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    <title>The Funsize Show</title>
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      <description><![CDATA[<p>Their conversation begins with a discussion about how remote work is changing the rhythms of design teams and what it really means to connect intentionally and build culture across distance, diving into moments when collaboration drives creative breakthroughs—and when solo deep work reigns. Then they turn to tough questions: what does brand experience mean in a world where endless content and AI risk draining our creativity, and how much does a company’s personality shape purchasing decisions in this climate? </p>
<p>Don't miss the final hot debates: is Figma actually slowing design innovation and a rapid-fire round that challenges and redefines what design truly is.</p>
<p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/hufI6RONYqY" target="_blank" rel="noopener noreferrer">here</a></p>
<p>----</p>
<p>Check out more exciting episodes on the <a href="http://show.funsize.co/" rel="noopener noreferrer">Funsize Show Website.</a></p>
<p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co" rel="noopener noreferrer"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all" rel="noopener noreferrer">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco" rel="noopener noreferrer">@funsizeco</a></p>
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      <content:encoded><![CDATA[<p>Their conversation begins with a discussion about how remote work is changing the rhythms of design teams and what it really means to connect intentionally and build culture across distance, diving into moments when collaboration drives creative breakthroughs—and when solo deep work reigns. Then they turn to tough questions: what does brand experience mean in a world where endless content and AI risk draining our creativity, and how much does a company’s personality shape purchasing decisions in this climate? </p>
<p>Don't miss the final hot debates: is Figma actually slowing design innovation and a rapid-fire round that challenges and redefines what design truly is.</p>
<p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/hufI6RONYqY" target="_blank" rel="noopener noreferrer">here</a></p>
<p>----</p>
<p>Check out more exciting episodes on the <a href="http://show.funsize.co/" rel="noopener noreferrer">Funsize Show Website.</a></p>
<p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co" rel="noopener noreferrer"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all" rel="noopener noreferrer">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco" rel="noopener noreferrer">@funsizeco</a></p>
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      <description><![CDATA[<p>On this episode of The Fold, hosts Tony Sanchez and Anthony Armendariz are joined by Ben Hernandez. Ben shares his perspective on how designers can help drive real product elevation—not just polish—by collaborating more closely with product managers, whose evolving role now involves shaping vision and championing value across disciplines.</p>
<p>Ben also shares his personal philosophy on self-advocacy. He introduces the idea of a “user manual for working with me,” offering practical advice to anyone aiming for smoother collaboration in creative settings.</p>
<p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=oleBX_X8ecM" target="_blank" rel="noopener noreferrer">here</a></p>
<p>----</p>
<p>Check out more exciting episodes on the <a href="http://show.funsize.co/" rel="noopener noreferrer">Funsize Show Website.</a></p>
<p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co" rel="noopener noreferrer"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all" rel="noopener noreferrer">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco" rel="noopener noreferrer">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize" rel="noopener noreferrer">@funsize </a></p>
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      <pubDate>Thu, 19 Feb 2026 20:59:27 +0000</pubDate>
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      <content:encoded><![CDATA[<p>On this episode of The Fold, hosts Tony Sanchez and Anthony Armendariz are joined by Ben Hernandez. Ben shares his perspective on how designers can help drive real product elevation—not just polish—by collaborating more closely with product managers, whose evolving role now involves shaping vision and championing value across disciplines.</p>
<p>Ben also shares his personal philosophy on self-advocacy. He introduces the idea of a “user manual for working with me,” offering practical advice to anyone aiming for smoother collaboration in creative settings.</p>
<p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=oleBX_X8ecM" target="_blank" rel="noopener noreferrer">here</a></p>
<p>----</p>
<p>Check out more exciting episodes on the <a href="http://show.funsize.co/" rel="noopener noreferrer">Funsize Show Website.</a></p>
<p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co" rel="noopener noreferrer"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all" rel="noopener noreferrer">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco" rel="noopener noreferrer">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize" rel="noopener noreferrer">@funsize </a></p>
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      <description><![CDATA[<p>This special Currents episode pulls the Funsize crew into one room for a candid, off-the-cuff 2025 debrief with host Tony Sanchez. Instead of a polished case study reel, you get the kind of hallway and happy‑hour conversations that rarely make it into public recaps. </p><p>The team kicks things off with everyone’s Spotify “listening ages” using Wrapped as a jumping-off point. From there, they dig into Funsize’s &Friends division and how their flavor of staff augmentation really works in practice—being embedded with clients while still protecting the studio’s culture and craft. They share reflections on key projects without breaking NDAs, talk through what it was like to work more deeply with AI, and unpack the difference between living in abstract data sets versus actually testing physical products out in the world. </p><p>Stay to the end to catch everyone’s wins and “yeehaws” from the year, plus the one word they chose to sum up 2025 and the word they are carrying into 2026.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=Tbv7J9DQt3o" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a></p>
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      <pubDate>Thu, 8 Jan 2026 21:55:09 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>This special Currents episode pulls the Funsize crew into one room for a candid, off-the-cuff 2025 debrief with host Tony Sanchez. Instead of a polished case study reel, you get the kind of hallway and happy‑hour conversations that rarely make it into public recaps. </p><p>The team kicks things off with everyone’s Spotify “listening ages” using Wrapped as a jumping-off point. From there, they dig into Funsize’s &Friends division and how their flavor of staff augmentation really works in practice—being embedded with clients while still protecting the studio’s culture and craft. They share reflections on key projects without breaking NDAs, talk through what it was like to work more deeply with AI, and unpack the difference between living in abstract data sets versus actually testing physical products out in the world. </p><p>Stay to the end to catch everyone’s wins and “yeehaws” from the year, plus the one word they chose to sum up 2025 and the word they are carrying into 2026.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=Tbv7J9DQt3o" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a></p>
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      <title>Day Drinking and Icelandic BBQ with Alli Metall | Out of Office</title>
      <description><![CDATA[<p>Out of Office heads to Iceland to hang out with designer, Alli Metall. A longtime friend of host Anthony Armendariz, Alli gets deep on this episode, sharing a window into his life outside of design, including how he spends time with his family and what everyday Icelandic life looks like when he’s not at a desk.​ </p><p>Over drinks and Icelandic barbecue, Alli and Anthony discuss dream design projects, their secret ambitions to design craft beer cans, and why a design team is like a metal band. Tune in for a grounded, personal side of Alli that goes beyond portfolios and projects and into what really inspires him. </p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/BTTFTIMXFKQ" target="_blank">here</a></p><p>Check out Alli at the links below: </p><p>Web: https://www.metall.co/ <br />Instagram: https://www.instagram.com/metalldotco/ <br />LinkedIn: https://www.linkedin.com/in/alli-metall-5a78a84b/ </p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a></p>
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      <pubDate>Thu, 18 Dec 2025 16:12:05 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>Out of Office heads to Iceland to hang out with designer, Alli Metall. A longtime friend of host Anthony Armendariz, Alli gets deep on this episode, sharing a window into his life outside of design, including how he spends time with his family and what everyday Icelandic life looks like when he’s not at a desk.​ </p><p>Over drinks and Icelandic barbecue, Alli and Anthony discuss dream design projects, their secret ambitions to design craft beer cans, and why a design team is like a metal band. Tune in for a grounded, personal side of Alli that goes beyond portfolios and projects and into what really inspires him. </p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/BTTFTIMXFKQ" target="_blank">here</a></p><p>Check out Alli at the links below: </p><p>Web: https://www.metall.co/ <br />Instagram: https://www.instagram.com/metalldotco/ <br />LinkedIn: https://www.linkedin.com/in/alli-metall-5a78a84b/ </p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a></p>
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      <title>Lydia Froncek on Music &amp; Multilingual Magic | Honestly, Honesty</title>
      <description><![CDATA[<p>Meet Lydia Froncek: musician, singer, songwriter, and producer. In this episode, Lydia takes us from the origins of her first band with her twin sister Maddie, through rocking out in an all-girl band in 6th grade, to her life on the road.  </p><p>Lydia shares how growing up with a family that made language-learning a priority, immersing herself in diverse cultures, and living in other countries has shaped her unique sound. Go behind the scenes as she reveals her creative songwriting process, the moments when songs just “appear” as her own, and why amplifying non-male voices—and having mentors—matters in today’s music industry.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/rOTcyEVfg6k" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Fri, 14 Nov 2025 18:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>Meet Lydia Froncek: musician, singer, songwriter, and producer. In this episode, Lydia takes us from the origins of her first band with her twin sister Maddie, through rocking out in an all-girl band in 6th grade, to her life on the road.  </p><p>Lydia shares how growing up with a family that made language-learning a priority, immersing herself in diverse cultures, and living in other countries has shaped her unique sound. Go behind the scenes as she reveals her creative songwriting process, the moments when songs just “appear” as her own, and why amplifying non-male voices—and having mentors—matters in today’s music industry.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/rOTcyEVfg6k" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <description><![CDATA[<p>Join hosts Anthony and Tony as they welcome designer extraordinaire Zach McNair. In this episode, Zach opens up about how his process has evolved, the power of a supportive team, and how the future of collaboration is shifting as AI becomes more integrated into creative workflows.  </p><p>Zach encourages teams to embrace AI instead of fearing it—after all, it’s here to stay and can be a powerful ally.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/N09EwzPqpWU" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <pubDate>Fri, 17 Oct 2025 21:02:16 +0000</pubDate>
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      <content:encoded><![CDATA[<p>Join hosts Anthony and Tony as they welcome designer extraordinaire Zach McNair. In this episode, Zach opens up about how his process has evolved, the power of a supportive team, and how the future of collaboration is shifting as AI becomes more integrated into creative workflows.  </p><p>Zach encourages teams to embrace AI instead of fearing it—after all, it’s here to stay and can be a powerful ally.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/N09EwzPqpWU" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <description><![CDATA[<p>It's Designer Yappy Hour time. If you've ever felt like inheriting a messy design file is more like becoming a digital archaeologist or a professional organizer, you’re not alone. In this edition, Tony Sanchez, Anthony Armendariz, and Lindsay Rife dive deep into all things design, from uncovering hidden quirks in supposedly perfect files, thriving in inherited chaos, and the surprising connections between creativity, long-term thinking, and the ways we keep in touch.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/fQOa4-AfefY">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Fri, 19 Sep 2025 13:13:51 +0000</pubDate>
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      <content:encoded><![CDATA[<p>It's Designer Yappy Hour time. If you've ever felt like inheriting a messy design file is more like becoming a digital archaeologist or a professional organizer, you’re not alone. In this edition, Tony Sanchez, Anthony Armendariz, and Lindsay Rife dive deep into all things design, from uncovering hidden quirks in supposedly perfect files, thriving in inherited chaos, and the surprising connections between creativity, long-term thinking, and the ways we keep in touch.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/fQOa4-AfefY">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <description><![CDATA[<p>Tony and Esteban explore what it means to be a designer today—navigating shifting roles, evolving tools, and the tension between credibility and curiosity. It’s part reflection, part banter, and part therapy session for anyone trying to make sense of the ever-changing creative landscape. Expect honest takes, a few laughs, and some surprisingly deep thoughts sparked by everyday experiences. <br /> </p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/NtVidU12JVM">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
]]></description>
      <pubDate>Thu, 18 Sep 2025 20:30:00 +0000</pubDate>
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      <content:encoded><![CDATA[<p>Tony and Esteban explore what it means to be a designer today—navigating shifting roles, evolving tools, and the tension between credibility and curiosity. It’s part reflection, part banter, and part therapy session for anyone trying to make sense of the ever-changing creative landscape. Expect honest takes, a few laughs, and some surprisingly deep thoughts sparked by everyday experiences. <br /> </p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/NtVidU12JVM">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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]]></description>
      <pubDate>Thu, 18 Sep 2025 16:20:00 +0000</pubDate>
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      <content:encoded><![CDATA[<p>What started as a little idea turned into something much much much bigger. The Big Little Print Show brought together 30 Austin-based artists to create original work around food, community, and justice, all in support of Urban Roots. This is a behind-the-scenes look at how the Funsize team and friends turned an idea into a sold out art show that raised over $10,000 for a good cause. </p><p>Check out thebiglittleprintshow <a href="https://thebiglittleprintshow.funsize.co/">here</a></p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/45uN5MGSxIs">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <description><![CDATA[<p>Tony and Lee dive into what design really means: less about making things pretty and more about solving real problems and helping people connect. They talk creative frustration versus AI speed, why human quirks matter, and how diverse perspectives shape better work. Plus, a few laughs, some shared wisdom, and plans to keep the convo going.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=phFsFPa3YE4">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
]]></description>
      <pubDate>Wed, 20 Aug 2025 22:00:59 +0000</pubDate>
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      <content:encoded><![CDATA[<p>Tony and Lee dive into what design really means: less about making things pretty and more about solving real problems and helping people connect. They talk creative frustration versus AI speed, why human quirks matter, and how diverse perspectives shape better work. Plus, a few laughs, some shared wisdom, and plans to keep the convo going.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=phFsFPa3YE4">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <description><![CDATA[<p>Tony, Anthony, and Brian have spent years in the trenches together, building products, solving tough problems, and growing as leaders who care deeply about people and craft. In this conversation, they unpack what it means to create moments of real delight for users and the teams behind the work. From early design sparks to final handoffs, it's a look at how trust, collaboration, and shared history can turn good ideas into unforgettable experiences.</p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
]]></description>
      <pubDate>Wed, 23 Jul 2025 13:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>Tony, Anthony, and Brian have spent years in the trenches together, building products, solving tough problems, and growing as leaders who care deeply about people and craft. In this conversation, they unpack what it means to create moments of real delight for users and the teams behind the work. From early design sparks to final handoffs, it's a look at how trust, collaboration, and shared history can turn good ideas into unforgettable experiences.</p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>Seeking the &quot;Wow&quot; Moment with Brian Peterson | The Fold</itunes:title>
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      <description><![CDATA[<p>Artist Dawn Okoro shares her winding path from law school to Meow Wolf, blending art, identity, and mental wellness. We talk career pivots, creative blocks, dream sculptures, and how she’s redefining success—plus a quick-fire round of Texas pride and fun surprises.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=vDDHD_Jae8E" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Thu, 10 Jul 2025 15:33:37 +0000</pubDate>
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      <content:encoded><![CDATA[<p>Artist Dawn Okoro shares her winding path from law school to Meow Wolf, blending art, identity, and mental wellness. We talk career pivots, creative blocks, dream sculptures, and how she’s redefining success—plus a quick-fire round of Texas pride and fun surprises.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=vDDHD_Jae8E" target="_blank">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>Dawn Okoro on Art, Identity &amp; Career Pivots | Honestly, Honesty</itunes:title>
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      <description><![CDATA[<p>Anthony spends the day with Funsize Partner and Head of Design, Lee Brenner. Between a round of board games at Vigilante and drinks at Draught House, they talk about Lee’s life story—from his early days to his design career—and the things that bring him joy. It’s an honest, laid-back look at what fuels one of Funsize’s most imaginative minds.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/uoYGFkqSMt4">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Wed, 2 Jul 2025 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>Anthony spends the day with Funsize Partner and Head of Design, Lee Brenner. Between a round of board games at Vigilante and drinks at Draught House, they talk about Lee’s life story—from his early days to his design career—and the things that bring him joy. It’s an honest, laid-back look at what fuels one of Funsize’s most imaginative minds.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/uoYGFkqSMt4">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>Playing Board Games with Lee Brenner, Funsize | Out of Office</itunes:title>
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      <description><![CDATA[<p>In this episode of Currents, the Funsize team takes a break from their usual client projects to bond and recharge during Method Week. The hosts and guests discuss the origins and evolution of Method Week, highlighting activities designed to foster creativity, teamwork, and self-development. From letterpress printing and game shows to laser cutting and chocolate-cheese tastings, the team shares fun anecdotes and insights from their time together. They also reflect on past Method Weeks, the benefits of taking time off, and plans for future immersive experiences.</p><p>To see the examples referenced during this conversation, head over to our YouTube channel to view the video version <a href="https://www.youtube.com/watch?v=tmpTlxP8cSA">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Wed, 25 Jun 2025 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this episode of Currents, the Funsize team takes a break from their usual client projects to bond and recharge during Method Week. The hosts and guests discuss the origins and evolution of Method Week, highlighting activities designed to foster creativity, teamwork, and self-development. From letterpress printing and game shows to laser cutting and chocolate-cheese tastings, the team shares fun anecdotes and insights from their time together. They also reflect on past Method Weeks, the benefits of taking time off, and plans for future immersive experiences.</p><p>To see the examples referenced during this conversation, head over to our YouTube channel to view the video version <a href="https://www.youtube.com/watch?v=tmpTlxP8cSA">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>Design Break: Cheese Tasting &amp; Chili&apos;s Run (Method Week 23) | Currents</itunes:title>
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      <itunes:summary>&quot; It&apos;s pretty rare to wanna hang out with your coworkers.&quot;</itunes:summary>
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      <description><![CDATA[<p>In this episode of Currents Tony Sanchez discusses various design-related topics with guests Dina Williams, Tarica Phung Navarro, and Jack Willis. They explore their personal creative processes, the impact of AI on design, and the potential future of tools like Figma. The discussion includes anecdotes about past experiences, thoughts on the integration of AI in creative work, and how emerging technologies may shape the future of design. Key themes include the balance between human creativity and AI assistance, the importance of maintaining wonder and curiosity, and the evolving role of designers in an increasingly AI-driven world.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/m3aXCt9K7Pw">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Wed, 18 Jun 2025 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>In this episode of Currents Tony Sanchez discusses various design-related topics with guests Dina Williams, Tarica Phung Navarro, and Jack Willis. They explore their personal creative processes, the impact of AI on design, and the potential future of tools like Figma. The discussion includes anecdotes about past experiences, thoughts on the integration of AI in creative work, and how emerging technologies may shape the future of design. Key themes include the balance between human creativity and AI assistance, the importance of maintaining wonder and curiosity, and the evolving role of designers in an increasingly AI-driven world.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/m3aXCt9K7Pw">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>AI Is Changing Design Forever: Design Yappy Hour | Currents</itunes:title>
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      <itunes:summary>&quot;When there&apos;s some kind of human element, like I can tell someone actually made it and it&apos;s not perfect or maybe looks a little odd, I tend to like that more. It’s not going to apply to every client or project, but even if it’s different or maybe even worse in some ways, I think I’d still appreciate it because it feels real.&quot;</itunes:summary>
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      <title>Honest Conversations Start Here: Meet Honestly, Honesty Hosts</title>
      <description><![CDATA[<p>Meet Natalie, Nicole, and Brooke, the hosts of Honestly, Honesty. In this first episode, they share their story, reflect on the inspiration behind the show, and offer a glimpse into the honest, unfiltered conversations ahead.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/yh5k4Y5wQFA">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
]]></description>
      <pubDate>Fri, 13 Jun 2025 15:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Meet Natalie, Nicole, and Brooke, the hosts of Honestly, Honesty. In this first episode, they share their story, reflect on the inspiration behind the show, and offer a glimpse into the honest, unfiltered conversations ahead.</p><p>To watch the video version of this podcast, head over to our YouTube channel <a href="https://youtu.be/yh5k4Y5wQFA">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>Honest Conversations Start Here: Meet Honestly, Honesty Hosts</itunes:title>
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      <itunes:summary>&quot; I don&apos;t care if it&apos;s big or small talk, you know, I just am a fan of honest conversations from the heart. Like, when I ask you how you&apos;re doing, I want to know the truth.&quot;</itunes:summary>
      <itunes:subtitle>&quot; I don&apos;t care if it&apos;s big or small talk, you know, I just am a fan of honest conversations from the heart. Like, when I ask you how you&apos;re doing, I want to know the truth.&quot;</itunes:subtitle>
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      <title>How Great Designers Lead in 2025 | Currents</title>
      <description><![CDATA[<p>What does it mean to lead with both vision and craft? In this episode, Lee Brenner—Partner and Head of Design at Funsize—shares how he navigates the complexities of leadership while staying rooted in hands-on design work. He reflects on the evolving role of a design leader, the balance between delegation and doing, and the responsibility of keeping a business creatively and operationally strong. From his early days as a computer science graduate and engineer to building a career in design, Lee opens up about the moments that shaped him, the challenges that keep him curious, and what it takes to keep growing in a fast-changing industry.</p><p>For the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=OK54JLmjsjQ">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Wed, 11 Jun 2025 11:00:00 +0000</pubDate>
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      <content:encoded><![CDATA[<p>What does it mean to lead with both vision and craft? In this episode, Lee Brenner—Partner and Head of Design at Funsize—shares how he navigates the complexities of leadership while staying rooted in hands-on design work. He reflects on the evolving role of a design leader, the balance between delegation and doing, and the responsibility of keeping a business creatively and operationally strong. From his early days as a computer science graduate and engineer to building a career in design, Lee opens up about the moments that shaped him, the challenges that keep him curious, and what it takes to keep growing in a fast-changing industry.</p><p>For the video version of this podcast, head over to our YouTube channel <a href="https://www.youtube.com/watch?v=OK54JLmjsjQ">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:title>How Great Designers Lead in 2025 | Currents</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
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      <itunes:summary>&quot;Writing code is the same thing as doing interaction design or doing visual design or even drawing, like in my brain there&apos;s like this level of abstraction where no matter what it is that I&apos;m doing, it all kind of funnels up to the same critical thinking process.&quot;</itunes:summary>
      <itunes:subtitle>&quot;Writing code is the same thing as doing interaction design or doing visual design or even drawing, like in my brain there&apos;s like this level of abstraction where no matter what it is that I&apos;m doing, it all kind of funnels up to the same critical thinking process.&quot;</itunes:subtitle>
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      <title>Future of Design: 2025 Trends &amp; Predictions | Currents</title>
      <description><![CDATA[<p>Tony, Andre, Edgar, and Esteban break down 8 design trends and predictions for 2025. We’re talking about what’s gaining traction, why it’s exciting, and where we’re already seeing it in the industry and our work. From bold aesthetics to fresh takes on interaction and usability, we dive into what’s shaping the future of design. Expect hot takes, real-world examples, and maybe even a few debates. What trends are you seeing? Drop your thoughts in the comments!</p><p>To see the examples referenced during this conversation, head over to our YouTube channel to view the video version <a href="https://www.youtube.com/watch?v=34K1bt-6rNc&t=2s">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <pubDate>Fri, 6 Jun 2025 21:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Tony, Andre, Edgar, and Esteban break down 8 design trends and predictions for 2025. We’re talking about what’s gaining traction, why it’s exciting, and where we’re already seeing it in the industry and our work. From bold aesthetics to fresh takes on interaction and usability, we dive into what’s shaping the future of design. Expect hot takes, real-world examples, and maybe even a few debates. What trends are you seeing? Drop your thoughts in the comments!</p><p>To see the examples referenced during this conversation, head over to our YouTube channel to view the video version <a href="https://www.youtube.com/watch?v=34K1bt-6rNc&t=2s">here</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a>  |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p>
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      <itunes:summary>&quot; I was just walking around the streets and seeing flyers on the street for raves and shows and stuff like that. It&apos;s giving me very strong,  German techno vibes to me.&quot;</itunes:summary>
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      <title>Currents | Thrashin&apos; (with Tony S, Lee B, Natalie A, Andre J, Esteban M, and Dina W)</title>
      <description><![CDATA[<p>In this episode of <i>Currents</i>, Tony Sanchez, Design Director at Funsize, gathers a team of designers to discuss their recent website redesign. Hear from Esteban Marquez, Natalie Armendariz, Andre Jurgensen, Lee Brenner, and Dina Williams as they walk through the project’s journey—from inception to completion.</p><p>They share:</p><ul><li>The motivations behind the redesign</li><li>Challenges and how they overcame them</li><li>The importance of collaboration across teams</li><li>Unique interactive elements that bring Funsize’s personality to life</li><li>Learnings and future plans for their digital presence</li></ul><p><strong>Links & Resources:</strong></p><ul><li>Check out the redesigned Funsize website: <a href="https://www.funsize.co">www.funsize.co</a></li><li>Learn more about Funsize: <a href="https://www.funsize.co/who-we-are">About Us</a></li></ul><p>Don’t forget to subscribe, leave a review, and connect with us on social media!"</p><p>Follow Funsize at: </p><p>X: <a href="https://x.com/funsize">Funsize</a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <pubDate>Fri, 31 Jan 2025 21:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this episode of <i>Currents</i>, Tony Sanchez, Design Director at Funsize, gathers a team of designers to discuss their recent website redesign. Hear from Esteban Marquez, Natalie Armendariz, Andre Jurgensen, Lee Brenner, and Dina Williams as they walk through the project’s journey—from inception to completion.</p><p>They share:</p><ul><li>The motivations behind the redesign</li><li>Challenges and how they overcame them</li><li>The importance of collaboration across teams</li><li>Unique interactive elements that bring Funsize’s personality to life</li><li>Learnings and future plans for their digital presence</li></ul><p><strong>Links & Resources:</strong></p><ul><li>Check out the redesigned Funsize website: <a href="https://www.funsize.co">www.funsize.co</a></li><li>Learn more about Funsize: <a href="https://www.funsize.co/who-we-are">About Us</a></li></ul><p>Don’t forget to subscribe, leave a review, and connect with us on social media!"</p><p>Follow Funsize at: </p><p>X: <a href="https://x.com/funsize">Funsize</a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <itunes:title>Currents | Thrashin&apos; (with Tony S, Lee B, Natalie A, Andre J, Esteban M, and Dina W)</itunes:title>
