17ba6dfb/3000x3000/artworks-000629733709-o5gtoc-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:15</itunes:duration>
      <itunes:summary>In this episode Joe &amp; Brian try to unpack why designers commonly suffer from Imposter Syndrome – &quot;a pervasive feeling of self-doubt, insecurity, or fraudulence despite often overwhelming evidence to the contrary.&quot;

What is it? Why is it common among creatives? And what can we do to help our fellow designers who may be feeling like imposters?</itunes:summary>
      <itunes:subtitle>In this episode Joe &amp; Brian try to unpack why designers commonly suffer from Imposter Syndrome – &quot;a pervasive feeling of self-doubt, insecurity, or fraudulence despite often overwhelming evidence to the contrary.&quot;

What is it? Why is it common among creatives? And what can we do to help our fellow designers who may be feeling like imposters?</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
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    <item>
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      <title>What is IA, UX, and UI?</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 11 Oct 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="26709123" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/fcc87525-b129-4254-9d33-ecad6941daf7/663960386-designer-and-designer-005-what-is-ia-ux-ui_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>What is IA, UX, and UI?</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/fcc87525-b129-4254-9d33-ecad6941daf7/3000x3000/artworks-000613373671-h6so5r-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:27:49</itunes:duration>
      <itunes:summary>In this episode Joe &amp; Brian dive deep into the world of design jargon, explaining what terms like IA, UX and UI mean, where they come from, how are they different and in the end do they really matter?</itunes:summary>
      <itunes:subtitle>In this episode Joe &amp; Brian dive deep into the world of design jargon, explaining what terms like IA, UX and UI mean, where they come from, how are they different and in the end do they really matter?</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
    </item>
    <item>
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      <title>The Design Interview</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 27 Sep 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="36118132" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/95864ce3-aa91-436b-9c91-46233fa24efb/663960239-designer-and-designer-004-design-interview_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>The Design Interview</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/95864ce3-aa91-436b-9c91-46233fa24efb/3000x3000/artworks-000630777133-pp6os6-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:37</itunes:duration>
      <itunes:summary>Designers Brian &amp; Joe talk about the dreaded design interview – a required step for designers to just get in the door. They dive into what is it, what to look for in designers, why most companies get it wrong (possibly even pointing to bigger issues internally) and why should never do free work to get a gig.

Along the way they explain into two big fundamental principles of design, and how designers and non-designers can better talk to one another.</itunes:summary>
      <itunes:subtitle>Designers Brian &amp; Joe talk about the dreaded design interview – a required step for designers to just get in the door. They dive into what is it, what to look for in designers, why most companies get it wrong (possibly even pointing to bigger issues internally) and why should never do free work to get a gig.

Along the way they explain into two big fundamental principles of design, and how designers and non-designers can better talk to one another.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
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    <item>
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      <title>Make the Web Weird Again</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Fri, 13 Sep 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Joe Alterio, Brian Fling)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="23548882" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/97a5e5d8-292d-42a4-92f1-8310337881e9/653706164-designer-and-designer-003-make-the-web-weird-again_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Make the Web Weird Again</itunes:title>
      <itunes:author>Joe Alterio, Brian Fling</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/97a5e5d8-292d-42a4-92f1-8310337881e9/3000x3000/artworks-000613372789-oexowp-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:24:31</itunes:duration>
      <itunes:summary>In this episode Joe &amp; Brian plea to Make the Web Weird Again. Jumping into the wayback machine, the web once felt like a massive canvas for creativity that allowed designers the freedom for expression and that led to lots of cool weird things.

These days, the web maybe feels a little bit less weird and that makes us sad. Are today&apos;s designers stuck within the rails of social platforms like Dribbble and Instagram? Or did Joe &amp; Brian just get old? We&apos;ll discuss.</itunes:summary>
      <itunes:subtitle>In this episode Joe &amp; Brian plea to Make the Web Weird Again. Jumping into the wayback machine, the web once felt like a massive canvas for creativity that allowed designers the freedom for expression and that led to lots of cool weird things.