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      <title>Currents | New Year, New Me (with Tony S, Lee B, Mari C, and Brooke P)</title>
      <description><![CDATA[<p>In this episode of Currents, Tony Sanchez, Design Director at Funsize, leads a discussion reflecting on 2024 and looking ahead to 2025. Team members Brooke Pippins, Lee Brenner, and Mari Chamoun share personal highlights and professional insights, discussing challenges like stress management, client expectations, and the integration of AI in design. They explore emerging trends such as the need for designers to acquire PM skills, the rise of no-code platforms, and innovations in health tech and autonomous vehicles. The conversation emphasizes adaptability, the evolving role of AI, and the importance of maintaining a human touch in design.</p><p>Follow Funsize at: </p><p>X: <a href="https://x.com/funsize">Funsize</a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <pubDate>Fri, 17 Jan 2025 21:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
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      <content:encoded><![CDATA[<p>In this episode of Currents, Tony Sanchez, Design Director at Funsize, leads a discussion reflecting on 2024 and looking ahead to 2025. Team members Brooke Pippins, Lee Brenner, and Mari Chamoun share personal highlights and professional insights, discussing challenges like stress management, client expectations, and the integration of AI in design. They explore emerging trends such as the need for designers to acquire PM skills, the rise of no-code platforms, and innovations in health tech and autonomous vehicles. The conversation emphasizes adaptability, the evolving role of AI, and the importance of maintaining a human touch in design.</p><p>Follow Funsize at: </p><p>X: <a href="https://x.com/funsize">Funsize</a></p><p>Linkedin: <a href="https://www.linkedin.com/company/funsize/posts/?feedView=all">Funsize Design</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <itunes:title>Currents | New Year, New Me (with Tony S, Lee B, Mari C, and Brooke P)</itunes:title>
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      <itunes:subtitle>The new year sparks fresh possibilities, especially for those driven by design, technology, and innovation. We’re reflecting on 2024’s lessons, exploring 2025’s trends, and imagining what’s next. From emerging technologies to evolving practices, we’ll discuss how to stay ahead and make this year impactful.</itunes:subtitle>
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      <description><![CDATA[<p>On this episode throwback, we discuss:</p><ul><li>Eric's experience running and growing a startup called Perkville in the bay area</li><li>Creating a culture of mentorship</li><li>Being a Chief Design Officer of one, and how running a startup helped Eric refine his focus and purpose</li><li>Eric walks us through the Facebook Groups team, their mission and how they work</li><li>The importance of "north star" concepts and their ability to help you sell an idea and a vision to your team</li><li>Why shorter (3 day) sprints can be more effective than 5 day design sprints</li><li>The "People/Problem" framework at Facebook and how Facebook designers drive the products and determine what to ship</li><li>The value of diverse job experiences and how working in an agency can help you learn skills to create and sell ideas</li><li>Having a diverse team of designers gives you awesome collaboration and outcomes.</li><li>Testing incremental changes get you incremental results, but when you test big bold ideas you can see huge angle changes in your metrics</li><li>Designers need to get out of their bubbles (most of your users are not like you)</li><li>Tips on user testing when you don't have real user testing support or funding</li></ul><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <pubDate>Tue, 26 Nov 2024 21:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>On this episode throwback, we discuss:</p><ul><li>Eric's experience running and growing a startup called Perkville in the bay area</li><li>Creating a culture of mentorship</li><li>Being a Chief Design Officer of one, and how running a startup helped Eric refine his focus and purpose</li><li>Eric walks us through the Facebook Groups team, their mission and how they work</li><li>The importance of "north star" concepts and their ability to help you sell an idea and a vision to your team</li><li>Why shorter (3 day) sprints can be more effective than 5 day design sprints</li><li>The "People/Problem" framework at Facebook and how Facebook designers drive the products and determine what to ship</li><li>The value of diverse job experiences and how working in an agency can help you learn skills to create and sell ideas</li><li>Having a diverse team of designers gives you awesome collaboration and outcomes.</li><li>Testing incremental changes get you incremental results, but when you test big bold ideas you can see huge angle changes in your metrics</li><li>Designers need to get out of their bubbles (most of your users are not like you)</li><li>Tips on user testing when you don't have real user testing support or funding</li></ul><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <itunes:title>Currents | REUP This is the right problem to solve (with Eric Bollman)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
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      <itunes:summary>We’re throwing it back a bit to one of our favorite episodes of the Hustle. In this episode, Anthony sits down with Eric Bollman, a Design Lead on the Facebook Groups team. Eric stopped by the Funsize studio to discuss his team&apos;s approach creating their missions, how they design and evolving the product, and methodologies they leverage to test and validating their design decisions.</itunes:summary>
      <itunes:subtitle>We’re throwing it back a bit to one of our favorite episodes of the Hustle. In this episode, Anthony sits down with Eric Bollman, a Design Lead on the Facebook Groups team. Eric stopped by the Funsize studio to discuss his team&apos;s approach creating their missions, how they design and evolving the product, and methodologies they leverage to test and validating their design decisions.</itunes:subtitle>
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      <title>New Here | Embracing New Horizons (with Heather Korczynski)</title>
      <description><![CDATA[<p>In this episode, we sit down with Heather Korczynski, a dedicated pop-culture aficionado and UX Lead at IBM. Heather offers a deep dive into her life—discussing her role at IBM, her passion for Austin FC, and her aspirations of launching her own business. We explore her growth journey, covering the importance of community, the value of tackling new challenges, and how she balances her career with evolving interests. Heather also shares her excitement about recent pop culture highlights, like the buzz around the Barbenheimer double feature, and reveals her approach to continually learning new skills, from advanced design techniques to project management fundamentals. Wrapping up, Heather provides thoughtful advice for those aiming to embrace new opportunities, step out of their comfort zones, and confront anxieties head-on, all in the pursuit of authentic growth and self-discovery.</p>
]]></description>
      <pubDate>Tue, 12 Nov 2024 21:41:58 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this episode, we sit down with Heather Korczynski, a dedicated pop-culture aficionado and UX Lead at IBM. Heather offers a deep dive into her life—discussing her role at IBM, her passion for Austin FC, and her aspirations of launching her own business. We explore her growth journey, covering the importance of community, the value of tackling new challenges, and how she balances her career with evolving interests. Heather also shares her excitement about recent pop culture highlights, like the buzz around the Barbenheimer double feature, and reveals her approach to continually learning new skills, from advanced design techniques to project management fundamentals. Wrapping up, Heather provides thoughtful advice for those aiming to embrace new opportunities, step out of their comfort zones, and confront anxieties head-on, all in the pursuit of authentic growth and self-discovery.</p>
]]></content:encoded>
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      <itunes:title>New Here | Embracing New Horizons (with Heather Korczynski)</itunes:title>
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      <title>Currents | Cultivating Community (with Nina S, Tony S, Bobby D, and Nhi N)</title>
      <description><![CDATA[<p>In this episode, Nina Sanchez, Tony Sanchez, Bobby Dixon, and Nhi Nguyen delve into the Big Little Poster Show, exploring its value for Austin's design community, sharing personal connections with food, and uncovering the inspiration behind Bobby and Nhi's desire to get involved. They discuss how the show brings together a diverse group of designers and creators, fostering a unique space for collaboration, creativity, and community. Each guest shares their perspective on the relationship between design and food culture, revealing how flavors, colors, and textures inspire their creative processes. Bobby and Nhi share their excitement about the works these artists will bring to life, anticipating how each piece will uniquely capture the theme and celebrate the spirit of Urban Roots. Tune in to hear why this event is more than just an art showcase—it's a celebration of design, community, and the connections that drive creativity forward.</p><p>Follow THe Big Little Poster Show, Bobby Dixon, Nhi Nguyen, and Nina at:</p><p>Web: <a href="https://thebiglittleprintshow.funsize.co/">biglittleprintshow</a></p><p>Instagram:<br /><a href="https://www.instagram.com/thebiglittleprintshow/?hl=en">@thebiglittleprintshow</a></p><p>Bobby Dixon: <a href="https://www.instagram.com/klctvefusion">@klctvefusion</a></p><p>Nhi Nguyen: <a href="https://www.instagram.com/nhiii/">@nhiii</a></p><p>Nina Sanchez: <a href="https://www.instagram.com/chola.in.floral/">@chola.in.floral</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
]]></description>
      <pubDate>Tue, 29 Oct 2024 20:43:22 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this episode, Nina Sanchez, Tony Sanchez, Bobby Dixon, and Nhi Nguyen delve into the Big Little Poster Show, exploring its value for Austin's design community, sharing personal connections with food, and uncovering the inspiration behind Bobby and Nhi's desire to get involved. They discuss how the show brings together a diverse group of designers and creators, fostering a unique space for collaboration, creativity, and community. Each guest shares their perspective on the relationship between design and food culture, revealing how flavors, colors, and textures inspire their creative processes. Bobby and Nhi share their excitement about the works these artists will bring to life, anticipating how each piece will uniquely capture the theme and celebrate the spirit of Urban Roots. Tune in to hear why this event is more than just an art showcase—it's a celebration of design, community, and the connections that drive creativity forward.</p><p>Follow THe Big Little Poster Show, Bobby Dixon, Nhi Nguyen, and Nina at:</p><p>Web: <a href="https://thebiglittleprintshow.funsize.co/">biglittleprintshow</a></p><p>Instagram:<br /><a href="https://www.instagram.com/thebiglittleprintshow/?hl=en">@thebiglittleprintshow</a></p><p>Bobby Dixon: <a href="https://www.instagram.com/klctvefusion">@klctvefusion</a></p><p>Nhi Nguyen: <a href="https://www.instagram.com/nhiii/">@nhiii</a></p><p>Nina Sanchez: <a href="https://www.instagram.com/chola.in.floral/">@chola.in.floral</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <itunes:title>Currents | Cultivating Community (with Nina S, Tony S, Bobby D, and Nhi N)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
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      <itunes:duration>00:51:17</itunes:duration>
      <itunes:summary>The Big Little Poster Show, produced by Funsize, unites 30 Austin artists to celebrate community, creativity, and the power of food to connect us all. Organizers and curators share their backgrounds, the show&apos;s theme, and the inspiration behind fostering connection and food equity through art in this episode.</itunes:summary>
      <itunes:subtitle>The Big Little Poster Show, produced by Funsize, unites 30 Austin artists to celebrate community, creativity, and the power of food to connect us all. Organizers and curators share their backgrounds, the show&apos;s theme, and the inspiration behind fostering connection and food equity through art in this episode.</itunes:subtitle>
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      <title>Currents | Good Design vs. Beautiful Design (with Tony Sanchez and Anthony Armendariz)</title>
      <description><![CDATA[<p>In this episode, Tony and Anthony explore the nuanced distinctions between good and beautiful design. They consider the subjectivity of beauty, influenced by cultural and individual preferences, and the importance of usability and business objectives and what constitutes “good” design. Citing a mobile game that succeeds commercially and the unconventional design of the Cybertruck, they underline the tension between aesthetics and functionality. The conversation shifts to natural phenomena like the Northern Lights and the balance between awe-inspiring visuals and the tendency to overlook everyday wonders.</p><p>Follow Tony and Anthony on </p><p>X: <a href="https://x.com/tonytwotoned" target="_blank">Tony Sanchez</a> <a href="https://x.com/thethingula" target="_blank">Anthony Armendariz</a></p><p>Linkedin: <a href="https://www.linkedin.com/in/anthonysanchezatx/" target="_blank">Tony Sanchez</a> <a href="https://www.linkedin.com/in/anthonyarmendariz/" target="_blank">Anthony Armendariz</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
]]></description>
      <pubDate>Tue, 22 Oct 2024 14:23:15 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this episode, Tony and Anthony explore the nuanced distinctions between good and beautiful design. They consider the subjectivity of beauty, influenced by cultural and individual preferences, and the importance of usability and business objectives and what constitutes “good” design. Citing a mobile game that succeeds commercially and the unconventional design of the Cybertruck, they underline the tension between aesthetics and functionality. The conversation shifts to natural phenomena like the Northern Lights and the balance between awe-inspiring visuals and the tendency to overlook everyday wonders.</p><p>Follow Tony and Anthony on </p><p>X: <a href="https://x.com/tonytwotoned" target="_blank">Tony Sanchez</a> <a href="https://x.com/thethingula" target="_blank">Anthony Armendariz</a></p><p>Linkedin: <a href="https://www.linkedin.com/in/anthonysanchezatx/" target="_blank">Tony Sanchez</a> <a href="https://www.linkedin.com/in/anthonyarmendariz/" target="_blank">Anthony Armendariz</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
]]></content:encoded>
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      <itunes:title>Currents | Good Design vs. Beautiful Design (with Tony Sanchez and Anthony Armendariz)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
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      <itunes:duration>00:24:19</itunes:duration>
      <itunes:summary>Tony and Anthony explore the complex interplay between aesthetics and functionality in design, examining how beauty, usability, and commercial success intersect across various examples from technology to nature.</itunes:summary>
      <itunes:subtitle>Tony and Anthony explore the complex interplay between aesthetics and functionality in design, examining how beauty, usability, and commercial success intersect across various examples from technology to nature.</itunes:subtitle>
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      <title>New Here | Balancing Big Projects and Small Town Impact (with Brian Simpson)</title>
      <description><![CDATA[<p>In this episode, we chat with Brian Simpson, a creative professional who took the leap from Florida to Austin, Texas, back in 2008. Brian started in flash design and later co-founded an experiential design agency, showcasing incredible innovation and adaptability along the way. We’ll hear about his work on high-profile projects, including a groundbreaking app for Rupert Murdoch, and dive into the ups and downs of entrepreneurship. Things get personal as we discuss how parenthood and a pandemic-inspired move to small-town Wimberley have shaped his journey. We’ll also explore Brian’s latest passion project, Small Town Locals, which is all about supporting rural communities through commerce and storytelling. So join us for an inspiring conversation on risk-taking, continuous learning, and finding balance in the ever-evolving world of creative business.</p><p>Follow Brian and Small Town Locals on </p><p>Web: <a href="https://smalltownlocals.com/">www.smalltownlocals.com</a></p><p>Instagram: <a href="https://www.instagram.com/smalltownlocals/">@smalltownlocals </a><a href="https://www.instagram.com/whatsupwithbrian/">@whatsupwithbrian</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
]]></description>
      <pubDate>Mon, 16 Sep 2024 19:35:35 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this episode, we chat with Brian Simpson, a creative professional who took the leap from Florida to Austin, Texas, back in 2008. Brian started in flash design and later co-founded an experiential design agency, showcasing incredible innovation and adaptability along the way. We’ll hear about his work on high-profile projects, including a groundbreaking app for Rupert Murdoch, and dive into the ups and downs of entrepreneurship. Things get personal as we discuss how parenthood and a pandemic-inspired move to small-town Wimberley have shaped his journey. We’ll also explore Brian’s latest passion project, Small Town Locals, which is all about supporting rural communities through commerce and storytelling. So join us for an inspiring conversation on risk-taking, continuous learning, and finding balance in the ever-evolving world of creative business.</p><p>Follow Brian and Small Town Locals on </p><p>Web: <a href="https://smalltownlocals.com/">www.smalltownlocals.com</a></p><p>Instagram: <a href="https://www.instagram.com/smalltownlocals/">@smalltownlocals </a><a href="https://www.instagram.com/whatsupwithbrian/">@whatsupwithbrian</a></p><p>----</p><p>Check out more exciting episodes on the <a href="http://show.funsize.co/">Funsize Show Website.</a></p><p>Web:<a href="https://dashboard.simplecast.com/accounts/a1513d0a-fa3f-4de2-b01a-5eb1dc479b2e/shows/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/episodes/aac832e5-49ea-48d7-8d74-e03ab0176ccc/www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
]]></content:encoded>
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      <itunes:title>New Here | Balancing Big Projects and Small Town Impact (with Brian Simpson)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
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      <itunes:duration>00:48:28</itunes:duration>
      <itunes:summary>&quot;I don&apos;t allow things to sit for very long before I&apos;ve got to do something or find something else to think about because if it sits, it&apos;s going to get, I wouldn&apos;t say it&apos;s going to get done and executed, but momentum is going to start moving in a direction, you know?&quot;</itunes:summary>
      <itunes:subtitle>&quot;I don&apos;t allow things to sit for very long before I&apos;ve got to do something or find something else to think about because if it sits, it&apos;s going to get, I wouldn&apos;t say it&apos;s going to get done and executed, but momentum is going to start moving in a direction, you know?&quot;</itunes:subtitle>
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      <title>Introducing the Funsize Show!</title>
      <description><![CDATA[<p>Ten years ago, Funsize launched the Hustle Podcast. Since then, we have had nearly one hundred conversations with exciting people in the design industry.</p><p>Today, we're excited to announce and discuss the next generation of the Funsize podcasting, The Funsize Show!</p><p>This podcast, now rebranded as The Funsize Show, is a variety show with many exciting segments hosted by many brilliant people at Funsize. The content will span the gamut of design leadership to design expertise, conversations with our clients about our relationship and our work, taking risks and trying new things, fun and inspiring conversations with our team,  and more.</p><p>We're about to launch a new website for the show and will be making that announcement on our social media and on future podcast episodes. Please stay tuned. We think you'll like it.</p><p> </p><p>Check out more exciting episodes on the <a href="http://show.funsize.co">Funsize Show Website.</a></p><p>Web:<a href=" www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
]]></description>
      <pubDate>Fri, 8 Dec 2023 17:00:11 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Tony Sanchez)</author>
      <link>http://show.funsize.co</link>
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      <content:encoded><![CDATA[<p>Ten years ago, Funsize launched the Hustle Podcast. Since then, we have had nearly one hundred conversations with exciting people in the design industry.</p><p>Today, we're excited to announce and discuss the next generation of the Funsize podcasting, The Funsize Show!</p><p>This podcast, now rebranded as The Funsize Show, is a variety show with many exciting segments hosted by many brilliant people at Funsize. The content will span the gamut of design leadership to design expertise, conversations with our clients about our relationship and our work, taking risks and trying new things, fun and inspiring conversations with our team,  and more.</p><p>We're about to launch a new website for the show and will be making that announcement on our social media and on future podcast episodes. Please stay tuned. We think you'll like it.</p><p> </p><p>Check out more exciting episodes on the <a href="http://show.funsize.co">Funsize Show Website.</a></p><p>Web:<a href=" www.funsize.co"> www.funsize.co</a>. |  Instagram: <a href="https://www.instagram.com/funsizeco">@funsizeco</a>  |  X: <a href="https://twitter.com/funsize">@funsize </a></p>
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      <description><![CDATA[<p>Juliana Vislova is the VP of Design at Mercury, an all-in-one banking platform for startups. A former linguistics major, Juliana is career switcher who spent time as an art director for a digital marketing agency before her design career. After moving to the U.S., she stumbled upon product design and immediately loved its intersection of pscyhology, art, storytelling and problem-solving. Her design path has taken her from the founding designer at Mercury to now leading a team of 20. </p><p>In this episode we cover: </p><ul><li>Career Switching</li><li>Burnout</li><li>Personal agency in work</li><li>Giving up control and trusting others</li><li>Meetings as work</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 23 Nov 2022 19:45:38 +0000</pubDate>
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      <content:encoded><![CDATA[<p>Juliana Vislova is the VP of Design at Mercury, an all-in-one banking platform for startups. A former linguistics major, Juliana is career switcher who spent time as an art director for a digital marketing agency before her design career. After moving to the U.S., she stumbled upon product design and immediately loved its intersection of pscyhology, art, storytelling and problem-solving. Her design path has taken her from the founding designer at Mercury to now leading a team of 20. </p><p>In this episode we cover: </p><ul><li>Career Switching</li><li>Burnout</li><li>Personal agency in work</li><li>Giving up control and trusting others</li><li>Meetings as work</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
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      <description><![CDATA[<p>During our party for SXSW 2022, we interviewed designers and tech workers to understand how their careers were affected by the pandemic and what it means for their futures. We'd like to extend a huge thanks to Johnny Abowd, Carlos Menchaca, Dina Williams, Ali Metall, AC Cowart, Steven Parvaresh, Rick Messer, Isabelle Encela, Steven Ray and Katy Beightol for sharing their perspectives on this unique episode. </p><p>In this episode we cover:</p><ul><li>How people's work was affected by the pandemic</li><li>The differences in team dynamics created over the last two years</li><li>Where designers see their careers headed next</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Tue, 14 Jun 2022 18:29:59 +0000</pubDate>
      <author>anthony@funsize.co (Tony Sanchez)</author>
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      <content:encoded><![CDATA[<p>During our party for SXSW 2022, we interviewed designers and tech workers to understand how their careers were affected by the pandemic and what it means for their futures. We'd like to extend a huge thanks to Johnny Abowd, Carlos Menchaca, Dina Williams, Ali Metall, AC Cowart, Steven Parvaresh, Rick Messer, Isabelle Encela, Steven Ray and Katy Beightol for sharing their perspectives on this unique episode. </p><p>In this episode we cover:</p><ul><li>How people's work was affected by the pandemic</li><li>The differences in team dynamics created over the last two years</li><li>Where designers see their careers headed next</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: &apos;Where Do You See Yourself in 5 Years?&apos; Perspectives from SXSW 2022</itunes:title>
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      <description><![CDATA[<p><a href="https://www.linkedin.com/in/briankpetersondesignstrategy/">Brian Peterson</a> is a a multidisciplinary creator supporting, connecting, and empowering organizations through strategic design. Brian’s background is in fine arts with a brief stint in animation/illustration. His path to design has taken him through freelance visual design, to a founding team startup, to the design studio at Funsize. Currently, he leads design teams at Affirm, where he works to bring honest financial products to the world.</p><p>Brian is a strong believer in collaboration and he sees design as a vehicle for connecting people and transforming organizations. When not thinking about design management, operations, methodologies, etc., Brian likes to build worlds through drawing.</p><p>In this episode we cover:</p><ul><li>Design management</li><li>Individual contributors</li><li>Growth</li><li>Management</li><li>Design operations</li><li>Leveling up</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Fri, 14 Jan 2022 20:10:15 +0000</pubDate>
      <author>anthony@funsize.co (Tony Sanchez, Brian Peterson, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://www.linkedin.com/in/briankpetersondesignstrategy/">Brian Peterson</a> is a a multidisciplinary creator supporting, connecting, and empowering organizations through strategic design. Brian’s background is in fine arts with a brief stint in animation/illustration. His path to design has taken him through freelance visual design, to a founding team startup, to the design studio at Funsize. Currently, he leads design teams at Affirm, where he works to bring honest financial products to the world.</p><p>Brian is a strong believer in collaboration and he sees design as a vehicle for connecting people and transforming organizations. When not thinking about design management, operations, methodologies, etc., Brian likes to build worlds through drawing.</p><p>In this episode we cover:</p><ul><li>Design management</li><li>Individual contributors</li><li>Growth</li><li>Management</li><li>Design operations</li><li>Leveling up</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <description><![CDATA[<p>Kevin Hawkins is the<strong> </strong>director of product design at <a href="https://www.bookclub.com/">BookClub</a>—an online platform that brings authors and readers together. He is also an award-winning, multi-disciplinary design leader and educator with over 12 years of experience building communities and launching products.</p><p>Kevin is a self-taught front-end developer and started his career doing freelance web design for local businesses and science NGOs in his home town: Washington D.C. He transitioned to his first full-time job in UX at 16. Since then, he's been a UX leader for Booking.com, PwC, EY, Gap Inc., and more. </p><p>Kevin now resides in Amsterdam where he teaches UX and directs the production and launch of innovative products. In his spare time, he likes to travel, learn new perspectives, and desires to be challenged while doing good work. </p><p>In this episode we cover:</p><ul><li>Outcome vs. intent</li><li>Workaholism </li><li>Cultural inspiration</li><li>20% time</li><li>Sofas  & interior design</li><li>Hygge</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p><br /><br /> </p>
]]></description>
      <pubDate>Mon, 15 Nov 2021 13:20:52 +0000</pubDate>
      <author>anthony@funsize.co (Kevin Hawkins, Tony Sanchez, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Kevin Hawkins is the<strong> </strong>director of product design at <a href="https://www.bookclub.com/">BookClub</a>—an online platform that brings authors and readers together. He is also an award-winning, multi-disciplinary design leader and educator with over 12 years of experience building communities and launching products.</p><p>Kevin is a self-taught front-end developer and started his career doing freelance web design for local businesses and science NGOs in his home town: Washington D.C. He transitioned to his first full-time job in UX at 16. Since then, he's been a UX leader for Booking.com, PwC, EY, Gap Inc., and more. </p><p>Kevin now resides in Amsterdam where he teaches UX and directs the production and launch of innovative products. In his spare time, he likes to travel, learn new perspectives, and desires to be challenged while doing good work. </p><p>In this episode we cover:</p><ul><li>Outcome vs. intent</li><li>Workaholism </li><li>Cultural inspiration</li><li>20% time</li><li>Sofas  & interior design</li><li>Hygge</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p><br /><br /> </p>
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      <description><![CDATA[<p>Michael Holzer is the director of UX at Google Payments and has been at Google for over eight years. He is a passionate, entrepreneurial design leader currently focused on building and operating large-scale creative teams working on new mediums and technologies.</p><p>Michael grew up in Silicon Valley and started his career studying mechanical engineering and industrial design by prototyping bicycle helmets for Bell Sports. After dropping out, he pivoted to designing irrigation systems for a landscape architecture firm and soon found himself exploring and learning more about web design while working on the company's first website.</p><p>When not "working" in the traditional sense, Michael is passionate about biking and building his athletic cred.</p><p>In this episode we cover:</p><ul><li>Technology & security</li><li>POS systems</li><li>Government incentives</li><li>Society at large</li><li>Building teams</li><li>Autonomous teams</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Mon, 20 Sep 2021 17:14:01 +0000</pubDate>
      <author>anthony@funsize.co (Tony Sanchez, Michael Holzer, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Michael Holzer is the director of UX at Google Payments and has been at Google for over eight years. He is a passionate, entrepreneurial design leader currently focused on building and operating large-scale creative teams working on new mediums and technologies.</p><p>Michael grew up in Silicon Valley and started his career studying mechanical engineering and industrial design by prototyping bicycle helmets for Bell Sports. After dropping out, he pivoted to designing irrigation systems for a landscape architecture firm and soon found himself exploring and learning more about web design while working on the company's first website.</p><p>When not "working" in the traditional sense, Michael is passionate about biking and building his athletic cred.</p><p>In this episode we cover:</p><ul><li>Technology & security</li><li>POS systems</li><li>Government incentives</li><li>Society at large</li><li>Building teams</li><li>Autonomous teams</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <title>Hustle: Agency Ownership in a Post-Pandemic World (Alli Metall, Metall)</title>
      <description><![CDATA[<p><a href="https://twitter.com/allimetall"><strong>Alli Metall</strong></a> is a husband, father, and designer living in Reykjavík, Iceland. He was born in Húsavík, Iceland--a small town on the northern coast (also famed as the setting of Netflix's <i>Eurovision Song Contest</i>). He began his career playing guitar in death metal and jazz bands and soon combined his interests in music and computer games to a career in design. After a brief agency stint as an intern in New York City, he returned home to work at a game company, a fin-tech startup, and an airline. Nowadays, Alli is the owner, founder, and creator of his own studio: Metall.</p><p>Alli shares his fears (running out of $$$) and dreams (surfing in Hawaii before turning 80) and what he's seen as the silver lining of the COVID-19 pandemic.</p><p>In this episode we cover:</p><ul><li>Job  switching</li><li>Agency formation</li><li>Ego vs. teamwork</li><li>The pandemic & the future of work</li><li>Designing for screens</li><li>What we're looking forward to</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p>
]]></description>
      <pubDate>Mon, 26 Jul 2021 19:39:19 +0000</pubDate>
      <author>anthony@funsize.co (Tony Sanchez, Anthony Armendariz, Alli Metall)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://twitter.com/allimetall"><strong>Alli Metall</strong></a> is a husband, father, and designer living in Reykjavík, Iceland. He was born in Húsavík, Iceland--a small town on the northern coast (also famed as the setting of Netflix's <i>Eurovision Song Contest</i>). He began his career playing guitar in death metal and jazz bands and soon combined his interests in music and computer games to a career in design. After a brief agency stint as an intern in New York City, he returned home to work at a game company, a fin-tech startup, and an airline. Nowadays, Alli is the owner, founder, and creator of his own studio: Metall.</p><p>Alli shares his fears (running out of $$$) and dreams (surfing in Hawaii before turning 80) and what he's seen as the silver lining of the COVID-19 pandemic.</p><p>In this episode we cover:</p><ul><li>Job  switching</li><li>Agency formation</li><li>Ego vs. teamwork</li><li>The pandemic & the future of work</li><li>Designing for screens</li><li>What we're looking forward to</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Hustle: Agency Ownership in a Post-Pandemic World (Alli Metall, Metall)</itunes:title>
      <itunes:author>Tony Sanchez, Anthony Armendariz, Alli Metall</itunes:author>
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      <itunes:duration>00:41:09</itunes:duration>
      <itunes:summary>&quot;I would say the pandemic has opened a lot of doors... It doesn&apos;t really matter where you are. Basically, there aren&apos;t any borders anymore.&quot;</itunes:summary>
      <itunes:subtitle>&quot;I would say the pandemic has opened a lot of doors... It doesn&apos;t really matter where you are. Basically, there aren&apos;t any borders anymore.&quot;</itunes:subtitle>
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      <title>Hustle: Critique vs. Criticism: Creating a Safe Space to Share (Aaron Irizarry, Capital One)</title>
      <description><![CDATA[<p><a href="https://twitter.com/aaroni?lang=en">Aaron “Ron” Irizarry</a>, is the Sr. Director, Servicing Platforms Design at Capital One. He loves all things user experience, problem-solving, and design process. Having worked for Fox/IGN, HP, Nasdaq, and now Capital One, Aaron loves sinking his teeth into complex problems. In addition to his day job, Aaron speaks at events and provides training for companies on design team structure, communication, and collaboration. He is also the co-author of <a href="https://books.google.com/books/about/Discussing_Design.html?id=O0zrCQAAQBAJ"><i>Discussing Design</i></a>.</p><p>Most importantly, Aaron is a master of the BBQ arts, a lover and player of heavy metal music, and a lifelong Dodgers fan.</p><p>In this episode we cover:</p><ul><li>Design systems</li><li>The critiquing process</li><li>Collaboration between levels</li><li>Facilitation techniques and frameworks</li><li>Establishing ground rules</li><li>Identifying emotional responses</li><li>Feedback vs. critique</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Thu, 10 Jun 2021 19:16:31 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Tony Sanchez, Aaron Irizarry)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://twitter.com/aaroni?lang=en">Aaron “Ron” Irizarry</a>, is the Sr. Director, Servicing Platforms Design at Capital One. He loves all things user experience, problem-solving, and design process. Having worked for Fox/IGN, HP, Nasdaq, and now Capital One, Aaron loves sinking his teeth into complex problems. In addition to his day job, Aaron speaks at events and provides training for companies on design team structure, communication, and collaboration. He is also the co-author of <a href="https://books.google.com/books/about/Discussing_Design.html?id=O0zrCQAAQBAJ"><i>Discussing Design</i></a>.</p><p>Most importantly, Aaron is a master of the BBQ arts, a lover and player of heavy metal music, and a lifelong Dodgers fan.</p><p>In this episode we cover:</p><ul><li>Design systems</li><li>The critiquing process</li><li>Collaboration between levels</li><li>Facilitation techniques and frameworks</li><li>Establishing ground rules</li><li>Identifying emotional responses</li><li>Feedback vs. critique</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Critique vs. Criticism: Creating a Safe Space to Share (Aaron Irizarry, Capital One)</itunes:title>
      <itunes:author>Anthony Armendariz, Tony Sanchez, Aaron Irizarry</itunes:author>
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      <itunes:duration>00:49:33</itunes:duration>
      <itunes:summary>&quot;Everyone&apos;s voice is equal, and everyone should be a critic, and everyone should contribute to the conversation... even if you&apos;re not a designer, your voice is valuable. Critique is not something owned by design... If you want to improve anything, you can critique it.&quot;</itunes:summary>
      <itunes:subtitle>&quot;Everyone&apos;s voice is equal, and everyone should be a critic, and everyone should contribute to the conversation... even if you&apos;re not a designer, your voice is valuable. Critique is not something owned by design... If you want to improve anything, you can critique it.&quot;</itunes:subtitle>
      <itunes:keywords>communication, capital one, design feedback, aaron irizarry</itunes:keywords>
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      <title>Hustle: Leading with Vision (Toke Nygaard, Zendesk)</title>
      <description><![CDATA[<p>In this first episode with Tony Sanchez as an official co-host, we were honored to be joined by a design legend. </p><p>Toke Nygaard is the Chief Creative Officer at Zendesk. With more than 20 years of experience designing digital experiences, Toke Nygaard oversees Zendesk’s brand and product UX/UI. In this role, he is constantly developing and building the Zendesk brand with his global team of passionate creatives, keeping the product experience true to its origins of being simple and easy to use. </p><p>Before joining Zendesk, Toke was a founding partner of one of the largest pioneering design communities, K10k. He was also the founder and creative director at Cuban Council, a digital-design company, where he helped design the original Facebook identity, and worked with a range of clients from Tyra Banks and Francis Coppola, to Apple and NASA. Previously, he worked for Danish web-design frontrunner Araneum and later helped start the Oven Digital offices in London. </p><p>Outside of the office, Toke enjoys spending quality time with his family and is a table tennis aficionado.</p><p><a href="https://twitter.com/tokenygaard?lang=en">@tokenygaard</a></p><p>In this episode we cover:</p><ul><li>The intersection of design and art</li><li>Fantasy illustrations</li><li>Visual design education</li><li>Moving from a startup to IPO</li><li>Transitioning from designer to manager</li><li>In-house vs. agency</li><li>Balancing quality and production</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Fri, 2 Apr 2021 20:05:40 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Toke Nygaard, Tony Sanchez)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In this first episode with Tony Sanchez as an official co-host, we were honored to be joined by a design legend. </p><p>Toke Nygaard is the Chief Creative Officer at Zendesk. With more than 20 years of experience designing digital experiences, Toke Nygaard oversees Zendesk’s brand and product UX/UI. In this role, he is constantly developing and building the Zendesk brand with his global team of passionate creatives, keeping the product experience true to its origins of being simple and easy to use. </p><p>Before joining Zendesk, Toke was a founding partner of one of the largest pioneering design communities, K10k. He was also the founder and creative director at Cuban Council, a digital-design company, where he helped design the original Facebook identity, and worked with a range of clients from Tyra Banks and Francis Coppola, to Apple and NASA. Previously, he worked for Danish web-design frontrunner Araneum and later helped start the Oven Digital offices in London. </p><p>Outside of the office, Toke enjoys spending quality time with his family and is a table tennis aficionado.</p><p><a href="https://twitter.com/tokenygaard?lang=en">@tokenygaard</a></p><p>In this episode we cover:</p><ul><li>The intersection of design and art</li><li>Fantasy illustrations</li><li>Visual design education</li><li>Moving from a startup to IPO</li><li>Transitioning from designer to manager</li><li>In-house vs. agency</li><li>Balancing quality and production</li><li>And more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Leading with Vision (Toke Nygaard, Zendesk)</itunes:title>
      <itunes:author>Anthony Armendariz, Toke Nygaard, Tony Sanchez</itunes:author>
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      <itunes:summary>&quot;What a wonderful world it would be if I just sat and had one thing to do, and just kept optimizing and making it better, and growing it and testing it and living with it.&quot;
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      <itunes:subtitle>&quot;What a wonderful world it would be if I just sat and had one thing to do, and just kept optimizing and making it better, and growing it and testing it and living with it.&quot;
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      <title>Hustle: Our Journey Through 2020 (Anthony and Natalie Armendariz, Funsize)</title>
      <description><![CDATA[<p>For the last episode recorded in 2020, we flip the spotlight onto our founders, Anthony and Natalie Armendariz, to walk us through the challenging, chaotic and — at times — exciting journey that was 2020. In a year that provided surprises and obstacles for just about every human being on the planet, we wanted to tell our agency's part of the story. We hope you enjoy.</p><p>We cover:</p><ul><li>Our mindset going into 2020</li><li>Business and culture goals entering 2020</li><li>Q1 happenings at the beginning of the pandemic</li><li>Surprising new client relationships in 2020</li><li>How/why did Funsize actually grow in 2020?</li><li>The "staff augmentation" niche during the pandemic</li><li>The pandemic's effect on team culture</li><li>Team perspectives during the pandemic</li><li>Expectations when starting Funsize years ago</li><li>The launch of Funsize Ventures and what it means</li><li>Work differences between designers and developers</li><li>What will 2021 bring? </li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p>
]]></description>
      <pubDate>Wed, 13 Jan 2021 18:33:54 +0000</pubDate>
      <author>anthony@funsize.co (Tony Sanchez, Anthony Armendariz, Natalie Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>For the last episode recorded in 2020, we flip the spotlight onto our founders, Anthony and Natalie Armendariz, to walk us through the challenging, chaotic and — at times — exciting journey that was 2020. In a year that provided surprises and obstacles for just about every human being on the planet, we wanted to tell our agency's part of the story. We hope you enjoy.</p><p>We cover:</p><ul><li>Our mindset going into 2020</li><li>Business and culture goals entering 2020</li><li>Q1 happenings at the beginning of the pandemic</li><li>Surprising new client relationships in 2020</li><li>How/why did Funsize actually grow in 2020?</li><li>The "staff augmentation" niche during the pandemic</li><li>The pandemic's effect on team culture</li><li>Team perspectives during the pandemic</li><li>Expectations when starting Funsize years ago</li><li>The launch of Funsize Ventures and what it means</li><li>Work differences between designers and developers</li><li>What will 2021 bring? </li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p>
]]></content:encoded>
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      <itunes:title>Hustle: Our Journey Through 2020 (Anthony and Natalie Armendariz, Funsize)</itunes:title>
      <itunes:author>Tony Sanchez, Anthony Armendariz, Natalie Armendariz</itunes:author>
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      <itunes:duration>01:10:19</itunes:duration>
      <itunes:summary>&quot;This pandemic has reminded people that we&apos;re all humans dealing with the same thing.&quot;</itunes:summary>
      <itunes:subtitle>&quot;This pandemic has reminded people that we&apos;re all humans dealing with the same thing.&quot;</itunes:subtitle>
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      <title>Hustle: The Not-So-Secret Life of Design Managers (Ted Boda, Instagram)</title>
      <description><![CDATA[<p>Ted Boda is currently a Product Design Manager on the Well-Being team at Instagram. He is also a former Director of Design at Udacity, former Senior Designer at Nest Labs, former Lead Mobile Designer at Netflix and a former Lead UI Designer for Keynote at Apple (where, interestingly enough, he worked on some of the slides used for Al Gore's <i>An Inconvenient Truth).</i> With all that experience to draw on, we loved having Ted on the show — for a second time — to hear what he's been up to and gain some insight into how design management is done at one of the largest social media platforms on earth. </p><p>We cover:</p><ul><li>Guesswork at the beginning of design leadership</li><li>Design leadership at Instagram</li><li>Design tools at Instagram and Facebook</li><li>The Well-being team at Instagram and what they do</li><li>What an average week looks like for Ted.</li><li>His "cameo" on Netflix</li><li>Qualities to look for in Design Managers</li><li>Ted's childhood interests</li></ul>
]]></description>
      <pubDate>Tue, 20 Oct 2020 19:40:23 +0000</pubDate>
      <author>anthony@funsize.co (Ted Boda, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Ted Boda is currently a Product Design Manager on the Well-Being team at Instagram. He is also a former Director of Design at Udacity, former Senior Designer at Nest Labs, former Lead Mobile Designer at Netflix and a former Lead UI Designer for Keynote at Apple (where, interestingly enough, he worked on some of the slides used for Al Gore's <i>An Inconvenient Truth).</i> With all that experience to draw on, we loved having Ted on the show — for a second time — to hear what he's been up to and gain some insight into how design management is done at one of the largest social media platforms on earth. </p><p>We cover:</p><ul><li>Guesswork at the beginning of design leadership</li><li>Design leadership at Instagram</li><li>Design tools at Instagram and Facebook</li><li>The Well-being team at Instagram and what they do</li><li>What an average week looks like for Ted.</li><li>His "cameo" on Netflix</li><li>Qualities to look for in Design Managers</li><li>Ted's childhood interests</li></ul>
]]></content:encoded>
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      <itunes:title>Hustle: The Not-So-Secret Life of Design Managers (Ted Boda, Instagram)</itunes:title>
      <itunes:author>Ted Boda, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/6a3d1cc9-80ac-4251-93c8-288e96a02786/3000x3000/hustle-ep88.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:35</itunes:duration>
      <itunes:summary>&quot;I think continuing being able to learn and build on your experience and build on your skillsets, really trying to improve as a professional and even personally. That&apos;s why i&apos;ve been there so long and why I will continue to stay. Because I keep getting those opportunities to learn and be surrounded by incredibly smart people.&quot;</itunes:summary>
      <itunes:subtitle>&quot;I think continuing being able to learn and build on your experience and build on your skillsets, really trying to improve as a professional and even personally. That&apos;s why i&apos;ve been there so long and why I will continue to stay. Because I keep getting those opportunities to learn and be surrounded by incredibly smart people.&quot;</itunes:subtitle>
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      <title>Hustle: Designing Community and Culture on a Global Scale (Margaret Lee, Google)</title>
      <description><![CDATA[<p>Margaret Lee is the Director of UX Community & Culture at Google. A self-described "reluctant leader," she heads up programs that unite departments across the company and create Google career opportunities for those who might not typically have access. Margaret created this role for herself a few years ago when she noticed there was an opportunity to put more intention behind efforts of inclusion and community within Google. After a manger's encouragement, she took a leap of faith and began sharing her passions on-stage. She hasn't looked back since. </p><p>We cover: </p><ul><li>Her path to design</li><li>Google's shift to a design focus</li><li>How Margaret created her own niche career</li><li>The differences  intentionality can create</li><li>How Google is improving access to UX jobs</li><li>The complex challenge of inclusion</li><li>Reluctant leadership</li><li>How her role at Google has changed her personally</li><li>Connecting with new team members during the pandemic</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p>
]]></description>
      <pubDate>Wed, 30 Sep 2020 16:06:05 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Margaret Lee is the Director of UX Community & Culture at Google. A self-described "reluctant leader," she heads up programs that unite departments across the company and create Google career opportunities for those who might not typically have access. Margaret created this role for herself a few years ago when she noticed there was an opportunity to put more intention behind efforts of inclusion and community within Google. After a manger's encouragement, she took a leap of faith and began sharing her passions on-stage. She hasn't looked back since. </p><p>We cover: </p><ul><li>Her path to design</li><li>Google's shift to a design focus</li><li>How Margaret created her own niche career</li><li>The differences  intentionality can create</li><li>How Google is improving access to UX jobs</li><li>The complex challenge of inclusion</li><li>Reluctant leadership</li><li>How her role at Google has changed her personally</li><li>Connecting with new team members during the pandemic</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p>
]]></content:encoded>
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      <itunes:title>Hustle: Designing Community and Culture on a Global Scale (Margaret Lee, Google)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
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      <itunes:duration>00:45:54</itunes:duration>
      <itunes:summary>&quot;Ultimately, what we want to do is connect the community. It is my belief that you can have a lot of great amenities. But the big differentiator in whether somebody would want to stay with a company is: Do they feel like they belong there? Do they have that network that keeps them inspired?&quot; </itunes:summary>
      <itunes:subtitle>&quot;Ultimately, what we want to do is connect the community. It is my belief that you can have a lot of great amenities. But the big differentiator in whether somebody would want to stay with a company is: Do they feel like they belong there? Do they have that network that keeps them inspired?&quot; </itunes:subtitle>
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      <title>Hustle: Strengthen Your Team by Focusing on the Individual (Braden Kowitz, Range)</title>
      <description><![CDATA[<p>Braden Kowitz is a former design partner at Google Ventures, where he had the opportunity to work with startups like ClassPass, Gusto, Slack, Medium, Flatiron Health, TuneIn, BlueBottle Coffee, 23andMe, One Medical Group, HubSpot, RetailMeNot, Nest and more.  He is the co-author of NY Times Best Seller, <i>Sprint</i>, and the co-founder of <a href="https://www.range.co/" target="_blank">Range</a>, a tool that keeps teams connected and productive. We're extremely grateful to Braden for sharing his wealth of knowledge and experience with us. Get your notepads out for this one! </p><p>We cover:</p><ul><li>Some of the differences in Google design from when he entered and left</li><li>How he got into Google Ventures and why</li><li>His experience watching the explosion of the Design Sprint</li><li>What Range does and who it serves</li><li>The agency challenge of working with multiple cultures</li><li>Working the way clients want to work during COVID-19</li><li>Testing and validating new work methodologies</li><li>Vulnerability and connection for teams</li><li>The challenge of jumping responsibilities as a business owner</li><li>Personal manuals</li><li>More!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p>
]]></description>
      <pubDate>Mon, 14 Sep 2020 19:50:03 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Braden Kowitz is a former design partner at Google Ventures, where he had the opportunity to work with startups like ClassPass, Gusto, Slack, Medium, Flatiron Health, TuneIn, BlueBottle Coffee, 23andMe, One Medical Group, HubSpot, RetailMeNot, Nest and more.  He is the co-author of NY Times Best Seller, <i>Sprint</i>, and the co-founder of <a href="https://www.range.co/" target="_blank">Range</a>, a tool that keeps teams connected and productive. We're extremely grateful to Braden for sharing his wealth of knowledge and experience with us. Get your notepads out for this one! </p><p>We cover:</p><ul><li>Some of the differences in Google design from when he entered and left</li><li>How he got into Google Ventures and why</li><li>His experience watching the explosion of the Design Sprint</li><li>What Range does and who it serves</li><li>The agency challenge of working with multiple cultures</li><li>Working the way clients want to work during COVID-19</li><li>Testing and validating new work methodologies</li><li>Vulnerability and connection for teams</li><li>The challenge of jumping responsibilities as a business owner</li><li>Personal manuals</li><li>More!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p>
]]></content:encoded>
      <enclosure length="41953415" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/96026883-d7cf-4eca-8ad0-79eed7777cc3/braden-kowitz_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Strengthen Your Team by Focusing on the Individual (Braden Kowitz, Range)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/e83e3dcc-fe2f-4c4d-a3f1-b925afbe3535/3000x3000/hustle-ep86.jpg?aid=rss_feed"/>
      <itunes:duration>00:49:49</itunes:duration>
      <itunes:summary>&quot;We&apos;re working at objectives from the other direction: How do we make a really great experience for individuals and then eventually build up to something that works for the whole organization?&quot;</itunes:summary>
      <itunes:subtitle>&quot;We&apos;re working at objectives from the other direction: How do we make a really great experience for individuals and then eventually build up to something that works for the whole organization?&quot;</itunes:subtitle>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>86</itunes:episode>
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      <title>Hustle: Adaptability in the World of Workshop Facilitation (Douglas Ferguson, Voltage Control)</title>
      <description><![CDATA[<p>Douglas Ferguson is an entrepreneur and human-centered technologist with over 20 years of experience. He is the founder and president of Voltage Control, an Austin-based facilitation agency that specializes in helping teams work better together through participatory decision making and design inspired facilitation techniques. He has helped transform teams from U.S. SOCOM, the Air Force, Adobe, Dropbox, Fidelity, Vrbo, Liberty Mutual, Humana, and SAIC. We really appreciated hearing Douglas's thoughts on facilitation in the era of COVID and are excited to see what's next for Voltage Control. </p><p>We cover: </p><ul><li>Starting out in development</li><li>How his career in facilitation has changed</li><li>Building a facilitation community</li><li>Adaptability vs Dogma</li><li>Prescribing different workshops</li><li>Knowing when it's time for a design sprint</li><li>What happens after a design sprint</li><li>The differences in remote sprints</li><li>A lot more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 26 Aug 2020 15:20:26 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Douglas Ferguson is an entrepreneur and human-centered technologist with over 20 years of experience. He is the founder and president of Voltage Control, an Austin-based facilitation agency that specializes in helping teams work better together through participatory decision making and design inspired facilitation techniques. He has helped transform teams from U.S. SOCOM, the Air Force, Adobe, Dropbox, Fidelity, Vrbo, Liberty Mutual, Humana, and SAIC. We really appreciated hearing Douglas's thoughts on facilitation in the era of COVID and are excited to see what's next for Voltage Control. </p><p>We cover: </p><ul><li>Starting out in development</li><li>How his career in facilitation has changed</li><li>Building a facilitation community</li><li>Adaptability vs Dogma</li><li>Prescribing different workshops</li><li>Knowing when it's time for a design sprint</li><li>What happens after a design sprint</li><li>The differences in remote sprints</li><li>A lot more!</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
      <enclosure length="43547304" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/ba8976f1-e70e-4cb1-b3df-4968331574e3/douglas-ferguson_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Adaptability in the World of Workshop Facilitation (Douglas Ferguson, Voltage Control)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/0c3b6fcb-bab1-4c36-b7df-b46ece43c4ac/3000x3000/hustle-ep85.jpg?aid=rss_feed"/>
      <itunes:duration>00:51:47</itunes:duration>
      <itunes:summary>&quot;One thing I think is a telltale sign that it&apos;s not necessarily a good time for a design sprint ... is when someone in leadership read the book and is like, &apos;we need to do a design sprint.&apos; It&apos;s like a hammer looking for a nail.&quot;

</itunes:summary>
      <itunes:subtitle>&quot;One thing I think is a telltale sign that it&apos;s not necessarily a good time for a design sprint ... is when someone in leadership read the book and is like, &apos;we need to do a design sprint.&apos; It&apos;s like a hammer looking for a nail.&quot;

</itunes:subtitle>
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      <itunes:episode>85</itunes:episode>
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      <title>Hustle: Anti-Racism and Authentic Engagement (Chas Moore, Austin Justice Coalition)</title>
      <description><![CDATA[<p>In a first for The Hustle, we're tackling important subject matter outside the realm of design. In a conversation led by our Guest Host, Tony Sanchez, a Design Lead at Funsize, Chas Moore joined us to discuss the public outcry and wave of activism in the wake of George Floyd's murder. Chas is the Executive Director of Austin Justice Coalition, an activist-led organization that educates and builds community power for people of color who live in Austin, Texas. We're extremely grateful to have him on the show to provide insight into this important time in American history. </p><p>We cover: </p><ul><li>Austin Justice Coalition's mission</li><li>Why George Floyd's murder was so impactful</li><li>What it's like to be in the local spotlight during this important movement</li><li>Resulting change from increased attention on racial violence</li><li>What liberation looks like</li><li>Being authentically engaged with the cause</li><li>The current undertakings of Austin Justice Coalition</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Mon, 10 Aug 2020 22:21:21 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>In a first for The Hustle, we're tackling important subject matter outside the realm of design. In a conversation led by our Guest Host, Tony Sanchez, a Design Lead at Funsize, Chas Moore joined us to discuss the public outcry and wave of activism in the wake of George Floyd's murder. Chas is the Executive Director of Austin Justice Coalition, an activist-led organization that educates and builds community power for people of color who live in Austin, Texas. We're extremely grateful to have him on the show to provide insight into this important time in American history. </p><p>We cover: </p><ul><li>Austin Justice Coalition's mission</li><li>Why George Floyd's murder was so impactful</li><li>What it's like to be in the local spotlight during this important movement</li><li>Resulting change from increased attention on racial violence</li><li>What liberation looks like</li><li>Being authentically engaged with the cause</li><li>The current undertakings of Austin Justice Coalition</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
      <enclosure length="28432552" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/b931c423-3ded-4b08-9454-ba26a549d316/chas_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Anti-Racism and Authentic Engagement (Chas Moore, Austin Justice Coalition)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/48c466c6-a901-4b65-8218-5293efc43540/3000x3000/hustle-ep84.jpg?aid=rss_feed"/>
      <itunes:duration>00:33:43</itunes:duration>
      <itunes:summary>&quot;All the policy and reform stuff is a small victory. But to see people lean in in a very sincere way and say, &apos;you know what? I&apos; m willing to do that hard internal work&apos; has definitely been very rewarding.&quot; </itunes:summary>
      <itunes:subtitle>&quot;All the policy and reform stuff is a small victory. But to see people lean in in a very sincere way and say, &apos;you know what? I&apos; m willing to do that hard internal work&apos; has definitely been very rewarding.&quot; </itunes:subtitle>
      <itunes:keywords>anti-racism, chas moore, racism, austin justice coalition, black lives matter</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>84</itunes:episode>
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      <title>Hustle: People First: How Empathy Empowers Brand &amp; Product (with Justin Dauer, bswift)</title>
      <description><![CDATA[<p><i>Note: We apologize for the audio quality. There was an issue with the microphone.</i></p><p>Justin is a multi-faceted, multi-pierced, multi-tattooed designer, author, and speaker. He wrote the book "Cultivating a Creative Culture", is the Vice President of Human-Centered Design and Development at bswift, the founder of The Dead Pixel Society, and a contributor to A List Apart. Justin had some really intuitive viewpoints on culture that were awesome to dig into and it was a pleasure having him on the show. </p><p>We cover:</p><ul><li>Working in the healthcare system</li><li>Why he gravitates to roles that aren't tee'd up and ready to go</li><li>Creative culture and the golden rule</li><li>Creative Inspiration Wednesdays</li><li>How designers have an advantage in creating a good culture</li><li>Transitioning from getting fulfillment from design to getting fulfillment from others' evolution</li><li>Leading with action</li><li>The challenges of remote working</li></ul><p> </p>
]]></description>