These days, the web maybe feels a little bit less weird and that makes us sad. Are today&apos;s designers stuck within the rails of social platforms like Dribbble and Instagram? Or did Joe &amp; Brian just get old? We&apos;ll discuss.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
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      <title>Failure</title>
      <description><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Sat, 31 Aug 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="34152877" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/a0664821-d279-420a-a01e-dbd60b47e915/653705567-designer-and-designer-002-failure_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Failure</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/a0664821-d279-420a-a01e-dbd60b47e915/3000x3000/artworks-000613372405-qpsjk6-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:34</itunes:duration>
      <itunes:summary>In this episode Joe Alterio &amp; Brian Fling discuss Failure – an all too common emotion felt by all designers.

We talk about why designers are so emotionally tied to their work, how hard it can feel when you are rejected or your work doesn&apos;t resonate. Why we don&apos;t often give enough credit for our successes. And we discuss both the positives and the negatives of failure. Plus some strategies for dealing with failure when it inevitably happens.</itunes:summary>
      <itunes:subtitle>In this episode Joe Alterio &amp; Brian Fling discuss Failure – an all too common emotion felt by all designers.

We talk about why designers are so emotionally tied to their work, how hard it can feel when you are rejected or your work doesn&apos;t resonate. Why we don&apos;t often give enough credit for our successes. And we discuss both the positives and the negatives of failure. Plus some strategies for dealing with failure when it inevitably happens.</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
    </item>
    <item>
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      <title>Design Thinking</title>
      <description><![CDATA[<p>Mentioned in this episode:</p><p>- Natasha Jen's talk "<a href="http://99u.adobe.com/videos/55967/natas…inking-is-bullshit">Design Thinking is Bullsh*t</a>"</p><p>- <a href="https://medium.com/@szczpanks/design-thinking-where-it-came-from-and-the-type-of-people-who-made-it-all-happen-dc3a05411e53">Design thinking origin story</a> by Jo Szczepanska</p><p>- Khoi Vinh's "<a href="http://www.subtraction.com/2018/04/02/in-d…ch-is-terrible/">In Defense of Design Thinking, Which Is Terrible</a>"</p><p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></description>
      <pubDate>Wed, 28 Aug 2019 00:00:00 +0000</pubDate>
      <author>designer@designer.fm (Brian Fling, Joe Alterio)</author>
      <link>http://designer.fm</link>
      <content:encoded><![CDATA[<p>Mentioned in this episode:</p><p>- Natasha Jen's talk "<a href="http://99u.adobe.com/videos/55967/natas…inking-is-bullshit">Design Thinking is Bullsh*t</a>"</p><p>- <a href="https://medium.com/@szczpanks/design-thinking-where-it-came-from-and-the-type-of-people-who-made-it-all-happen-dc3a05411e53">Design thinking origin story</a> by Jo Szczepanska</p><p>- Khoi Vinh's "<a href="http://www.subtraction.com/2018/04/02/in-d…ch-is-terrible/">In Defense of Design Thinking, Which Is Terrible</a>"</p><p>Recorded at <a href="http://www.cloudstudiosseattle.com">Cloud Studios</a> in Seattle.</p>
<p><p>Got something to say to us, good, bad or ugly? You can always email us at designer@designer.fm</p></p>]]></content:encoded>
      <enclosure length="27770740" type="audio/mpeg" url="https://cdn.simplecast.com/audio/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/08d2df7d-3917-401a-91da-ea828c32fc35/643897140-designer-and-designer-design-thinking_tc.mp3?aid=rss_feed&amp;feed=OkU1Uz2f"/>
      <itunes:title>Design Thinking</itunes:title>
      <itunes:author>Brian Fling, Joe Alterio</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/64cad2/64cad2b8-0f4d-486d-9082-c21604e5763f/08d2df7d-3917-401a-91da-ea828c32fc35/3000x3000/artworks-000622905532-77smfn-t500x500.jpg?aid=rss_feed"/>
      <itunes:duration>00:28:56</itunes:duration>
      <itunes:summary>Our very first episode! Meet designer Joe Alterio and designer Brian Fling, hear about their backgrounds as designers and how they became friends. 

Why do a podcast about design now? For the main episode topic, they dive into their differing views on Design Thinking. What is it? Does it work? Does it actually benefit designers, or is it a system of control for creative thought?</itunes:summary>
      <itunes:subtitle>Our very first episode! Meet designer Joe Alterio and designer Brian Fling, hear about their backgrounds as designers and how they became friends. 

Why do a podcast about design now? For the main episode topic, they dive into their differing views on Design Thinking. What is it? Does it work? Does it actually benefit designers, or is it a system of control for creative thought?</itunes:subtitle>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
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