      <pubDate>Thu, 23 Jul 2020 21:07:06 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><i>Note: We apologize for the audio quality. There was an issue with the microphone.</i></p><p>Justin is a multi-faceted, multi-pierced, multi-tattooed designer, author, and speaker. He wrote the book "Cultivating a Creative Culture", is the Vice President of Human-Centered Design and Development at bswift, the founder of The Dead Pixel Society, and a contributor to A List Apart. Justin had some really intuitive viewpoints on culture that were awesome to dig into and it was a pleasure having him on the show. </p><p>We cover:</p><ul><li>Working in the healthcare system</li><li>Why he gravitates to roles that aren't tee'd up and ready to go</li><li>Creative culture and the golden rule</li><li>Creative Inspiration Wednesdays</li><li>How designers have an advantage in creating a good culture</li><li>Transitioning from getting fulfillment from design to getting fulfillment from others' evolution</li><li>Leading with action</li><li>The challenges of remote working</li></ul><p> </p>
]]></content:encoded>
      <enclosure length="40899048" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/b3149cac-8a15-4710-9e9d-52f267990af7/justin-daur_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: People First: How Empathy Empowers Brand &amp; Product (with Justin Dauer, bswift)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/22a8747b-e069-4cf1-a285-3f1106d5a797/3000x3000/hustle-ep83.jpg?aid=rss_feed"/>
      <itunes:duration>00:48:33</itunes:duration>
      <itunes:summary>&quot;I think brand and culture are absolutely synonymous with one another. When culture is toxic, I think that directly bleeds over to the brand and retention.&quot;

</itunes:summary>
      <itunes:subtitle>&quot;I think brand and culture are absolutely synonymous with one another. When culture is toxic, I think that directly bleeds over to the brand and retention.&quot;

</itunes:subtitle>
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      <title>Hustle: &apos;Steering the Bull&apos; of Culture  (Chad Engle, GoDaddy)</title>
      <description><![CDATA[<p>Funsize friend, Chad Engle, is the Product Design Director at GoDaddy, a company that is rapidly expanding its product offerings and leaning into design with a focus on in-house talent.  He stopped by to share his experience growing design orgs, explain what he looks for in applicants, and provide some insight into how he approaches leadership.</p><p>We cover:</p><ul><li>Growing a design practice at GoDaddy</li><li>Transitioning from designer to Design Manager</li><li>Using a different set of design skills to create a design org</li><li>The value of pier-to-pier conversations and mentoring</li><li>"Steering the bull" of culture</li><li>Hiring for aptitude vs. craft</li><li>Growing as an IC</li><li>Designing design ladders</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 17 Jun 2020 20:25:05 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Funsize friend, Chad Engle, is the Product Design Director at GoDaddy, a company that is rapidly expanding its product offerings and leaning into design with a focus on in-house talent.  He stopped by to share his experience growing design orgs, explain what he looks for in applicants, and provide some insight into how he approaches leadership.</p><p>We cover:</p><ul><li>Growing a design practice at GoDaddy</li><li>Transitioning from designer to Design Manager</li><li>Using a different set of design skills to create a design org</li><li>The value of pier-to-pier conversations and mentoring</li><li>"Steering the bull" of culture</li><li>Hiring for aptitude vs. craft</li><li>Growing as an IC</li><li>Designing design ladders</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
      <enclosure length="33767894" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/53831cb3-24fd-44b6-8486-f2c54840a920/chad-engle_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: &apos;Steering the Bull&apos; of Culture  (Chad Engle, GoDaddy)</itunes:title>
      <itunes:author>Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/04ab2e09-9462-495c-9bc3-74e9d9f41e8c/3000x3000/hustle-ep82.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:10</itunes:duration>
      <itunes:summary>&quot;Usually as designers, we&apos;ll settle on the first answer we come to. But I think if we push past that first answer, we&apos;ll come to something really interesting.&quot;</itunes:summary>
      <itunes:subtitle>&quot;Usually as designers, we&apos;ll settle on the first answer we come to. But I think if we push past that first answer, we&apos;ll come to something really interesting.&quot;</itunes:subtitle>
      <itunes:keywords>chad engle, godaddy, design, productdesign</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>82</itunes:episode>
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      <title>Hustle: Unlocking Design for a New Generation (Theo Strauss, Stanford)</title>
      <description><![CDATA[<p><i>Note: We recorded this one before COVID began, so some references (like to our SXSW party) did not come to fruition.</i></p><p>Theo Strauss is an 18-year-old product designer out of NYC who's already making waves in the community through his involvement with companies like Apple, Postmates, and Figma. As someone on the bleeding edge of a new generation of designers, we loved having him on the show to share some of his thoughts on where the industry is heading and how young people are getting involved. </p><p>We cover:</p><ul><li>Creating an entire portfolio in Figma</li><li>Growing up in New York City</li><li>Childhood career dreams</li><li>The evolution of design tools</li><li>Going to college vs. entering the workforce</li><li>The ambiguity of "designer"</li><li>The democratization of design</li><li>Cold emails and personal networks</li><li>A lot more</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Thu, 28 May 2020 21:10:41 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Theodore Strauss)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><i>Note: We recorded this one before COVID began, so some references (like to our SXSW party) did not come to fruition.</i></p><p>Theo Strauss is an 18-year-old product designer out of NYC who's already making waves in the community through his involvement with companies like Apple, Postmates, and Figma. As someone on the bleeding edge of a new generation of designers, we loved having him on the show to share some of his thoughts on where the industry is heading and how young people are getting involved. </p><p>We cover:</p><ul><li>Creating an entire portfolio in Figma</li><li>Growing up in New York City</li><li>Childhood career dreams</li><li>The evolution of design tools</li><li>Going to college vs. entering the workforce</li><li>The ambiguity of "designer"</li><li>The democratization of design</li><li>Cold emails and personal networks</li><li>A lot more</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
      <enclosure length="48414439" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/9818e009-bc7d-4b89-8ea8-836a8f632cb8/theo-strauss-1_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Unlocking Design for a New Generation (Theo Strauss, Stanford)</itunes:title>
      <itunes:author>Anthony Armendariz, Theodore Strauss</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/6bc910e4-7023-4de0-a9c5-6a2ef64ab149/3000x3000/hustle-ep81.jpg?aid=rss_feed"/>
      <itunes:duration>00:50:26</itunes:duration>
      <itunes:summary>&quot;That idea that anyone can have creative confidence, that anyone can think like a designer. That&apos;s really the democratization of [design].&quot; </itunes:summary>
      <itunes:subtitle>&quot;That idea that anyone can have creative confidence, that anyone can think like a designer. That&apos;s really the democratization of [design].&quot; </itunes:subtitle>
      <itunes:keywords>figma, design thinking, product design, design</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
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      <title>Hustle: The Decade of the Multi-Passionate Creative (Ash Huang, Adobe)</title>
      <description><![CDATA[<p><i>Note: We apologize for the audio quality. There was an issue with the microphone.</i></p><p>Ash Huang is a designer, illustrator, author, speaker, artist and parent who currently works at Adobe. After finding design at a young age, Ash's career has spanned a wide variety of well-known companies and different pursuits that have left her with some fascinating views on accomplishment, progress, staying curious and more. It took us a while to get this one on the books but the conversation was totally worth it. </p><p>We cover:</p><ul><li>Working on the Adobe XD product team</li><li>How to choose what you will devote time to</li><li>Tracking progress</li><li>How having kids changes things within your career</li><li>Specialization vs. generalization</li><li>Staying curious</li><li>Management vs Individual Contributor tracks</li><li>Alone time as a parent</li><li>Legacy</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 29 Apr 2020 22:19:49 +0000</pubDate>
      <author>anthony@funsize.co (Ash Huang, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><i>Note: We apologize for the audio quality. There was an issue with the microphone.</i></p><p>Ash Huang is a designer, illustrator, author, speaker, artist and parent who currently works at Adobe. After finding design at a young age, Ash's career has spanned a wide variety of well-known companies and different pursuits that have left her with some fascinating views on accomplishment, progress, staying curious and more. It took us a while to get this one on the books but the conversation was totally worth it. </p><p>We cover:</p><ul><li>Working on the Adobe XD product team</li><li>How to choose what you will devote time to</li><li>Tracking progress</li><li>How having kids changes things within your career</li><li>Specialization vs. generalization</li><li>Staying curious</li><li>Management vs Individual Contributor tracks</li><li>Alone time as a parent</li><li>Legacy</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Decade of the Multi-Passionate Creative (Ash Huang, Adobe)</itunes:title>
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      <description><![CDATA[<p>Helen Tran is a designer, CEO, hobbyist writer, traveler and macaroon connoisseur (amongst other things). In this wide-ranging episode, we discuss everything from software design, business ownership and bodybuilding, to wealth and weird Texan habits.</p><p>We cover:</p><ul><li>Growing with Shopify</li><li>Paying dues before taking big career risks</li><li>Figuring out what to pursue and deciding to start Jupiter</li><li>Why there's no such thing as "business vs. personal"</li><li>Living someone else's life for a year</li><li>How bodybuilding affects discipline and goal setting</li><li>Defining "wealth"</li><li>The knowledge gap between CEO generations</li><li>Business as more than a way to make money</li><li>Toronto vs. Texas</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 18 Mar 2020 19:41:21 +0000</pubDate>
      <author>anthony@funsize.co (Helen Tran, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Helen Tran is a designer, CEO, hobbyist writer, traveler and macaroon connoisseur (amongst other things). In this wide-ranging episode, we discuss everything from software design, business ownership and bodybuilding, to wealth and weird Texan habits.</p><p>We cover:</p><ul><li>Growing with Shopify</li><li>Paying dues before taking big career risks</li><li>Figuring out what to pursue and deciding to start Jupiter</li><li>Why there's no such thing as "business vs. personal"</li><li>Living someone else's life for a year</li><li>How bodybuilding affects discipline and goal setting</li><li>Defining "wealth"</li><li>The knowledge gap between CEO generations</li><li>Business as more than a way to make money</li><li>Toronto vs. Texas</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
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      <itunes:title>Hustle: On Business Ownership, Wealth and Living Someone Else&apos;s Life (Helen Tran, Jupiter)</itunes:title>
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      <itunes:summary>&quot;I can be a great employee if you agree with me. If you disagree with me, I’m like your worst nightmare.&quot;</itunes:summary>
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      <title>Hustle: Purpose Over Paycheck: The Emotional Operations of an Ad Agency (Guigo Sanchez, THIRD EAR)</title>
      <description><![CDATA[<p>Guigo Sanchez is the Creative Director at THIRD EAR — previously known as LatinWorks — an agency that specializes in creating advertising for the U.S. Hispanic audience. Born and raised in Mayagüez, Puerto Rico, he is the husband of Mari Chamoun (Managing Director at Funsize), and father to Julia Elena Sánchez Chamoun. After completing his psychology degree in Puerto Rico, Guigo moved to Austin to study advertising and decided to stay forever (for now). He enjoys dad life, music, computers, food and personal finance.</p><p>In this episode, we discuss:</p><ul><li>How studying psychology affects advertising</li><li>Speaking to different audiences and cultures in advertising</li><li>The top skills needed for creative directing</li><li>Imagination as a skill</li><li>Hispanic marketing and advertising</li><li>Maintaining belief in the value of creativity</li><li>The temporary nature of advertising and design</li><li>What does "partner" mean in the advertising world</li><li>Commitment in professional relationships</li><li>The emotional operations of an organization</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Tue, 11 Feb 2020 21:22:26 +0000</pubDate>
      <author>anthony@funsize.co (Guigo Sanchez, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Guigo Sanchez is the Creative Director at THIRD EAR — previously known as LatinWorks — an agency that specializes in creating advertising for the U.S. Hispanic audience. Born and raised in Mayagüez, Puerto Rico, he is the husband of Mari Chamoun (Managing Director at Funsize), and father to Julia Elena Sánchez Chamoun. After completing his psychology degree in Puerto Rico, Guigo moved to Austin to study advertising and decided to stay forever (for now). He enjoys dad life, music, computers, food and personal finance.</p><p>In this episode, we discuss:</p><ul><li>How studying psychology affects advertising</li><li>Speaking to different audiences and cultures in advertising</li><li>The top skills needed for creative directing</li><li>Imagination as a skill</li><li>Hispanic marketing and advertising</li><li>Maintaining belief in the value of creativity</li><li>The temporary nature of advertising and design</li><li>What does "partner" mean in the advertising world</li><li>Commitment in professional relationships</li><li>The emotional operations of an organization</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Purpose Over Paycheck: The Emotional Operations of an Ad Agency (Guigo Sanchez, THIRD EAR)</itunes:title>
      <itunes:author>Guigo Sanchez, Anthony Armendariz</itunes:author>
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      <itunes:summary>&quot;The process is the most beautiful part of it. The finished product is what dies ... But your experience with your team was still a beautiful thing.&quot; </itunes:summary>
      <itunes:subtitle>&quot;The process is the most beautiful part of it. The finished product is what dies ... But your experience with your team was still a beautiful thing.&quot; </itunes:subtitle>
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      <description><![CDATA[<p>Thomas Ewart is an Associate Product Designer at Funsize, where he works with startups and enterprise design teams to craft thoughtful digital experiences. With a non-traditional career path that spans accounting, tattoos and electronic music, Thomas brings a unique perspective to his work and enjoys helping others find their place in the design world. </p><ul><li>Non-traditional paths to design</li><li>The decision to spend the money on General Assembly's design intensive</li><li>Year one as a product designer</li><li>Enterprise vs. startup design work</li><li>Collaboration</li><li>The three stages of design in an organization</li><li>Figma and the future of design tools</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p><p> </p><p> </p><p> </p>
]]></description>
      <pubDate>Tue, 21 Jan 2020 17:48:38 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Thomas Ewart is an Associate Product Designer at Funsize, where he works with startups and enterprise design teams to craft thoughtful digital experiences. With a non-traditional career path that spans accounting, tattoos and electronic music, Thomas brings a unique perspective to his work and enjoys helping others find their place in the design world. </p><ul><li>Non-traditional paths to design</li><li>The decision to spend the money on General Assembly's design intensive</li><li>Year one as a product designer</li><li>Enterprise vs. startup design work</li><li>Collaboration</li><li>The three stages of design in an organization</li><li>Figma and the future of design tools</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p><p> </p><p> </p><p> </p>
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      <itunes:title>Hustle: From &quot;this is a career?&quot; to Product Designer in One Year (Thomas Ewart, Funsize)</itunes:title>
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      <description><![CDATA[<p>Desiree Garcia is a senior designer at Automattic, the company behind WordPress.com and most recently, Tumblr. Their goal is to democratize publishing so that anyone with a story can tell it, regardless of income, gender, politics, language, or where they live in the world. She's also an editor at A List Apart, a webzine that explores the design, development, and meaning of web content, with a special focus on web standards and best practices.</p><p>In this episode, we discuss:</p><ul><li>How a psychology degree can influence design and teamwork</li><li>What we miss about the old web</li><li>Star Trek's Kobayashi Maru and how it applies to design</li><li>How to respond to situations that can't be won</li><li>The challenges of talking about your work</li><li>Designing things that "aren't real"</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Fri, 3 Jan 2020 22:48:28 +0000</pubDate>
      <author>anthony@funsize.co (Desiree Garcia, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Desiree Garcia is a senior designer at Automattic, the company behind WordPress.com and most recently, Tumblr. Their goal is to democratize publishing so that anyone with a story can tell it, regardless of income, gender, politics, language, or where they live in the world. She's also an editor at A List Apart, a webzine that explores the design, development, and meaning of web content, with a special focus on web standards and best practices.</p><p>In this episode, we discuss:</p><ul><li>How a psychology degree can influence design and teamwork</li><li>What we miss about the old web</li><li>Star Trek's Kobayashi Maru and how it applies to design</li><li>How to respond to situations that can't be won</li><li>The challenges of talking about your work</li><li>Designing things that "aren't real"</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The No-Win Design Problem (with Desiree Garcia, Automattic)</itunes:title>
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</itunes:summary>
      <itunes:subtitle>&quot;I don&apos;t think we have figured out how to evaluate people for what might make a good manager or leader — down the line — because we&apos;re still looking at: &apos;Are you shipping?&apos;&quot; 



</itunes:subtitle>
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      <description><![CDATA[<p>Mike Trozzo is the EVP at Tide University Laundry, a service business disrupting the laundry-norm on campuses around the country. His career trajectory took him from dreams of being an astronaut and doctor, to studying finance in college, pursuing acting in LA and eventually leading design and engineering teams in Waco, Texas.</p><p>In this episode, we discuss:</p><ul><li>Connecting the dots between design and P&L</li><li>Budgeting for design</li><li>Staffing projects</li><li>Design roles and responsibilities</li><li>Balancing the skillsets and goals of team members</li><li>The shifting need for generalists and specialists</li><li>Childhood career dreams vs. adult career reality</li><li>Personal values and work values</li><li>How Funsize's values emerged</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p>
]]></description>
      <pubDate>Wed, 20 Nov 2019 20:28:28 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Mike Trozzo)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Mike Trozzo is the EVP at Tide University Laundry, a service business disrupting the laundry-norm on campuses around the country. His career trajectory took him from dreams of being an astronaut and doctor, to studying finance in college, pursuing acting in LA and eventually leading design and engineering teams in Waco, Texas.</p><p>In this episode, we discuss:</p><ul><li>Connecting the dots between design and P&L</li><li>Budgeting for design</li><li>Staffing projects</li><li>Design roles and responsibilities</li><li>Balancing the skillsets and goals of team members</li><li>The shifting need for generalists and specialists</li><li>Childhood career dreams vs. adult career reality</li><li>Personal values and work values</li><li>How Funsize's values emerged</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p><p> </p><p> </p>
]]></content:encoded>
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      <itunes:title>Hustle: Personal Values and Their Effect on Leadership (Mike Trozzo, Tide University Laundry)</itunes:title>
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      <itunes:summary>&quot;How do I approach a team member who needs something in their personal life that will hold up an amount of work that the team is counting on? What is more important? To me, the personal life. In that moment, I can see: The human experience for that person is more important than our team goals.&quot;</itunes:summary>
      <itunes:subtitle>&quot;How do I approach a team member who needs something in their personal life that will hold up an amount of work that the team is counting on? What is more important? To me, the personal life. In that moment, I can see: The human experience for that person is more important than our team goals.&quot;</itunes:subtitle>
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      <title>Hustle: Goal-Setting for Growth (Brian Peterson, Funsize)</title>
      <description><![CDATA[<p>Brian Peterson is a former Funsize Associate Design Director with a passion for collaboration and intentional design. He's a close friend and talented designer whose career saw a lot of growth during his time with us. Brian is making the move back home to Chicago, but before he left, he graced us with a send-off podcast to discuss goal-setting — a subject he's particularly passionate about.</p><p>In this episode, we discuss:</p><ul><li>The characteristics of a good goal.</li><li>What it means to work with intent.</li><li>Goal-setting for teams.</li><li>The importance of clear communication with clients.</li><li>Understanding different stakeholders in an organization.</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Fri, 20 Sep 2019 19:48:20 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Brian Peterson, Dina Williams)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Brian Peterson is a former Funsize Associate Design Director with a passion for collaboration and intentional design. He's a close friend and talented designer whose career saw a lot of growth during his time with us. Brian is making the move back home to Chicago, but before he left, he graced us with a send-off podcast to discuss goal-setting — a subject he's particularly passionate about.</p><p>In this episode, we discuss:</p><ul><li>The characteristics of a good goal.</li><li>What it means to work with intent.</li><li>Goal-setting for teams.</li><li>The importance of clear communication with clients.</li><li>Understanding different stakeholders in an organization.</li></ul><p><a href="https://www.funsize.co/">Visit the Funsize website</a><br /><a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Goal-Setting for Growth (Brian Peterson, Funsize)</itunes:title>
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      <itunes:summary>&quot;Good leaders don&apos;t come to the table saying, &apos;this is my goal for you.&apos; They ask, &apos;what do you want? I&apos;m going to use my experiences to help you drive that.&apos;&quot;</itunes:summary>
      <itunes:subtitle>&quot;Good leaders don&apos;t come to the table saying, &apos;this is my goal for you.&apos; They ask, &apos;what do you want? I&apos;m going to use my experiences to help you drive that.&apos;&quot;</itunes:subtitle>
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      <title>Hustle: What Are You Gonna Say Yes To? (with Joel Beukelman)</title>
      <description><![CDATA[<p><a href="https://twitter.com/_bklmn?lang=en">Joel Beukelman</a> is a Senior Interaction Designer at <a href="https://google.com">Google</a> where he works on Chrome. He's also a prolific content creator with a popular <a href="https://www.youtube.com/user/joelbeukelman">YouTube channel </a>and vlog. In this episode, Anthony and Joel cover everything from family life and time prioritization, to health, jacuzzis and — of course – design.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Juggling family, travel, a high-level design job at Google and content creation</li>
<li>Prioritizing for life satisfaction</li>
<li>The importance of health for designers</li>
<li>Joel's experience transitioning from startup life back to Google</li>
<li>The need for support in your career and personal life</li>
<li>The challenges of investing in personal time as a creative</li>
<li>The consequences of too much hustling</li>
<li>Chasing titles vs. doing work you love</li>
<li>What it’s like to work on a product used by 1 billion people.</li>
<li>Finding what’s next after you’ve reached your career goals</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Thu, 28 Mar 2019 21:45:09 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Joel Beukelman, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://twitter.com/_bklmn?lang=en">Joel Beukelman</a> is a Senior Interaction Designer at <a href="https://google.com">Google</a> where he works on Chrome. He's also a prolific content creator with a popular <a href="https://www.youtube.com/user/joelbeukelman">YouTube channel </a>and vlog. In this episode, Anthony and Joel cover everything from family life and time prioritization, to health, jacuzzis and — of course – design.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Juggling family, travel, a high-level design job at Google and content creation</li>
<li>Prioritizing for life satisfaction</li>
<li>The importance of health for designers</li>
<li>Joel's experience transitioning from startup life back to Google</li>
<li>The need for support in your career and personal life</li>
<li>The challenges of investing in personal time as a creative</li>
<li>The consequences of too much hustling</li>
<li>Chasing titles vs. doing work you love</li>
<li>What it’s like to work on a product used by 1 billion people.</li>
<li>Finding what’s next after you’ve reached your career goals</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: What Are You Gonna Say Yes To? (with Joel Beukelman)</itunes:title>
      <itunes:author>Funsize, Joel Beukelman, Anthony Armendariz</itunes:author>
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      <itunes:duration>00:52:27</itunes:duration>
      <itunes:summary>“There’s a consequence to the prioritization of anything. It’s about having a framework for understanding those tradeoffs, and creating a pattern of decision-making so you can have a structure for your priorities.” </itunes:summary>
      <itunes:subtitle>“There’s a consequence to the prioritization of anything. It’s about having a framework for understanding those tradeoffs, and creating a pattern of decision-making so you can have a structure for your priorities.” </itunes:subtitle>
      <itunes:keywords>chrome, mental health, google, product design, prioritization, joel beukelman, innovation, family, software</itunes:keywords>
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      <title>Hustle: So You Want to be a Manager (with Jen Dary)</title>
      <description><![CDATA[<p><a href="https://twitter.com/jenniferdary">Jen Dary</a> is the founder of <a href="https://www.beplucky.com/">Plucky</a>, a company that specializes in creating healthy dynamics at work through coaching, consulting, workshops, and education. On this episode of the Hustle she chats with Anthony about how to know if management is right for you, what challenges new and established leaders face every day, and strategies to help along the way.</p>
<p>On this episode we discuss:</p>
<ul>
<li>What questions to ask before accepting a management role</li>
<li>The most common challenges facing both high-level and new leaders</li>
<li>Understanding how management might fit in your career path</li>
<li>How to create and communicate vision to your team</li>
<li>Dealing with creator grief: not making things anymore</li>
<li>The role of trust in management relationships</li>
<li>How to gauge and improve employee experience</li>
<li>Giving yourself permission to experiment, learn, and find new tools</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://stories.funsize.co/leadership-and-management-for-designers-7-action-items-from-jen-dary-10db2ce997bb">Read the article</a></p>
]]></description>
      <pubDate>Fri, 8 Feb 2019 13:34:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>www.test.com</link>
      <content:encoded><![CDATA[<p><a href="https://twitter.com/jenniferdary">Jen Dary</a> is the founder of <a href="https://www.beplucky.com/">Plucky</a>, a company that specializes in creating healthy dynamics at work through coaching, consulting, workshops, and education. On this episode of the Hustle she chats with Anthony about how to know if management is right for you, what challenges new and established leaders face every day, and strategies to help along the way.</p>
<p>On this episode we discuss:</p>
<ul>
<li>What questions to ask before accepting a management role</li>
<li>The most common challenges facing both high-level and new leaders</li>
<li>Understanding how management might fit in your career path</li>
<li>How to create and communicate vision to your team</li>
<li>Dealing with creator grief: not making things anymore</li>
<li>The role of trust in management relationships</li>
<li>How to gauge and improve employee experience</li>
<li>Giving yourself permission to experiment, learn, and find new tools</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://stories.funsize.co/leadership-and-management-for-designers-7-action-items-from-jen-dary-10db2ce997bb">Read the article</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: So You Want to be a Manager (with Jen Dary)</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <itunes:duration>00:40:07</itunes:duration>
      <itunes:summary>“You wouldn’t design a product without talking to any of the users. Why design a company without talking to the employees? A big win for leaders is not always holding the talking stick, and the experience of being a student of something.”</itunes:summary>
      <itunes:subtitle>“You wouldn’t design a product without talking to any of the users. Why design a company without talking to the employees? A big win for leaders is not always holding the talking stick, and the experience of being a student of something.”</itunes:subtitle>
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      <title>Hustle: Great Things Come From Great Diverse Teams (with Katie Dill)</title>
      <description><![CDATA[<p><a href="https://www.twitter.com/lil_dill">Katie Dill</a> is the VP of Design at <a href="http:///www.lyft.com">Lyft</a>. Her team includes about one hundred creatives who are part of everything Lyft makes for drivers, passengers, users, and in-house teams. Katie discusses the importance of believing in your mission, how diverse teams benefit companies in multiple ways, staying in touch with users, and how creating and empowering a great design team is, in itself, an amazing design task.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Making sure a team is happy, healthy, productive, and doing the best work of their lives</li>
<li>Seeing beyond the pixels to the offline experience of users</li>
<li>Managing a design team and being farther from the work, but closer to the people who make it happen</li>
<li>Defining design beyond a product or object. We design teams, design strategies, we design the way we work</li>
<li>Empowering diversity in hiring and beyond and the far-reaching  benefits of a diverse team</li>
<li>Lyft’s multidimensional goals to improve transportation, environmental issues, and accessibility to make every city more about the people who live there</li>
<li>Empathy for users and how Lyft designs for drivers, passengers, and the unique attributes of every city that impacts their experience</li>
<li>Advantages and disadvantages of working for an in-house team or an agency</li>
<li>Making a positive impact, mentoring, and stepping forward to empower others</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://stories.funsize.co/design-vp-katie-dill-on-leadership-legacy-and-all-things-lyft-1ea0d671c038">Read the article</a></p>
]]></description>
      <pubDate>Tue, 15 Jan 2019 14:02:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://www.twitter.com/lil_dill">Katie Dill</a> is the VP of Design at <a href="http:///www.lyft.com">Lyft</a>. Her team includes about one hundred creatives who are part of everything Lyft makes for drivers, passengers, users, and in-house teams. Katie discusses the importance of believing in your mission, how diverse teams benefit companies in multiple ways, staying in touch with users, and how creating and empowering a great design team is, in itself, an amazing design task.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Making sure a team is happy, healthy, productive, and doing the best work of their lives</li>
<li>Seeing beyond the pixels to the offline experience of users</li>
<li>Managing a design team and being farther from the work, but closer to the people who make it happen</li>
<li>Defining design beyond a product or object. We design teams, design strategies, we design the way we work</li>
<li>Empowering diversity in hiring and beyond and the far-reaching  benefits of a diverse team</li>
<li>Lyft’s multidimensional goals to improve transportation, environmental issues, and accessibility to make every city more about the people who live there</li>
<li>Empathy for users and how Lyft designs for drivers, passengers, and the unique attributes of every city that impacts their experience</li>
<li>Advantages and disadvantages of working for an in-house team or an agency</li>
<li>Making a positive impact, mentoring, and stepping forward to empower others</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://stories.funsize.co/design-vp-katie-dill-on-leadership-legacy-and-all-things-lyft-1ea0d671c038">Read the article</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Great Things Come From Great Diverse Teams (with Katie Dill)</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <title>Hustle: Banter: Connecting People with Awesome Stories (with James Reggio and Steve Krenzel)</title>
      <description><![CDATA[<p><a href="http://banter.fm">Banter</a> is a brand new and exciting social podcast platform for sharing and discussing podcasts, and discovering amazing new content and shows with your friends. Banter's Co-Founders <a href="https://twitter.com/stevekrenzel">Steve Krenzel</a> and <a href="https://twitter.com/jamesreggio">James Reggio</a> join me on this episode to discuss the product's recent launch, their origin story, what makes Banter great, and their vision of the podcasting space.</p>
<p>Download Banter for <a href="https://itunes.apple.com/us/app/banter-podcast-together/id1333150489">iOS</a>, or <a href="https://play.google.com/store/apps/details?id=fm.banter.client.beta&amp;hl=en">Android</a>.</p>
<blockquote>
<p>“There are more Americans listening to podcasts than being on<br />
Twitter... It’s really about connecting people to stories, and<br />
connecting stories to people.”</p>
</blockquote>
<p>On this episode we discuss:</p>
<ul>
<li>The Banter origin story</li>
<li>How James and Steve run the company and develop product from opposite sites of the United States</li>
<li>How Banter helps people discover new podcast episodes and shows through their friends and social connections</li>
<li>Banter's cool Recast feature for sharing awesome content with the community and on social networks</li>
<li>The importance of being cross-platform</li>
<li>Banter's experience working with Funsize to design the brand, product design, and design system</li>
<li>The value of design in the early days, the present, and the future</li>
<li>Advise for designers who work with startups, and advise for startups who work with designers</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Sun, 30 Sep 2018 20:11:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="http://banter.fm">Banter</a> is a brand new and exciting social podcast platform for sharing and discussing podcasts, and discovering amazing new content and shows with your friends. Banter's Co-Founders <a href="https://twitter.com/stevekrenzel">Steve Krenzel</a> and <a href="https://twitter.com/jamesreggio">James Reggio</a> join me on this episode to discuss the product's recent launch, their origin story, what makes Banter great, and their vision of the podcasting space.</p>
<p>Download Banter for <a href="https://itunes.apple.com/us/app/banter-podcast-together/id1333150489">iOS</a>, or <a href="https://play.google.com/store/apps/details?id=fm.banter.client.beta&amp;hl=en">Android</a>.</p>
<blockquote>
<p>“There are more Americans listening to podcasts than being on<br />
Twitter... It’s really about connecting people to stories, and<br />
connecting stories to people.”</p>
</blockquote>
<p>On this episode we discuss:</p>
<ul>
<li>The Banter origin story</li>
<li>How James and Steve run the company and develop product from opposite sites of the United States</li>
<li>How Banter helps people discover new podcast episodes and shows through their friends and social connections</li>
<li>Banter's cool Recast feature for sharing awesome content with the community and on social networks</li>
<li>The importance of being cross-platform</li>
<li>Banter's experience working with Funsize to design the brand, product design, and design system</li>
<li>The value of design in the early days, the present, and the future</li>
<li>Advise for designers who work with startups, and advise for startups who work with designers</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Banter: Connecting People with Awesome Stories (with James Reggio and Steve Krenzel)</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <itunes:duration>00:44:58</itunes:duration>
      <itunes:summary>“If you are working with a startup, you need to teach them how to fish. Don’t just hand them a fish.“</itunes:summary>
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      <title>Hustle: This Is The Right Problem to Solve (with Eric Bollman)</title>
      <description><![CDATA[<p><a href="https://www.linkedin.com/in/ericbollman/">Eric Bollman</a> is a Design Lead on the <a href="http://www.facebook.com">Facebook</a> Groups team. Today he stopped by the Funsize studio to discuss his team's approach creating their missions, how they design and evolving the product, and methodologies they leverage to test and validating their design decisions.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Eric's experience running and growing a startup called Perkville in<br />
the bay area</li>
<li>Creating a culture of mentorship</li>
<li>Being a Chief Design Officer of one, and how running a startup helped Eric refine his focus and purpose</li>
<li>Eric walks us through the Facebook Groups team, their mission and how they work</li>
<li>The importance of &quot;north star&quot; concepts and their ability to help you sell an idea and a vision to your team</li>
<li>Why shorter (3 day) sprints can be more effective than 5 day design sprints</li>
<li>The &quot;People/Problem&quot; framework at Facebook and how Facebook designers drive the products and determine what to ship</li>
<li>The value of diverse job experiences and how working in an agency can help you learn skills to create and sell ideas</li>
<li>Having a diverse team of designers gives you awesome collaboration and outcomes.</li>
<li>Testing incremental changes get you incremental results, but when you test big bold ideas you can see huge angle changes in your metrics</li>
<li>Designers need to get out of their bubbles (most of your users are not like you)</li>
<li>Tips on user testing when you don't have real user testing support or funding</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 1 Aug 2018 15:11:00 +0000</pubDate>
      <author>anthony@funsize.co (Eric Bollman, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://www.linkedin.com/in/ericbollman/">Eric Bollman</a> is a Design Lead on the <a href="http://www.facebook.com">Facebook</a> Groups team. Today he stopped by the Funsize studio to discuss his team's approach creating their missions, how they design and evolving the product, and methodologies they leverage to test and validating their design decisions.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Eric's experience running and growing a startup called Perkville in<br />
the bay area</li>
<li>Creating a culture of mentorship</li>
<li>Being a Chief Design Officer of one, and how running a startup helped Eric refine his focus and purpose</li>
<li>Eric walks us through the Facebook Groups team, their mission and how they work</li>
<li>The importance of &quot;north star&quot; concepts and their ability to help you sell an idea and a vision to your team</li>
<li>Why shorter (3 day) sprints can be more effective than 5 day design sprints</li>
<li>The &quot;People/Problem&quot; framework at Facebook and how Facebook designers drive the products and determine what to ship</li>
<li>The value of diverse job experiences and how working in an agency can help you learn skills to create and sell ideas</li>
<li>Having a diverse team of designers gives you awesome collaboration and outcomes.</li>
<li>Testing incremental changes get you incremental results, but when you test big bold ideas you can see huge angle changes in your metrics</li>
<li>Designers need to get out of their bubbles (most of your users are not like you)</li>
<li>Tips on user testing when you don't have real user testing support or funding</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: This Is The Right Problem to Solve (with Eric Bollman)</itunes:title>
      <itunes:author>Eric Bollman, Funsize</itunes:author>
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      <itunes:summary>&quot;Product designers at Facebook aren&apos;t order takers. We are not waiting around for requirements. We&apos;re driving requirements and determining what it is that we want to ship.&quot;</itunes:summary>
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      <title>Hustle: The Trust Tree (with Ryan Wilson)</title>
      <description><![CDATA[<p><a href="https://www.instagram.com/wlsnryn">Ryan Wilson</a> is a Product Designer on the Day of Travel Team at <a href="https://www.alaskaair.com">Alaska Airlines</a>  in Seattle Washington. Ryan stopped by the Funsize studio to talk about how Alaska gets people from point A to point B, designing a holistic experience, building trust in your design team, and why he's adamant about being a lifelong learner.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Design in the airline industry and at Alaska Airlines</li>
<li>Complex service design, ecosystems and designing for consistency in digital and analog experiences</li>
<li>User research and advocating for your customers in all you do</li>
<li>How context should inform your product, design, and the user experience</li>
<li>Why developing trust is critical for success, and how good trust leads to opportunities for your team</li>
<li>Why process is more important than product, and why invalidating your ideas is as essential as validating them</li>
<li>The role of passion in getting work done and doing it well</li>
<li>The importance of lifelong learning, and choosing who you learn from</li>
<li>Staying mindful of the people that helped you get to where you are now</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize Website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Thu, 12 Jul 2018 23:20:00 +0000</pubDate>
      <author>anthony@funsize.co (Ryan Wilson, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://www.instagram.com/wlsnryn">Ryan Wilson</a> is a Product Designer on the Day of Travel Team at <a href="https://www.alaskaair.com">Alaska Airlines</a>  in Seattle Washington. Ryan stopped by the Funsize studio to talk about how Alaska gets people from point A to point B, designing a holistic experience, building trust in your design team, and why he's adamant about being a lifelong learner.</p>
<p>On this episode we discuss:</p>
<ul>
<li>Design in the airline industry and at Alaska Airlines</li>
<li>Complex service design, ecosystems and designing for consistency in digital and analog experiences</li>
<li>User research and advocating for your customers in all you do</li>
<li>How context should inform your product, design, and the user experience</li>
<li>Why developing trust is critical for success, and how good trust leads to opportunities for your team</li>
<li>Why process is more important than product, and why invalidating your ideas is as essential as validating them</li>
<li>The role of passion in getting work done and doing it well</li>
<li>The importance of lifelong learning, and choosing who you learn from</li>
<li>Staying mindful of the people that helped you get to where you are now</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize Website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Trust Tree (with Ryan Wilson)</itunes:title>
      <itunes:author>Ryan Wilson, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/94d6cef8-838c-4146-9f72-35688de298e8/3000x3000/hustle-ep68.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:57</itunes:duration>
      <itunes:summary>&quot;I still have so much to learn. As a designer, it&apos;s best to start at a place of humility and recognize that you don&apos;t know everything, and you never will. If you start at that level, more often than not, you&apos;ll build great relationships and establish trust.&quot;</itunes:summary>
      <itunes:subtitle>&quot;I still have so much to learn. As a designer, it&apos;s best to start at a place of humility and recognize that you don&apos;t know everything, and you never will. If you start at that level, more often than not, you&apos;ll build great relationships and establish trust.&quot;</itunes:subtitle>
      <itunes:keywords>austin, client experience, product design, innovation, leadership, alaska airlines, software</itunes:keywords>
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      <itunes:episode>68</itunes:episode>
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      <title>Hustle: Holidays In The United States (with Esteban Marquez)</title>
      <description><![CDATA[<p><a href="http://www.holidaysintheunitedstates.me/">Esteban Marquez</a> is a Product Designer on the Funsize team. He's also a very talented graphic designer and artist. Esteban and I discuss his experience in the various design fields that led to his recent transition to digital product design, the importance of personal branding and differentiating yourself, and much more.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>Esteban's design career experience and journey</li>
<li>Art direction vs. product design</li>
<li>The value of both deep focus and variety</li>
<li>Onboarding designers and what it feels like joining a new design team</li>
<li>What it's like hustling when you're first getting started</li>
<li>Creating a personal brand, a persona, and a story that differentiates yourself</li>
<li>The value of working in a team setting</li>
<li>Managing ego and empathy</li>
<li>Designing your life</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Mon, 2 Jul 2018 22:11:00 +0000</pubDate>
      <author>anthony@funsize.co (Esteban Marquez, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="http://www.holidaysintheunitedstates.me/">Esteban Marquez</a> is a Product Designer on the Funsize team. He's also a very talented graphic designer and artist. Esteban and I discuss his experience in the various design fields that led to his recent transition to digital product design, the importance of personal branding and differentiating yourself, and much more.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>Esteban's design career experience and journey</li>
<li>Art direction vs. product design</li>
<li>The value of both deep focus and variety</li>
<li>Onboarding designers and what it feels like joining a new design team</li>
<li>What it's like hustling when you're first getting started</li>
<li>Creating a personal brand, a persona, and a story that differentiates yourself</li>
<li>The value of working in a team setting</li>
<li>Managing ego and empathy</li>
<li>Designing your life</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Holidays In The United States (with Esteban Marquez)</itunes:title>
      <itunes:author>Esteban Marquez, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/1ce58d70-53ed-4075-aecf-72c34aa1d6d4/3000x3000/hustle-ep67.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:23</itunes:duration>
      <itunes:summary>&quot;It&apos;s all about how you present yourself.&quot;</itunes:summary>
      <itunes:subtitle>&quot;It&apos;s all about how you present yourself.&quot;</itunes:subtitle>
      <itunes:keywords>leadership, client experience, digital, austin, product design, texas, experience design, innovation, funsize, software</itunes:keywords>
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      <title>Hustle: Thank God Design is Here to Make This Right (with Greg Storey)</title>
      <description><![CDATA[<blockquote>
<p>“Until designers can speak the language of business (and to some<br />
degree talk their talk), we’re just going to be the people that make<br />
things look good.&quot;</p>
</blockquote>
<p><strong>An apology:</strong> I had some unknown issues with my gear during this recording so the quality suffered a bit. However, it was such a great conversation I just had to post it!</p>
<p><a href="https://twitter.com/brilliantcrank">Greg Storey</a> is an Executive Director of Design at <a href="http://www.usaa.com">USAA</a>, <a href="http://www.airbagindustries.com">captain of industry</a>, and an all around badass designer and leader of designers. It’s been a while since Greg and I caught up and so we covered a bunch of important design business topics in this extra long episode of Hustle. I hope you enjoy it.</p>
<p>Also check out Greg's podcast <a href="https://medium.com/sprintsandmilestones">Sprints and Milestones</a> where he and Brett Harned share war stories, tips, tactics, and anecdotes on navigating the sometimes rough waters of getting digital projects done.</p>
<p><strong>On this episode, we discuss:</strong></p>
<ul>
<li>The team that Greg leads at USAA, which focuses on investment<br />
products</li>
<li>What it was like using Iomega zips and Jaz drives</li>
<li>The biggest challenges that design organizations at large companies face</li>
<li>Design has it’s seat at the table but we don’t realize that we have to push the campaign further</li>
<li>Why designers should look to the IT industry for inspiration for communicating our value, how we impact business, and how to engage</li>
<li>The impact of modeling your team and pace after the Bay Area “move fast” culture and failing cheap vs. failing fast</li>
<li>Why designers needs to be good at business and be put on the hook and share responsibility for the performance of the things we make</li>
<li>How agencies can be more involved in all of the hard design work that's needed after the initial design is delivered</li>
<li>Why organizational empathy is just as important as user empathy</li>
<li>Developing the skill of asking and understanding the “Why, What, and How”</li>
<li>The book “<a href="https://www.amazon.com/Extreme-Ownership-U-S-Navy-SEALs/dp/1250183863/ref=sr_1_1?ie=UTF8&amp;qid=1525912261&amp;sr=8-1&amp;keywords=extreme%20ownership">Extreme Ownership: How U.S. Navy SEALs Lead and Win</a>”</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Thu, 10 May 2018 00:37:00 +0000</pubDate>
      <author>anthony@funsize.co (product design, Funsize, USAA, Greg Storey)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<blockquote>
<p>“Until designers can speak the language of business (and to some<br />
degree talk their talk), we’re just going to be the people that make<br />
things look good.&quot;</p>
</blockquote>
<p><strong>An apology:</strong> I had some unknown issues with my gear during this recording so the quality suffered a bit. However, it was such a great conversation I just had to post it!</p>
<p><a href="https://twitter.com/brilliantcrank">Greg Storey</a> is an Executive Director of Design at <a href="http://www.usaa.com">USAA</a>, <a href="http://www.airbagindustries.com">captain of industry</a>, and an all around badass designer and leader of designers. It’s been a while since Greg and I caught up and so we covered a bunch of important design business topics in this extra long episode of Hustle. I hope you enjoy it.</p>
<p>Also check out Greg's podcast <a href="https://medium.com/sprintsandmilestones">Sprints and Milestones</a> where he and Brett Harned share war stories, tips, tactics, and anecdotes on navigating the sometimes rough waters of getting digital projects done.</p>
<p><strong>On this episode, we discuss:</strong></p>
<ul>
<li>The team that Greg leads at USAA, which focuses on investment<br />
products</li>
<li>What it was like using Iomega zips and Jaz drives</li>
<li>The biggest challenges that design organizations at large companies face</li>
<li>Design has it’s seat at the table but we don’t realize that we have to push the campaign further</li>
<li>Why designers should look to the IT industry for inspiration for communicating our value, how we impact business, and how to engage</li>
<li>The impact of modeling your team and pace after the Bay Area “move fast” culture and failing cheap vs. failing fast</li>
<li>Why designers needs to be good at business and be put on the hook and share responsibility for the performance of the things we make</li>
<li>How agencies can be more involved in all of the hard design work that's needed after the initial design is delivered</li>
<li>Why organizational empathy is just as important as user empathy</li>
<li>Developing the skill of asking and understanding the “Why, What, and How”</li>
<li>The book “<a href="https://www.amazon.com/Extreme-Ownership-U-S-Navy-SEALs/dp/1250183863/ref=sr_1_1?ie=UTF8&amp;qid=1525912261&amp;sr=8-1&amp;keywords=extreme%20ownership">Extreme Ownership: How U.S. Navy SEALs Lead and Win</a>”</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Thank God Design is Here to Make This Right (with Greg Storey)</itunes:title>
      <itunes:author>product design, Funsize, USAA, Greg Storey</itunes:author>
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      <itunes:duration>00:53:12</itunes:duration>
      <itunes:summary>“Until designers can speak the language of business (and to some degree talk their talk), we’re just going to be the people that make things look good.&quot;</itunes:summary>
      <itunes:subtitle>“Until designers can speak the language of business (and to some degree talk their talk), we’re just going to be the people that make things look good.&quot;</itunes:subtitle>
      <itunes:keywords>client experience, funsize, product design, texas, innovation, experience design, software, digital</itunes:keywords>
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      <title>Hustle: The Four Archetypes of the Complete Design Leader (with Peter Merholz)</title>
      <description><![CDATA[<blockquote>
<p>“Many designers don’t realize the challenges their leader faces.”</p>
</blockquote>
<p>Peter Merholz is the VP of Design at Snagajob and co-author of “Org Design for Design Orgs”. He previously co-founded Adaptive Path, which is now part of the Capital One Design. In between all of this, Peter was also Funsize’s first client during his time at Groupon.</p>
<p>It’s been a couple of years since Peter’s been on the Hustle Podcast and we’re really excited to have him back. On this episode, Anthony and Peter chat about designing design teams, Peter’s new talk “The Four Archetypes of The Complete Design Leader”, design job titles, why Product Management is the new User Experience, and more.</p>
<p><strong>More on Peter’s Four Archetypes of Design Leadership:</strong><br /><br />
As designers become design leaders, they need to leave behind what made them successful and embrace new approaches to their work. And when they realize just how much there is to do, it can feel overwhelming. In this talk, Peter draws upon 20 years of leading design teams to provide a memorable framework for understanding all aspects of the role. As a Coach, you manage down to get the most out of your team. The Diplomat manages across, developing relationships with functional peers. The Advocate manages up, championing their team's work to executives and other stakeholders. And the Architect figures out the tools and frameworks necessary to support the design organization as it scales.</p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 28 Feb 2018 18:02:00 +0000</pubDate>
      <author>anthony@funsize.co (Peter Merholz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<blockquote>
<p>“Many designers don’t realize the challenges their leader faces.”</p>
</blockquote>
<p>Peter Merholz is the VP of Design at Snagajob and co-author of “Org Design for Design Orgs”. He previously co-founded Adaptive Path, which is now part of the Capital One Design. In between all of this, Peter was also Funsize’s first client during his time at Groupon.</p>
<p>It’s been a couple of years since Peter’s been on the Hustle Podcast and we’re really excited to have him back. On this episode, Anthony and Peter chat about designing design teams, Peter’s new talk “The Four Archetypes of The Complete Design Leader”, design job titles, why Product Management is the new User Experience, and more.</p>
<p><strong>More on Peter’s Four Archetypes of Design Leadership:</strong><br /><br />
As designers become design leaders, they need to leave behind what made them successful and embrace new approaches to their work. And when they realize just how much there is to do, it can feel overwhelming. In this talk, Peter draws upon 20 years of leading design teams to provide a memorable framework for understanding all aspects of the role. As a Coach, you manage down to get the most out of your team. The Diplomat manages across, developing relationships with functional peers. The Advocate manages up, championing their team's work to executives and other stakeholders. And the Architect figures out the tools and frameworks necessary to support the design organization as it scales.</p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Four Archetypes of the Complete Design Leader (with Peter Merholz)</itunes:title>
      <itunes:author>Peter Merholz, Funsize</itunes:author>
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      <itunes:summary>“Many designers don’t realize the challenges their leader faces.”</itunes:summary>
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      <title>Hustle: Designing a Design Team and a Culture of Trust (with Anthony and Natalie Armendariz)</title>
      <description><![CDATA[<p>Last year was a really big year for Funsize. Because the agency was growing, we focused 2017 towards designing our design team, hiring, developing employee growth plans, launching new cultural endeavors, developing new services, and investing in our future.</p>
<p><a href="https://twitter.com/tonytwotoned">Tony Sanchez</a> joins Funsize’s Partners <a href="https://twitter.com/favoriteshape">Anthony</a> and <a href="https://twitter.com/natalievi">Natalie Armendariz</a> to talk about all of this and a recent interview on the <a href="https://www.invisionapp.com/">InVision</a> blog called <a href="https://www.invisionapp.com/blog/designing-design-team/">“Designing a Design Team”</a>.</p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></description>
      <pubDate>Wed, 14 Feb 2018 20:15:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Last year was a really big year for Funsize. Because the agency was growing, we focused 2017 towards designing our design team, hiring, developing employee growth plans, launching new cultural endeavors, developing new services, and investing in our future.</p>
<p><a href="https://twitter.com/tonytwotoned">Tony Sanchez</a> joins Funsize’s Partners <a href="https://twitter.com/favoriteshape">Anthony</a> and <a href="https://twitter.com/natalievi">Natalie Armendariz</a> to talk about all of this and a recent interview on the <a href="https://www.invisionapp.com/">InVision</a> blog called <a href="https://www.invisionapp.com/blog/designing-design-team/">“Designing a Design Team”</a>.</p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a></p>
]]></content:encoded>
      <enclosure length="28761086" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/015a3332-c879-4f0a-9b45-598bc12a089d/c5281231_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Designing a Design Team and a Culture of Trust (with Anthony and Natalie Armendariz)</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/158811f5-4425-490f-9a88-61db589c94ac/3000x3000/hustle-ep64.jpg?aid=rss_feed"/>
      <itunes:duration>00:29:56</itunes:duration>
      <itunes:summary>“We’re nothing without our people.”</itunes:summary>
      <itunes:subtitle>“We’re nothing without our people.”</itunes:subtitle>
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      <title>Hustle: The Intersection of Passions (with Greyson MacAlpine)</title>
      <description><![CDATA[<p>The intersection of passions is at the center of this talk with designer Greyson. She discusses her journey to learn skills enough to shift from graphic design to product design. After finding employment and working in that field in the bay area for a while she's now pushing herself again. Striking out on her own, she’s established a freelance collective full of designers with varied skill sets called Wild and Grey.</p>
<p>Greyson’s work in photography, and specifically portraiture, is a reflection of her passion for people-centered design. Considering her audience as individuals, rather than as generic users, enables Greyson to have deeper connection to the things she’s making. One of the keys to this is cognitive empathy, which relies on understanding, rather than absorbing, someone else’s experience.</p>
<p>Greyson discusses her journey and the importance, and challenges, of both finding and facilitating mentorship. Whether looking to gain a new skill, navigating freelance life, or feeling comfortable speaking at conferences, Greyson’s philosophy is: say yes, grab any opportunity you have to learn, and, ultimately, just make shit.</p>
<blockquote>
<p>“Just make sh*t.”</p>
</blockquote>
<p>On this episode we discuss :</p>
<ul>
<li>Diversity on design teams</li>
<li>Designing for real life</li>
<li>Importance of mentorship</li>
<li>Human-centered design</li>
<li>Advantages and challenges of freelance work</li>
<li>Role of empathy and psychology in design</li>
<li>Responses to criticism and building relationships with clients</li>
</ul>
<p>You can see more of Greyson’s work, and learn about her freelance collective at her website: <a href="https://www.greysonmacalpine.com">www.greysonmacalpine.com</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Thu, 1 Jun 2017 08:18:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>The intersection of passions is at the center of this talk with designer Greyson. She discusses her journey to learn skills enough to shift from graphic design to product design. After finding employment and working in that field in the bay area for a while she's now pushing herself again. Striking out on her own, she’s established a freelance collective full of designers with varied skill sets called Wild and Grey.</p>
<p>Greyson’s work in photography, and specifically portraiture, is a reflection of her passion for people-centered design. Considering her audience as individuals, rather than as generic users, enables Greyson to have deeper connection to the things she’s making. One of the keys to this is cognitive empathy, which relies on understanding, rather than absorbing, someone else’s experience.</p>
<p>Greyson discusses her journey and the importance, and challenges, of both finding and facilitating mentorship. Whether looking to gain a new skill, navigating freelance life, or feeling comfortable speaking at conferences, Greyson’s philosophy is: say yes, grab any opportunity you have to learn, and, ultimately, just make shit.</p>
<blockquote>
<p>“Just make sh*t.”</p>
</blockquote>
<p>On this episode we discuss :</p>
<ul>
<li>Diversity on design teams</li>
<li>Designing for real life</li>
<li>Importance of mentorship</li>
<li>Human-centered design</li>
<li>Advantages and challenges of freelance work</li>
<li>Role of empathy and psychology in design</li>
<li>Responses to criticism and building relationships with clients</li>
</ul>
<p>You can see more of Greyson’s work, and learn about her freelance collective at her website: <a href="https://www.greysonmacalpine.com">www.greysonmacalpine.com</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="46040974" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/09bafa60-4395-44dc-9c6e-32465cdf4788/5c8620d7_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: The Intersection of Passions (with Greyson MacAlpine)</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/7586277f-e2c3-4536-8723-2dece1c2f418/3000x3000/hustle-ep63.jpg?aid=rss_feed"/>
      <itunes:duration>00:47:57</itunes:duration>
      <itunes:summary>Greyson talks about her journey as a designer and when to learn, when to make, and when to find your own path doing creative work. </itunes:summary>
      <itunes:subtitle>Greyson talks about her journey as a designer and when to learn, when to make, and when to find your own path doing creative work. </itunes:subtitle>
      <itunes:keywords>funsize, austin, ​digital, leadership, product design, innovation, @greysonsofia, texas -designinc, client experience, software, experience design</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">8f2b22c9-dbb7-4d44-b4b2-b93f3826ef9e</guid>
      <title>Hustle: Virtually Real Experiences (with Gabriel Valdivia)</title>
      <description><![CDATA[<p>Many people lavish in immersive experiences when they hear VR, but companies like Facebook strive to push the boundaries of how people can and will interact with their social network, businesses around them and places around the globe. Gabriel Valdivia talks about his work exploring the possibilities of VR technology for Facebook and the importance of the tools to work in and on VR will be.</p>
<p>Coming from a background of product design and visual storytelling, Gabe discusses making the leap to VR, a field that is still being defined.</p>
<blockquote>
<p><em>“I am wired this way. I’m excited by new problems that haven't been figured out yet and that’s kind of where I thrive. There’s a lot of people like that in VR today.”</em></p>
</blockquote>
<p>In the episode of Hustle, Gabriel Valdivia and Anthony Armendariz talk about his work exploring the possibilities of VR technology for Facebook and how they are seeing an opportunity to introduce the technology in media already familiar to their users.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>The intersection of design and VR</li>
<li>Spectrum of VR and AR technology</li>
<li>Rapid growth of VR startups</li>
<li>Business challenges of developing new technologies</li>
<li>Resources for learning about VR technology</li>
<li>Facebook offers resources for design and VR at http://facebook.design/vr</li>
</ul>
<p>You can learn more about Gabe Valdivia and his current projects and podcasts at http://www.gabrielvaldivia.com</p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 11 Apr 2017 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Gabriel Valdivia, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Many people lavish in immersive experiences when they hear VR, but companies like Facebook strive to push the boundaries of how people can and will interact with their social network, businesses around them and places around the globe. Gabriel Valdivia talks about his work exploring the possibilities of VR technology for Facebook and the importance of the tools to work in and on VR will be.</p>
<p>Coming from a background of product design and visual storytelling, Gabe discusses making the leap to VR, a field that is still being defined.</p>
<blockquote>
<p><em>“I am wired this way. I’m excited by new problems that haven't been figured out yet and that’s kind of where I thrive. There’s a lot of people like that in VR today.”</em></p>
</blockquote>
<p>In the episode of Hustle, Gabriel Valdivia and Anthony Armendariz talk about his work exploring the possibilities of VR technology for Facebook and how they are seeing an opportunity to introduce the technology in media already familiar to their users.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>The intersection of design and VR</li>
<li>Spectrum of VR and AR technology</li>
<li>Rapid growth of VR startups</li>
<li>Business challenges of developing new technologies</li>
<li>Resources for learning about VR technology</li>
<li>Facebook offers resources for design and VR at http://facebook.design/vr</li>
</ul>
<p>You can learn more about Gabe Valdivia and his current projects and podcasts at http://www.gabrielvaldivia.com</p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="52411128" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/eab950d6-ab3b-4e64-ac17-6ace95e30c4d/cdf48119_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Virtually Real Experiences (with Gabriel Valdivia)</itunes:title>
      <itunes:author>Funsize, Gabriel Valdivia, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/f602c8d9-a98b-4ba8-a05f-1633926dd3b9/3000x3000/hustle-ep62.jpg?aid=rss_feed"/>
      <itunes:duration>00:54:35</itunes:duration>
      <itunes:summary>At the intersection of reality and virtual reality, Gabriel Valdivia and Facebook are forging the vision, technology, and tools to usher in new immersive experiences. </itunes:summary>
      <itunes:subtitle>At the intersection of reality and virtual reality, Gabriel Valdivia and Facebook are forging the vision, technology, and tools to usher in new immersive experiences. </itunes:subtitle>
      <itunes:keywords>strategy, gaberielvaldivia, emergingtechnology, webdesign, smartphone, -designinc, @gabrielvaldivia, @favoriteshape, designculture, creativecollaboration, vr, facebook, storytelling, mobiledesign, newmedia, facebookvr</itunes:keywords>
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      <itunes:episode>62</itunes:episode>
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      <title>Hustle: Doing Small Things Well &amp; Empowering Your Team (with Matt Faulk)</title>
      <description><![CDATA[<p>We don't usually talk about business on the show, but the head of <a href="http://www.basicagency.com/">BASIC</a> was willing to talk about how he runs his and we were happy to listen (and take notes).</p>
<p><a href="https://www.linkedin.com/in/mattfaulk/">Matt Faulk</a> is BASIC's CEO and executive creative director. He always knew he wanted to do something big and is not surprised he ended up leading a company that does award-winning work brands like Apple / Beats by Dre, Nixon Watches, and BB Dakota.</p>
<blockquote>
<p><em>&quot;I had this idea of never settling... I just wanted to do good work — but I don’t mean good work as in creative work, I mean really solving client’s business issues, aligning ourselves as partners...&quot;</em></p>
</blockquote>
<p>His career has taken him all over the place, from basketball and professional BMX riding to bartending and graphic design. He says his goal with BASIC was to build a company where everyone involved had a stake in it, a say in it, and helped decide its direction moving forward.</p>
<p>Today, BASIC <a href="http://www.basicagency.com/posts/basic-launches-year-in-review-microsite-2016">leads creative efforts</a> across traditional and digital initiatives for some of the world's biggest lifestyle brands. Matt says they got there by engulfing themselves in their clients' businesses, becoming experts at doing small things well, and by putting people in the right spot. He also credits his network and the relationships he has built over the years.</p>
<blockquote>
<p><em>“I wish in my younger years I would’ve focused more time on networking, which is why I’m trying to do it now. Because your network is everything. You never know when opportunities are gonna come....Just help people out, it always comes back.”</em></p>
</blockquote>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>Matt’s background and original vision for BASIC.</li>
<li>Finding the ideal team size.</li>
<li>Investing in growth and following your gut.</li>
<li>Constant learning and networking.</li>
<li>Finding your competitive edge.</li>
<li>The commoditization of design.</li>
<li>Focusing on production vs. ideation.</li>
<li>Adapting to client needs.</li>
<li>How to influence change and growth from within.</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 1 Mar 2017 12:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Matt Faulk)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>We don't usually talk about business on the show, but the head of <a href="http://www.basicagency.com/">BASIC</a> was willing to talk about how he runs his and we were happy to listen (and take notes).</p>
<p><a href="https://www.linkedin.com/in/mattfaulk/">Matt Faulk</a> is BASIC's CEO and executive creative director. He always knew he wanted to do something big and is not surprised he ended up leading a company that does award-winning work brands like Apple / Beats by Dre, Nixon Watches, and BB Dakota.</p>
<blockquote>
<p><em>&quot;I had this idea of never settling... I just wanted to do good work — but I don’t mean good work as in creative work, I mean really solving client’s business issues, aligning ourselves as partners...&quot;</em></p>
</blockquote>
<p>His career has taken him all over the place, from basketball and professional BMX riding to bartending and graphic design. He says his goal with BASIC was to build a company where everyone involved had a stake in it, a say in it, and helped decide its direction moving forward.</p>
<p>Today, BASIC <a href="http://www.basicagency.com/posts/basic-launches-year-in-review-microsite-2016">leads creative efforts</a> across traditional and digital initiatives for some of the world's biggest lifestyle brands. Matt says they got there by engulfing themselves in their clients' businesses, becoming experts at doing small things well, and by putting people in the right spot. He also credits his network and the relationships he has built over the years.</p>
<blockquote>
<p><em>“I wish in my younger years I would’ve focused more time on networking, which is why I’m trying to do it now. Because your network is everything. You never know when opportunities are gonna come....Just help people out, it always comes back.”</em></p>
</blockquote>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>Matt’s background and original vision for BASIC.</li>
<li>Finding the ideal team size.</li>
<li>Investing in growth and following your gut.</li>
<li>Constant learning and networking.</li>
<li>Finding your competitive edge.</li>
<li>The commoditization of design.</li>
<li>Focusing on production vs. ideation.</li>
<li>Adapting to client needs.</li>
<li>How to influence change and growth from within.</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="46294282" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/88ca72d0-3227-4c14-8592-6492f03ae779/0d31830b_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Doing Small Things Well &amp; Empowering Your Team (with Matt Faulk)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Matt Faulk</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/43595e07-71e7-4928-944d-6c781d24869d/3000x3000/hustle-ep61.jpg?aid=rss_feed"/>
      <itunes:duration>00:48:13</itunes:duration>
      <itunes:summary>Two agency CEOs exchange notes on growing their business, constant learning, empowering employees, and more. </itunes:summary>
      <itunes:subtitle>Two agency CEOs exchange notes on growing their business, constant learning, empowering employees, and more. </itunes:subtitle>
      <itunes:keywords>@mattfaulk, mattfaulk, ownersummit2017, thoughtleadership, agencyleadership, mobiledesign, -designinc, designculture, strategy, @favoriteshape, branding, creativecollaboration, networking, basicceo, sandiegodesign, competitiveedge, webdesign, leadership</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
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    <item>
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      <title>Hustle: Imagine an Army of Friend Bots (with Chris Messina)</title>
      <description><![CDATA[<p>If you've ever used the hashtag, you've used a Chris Messina creation.</p>
<p>For over a decade, Chris Messina has worked to transform and reimagine the way we look at the world and the way we interact with technology. A self-proclaimed “master of none,” Chris focuses on improving behavioral technology and the social web. Chris has worked in large and small operations, from owning Citizen Agency to being a part of large-scale enterprise companies like Google and Uber where he's worked to expand, cultivate, and advocate for the developer community.</p>
<p>Chris just parted ways with <a href="https://developer.uber.com/">Uber</a>, where he was the developer experience lead. He is currently focusing on conversational products and, specifically, how the use of <a href="https://medium.com/chris-messina/2016-will-be-the-year-of-conversational-commerce-1586e85e3991#.jj54lswfc">artificial intelligence</a> (IA) and bots can profoundly affect self-driving and automated vehicles. He believes that conversational technology is the new wave of contextual design and that speech-based user interface can provide a shift into simpler technologies.</p>
<blockquote>
<p><em>&quot;Imagine an army of bots that are your friends, or are essentially extensions of your friends, that allow you to tap into their extensive contextual knowledge about the subjects that you need information about. The biggest question and task is devising a way to bring all this information together and in a form that gives us more power and control over that experience, and can make the most interesting and useful knowledge available to those people into the right times and moments.&quot;</em></p>
</blockquote>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>The hashtag: the idea, the reception, and what it's like today.</li>
<li>The early days of the Internet.</li>
<li>The cyclical nature of design and how success sometimes comes from defeat.</li>
<li>The power of the Internet.</li>
<li>Open source and how the idea came about.</li>
<li>The ethics of creating bots.</li>
<li>Conversational UI</li>
<li>Automated vehicles</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 22 Feb 2017 12:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Chris Messina)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>If you've ever used the hashtag, you've used a Chris Messina creation.</p>
<p>For over a decade, Chris Messina has worked to transform and reimagine the way we look at the world and the way we interact with technology. A self-proclaimed “master of none,” Chris focuses on improving behavioral technology and the social web. Chris has worked in large and small operations, from owning Citizen Agency to being a part of large-scale enterprise companies like Google and Uber where he's worked to expand, cultivate, and advocate for the developer community.</p>
<p>Chris just parted ways with <a href="https://developer.uber.com/">Uber</a>, where he was the developer experience lead. He is currently focusing on conversational products and, specifically, how the use of <a href="https://medium.com/chris-messina/2016-will-be-the-year-of-conversational-commerce-1586e85e3991#.jj54lswfc">artificial intelligence</a> (IA) and bots can profoundly affect self-driving and automated vehicles. He believes that conversational technology is the new wave of contextual design and that speech-based user interface can provide a shift into simpler technologies.</p>
<blockquote>
<p><em>&quot;Imagine an army of bots that are your friends, or are essentially extensions of your friends, that allow you to tap into their extensive contextual knowledge about the subjects that you need information about. The biggest question and task is devising a way to bring all this information together and in a form that gives us more power and control over that experience, and can make the most interesting and useful knowledge available to those people into the right times and moments.&quot;</em></p>
</blockquote>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>The hashtag: the idea, the reception, and what it's like today.</li>
<li>The early days of the Internet.</li>
<li>The cyclical nature of design and how success sometimes comes from defeat.</li>
<li>The power of the Internet.</li>
<li>Open source and how the idea came about.</li>
<li>The ethics of creating bots.</li>
<li>Conversational UI</li>
<li>Automated vehicles</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="43910674" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/0d99f783-6a99-4b29-9d17-b1e9fe1c7c21/4ec57ffe_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Imagine an Army of Friend Bots (with Chris Messina)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Chris Messina</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/e862573b-0811-4ae0-85db-e90ddd373309/3000x3000/hustle-ep60.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:44</itunes:duration>
      <itunes:summary>Open Source, Conversational UI and the ushering in of a new wave of contextual design.</itunes:summary>
      <itunes:subtitle>Open Source, Conversational UI and the ushering in of a new wave of contextual design.</itunes:subtitle>
      <itunes:keywords>futuretech, developer, mozilla, chatbots, design, productdesign, ui, emergingtechnology, artificialintelligence, opensource, google, userinterface, hashtag, -designinc, @favoriteshape, enterprise, @chrismessina</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">5899909a-8937-4031-be64-157aee80507d</guid>
      <title>Hustle: Happiness Is a State of Mind (with Marc Hemeon)</title>
      <description><![CDATA[<p>For over 20 years, Marc has been a designer. From working at startups like <a href="https://www.designbyhumans.com/">Designed by Humans</a>, <a href="http://www.teefury.com/">TeeFury</a> to Co-Founding <a href="https://techcrunch.com/2011/01/25/google-to-acquire-fflick-for-10-million/">Flick</a> where he worked to redesign Youtube in 2011 after being acquired by Google. When Marc was at Google, he was a very valuable asset and collaborator with teams across Google to design the Google X self-driving car project and Chromecast. After spending 4 years with Google Marc left and started North, then went on to become the CEO and Founder of <a href="https://www.designinc.com/">Design, Inc</a>.</p>
<blockquote>
<p><em>&quot;We should all be finding out what is going to make you happy and how are you going to figure out what's going to make you happy. How are you going to figure out how to truly be happy? and be self-aware enough to change things in your life to be grateful and have gratitude..&quot;</em></p>
</blockquote>
<p>A designer's work is a direct representation of how they think the world should look and feel and their work is a story of how they were raised, where they grew up, the music they listen to and every piece of who they are. Designers are passionate and emotional about what they do because of the type of person they. To a designer, design is more than just a business.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>Transparency in client relationships.</li>
<li>Self-awareness in the approach of a proposal to a client.</li>
<li>Be willing to help people even if it seems shaky because being good to people will usually yield positive results for everyone involved.</li>
<li>Be willing to take risks to get a project.</li>
<li>Do good work with good people and you'll succeed.</li>
<li>Make an agreement on the relationship and how it will work.</li>
<li>If it feels fishy, get out!</li>
<li>Look inside yourself for the answer.</li>
<li>Stop judging each other and stop pattern matching each other.</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 15 Feb 2017 16:44:00 +0000</pubDate>
      <author>anthony@funsize.co (Marc Hemeon, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>For over 20 years, Marc has been a designer. From working at startups like <a href="https://www.designbyhumans.com/">Designed by Humans</a>, <a href="http://www.teefury.com/">TeeFury</a> to Co-Founding <a href="https://techcrunch.com/2011/01/25/google-to-acquire-fflick-for-10-million/">Flick</a> where he worked to redesign Youtube in 2011 after being acquired by Google. When Marc was at Google, he was a very valuable asset and collaborator with teams across Google to design the Google X self-driving car project and Chromecast. After spending 4 years with Google Marc left and started North, then went on to become the CEO and Founder of <a href="https://www.designinc.com/">Design, Inc</a>.</p>
<blockquote>
<p><em>&quot;We should all be finding out what is going to make you happy and how are you going to figure out what's going to make you happy. How are you going to figure out how to truly be happy? and be self-aware enough to change things in your life to be grateful and have gratitude..&quot;</em></p>
</blockquote>
<p>A designer's work is a direct representation of how they think the world should look and feel and their work is a story of how they were raised, where they grew up, the music they listen to and every piece of who they are. Designers are passionate and emotional about what they do because of the type of person they. To a designer, design is more than just a business.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>Transparency in client relationships.</li>
<li>Self-awareness in the approach of a proposal to a client.</li>
<li>Be willing to help people even if it seems shaky because being good to people will usually yield positive results for everyone involved.</li>
<li>Be willing to take risks to get a project.</li>
<li>Do good work with good people and you'll succeed.</li>
<li>Make an agreement on the relationship and how it will work.</li>
<li>If it feels fishy, get out!</li>
<li>Look inside yourself for the answer.</li>
<li>Stop judging each other and stop pattern matching each other.</li>
</ul>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="60091964" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/c8c2e88d-a18c-45af-b4ba-4589c2181ba1/d113ef0e_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Happiness Is a State of Mind (with Marc Hemeon)</itunes:title>
      <itunes:author>Marc Hemeon, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/3374a16c-f983-4e3e-adbb-fa36cd15cd85/3000x3000/hustle-ep59.jpg?aid=rss_feed"/>
      <itunes:duration>01:02:35</itunes:duration>
      <itunes:summary>&quot;Working in partnership with building a business or a team member on a project is what it&apos;s all about.&quot;</itunes:summary>
      <itunes:subtitle>&quot;Working in partnership with building a business or a team member on a project is what it&apos;s all about.&quot;</itunes:subtitle>
      <itunes:keywords>@favoriteshape, collaboration, passion, @hemeon, design, digital product design, google, product design, community, technology, happiness, relationships, -designinc, diversity, youtube, collaboration, culture, designinc, web</itunes:keywords>
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      <title>Hustle: What&apos;s Your Mission? (with Dan Mall)</title>
      <description><![CDATA[<p>Dan Mall lives in Philadelphia, Pennsylvania and is the CEO of Superfriendly, a design collaborative that seeks to connect talented and passionate people with design and development projects all around the globe. Since 2012, he and his company have worked with companies like: Google, Apple  New York Times, Carnegie Mellon, About.com, Oreilly, TechCrunch, Entertainment Weekly and many more to produce delightful products and user experiences.</p>
<p>Before Superfriendly, Dan was at Big Spaceship, Happy Cog and a Technical Editor at A List Apart. Dan is dedicated to elevating our industry and training designers.</p>
<p>Right now, Dan is pushing the needle in the way large organizations connect with their users and their devices. From Insurance transparency to understandable and usable weather data to diminishing the barrier to a new career, Superfriendly and Dan Mall are working to widen the perspective of what design means to real people and how real people can impact the future of design.</p>
<blockquote>
<p><em>&quot;I think that my mission,<br />
at least when it comes to work, is connecting people to opportunities,<br />
they wouldn’t have had otherwise. I feel like that’s the thing I’m<br />
good at and that’s the thing I can do for people and so that’s kind of<br />
what’s been on my mind lately.&quot;</em></p>
</blockquote>
<p>Dan has a unique perspective on the design community and the industry as a whole and has made it his personal mission to make a difference to improve: diversity in technology, mentorship career transitions and the overall training and building of design team to name a few. As a personal belief, Dan created the <a href="http://superfriend.ly/academy/">Superfriendly Academy</a> to create an apprenticeship program that helps people in the process of making a career transition. He works to not only provide the opportunity for someone to gain a new career skill but the professionalism that goes along with that skill for that person to greatly succeed.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>The concept and success of a non-traditional design collaborative, <a href="http://superfriend.ly/">Superfriendly</a>.</li>
<li>Superbooked and how this product could help him and users like you maintain your professional network.</li>
<li>The idea of the human connection and that working together is a good way to get to know each other better.</li>
<li>How finding the right project for the right person can produce great results.</li>
<li>The lack of diversity in the tech industry.</li>
<li>The Superfriendly Academy and their apprenticeship program.</li>
<li>The differences between and apprenticeship and an internship.</li>
<li>Career transitions and the value of mentorship.</li>
<li>The success story of Greg the apprentice.</li>
</ul>
<p><strong>Follow Dan here:</strong><br />
<br /><a href="https://twitter.com/danmall?lang=en">@danmall</a><br />
<br /><a href="http://superfriend.ly/">www.superfriend.ly</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 8 Feb 2017 12:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Dan Mall)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Dan Mall lives in Philadelphia, Pennsylvania and is the CEO of Superfriendly, a design collaborative that seeks to connect talented and passionate people with design and development projects all around the globe. Since 2012, he and his company have worked with companies like: Google, Apple  New York Times, Carnegie Mellon, About.com, Oreilly, TechCrunch, Entertainment Weekly and many more to produce delightful products and user experiences.</p>
<p>Before Superfriendly, Dan was at Big Spaceship, Happy Cog and a Technical Editor at A List Apart. Dan is dedicated to elevating our industry and training designers.</p>
<p>Right now, Dan is pushing the needle in the way large organizations connect with their users and their devices. From Insurance transparency to understandable and usable weather data to diminishing the barrier to a new career, Superfriendly and Dan Mall are working to widen the perspective of what design means to real people and how real people can impact the future of design.</p>
<blockquote>
<p><em>&quot;I think that my mission,<br />
at least when it comes to work, is connecting people to opportunities,<br />
they wouldn’t have had otherwise. I feel like that’s the thing I’m<br />
good at and that’s the thing I can do for people and so that’s kind of<br />
what’s been on my mind lately.&quot;</em></p>
</blockquote>
<p>Dan has a unique perspective on the design community and the industry as a whole and has made it his personal mission to make a difference to improve: diversity in technology, mentorship career transitions and the overall training and building of design team to name a few. As a personal belief, Dan created the <a href="http://superfriend.ly/academy/">Superfriendly Academy</a> to create an apprenticeship program that helps people in the process of making a career transition. He works to not only provide the opportunity for someone to gain a new career skill but the professionalism that goes along with that skill for that person to greatly succeed.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>The concept and success of a non-traditional design collaborative, <a href="http://superfriend.ly/">Superfriendly</a>.</li>
<li>Superbooked and how this product could help him and users like you maintain your professional network.</li>
<li>The idea of the human connection and that working together is a good way to get to know each other better.</li>
<li>How finding the right project for the right person can produce great results.</li>
<li>The lack of diversity in the tech industry.</li>
<li>The Superfriendly Academy and their apprenticeship program.</li>
<li>The differences between and apprenticeship and an internship.</li>
<li>Career transitions and the value of mentorship.</li>
<li>The success story of Greg the apprentice.</li>
</ul>
<p><strong>Follow Dan here:</strong><br />
<br /><a href="https://twitter.com/danmall?lang=en">@danmall</a><br />
<br /><a href="http://superfriend.ly/">www.superfriend.ly</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: What&apos;s Your Mission? (with Dan Mall)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Dan Mall</itunes:author>
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      <itunes:summary>&quot;Give a project to someone that they’re really excited about, they’re going to do better work.&quot;</itunes:summary>
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      <title>Hustle: Extraordinary Collaboration (with Michael Buzzard)</title>
      <description><![CDATA[<p>Mike Buzzard is a Design Manager on the UX Community and Culture team at <a href="http://design.google.com/">Google</a> where he works on shaping, resourcing, supporting, and guiding a range of programs and projects that are designed to ensure the health and success of UX at Google. He also recently helped design the first of its kind undergraduate degree in <a href="https://www.scad.edu/academics/programs/user-experience-design">User Experience Design at Savannah College of Art and Design (SCAD)</a>. He’s currently working with other design leaders to elevate the craft of design in emerging design cities and is an investor and advisor to many awesome companies.</p>
<p>Previously, Mike co-founded the design agency <a href="http://www.cubancouncil.com/">Cuban Council</a> with his friends and collaborators, Toke Nygaard and Michael Schmidt. They created a company that could focus on making great things the way they thought it should be made. In their 10 year run, they were able to design cutting edge digital product design solutions for companies like Facebook, Google, Zendesk, Rdio, Quora, Evernote, and Epitaph Records.</p>
<blockquote>
<p>&quot;It's hugely important to understand what you're capable of<br />
contributing and being surprised with the outcome when you partner<br />
with someone that brings a different aspect to the work.... When you<br />
collaborate with people and get their input and perspective it can be<br />
extraordinary and that's what gets me out of bed every day.&quot;</p>
</blockquote>
<p>Back in day as a “Creative Developer”, he helped usher in early generations of web designers and digital product designers through his commitment and contributions to sites like k10k.net, newstoday.com, designiskinky.net, and many more.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>How Mike helps evangelize, elevate, and grow design at Google by<br />
working with a wide array of design teams, design leadership,<br />
business units, partners, and agencies.</li>
<li>What it was like doing web design back in the old school days when    folks were hacking art and code to make unique web site and<br />
discovering the vast opportunities. Remember <a href="http://www.1001fonts.com/pixel-fonts.html">pixel fonts</a>?</li>
<li>The story of building Newstoday.com.</li>
<li>His experience being hired by Brett Gurewitz  from Bad Religion (one of his personal heros) to redesign <a href="http://epitaph.com">Epitaph Record’s</a>.</li>
<li>How Cuban Council was started, how they grew, and why they eventually    closed the doors.</li>
<li>Why collaboration and a perspective of value is important to doing    great work, and why it's important to always be sharing.</li>
<li>Why designers needing to trust and believe that we’re “doing what’s right    for people most of the time” and that before being<br />
able to deliver a    argument that's convincing and compelling, you<br />
have to be confident.</li>
<li>The story about a time when a young Mark Zuckerberg asked him to    define design while they were working on the <a href="http://www.cubancouncil.com/work/project/facebook-logo/">Facebook Logo</a>.</li>
</ul>
<p><strong>Follow Mike here:</strong><br />
<br /><a href="https://twitter.com/mbuzzard">@mbuzzard</a><br />
<br /><a href="http://zopilote.co">www.zopilote.co</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 31 Jan 2017 12:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Mike Buzzard, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Mike Buzzard is a Design Manager on the UX Community and Culture team at <a href="http://design.google.com/">Google</a> where he works on shaping, resourcing, supporting, and guiding a range of programs and projects that are designed to ensure the health and success of UX at Google. He also recently helped design the first of its kind undergraduate degree in <a href="https://www.scad.edu/academics/programs/user-experience-design">User Experience Design at Savannah College of Art and Design (SCAD)</a>. He’s currently working with other design leaders to elevate the craft of design in emerging design cities and is an investor and advisor to many awesome companies.</p>
<p>Previously, Mike co-founded the design agency <a href="http://www.cubancouncil.com/">Cuban Council</a> with his friends and collaborators, Toke Nygaard and Michael Schmidt. They created a company that could focus on making great things the way they thought it should be made. In their 10 year run, they were able to design cutting edge digital product design solutions for companies like Facebook, Google, Zendesk, Rdio, Quora, Evernote, and Epitaph Records.</p>
<blockquote>
<p>&quot;It's hugely important to understand what you're capable of<br />
contributing and being surprised with the outcome when you partner<br />
with someone that brings a different aspect to the work.... When you<br />
collaborate with people and get their input and perspective it can be<br />
extraordinary and that's what gets me out of bed every day.&quot;</p>
</blockquote>
<p>Back in day as a “Creative Developer”, he helped usher in early generations of web designers and digital product designers through his commitment and contributions to sites like k10k.net, newstoday.com, designiskinky.net, and many more.</p>
<p><strong>On this episode we discuss:</strong></p>
<ul>
<li>How Mike helps evangelize, elevate, and grow design at Google by<br />
working with a wide array of design teams, design leadership,<br />
business units, partners, and agencies.</li>
<li>What it was like doing web design back in the old school days when    folks were hacking art and code to make unique web site and<br />
discovering the vast opportunities. Remember <a href="http://www.1001fonts.com/pixel-fonts.html">pixel fonts</a>?</li>
<li>The story of building Newstoday.com.</li>
<li>His experience being hired by Brett Gurewitz  from Bad Religion (one of his personal heros) to redesign <a href="http://epitaph.com">Epitaph Record’s</a>.</li>
<li>How Cuban Council was started, how they grew, and why they eventually    closed the doors.</li>
<li>Why collaboration and a perspective of value is important to doing    great work, and why it's important to always be sharing.</li>
<li>Why designers needing to trust and believe that we’re “doing what’s right    for people most of the time” and that before being<br />
able to deliver a    argument that's convincing and compelling, you<br />
have to be confident.</li>
<li>The story about a time when a young Mark Zuckerberg asked him to    define design while they were working on the <a href="http://www.cubancouncil.com/work/project/facebook-logo/">Facebook Logo</a>.</li>
</ul>
<p><strong>Follow Mike here:</strong><br />
<br /><a href="https://twitter.com/mbuzzard">@mbuzzard</a><br />
<br /><a href="http://zopilote.co">www.zopilote.co</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Extraordinary Collaboration (with Michael Buzzard)</itunes:title>
      <itunes:author>Mike Buzzard, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/034cb240-9fa4-47ce-949e-24c308302949/3000x3000/hustle-ep57.jpg?aid=rss_feed"/>
      <itunes:duration>00:50:48</itunes:duration>
      <itunes:summary>&quot;When you collaborate with people and get their input and perspective it can be extraordinary and that&apos;s what gets me out of bed every day.&quot;</itunes:summary>
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      <title>Hustle: Communication is King (feat. Mae Reed)</title>
      <description><![CDATA[<p>Mae Reed is an interaction designer at Rackspace, part-time development instructor with Girl Code It and a pillar in the Austin design community.</p>
<p>She has a talent for understanding the value of designing through open lines of communication due to her first-hand experiences with designing and developing and feels that both designers and developers should be working together from the onset of the project to consider affordances and constraints. Mae is also an active and organizational member of an Austin meetup group, Fresh2Design, where she seeks to make connections with new designers and  help them find their place in the Austin design community.</p>
<p>In this episode, Anthony sits down with Mae Reed to talk about how the way communication can not only be the champion of success in a smaller agency but also create a pathway for designers, developers, and clients to accomplish enterprise goals, together.</p>
<p>Follow Mae here:<br />
<br /><br />
<br /> Twitter:<br />
<br />@maebees<br />
<br />web: <a href="http://www.maekr.co">maekr.co</a><br />
<br />maereed@me.com<br />
<br /><br />
<br />Rackspace:<br />
<br />Twitter: @rackspace<br />
<br />web: <a href="http://www.rackspace.com">rackspace.com</a><br />
<br /><br />
<br />Fresh2Design:<br />
<br />Twitter: @fresh2design<br />
<br />web: <a href="http://www.fresh2design.com/">fresh2design.com</a><br />
<br /><br />
<br />Girl Develop It<br />
<br />@girldevelopit<br />
<br />web: <a href="http://www.girldevelopit.com">girldevelopit.com</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 15 Nov 2016 12:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Mae Reed)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Mae Reed is an interaction designer at Rackspace, part-time development instructor with Girl Code It and a pillar in the Austin design community.</p>
<p>She has a talent for understanding the value of designing through open lines of communication due to her first-hand experiences with designing and developing and feels that both designers and developers should be working together from the onset of the project to consider affordances and constraints. Mae is also an active and organizational member of an Austin meetup group, Fresh2Design, where she seeks to make connections with new designers and  help them find their place in the Austin design community.</p>
<p>In this episode, Anthony sits down with Mae Reed to talk about how the way communication can not only be the champion of success in a smaller agency but also create a pathway for designers, developers, and clients to accomplish enterprise goals, together.</p>
<p>Follow Mae here:<br />
<br /><br />
<br /> Twitter:<br />
<br />@maebees<br />
<br />web: <a href="http://www.maekr.co">maekr.co</a><br />
<br />maereed@me.com<br />
<br /><br />
<br />Rackspace:<br />
<br />Twitter: @rackspace<br />
<br />web: <a href="http://www.rackspace.com">rackspace.com</a><br />
<br /><br />
<br />Fresh2Design:<br />
<br />Twitter: @fresh2design<br />
<br />web: <a href="http://www.fresh2design.com/">fresh2design.com</a><br />
<br /><br />
<br />Girl Develop It<br />
<br />@girldevelopit<br />
<br />web: <a href="http://www.girldevelopit.com">girldevelopit.com</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Communication is King (feat. Mae Reed)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Mae Reed</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/5e337a4c-a3b6-4488-acca-7e1e6b1028ed/3000x3000/hustle-ep56.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:14</itunes:duration>
      <itunes:summary>The importance of conversation in the context of design and how words can lead to success.</itunes:summary>
      <itunes:subtitle>The importance of conversation in the context of design and how words can lead to success.</itunes:subtitle>
      <itunes:keywords>enterprise, research, communication, team, career, development, design, fresh2design, rackspace, ui, productmanagement, userexperience, emergingtechnology, developer, productdesign, @maebees, -invision, culture, web, uxdesign</itunes:keywords>
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      <itunes:episode>56</itunes:episode>
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      <title>Hustle: Show Don&apos;t Tell (feat. Andy Vitale)</title>
      <description><![CDATA[<p>As Interaction Design Lead for 3M's Health Care Business Group, Andy Vitale is excited about making an impact in the healthcare space and designing meaningful healthcare solutions at the enterprise level.</p>
<p>Andy believes that being proactive in the enterprise environment is the best way to get the conversation started about designing successful solutions for enterprise problems. He also knows that it's important to always inform and educate people on what exactly it is that you do because it's more valuable when other people buy into and support what you do than simply speaking for yourself, especially on the enterprise level.</p>
<p>In this episode, Andy sits down with Anthony to discuss his perspective on ways to measure the impact of user experience, UX processes with his team and 3M, and how to grow user experience competency within a large organization like 3M.</p>
<p>Follow Andy here:<br />
<br /><br />
<br /> Twitter:<br />
<br />@andyvitale<br />
<br /><br />
<br />3M:<br />
<br />Twitter: @3mdesign<br />
<br />Web: <a href="http://www.3m.com/design">3M Design &amp; Careers</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 8 Nov 2016 12:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Andy Vitale, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>As Interaction Design Lead for 3M's Health Care Business Group, Andy Vitale is excited about making an impact in the healthcare space and designing meaningful healthcare solutions at the enterprise level.</p>
<p>Andy believes that being proactive in the enterprise environment is the best way to get the conversation started about designing successful solutions for enterprise problems. He also knows that it's important to always inform and educate people on what exactly it is that you do because it's more valuable when other people buy into and support what you do than simply speaking for yourself, especially on the enterprise level.</p>
<p>In this episode, Andy sits down with Anthony to discuss his perspective on ways to measure the impact of user experience, UX processes with his team and 3M, and how to grow user experience competency within a large organization like 3M.</p>
<p>Follow Andy here:<br />
<br /><br />
<br /> Twitter:<br />
<br />@andyvitale<br />
<br /><br />
<br />3M:<br />
<br />Twitter: @3mdesign<br />
<br />Web: <a href="http://www.3m.com/design">3M Design &amp; Careers</a></p>
<p><a href="https://www.funsize.co">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Show Don&apos;t Tell (feat. Andy Vitale)</itunes:title>
      <itunes:author>Funsize, Andy Vitale, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/2c3037c3-01b9-4d5f-a256-0aed5aa59fc4/3000x3000/hustle-ep55.jpg?aid=rss_feed"/>
      <itunes:duration>00:38:10</itunes:duration>
      <itunes:summary>Enterprise software through the lens of User-centered design.</itunes:summary>
      <itunes:subtitle>Enterprise software through the lens of User-centered design.</itunes:subtitle>
      <itunes:keywords>productmanagement, design, @favoriteshape, userexperience, career, uxdesign, product design, ui, 3m, -invision, @andyvitale, research, culture, productdesign, emergingtechnology, web</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
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      <title>Hustle: Design Isn&apos;t Just Pixels (feat. Charlie Waite)</title>
      <description><![CDATA[<p>Being able to juggle an overwhelming amount of tasks, responsibilities and day to day activities comes down to how well you're able to carve out enough time to do the things that matter most to you each and every day.</p>
<p>Charlie Waite started his career with Focus Labs in Savannah, Georgia and learned the value of the hustle and how to make an impact in fast paced high demand, agile environment. After living and breathing the agency world Charlie sought to find a company, role, and environment that he identified with and work with disciplines that he hadn't had a lot of interaction with. Charlie found that opportunity with GoPro as their UX/UI Design Manger for their software team and was able to dig in and work with teams to design consumer facing products and be a part of creating a universal design language that spans the entire company</p>
<p>In this episode, Charlie sits down with Anthony to discuss what it meant for Charlie to make the transition from client services to more product focused design, what it means for Charlie to work directly with people, and how what you do outside of work can make a huge impact on your productivity, success, and overall level of happiness.</p>
<p>Follow Charlie here:<br />
<br /> Twitter: @charliecwaite<br />
<br />Dribbble: charliewaite<br />
<br />Web: <a href="http://www.charliewaite.me">charliewaite.me</a><br />
<br /><br />
<br />Gopro<br />
<br />Twitter: @gopro<br />
<br /><br />
<br /> Focus Lab<br />
<br />Twitter: @focusLabLLC</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 1 Nov 2016 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Charlie Waite)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Being able to juggle an overwhelming amount of tasks, responsibilities and day to day activities comes down to how well you're able to carve out enough time to do the things that matter most to you each and every day.</p>
<p>Charlie Waite started his career with Focus Labs in Savannah, Georgia and learned the value of the hustle and how to make an impact in fast paced high demand, agile environment. After living and breathing the agency world Charlie sought to find a company, role, and environment that he identified with and work with disciplines that he hadn't had a lot of interaction with. Charlie found that opportunity with GoPro as their UX/UI Design Manger for their software team and was able to dig in and work with teams to design consumer facing products and be a part of creating a universal design language that spans the entire company</p>
<p>In this episode, Charlie sits down with Anthony to discuss what it meant for Charlie to make the transition from client services to more product focused design, what it means for Charlie to work directly with people, and how what you do outside of work can make a huge impact on your productivity, success, and overall level of happiness.</p>
<p>Follow Charlie here:<br />
<br /> Twitter: @charliecwaite<br />
<br />Dribbble: charliewaite<br />
<br />Web: <a href="http://www.charliewaite.me">charliewaite.me</a><br />
<br /><br />
<br />Gopro<br />
<br />Twitter: @gopro<br />
<br /><br />
<br /> Focus Lab<br />
<br />Twitter: @focusLabLLC</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="45557409" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/995c48de-6ba6-438e-aebc-1684e6576dc2/ed6c3c78_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Design Isn&apos;t Just Pixels (feat. Charlie Waite)</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Charlie Waite</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/e8c7e5af-b3b0-488b-97aa-227b539ce16d/3000x3000/hustle-ep54.jpg?aid=rss_feed"/>
      <itunes:duration>00:47:27</itunes:duration>
      <itunes:summary>Design sensibility paired with confident ability are the keys to success when designing things for passionate people </itunes:summary>
      <itunes:subtitle>Design sensibility paired with confident ability are the keys to success when designing things for passionate people </itunes:subtitle>
      <itunes:keywords>@charliecwaite, design, userexperience, focuslabs, -invision, gopro, emergingtechnology, career, research, ui, productdesign, productmanagement, culture, web</itunes:keywords>
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      <itunes:episode>54</itunes:episode>
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      <title>Hustle: Creating a Culture of Education on the Web (feat. Travis Gertz)</title>
      <description><![CDATA[<p>From designing things to designing educational training, Travis has a passion for project management and digital solutions.</p>
<p>Partnering with his wife Rachel to create <a href="http://www.louderthanten.com">louderthanten</a> to instruct a project management curriculum to help improve the way teams work together, streamline their creative design processes and allow insight into how project managers solidify the client relationship; Travis is passionate about creating a culture of education on the web.</p>
<p>In this episode, Anthony and Travis get down to the details of dynamic thinking and what it means to Travis to find better ways for teams to work together and pull from different design methodologies to design better solutions to create lasting client relationships.</p>
<p>Follow Travis here:<br />
<br />@travisgertz<br />
<br />@louderthanten<br />
<br /><a href="http://www.travisgertz.com">travisgertz.com</a></p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 25 Oct 2016 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Travis Gertz, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>From designing things to designing educational training, Travis has a passion for project management and digital solutions.</p>
<p>Partnering with his wife Rachel to create <a href="http://www.louderthanten.com">louderthanten</a> to instruct a project management curriculum to help improve the way teams work together, streamline their creative design processes and allow insight into how project managers solidify the client relationship; Travis is passionate about creating a culture of education on the web.</p>
<p>In this episode, Anthony and Travis get down to the details of dynamic thinking and what it means to Travis to find better ways for teams to work together and pull from different design methodologies to design better solutions to create lasting client relationships.</p>
<p>Follow Travis here:<br />
<br />@travisgertz<br />
<br />@louderthanten<br />
<br /><a href="http://www.travisgertz.com">travisgertz.com</a></p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Creating a Culture of Education on the Web (feat. Travis Gertz)</itunes:title>
      <itunes:author>Travis Gertz, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/4532daea-2eaf-4542-8ed8-9940abbc4c19/3000x3000/hustle-ep53.jpg?aid=rss_feed"/>
      <itunes:duration>00:48:21</itunes:duration>
      <itunes:summary>From designing things to designing educational training, Travis has a passion for project management and digital solutions.</itunes:summary>
      <itunes:subtitle>From designing things to designing educational training, Travis has a passion for project management and digital solutions.</itunes:subtitle>
      <itunes:keywords>waterfall, design, development, userexperience, education, product design, research, career, louderthanten, productdesign, ui, emergingtechnology, @travisgertz, -invision, productmanagement, culture, web</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
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      <title>Hustle: Above All Else, Tell a Good Story (feat. Ben Peck)</title>
      <description><![CDATA[<p>If you've ever shopped online with Nike or booked a cruise with Norweigan Cruise lines you might have used a product that Ben Peck was part of Designing. Ben is a busy guy and he spends a lot of time working with Needle.com to design e-commerce chat interfaces and paradigms that help people feel confident in purchases they make. In addition to his full-time, job Ben has been pivotal in the creation and growth of Frontutah.com and a creator of The Product Design Association.</p>
<p>Ben has a passion for elevating his local design ecosystem by providing networking opportunities, educational events and enabling ways for people to share what they're doing, how they're doing it and how they've become better doing what they do. In this, episode Ben and Anthony sit down to discuss a wide variety of topics ranging from the Utah design community to his role in the organization of the Front design conference to what Needle does and how they are designing better ways for conversations between humans and computers.</p>
<p>Ben Peck<br />
<br />@benpeck<br />
<br />benpeck.com</p>
<p>Needle<br />
<br />@needleit<br />
<br />needle.com</p>
<p>Front<br /><br />
@front<br />
<br />frontutah.com<br />
<br />vimeo.com/frontutah</p>
<p>The Product Design Association<br />
<br />@pdautah<br />
<br />productdesignutah.org</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 18 Oct 2016 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Ben Peck)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>If you've ever shopped online with Nike or booked a cruise with Norweigan Cruise lines you might have used a product that Ben Peck was part of Designing. Ben is a busy guy and he spends a lot of time working with Needle.com to design e-commerce chat interfaces and paradigms that help people feel confident in purchases they make. In addition to his full-time, job Ben has been pivotal in the creation and growth of Frontutah.com and a creator of The Product Design Association.</p>
<p>Ben has a passion for elevating his local design ecosystem by providing networking opportunities, educational events and enabling ways for people to share what they're doing, how they're doing it and how they've become better doing what they do. In this, episode Ben and Anthony sit down to discuss a wide variety of topics ranging from the Utah design community to his role in the organization of the Front design conference to what Needle does and how they are designing better ways for conversations between humans and computers.</p>
<p>Ben Peck<br />
<br />@benpeck<br />
<br />benpeck.com</p>
<p>Needle<br />
<br />@needleit<br />
<br />needle.com</p>
<p>Front<br /><br />
@front<br />
<br />frontutah.com<br />
<br />vimeo.com/frontutah</p>
<p>The Product Design Association<br />
<br />@pdautah<br />
<br />productdesignutah.org</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Above All Else, Tell a Good Story (feat. Ben Peck)</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Ben Peck</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/fe8fc9ea-e749-4548-9ea5-dac0b17be63a/3000x3000/hustle-ep52.jpg?aid=rss_feed"/>
      <itunes:duration>00:38:23</itunes:duration>
      <itunes:summary>Ben Peck shares what it means to contribute to his design community, bring people together and conversations between humans and computers.</itunes:summary>
      <itunes:subtitle>Ben Peck shares what it means to contribute to his design community, bring people together and conversations between humans and computers.</itunes:subtitle>
      <itunes:keywords>emergingtechnology, ui, career, conversationalui, needle, utah, product design, chatbots, productdesign, -invision, @benpeck, ecommerce, front, culture, web, design, productmanagement</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
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    <item>
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      <title>Hustle: Making It (feat. Mikael Cho)</title>
      <description><![CDATA[<p>From starting a company with his wife in the basement of his home to presenting his start-up company to a daunting crowd of Canadian angel investors, Mikael Cho of Crew and Unsplash, has been able to consciously push himself and the people around him to new levels of success.</p>
<p>In this episode, Mikael and Anthony discuss the journey that Mikael's taken to find his professional path and how that path created his perspectives on growth, success and life as a whole. Mikael believes building trust into new business relationships and knowing that growth is organic and in his eyes, is the most successful way to be true to yourself, your client and your craft. Originating in design and development, Crew seeks to help freelancers and studios establish consistency and Companies in need of Creative talent find the best available to them .  Holistically, Crew supports freelancers and studios in removing the troublesome aspects of business in order to focus on letting those people do what they do best, create.</p>
<p>Be sure to check out crew.co and unsplash.com</p>
<p>Twitter: @crewlabs and @mikaelcho<br />
Medium: https://medium.com/@crew</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 11 Oct 2016 04:59:00 +0000</pubDate>
      <author>anthony@funsize.co (Mikeal Cho, Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>From starting a company with his wife in the basement of his home to presenting his start-up company to a daunting crowd of Canadian angel investors, Mikael Cho of Crew and Unsplash, has been able to consciously push himself and the people around him to new levels of success.</p>
<p>In this episode, Mikael and Anthony discuss the journey that Mikael's taken to find his professional path and how that path created his perspectives on growth, success and life as a whole. Mikael believes building trust into new business relationships and knowing that growth is organic and in his eyes, is the most successful way to be true to yourself, your client and your craft. Originating in design and development, Crew seeks to help freelancers and studios establish consistency and Companies in need of Creative talent find the best available to them .  Holistically, Crew supports freelancers and studios in removing the troublesome aspects of business in order to focus on letting those people do what they do best, create.</p>
<p>Be sure to check out crew.co and unsplash.com</p>
<p>Twitter: @crewlabs and @mikaelcho<br />
Medium: https://medium.com/@crew</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="39443082" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/45fd4829-9d17-4579-ab36-338804cadc95/48bfd9bb_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Making It (feat. Mikael Cho)</itunes:title>
      <itunes:author>Mikeal Cho, Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/6455bdfd-fe4a-4c2c-ab66-734fd871e540/3000x3000/hustle-ep51.jpg?aid=rss_feed"/>
      <itunes:duration>00:41:05</itunes:duration>
      <itunes:summary>Mikael started at a design studio and fell in love with what was possible with the internet and design but also became familiar with the challenges that happen when you are providing design as a service.</itunes:summary>
      <itunes:subtitle>Mikael started at a design studio and fell in love with what was possible with the internet and design but also became familiar with the challenges that happen when you are providing design as a service.</itunes:subtitle>
      <itunes:keywords>ui, unsplash, research, collaboration, development, mikaelcho, userexperience, product design, productmanagement, crew, career, productdesign, -invision, design, emergingtechnology, @mikaelcho, visualdesign, culture, web</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
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      <title>Hustle: Don&apos;t be Afraid to Jump (feat. Claudio Vallejo)</title>
      <description><![CDATA[<p><a href="http://www.claudiovallejo.mx">Claudio Vallejo</a> is a passionate Freelance Web-Designer and Front End Developer by way of Monterrey, Mexico. Beginning in the Baylor business school and through the Baylor Accelerated Ventures Project, there he discovered design and development and was given his first experience in product design. In this episode, Claudio and Anthony sit down to discuss everything from how a failed college project would ignite his creative passion to his perspective on turning ideas into reality to the challenges faced as a non-us citizen looking to land a design job.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 5 Oct 2016 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Claudio Vallejo, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="http://www.claudiovallejo.mx">Claudio Vallejo</a> is a passionate Freelance Web-Designer and Front End Developer by way of Monterrey, Mexico. Beginning in the Baylor business school and through the Baylor Accelerated Ventures Project, there he discovered design and development and was given his first experience in product design. In this episode, Claudio and Anthony sit down to discuss everything from how a failed college project would ignite his creative passion to his perspective on turning ideas into reality to the challenges faced as a non-us citizen looking to land a design job.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="24726739" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/5f178aff-0635-47ec-bdbc-15d612a40682/3cec1931_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Don&apos;t be Afraid to Jump (feat. Claudio Vallejo)</itunes:title>
      <itunes:author>Anthony Armendariz, Claudio Vallejo, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/dd177881-23fc-42b2-9095-ce27df9ef855/3000x3000/hustle-ep50.jpg?aid=rss_feed"/>
      <itunes:duration>00:25:45</itunes:duration>
      <itunes:summary>Claudio loves products that change that way we work, how we think and the way we live and is working to be a part of creating value through meaningful services.</itunes:summary>
      <itunes:subtitle>Claudio loves products that change that way we work, how we think and the way we live and is working to be a part of creating value through meaningful services.</itunes:subtitle>
      <itunes:keywords>ui, growth, userexperience, productdesign, career, mexico, research, development, career@claudiovallejop, technology, apprenticeships, visualdesign, design, productmanagement, -invision, freelance, culture, web</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
    </item>
    <item>
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      <title>Hustle: Paint the Fence (feat. Johnnie Hamn)</title>
      <description><![CDATA[<p>If you know anything about Funsize, you know we love to collaborate and Johnnie Hamn is no different.</p>
<p>Through his 16 years of hands-on design experience and believing strongly in cooperative and collaborative design; Johnnie comes to the table with his perspective on what it means to be a design leader and client advocate at Funsize. In this episode, Anthony and Johnnie sit down and talk about his role at Funsize and the idea of selfless leadership, going the extra mile to build trust with the client, what it means to transition a client into a design partner.</p>
<p>Anthony and Johnnie have been friends for a very long time so they discuss a wide range of topics in this episode but one topic they focus on is how investing in relationships can elevate client services, and more often than not, make them profitable.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 27 Sep 2016 11:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Johnnie Hamn, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>If you know anything about Funsize, you know we love to collaborate and Johnnie Hamn is no different.</p>
<p>Through his 16 years of hands-on design experience and believing strongly in cooperative and collaborative design; Johnnie comes to the table with his perspective on what it means to be a design leader and client advocate at Funsize. In this episode, Anthony and Johnnie sit down and talk about his role at Funsize and the idea of selfless leadership, going the extra mile to build trust with the client, what it means to transition a client into a design partner.</p>
<p>Anthony and Johnnie have been friends for a very long time so they discuss a wide range of topics in this episode but one topic they focus on is how investing in relationships can elevate client services, and more often than not, make them profitable.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="31247738" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/75730b36-d199-426b-89e4-81c136ee7716/606a0318_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Paint the Fence (feat. Johnnie Hamn)</itunes:title>
      <itunes:author>Johnnie Hamn, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/98becb68-a18a-4b1d-abac-1dbe46d2cd6f/3000x3000/hustle-ep49.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:32</itunes:duration>
      <itunes:summary>Johnnie Hamn spends some time in the studio talking about his Insights, thoughts, and visions about successful design teams and client collaboration and what those things mean to him and how being a dream chaser can inspire others.

</itunes:summary>
      <itunes:subtitle>Johnnie Hamn spends some time in the studio talking about his Insights, thoughts, and visions about successful design teams and client collaboration and what those things mean to him and how being a dream chaser can inspire others.

</itunes:subtitle>
      <itunes:keywords>design leadership, future, trust, agencies, products, product design, investing, digital product studio, -invision, client service, @jdigga</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
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    <item>
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      <title>Hustle: State of the Digital Nation 2016  (feat. Jules Ehrhardt)</title>
      <description><![CDATA[<p>If you've played Monument Valley then you've seen a slice of the ustwo pie. Three years ago, ustwo explored the state and future of the digital consultancy industry, posing the question “How, When, and Where Will The First Truly Great Digital Design Studio Emerge?“.  Now, three years later, Jules followed up with his essay &quot;<a href="https://blog.marvelapp.com/state-of-the-digital-nation-2016/">The State of the Digital Nation 2016</a>&quot; where he provided an in-depth, four-pronged approach to building the digital studio of the future.</p>
<p>&quot;The industry has experienced seismic shifts and a sweeping wave of consolidation. So let’s take another look at the state of the digital nation and why, for the bold, great opportunity lies ahead.&quot;</p>
<p>On this episode, I get an opportunity to talk to Jules about this important piece of writing and what the future of agencies look like in order to remain relevant, build trust, and create meaningful impact.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 20 Sep 2016 04:37:00 +0000</pubDate>
      <author>anthony@funsize.co (Jules Ehrhardt, Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>If you've played Monument Valley then you've seen a slice of the ustwo pie. Three years ago, ustwo explored the state and future of the digital consultancy industry, posing the question “How, When, and Where Will The First Truly Great Digital Design Studio Emerge?“.  Now, three years later, Jules followed up with his essay &quot;<a href="https://blog.marvelapp.com/state-of-the-digital-nation-2016/">The State of the Digital Nation 2016</a>&quot; where he provided an in-depth, four-pronged approach to building the digital studio of the future.</p>
<p>&quot;The industry has experienced seismic shifts and a sweeping wave of consolidation. So let’s take another look at the state of the digital nation and why, for the bold, great opportunity lies ahead.&quot;</p>
<p>On this episode, I get an opportunity to talk to Jules about this important piece of writing and what the future of agencies look like in order to remain relevant, build trust, and create meaningful impact.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="48630240" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/41150e6e-7cdd-4b6d-9be2-1fc996182e79/e5514293_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: State of the Digital Nation 2016  (feat. Jules Ehrhardt)</itunes:title>
      <itunes:author>Jules Ehrhardt, Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/c127dd73-4358-4400-a3e7-f3f2f721633c/3000x3000/hustle-ep48.jpg?aid=rss_feed"/>
      <itunes:duration>00:50:39</itunes:duration>
      <itunes:summary>A look at the state of the digital nation and why, for the bold, great opportunity lies ahead.</itunes:summary>
      <itunes:subtitle>A look at the state of the digital nation and why, for the bold, great opportunity lies ahead.</itunes:subtitle>
      <itunes:keywords>design leadership, future, investing, ustwo, trust, product design, @ezyjules.-iron, agencies, products, digital product studio, client service</itunes:keywords>
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      <title>Hustle: Fresh Perspectives (feat. Dann Petty)</title>
      <description><![CDATA[<p>Dann​ is a full-time freelancer and is known around the world for his skill and encouraging personality. If you've seen HBO's Silicon Valley, Google, Airbnb, Uber, Medium, Boosted Boards and Luxe Valet; then there's a chance you've seen his work. He's also the Founder and organizer of the Epicurrence and Montues events, which are life experience inspirational and adventure oriented events for designers. They're EPIC.</p>
<p>Dann has been traveling around the United States interviewing designers for a movie he's making about freelance designers. Over the last couple of months, he's gained some new personal perspectives on work, life, balance, and the meaning of success.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Thu, 15 Sep 2016 05:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Dann Petty, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Dann​ is a full-time freelancer and is known around the world for his skill and encouraging personality. If you've seen HBO's Silicon Valley, Google, Airbnb, Uber, Medium, Boosted Boards and Luxe Valet; then there's a chance you've seen his work. He's also the Founder and organizer of the Epicurrence and Montues events, which are life experience inspirational and adventure oriented events for designers. They're EPIC.</p>
<p>Dann has been traveling around the United States interviewing designers for a movie he's making about freelance designers. Over the last couple of months, he's gained some new personal perspectives on work, life, balance, and the meaning of success.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="40028219" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/d9f96680-e1fd-409b-87c4-2718278bb1b4/443af1fb_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Fresh Perspectives (feat. Dann Petty)</itunes:title>
      <itunes:author>Funsize, Dann Petty, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/7445ca10-343a-427b-8e6c-3c77865056f1/3000x3000/hustle-ep47.jpg?aid=rss_feed"/>
      <itunes:duration>00:41:41</itunes:duration>
      <itunes:summary>Dann Petty shares what&apos;s meaningful and inspirational to him, and some of his latest perspectives on work and life.</itunes:summary>
      <itunes:subtitle>Dann Petty shares what&apos;s meaningful and inspirational to him, and some of his latest perspectives on work and life.</itunes:subtitle>
      <itunes:keywords>freelance, -invision, career, dannpetty, san francisco, happiness, product design, inspiration, remote, work-life balance, @dannpetty, meaning, epicurrence</itunes:keywords>
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      <title>Hustle: Screen Printer to Screen Designer (feat. Tony Sanchez)</title>
      <description><![CDATA[<p>Tony Sanchez, Product Designer at Funsize discusses the journey of his career path from textile design, to print, to screen printing, to digital product designer. Anthony and Tony talk about Funsize's Design Apprentice Program, and Tony sheds light on his experience at Funsize and shares a few tips for new designers.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 7 Sep 2016 18:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Tony Sanchez, Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Tony Sanchez, Product Designer at Funsize discusses the journey of his career path from textile design, to print, to screen printing, to digital product designer. Anthony and Tony talk about Funsize's Design Apprentice Program, and Tony sheds light on his experience at Funsize and shares a few tips for new designers.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="22711299" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/dbe964d3-d32e-4eda-b7e4-04b915fc67fc/69677f09_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Screen Printer to Screen Designer (feat. Tony Sanchez)</itunes:title>
      <itunes:author>Tony Sanchez, Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/fc09a0a4-5c02-4e35-8edd-761a4c4456c0/3000x3000/hustle-ep46.jpg?aid=rss_feed"/>
      <itunes:duration>00:23:38</itunes:duration>
      <itunes:summary>Funsize&apos;s Tony Sanchez talks about his journey to becoming a digital product designer.</itunes:summary>
      <itunes:subtitle>Funsize&apos;s Tony Sanchez talks about his journey to becoming a digital product designer.</itunes:subtitle>
      <itunes:keywords>education, learning, -invision, training@mantwan, product design, apprenticeships, @iamuxd, screen printing</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>46</itunes:episode>
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      <guid isPermaLink="false">d8befa55-4598-4308-aab1-8c9b5791798c</guid>
      <title>Hustle: Remote-ivated (feat. Andre Jurgensen)</title>
      <description><![CDATA[<p>A few months ago, Andre, one of Funsize's product designers decided he wanted to move on to greener pastures in Bend, Oregon. But he still wanted to work with Funsize and we didn't want to lose him either. As he's gone out to live in a tiny house on some beautiful mountain land in Oregon, he's learned a whole new curve to working entirely remote. Rick and Anthony chat with him about how the adjustment has been going.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 29 Jul 2016 15:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Andre Jurgensen, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>A few months ago, Andre, one of Funsize's product designers decided he wanted to move on to greener pastures in Bend, Oregon. But he still wanted to work with Funsize and we didn't want to lose him either. As he's gone out to live in a tiny house on some beautiful mountain land in Oregon, he's learned a whole new curve to working entirely remote. Rick and Anthony chat with him about how the adjustment has been going.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Remote-ivated (feat. Andre Jurgensen)</itunes:title>
      <itunes:author>Funsize, Andre Jurgensen, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/ea04516f-fbce-4bed-a8ae-999f9d08ddc0/3000x3000/hustle-ep45.jpg?aid=rss_feed"/>
      <itunes:duration>00:42:38</itunes:duration>
      <itunes:summary>Our own Andre Jurgensen is in town for a client meeting. We talk to him about working remote and what life has been like since he moved earlier this year. </itunes:summary>
      <itunes:subtitle>Our own Andre Jurgensen is in town for a client meeting. We talk to him about working remote and what life has been like since he moved earlier this year. </itunes:subtitle>
      <itunes:keywords>design, remote, @rickmesser, work-life balance, product design, -invision, @thejurgy, distributed team, @mantwan</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
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      <title>Hustle: Design for the Mind (feat. Victor Yocco)</title>
      <description><![CDATA[<p>Victor is a user experience (UX) researcher with a passion for representing the voice of the end user in product design decisions. He writes and speaks on the application of psychology to design. He's written for A List Apart, Smashing Magazine, UX Booth, User Experience Magazine, and more.</p>
<p>He's the author Design for the Mind, a book from Manning Publications on the application of principles of psychology to design.</p>
<p>about the book:<br />
Design for the Mind: includes 7 Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and how to apply the principles to your own designs.</p>
<p>listener discount:<br />
<a href="http://bit.ly/yocco1">bit.ly/yocco1</a><br />
https://www.manning.com</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 22 Jul 2016 13:56:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Victor Yocco)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Victor is a user experience (UX) researcher with a passion for representing the voice of the end user in product design decisions. He writes and speaks on the application of psychology to design. He's written for A List Apart, Smashing Magazine, UX Booth, User Experience Magazine, and more.</p>
<p>He's the author Design for the Mind, a book from Manning Publications on the application of principles of psychology to design.</p>
<p>about the book:<br />
Design for the Mind: includes 7 Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and how to apply the principles to your own designs.</p>
<p>listener discount:<br />
<a href="http://bit.ly/yocco1">bit.ly/yocco1</a><br />
https://www.manning.com</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="44497444" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/65cce5d1-7bf8-4cbc-95df-932b1850a261/6c47ea46_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Design for the Mind (feat. Victor Yocco)</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Victor Yocco</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/2b634216-e4c0-4963-9f54-d23b9752715a/3000x3000/hustle-ep44.jpg?aid=rss_feed"/>
      <itunes:duration>00:46:19</itunes:duration>
      <itunes:summary>Exploring some thoughts around psychology when designing products.</itunes:summary>
      <itunes:subtitle>Exploring some thoughts around psychology when designing products.</itunes:subtitle>
      <itunes:keywords>-invision, @victoryocco, @rickmesser, research, product design, psychology, @mantwan</itunes:keywords>
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      <title>Hustle: Not Just Advertising, Building</title>
      <description><![CDATA[<p>Rick &amp; Anthony discuss a recent article entitled State of the Digital Nation 2016 by Jules Ehrhardt.<br />
http://blog.marvelapp.com/state-of-the-digital-nation-2016/</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 15 Jul 2016 08:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Rick &amp; Anthony discuss a recent article entitled State of the Digital Nation 2016 by Jules Ehrhardt.<br />
http://blog.marvelapp.com/state-of-the-digital-nation-2016/</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="32736070" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/dce4e5d4-89bb-4a14-82ba-0e84ed364e80/6096f15b_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Not Just Advertising, Building</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/4483448f-10fb-454e-b33a-b71e0c52957f/3000x3000/hustle-ep43.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:04</itunes:duration>
      <itunes:summary>A discussion around a recent blog article entitled State of the Digital Nation 2016 by Jules Ehrhardt. </itunes:summary>
      <itunes:subtitle>A discussion around a recent blog article entitled State of the Digital Nation 2016 by Jules Ehrhardt. </itunes:subtitle>
      <itunes:keywords>@rickmesser, product design, -invision, @mantwan</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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      <title>Hustle: Empathetic Project Management (feat. Rachel Gertz)</title>
      <description><![CDATA[<p>Rachel Gertz, Partner, Systems Consultant &amp; Trainer at <a href="https://louderthanten.com/">Louder than ten</a> discusses some philosophies around project management.  And roles and disciplines as teams grow and projects evolve over time.</p>
<h2>Discussion points</h2>
<ul>
<li>Emotional intelligence: empathy is taught.</li>
<li>Be a champion for your team, they are dealing with a lot</li>
<li>Should designers PM? Designers need to have empathy too</li>
<li>When building teams hire less for fit, and more for the ability to make decisions based on business goals.</li>
<li>PM's role needs to be unique because they need to be held accountable for project success/failure. Strategy focus</li>
<li>Creative has the load of creativity, is it fair to have the role of asking the hard questions like scope, goals, body language.</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://soapconf.com/">Soap conference</a> (Travis speaks about <a href="https://louderthanten.com/coax/design-machines">Design Machines</a>)</li>
<li>Collaboration workshop - <a href="http://soapconf.com/edu-summit/">http://soapconf.com/edu-summit/</a> (workshop with Travis and Rachel)</li>
<li><a href="http://www.designcontentconf.com/talk/words-and-pixels-with-love/">Design &amp; content conference, Vancouver</a></li>
<li><a href="https://louderthanten.com/workshops/the-art-and-science-of-great-teams">Fall workshop in Calgary, Canada TBA</a></li>
<li><a href="https://medium.mikeindustries.com/three-years-in-san-francisco-996d28ffadf5#.ykhba23yq">Article by Mike Davidson, former Design Director at Twitter</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 13 May 2016 08:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Rachel Gertz, Partner, Systems Consultant &amp; Trainer at <a href="https://louderthanten.com/">Louder than ten</a> discusses some philosophies around project management.  And roles and disciplines as teams grow and projects evolve over time.</p>
<h2>Discussion points</h2>
<ul>
<li>Emotional intelligence: empathy is taught.</li>
<li>Be a champion for your team, they are dealing with a lot</li>
<li>Should designers PM? Designers need to have empathy too</li>
<li>When building teams hire less for fit, and more for the ability to make decisions based on business goals.</li>
<li>PM's role needs to be unique because they need to be held accountable for project success/failure. Strategy focus</li>
<li>Creative has the load of creativity, is it fair to have the role of asking the hard questions like scope, goals, body language.</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://soapconf.com/">Soap conference</a> (Travis speaks about <a href="https://louderthanten.com/coax/design-machines">Design Machines</a>)</li>
<li>Collaboration workshop - <a href="http://soapconf.com/edu-summit/">http://soapconf.com/edu-summit/</a> (workshop with Travis and Rachel)</li>
<li><a href="http://www.designcontentconf.com/talk/words-and-pixels-with-love/">Design &amp; content conference, Vancouver</a></li>
<li><a href="https://louderthanten.com/workshops/the-art-and-science-of-great-teams">Fall workshop in Calgary, Canada TBA</a></li>
<li><a href="https://medium.mikeindustries.com/three-years-in-san-francisco-996d28ffadf5#.ykhba23yq">Article by Mike Davidson, former Design Director at Twitter</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Empathetic Project Management (feat. Rachel Gertz)</itunes:title>
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      <title>Hustle: Hiring an Agency (feat. Aaron O&apos;Hearn)</title>
      <description><![CDATA[<p>Companies are looking for a partner these days, not just a design agency to throw a marketing budget at. When working with people and trying to establish trust, it takes a little time. There is also another side of the coin, in that It's  possible to deteriorate trust. Finding out how to gain trust and not deteriorate it is step one.</p>
<p>Listen in as Aaron O'Hearn discusses his path to Funsize, and also the nature of selling design work to product companies. We discuss some philosophies, as well as some practical aspects of business development.</p>
<p><em>Resources mentioned in this episode:</em></p>
<ul>
<li><a href="https://www.freshbooks.com/ebooks/breaking-the-time-barrier">Breaking The Time Barrier</a></li>
<li>[Invest in Lines, Not Dots][2]</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
<p><br /><br />
[2]: https://bothsidesofthetable.com/invest-in-lines-not-dots-611f36491d73#.qgppg1l4p</p>
]]></description>
      <pubDate>Fri, 6 May 2016 08:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Companies are looking for a partner these days, not just a design agency to throw a marketing budget at. When working with people and trying to establish trust, it takes a little time. There is also another side of the coin, in that It's  possible to deteriorate trust. Finding out how to gain trust and not deteriorate it is step one.</p>
<p>Listen in as Aaron O'Hearn discusses his path to Funsize, and also the nature of selling design work to product companies. We discuss some philosophies, as well as some practical aspects of business development.</p>
<p><em>Resources mentioned in this episode:</em></p>
<ul>
<li><a href="https://www.freshbooks.com/ebooks/breaking-the-time-barrier">Breaking The Time Barrier</a></li>
<li>[Invest in Lines, Not Dots][2]</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
<p><br /><br />
[2]: https://bothsidesofthetable.com/invest-in-lines-not-dots-611f36491d73#.qgppg1l4p</p>
]]></content:encoded>
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      <title>Hustle: Engineering is Design (feat. Travis Swicegood)</title>
      <description><![CDATA[<p>Engineering has made leaps and bounds towards a more efficient process of building software since the early waterfall days. Agile methodologies have helped guide the way. As design has become more important to a product's success, designers have earned a seat at the table. Now design too has adapted to similar approaches to building software.</p>
<p>What has helped us get to where we are and how we build? What has taken design so long to catch up with engineering?</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 22 Apr 2016 08:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Engineering has made leaps and bounds towards a more efficient process of building software since the early waterfall days. Agile methodologies have helped guide the way. As design has become more important to a product's success, designers have earned a seat at the table. Now design too has adapted to similar approaches to building software.</p>
<p>What has helped us get to where we are and how we build? What has taken design so long to catch up with engineering?</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Engineering is Design (feat. Travis Swicegood)</itunes:title>
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      <itunes:summary>Travis Swicegood, soon-to-be Director of Engineering at Conde Nast in Austin. Discusses his path from engineering to design and shares opinions about today&apos;s product teams and how they build.</itunes:summary>
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      <title>Hustle: Epicurrence Montues</title>
      <description><![CDATA[<p>Now that we've had a chance to get back to real life, we are left with a few memories at Epicurrence Montues. There we're some fantastic experiences. In this episode Rick sits down with fellow Funsizers Natalie Armendariz, Phi Hoang and Edgar Briseño to discuss our experience at Epicurrence Montues.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 15 Apr 2016 14:53:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Now that we've had a chance to get back to real life, we are left with a few memories at Epicurrence Montues. There we're some fantastic experiences. In this episode Rick sits down with fellow Funsizers Natalie Armendariz, Phi Hoang and Edgar Briseño to discuss our experience at Epicurrence Montues.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Epicurrence Montues</itunes:title>
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      <description><![CDATA[<p>We briefly met Ben, Owner and Creative Director of Elegant Seagulls at Epicurrence. These guys do some killer work. We wanted to hear how they were able to inject personality into each and every design they create and keep up with such a high-level of clients and projects.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 8 Apr 2016 08:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>We briefly met Ben, Owner and Creative Director of Elegant Seagulls at Epicurrence. These guys do some killer work. We wanted to hear how they were able to inject personality into each and every design they create and keep up with such a high-level of clients and projects.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:summary>Ben Johnson of Elegant Seagulls, a killer design studio in Marquette, MI tells us how he adds personality to design and draws inspiration from things outside the screen. </itunes:summary>
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      <description><![CDATA[<p>While in the midst of escaping a the sxsw madness, we set up in Anthony's home to record a couple of episodes! In this one, we are excited to have Nick Robalik, Creative Director and Johnnie Hamn (who recently joined the Funsize team!🎉 ) share their experience as they both have worked at agencies in NYC and done work in the video game industry.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 1 Apr 2016 09:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Johnnie Hamn, Anthony Armendariz, Nick Robalik, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>While in the midst of escaping a the sxsw madness, we set up in Anthony's home to record a couple of episodes! In this one, we are excited to have Nick Robalik, Creative Director and Johnnie Hamn (who recently joined the Funsize team!🎉 ) share their experience as they both have worked at agencies in NYC and done work in the video game industry.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <title>Hustle: Building Internal Products at an Agency (feat. Steven Ray)</title>
      <description><![CDATA[<p>Steven Ray and Anthony Armendariz go way back. They had a company together prior to Funsize and in addition to hearing Steve's experience at Dialexa, they also tell the story of starting up a distributed mobile design boutique years ago.</p>
<p>Since the Funsize office was taken over by sxsw, we decided to hang out in Anthony's kitchen and lay down some thoughts about our experiences together. Including how Rick first met Anthony which was the same time he met Steven Ray.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 25 Mar 2016 08:59:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Steven Ray)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Steven Ray and Anthony Armendariz go way back. They had a company together prior to Funsize and in addition to hearing Steve's experience at Dialexa, they also tell the story of starting up a distributed mobile design boutique years ago.</p>
<p>Since the Funsize office was taken over by sxsw, we decided to hang out in Anthony's kitchen and lay down some thoughts about our experiences together. Including how Rick first met Anthony which was the same time he met Steven Ray.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <title>Hustle: The SXSW Special: 4 Questions For Designers</title>
      <description><![CDATA[<ol>
<li>What do you love about being a designer?</li>
<li>How does geography affect your career?</li>
<li>What do you want to be doing in 5 years?</li>
<li>What's your least-favorite design trend?</li>
</ol>
<p>Interviewees</p>
<ol>
<li>Mae Reed - Freelance @maebees</li>
<li>Mike Townson - Project 202 @miketownson</li>
<li>Mike Blakesley - Project 202 @mikeblakesley</li>
<li>Joshua Bullock - vauto @blisster138</li>
<li>Dan Benjamin - 5by5 @danbenjamin</li>
<li>Haddie Cooke - 5by5 @haddiebird</li>
<li>Chris Meeks - Hatbox @chrismeeks</li>
<li>Clark Wimberly - Invision @clarklab</li>
<li>Brian Peterson - Daily Fantasy Sports @ironcobratv</li>
<li>Ryan Weaver - Creative Market @ryantheweave</li>
<li>Danh Hoang - Adonit @danhhoang</li>
<li>Nick Robalik - Creative Director @nickrobalik</li>
<li>Jonathan Howell - Microsoft @ItsJonHowell</li>
<li>Steven Ray - Dialexa @stevenray</li>
<li>Ethan Leon - Thoughtbot @ethangl</li>
<li>Amanda Donaldson - Spreadfast @AMDesignlovin</li>
<li>Carlos Arellano - vauto @carlosarellano</li>
<li>Bryan Smith - vauto</li>
<li>Riley Spiller - Atlassian @RileySpiller</li>
<li>Jonathan Haver - Rocksauce @jhTHUNDERmaker</li>
<li>Jim Jordan - Funsize @JimJJordan</li>
<li>Rachael LaCoss - Media General @RachelLaCoss</li>
<li>Anthony Sanchez - Freelance</li>
<li>Bryan Butler - Freelance @whatbryan</li>
</ol>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 18 Mar 2016 16:18:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<ol>
<li>What do you love about being a designer?</li>
<li>How does geography affect your career?</li>
<li>What do you want to be doing in 5 years?</li>
<li>What's your least-favorite design trend?</li>
</ol>
<p>Interviewees</p>
<ol>
<li>Mae Reed - Freelance @maebees</li>
<li>Mike Townson - Project 202 @miketownson</li>
<li>Mike Blakesley - Project 202 @mikeblakesley</li>
<li>Joshua Bullock - vauto @blisster138</li>
<li>Dan Benjamin - 5by5 @danbenjamin</li>
<li>Haddie Cooke - 5by5 @haddiebird</li>
<li>Chris Meeks - Hatbox @chrismeeks</li>
<li>Clark Wimberly - Invision @clarklab</li>
<li>Brian Peterson - Daily Fantasy Sports @ironcobratv</li>
<li>Ryan Weaver - Creative Market @ryantheweave</li>
<li>Danh Hoang - Adonit @danhhoang</li>
<li>Nick Robalik - Creative Director @nickrobalik</li>
<li>Jonathan Howell - Microsoft @ItsJonHowell</li>
<li>Steven Ray - Dialexa @stevenray</li>
<li>Ethan Leon - Thoughtbot @ethangl</li>
<li>Amanda Donaldson - Spreadfast @AMDesignlovin</li>
<li>Carlos Arellano - vauto @carlosarellano</li>
<li>Bryan Smith - vauto</li>
<li>Riley Spiller - Atlassian @RileySpiller</li>
<li>Jonathan Haver - Rocksauce @jhTHUNDERmaker</li>
<li>Jim Jordan - Funsize @JimJJordan</li>
<li>Rachael LaCoss - Media General @RachelLaCoss</li>
<li>Anthony Sanchez - Freelance</li>
<li>Bryan Butler - Freelance @whatbryan</li>
</ol>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="60838327" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/1a334967-faae-4dab-97da-32e662de729d/b7b5515f_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: The SXSW Special: 4 Questions For Designers</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/2b1cee7b-81c8-4c36-8090-e43d6f787484/3000x3000/hustle-ep35.jpg?aid=rss_feed"/>
      <itunes:duration>01:03:21</itunes:duration>
      <itunes:summary>We asked a bunch of designers and builders the same 4 questions at our sxsw party.</itunes:summary>
      <itunes:subtitle>We asked a bunch of designers and builders the same 4 questions at our sxsw party.</itunes:subtitle>
      <itunes:keywords>@rickmesser, interview, design, product design, design, @mantwan, -invision, sxsw, live</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">4c807879-8372-4306-8a67-b097e4238a5f</guid>
      <title>Hustle: Design What You Think Is Right (feat. Dylan Seeger)</title>
      <description><![CDATA[<p>It's great to push the boundaries of design to make interesting work, but is it ok to break normal design patterns to do so? How do we convince clients that something outside of the typical design trends is the right choice?</p>
<ul>
<li><a href="http://lovably.com/">Lovably</a></li>
<li><a href="http://open.spotify.com/album/7wZQjRLVk6cxuo8k8g89IK">Dylan's latest Album <em>Claye</em></a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 4 Mar 2016 18:40:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Dylan Seeger, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>It's great to push the boundaries of design to make interesting work, but is it ok to break normal design patterns to do so? How do we convince clients that something outside of the typical design trends is the right choice?</p>
<ul>
<li><a href="http://lovably.com/">Lovably</a></li>
<li><a href="http://open.spotify.com/album/7wZQjRLVk6cxuo8k8g89IK">Dylan's latest Album <em>Claye</em></a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="43472640" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/81902260-9068-4042-bb04-a5c81474025c/88a61d86_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Design What You Think Is Right (feat. Dylan Seeger)</itunes:title>
      <itunes:author>Anthony Armendariz, Dylan Seeger, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/44820944-b138-45cb-86cf-a25bcca18af4/3000x3000/hustle-ep34.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:15</itunes:duration>
      <itunes:summary>Design is never done, but you still need to make design decisions. Dylan Seeger, musician and owner of Lovably, a web and branding agency in NYC, discusses his process and journey of becoming a business owner, from being a freelancer.</itunes:summary>
      <itunes:subtitle>Design is never done, but you still need to make design decisions. Dylan Seeger, musician and owner of Lovably, a web and branding agency in NYC, discusses his process and journey of becoming a business owner, from being a freelancer.</itunes:subtitle>
      <itunes:keywords>@dylanseeger, product design, @rickmesser, @mantwan, design, -iron</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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    <item>
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      <title>Hustle: Lean on Research</title>
      <description><![CDATA[<p>How much research do you need before you can make some design decisions? Surely, this is different for each product, but at what point has their been enough research done for design to get started?</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 26 Feb 2016 09:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>How much research do you need before you can make some design decisions? Surely, this is different for each product, but at what point has their been enough research done for design to get started?</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="27285917" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/428f57fb-6e0f-48c5-ac03-f01708adf7a0/dca25d74_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Lean on Research</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <itunes:duration>00:28:24</itunes:duration>
      <itunes:summary>How much research do you need before you can make some design decisions?</itunes:summary>
      <itunes:subtitle>How much research do you need before you can make some design decisions?</itunes:subtitle>
      <itunes:keywords>user testing, @mantwan, -iron, research, product design, design, startups, @rickmesser</itunes:keywords>
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      <title>Hustle: Design Approach (feat. Sam Kapila)</title>
      <description><![CDATA[<p>We invited Sam Kapila, Director of Instruction at The Iron Yard to discuss the approach to the unique challenges involved in her role. The Iron Yard is the world’s largest code school with full-time immersive courses in 20 cities. Taking a non-traditional approach to education on subject matter that is both complex and volatile. Sam has a unique position and perspective on where design solutions are applied to more than just screens. We we're also joined by Jim Jordan, Product Designer at Funsize and one of Sam's former students.</p>
<p>Some subjects discussed in this episode:</p>
<p>Thoughts on today’s product design processes<br />
Design principles, design assumptions, user thinking and design approach instead of &quot;design thinking&quot;<br />
When is the right time to get research in? When is it too much?<br />
Applying Design to non-design things<br />
Learning What doesn’t work<br />
&quot;Pixel Perfect Design Thinking&quot; - ha<br />
Designing for the imperfect scenario<br />
What's behind the design decisions we make?</p>
<p>Books mentioned in this episode:</p>
<p>A fine line, by Hartmut Esslinger<br />
http://www.amazon.com/Fine-Line-Strategies-Shaping-Business/dp/0470451025</p>
<p>Drive, by Daniel H. Pink<br />
http://www.danpink.com/drive/</p>
<p>Design Unbound, by Ann M. Pendleton-Jullian, John Seely Brown<br />
https://books.google.com/books/about/Design_Unbound.html?id=bFeMZwEACAAJ</p>
<p>Just Enough Research, by Erika Hall<br />
https://abookapart.com/products/just-enough-research</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 19 Feb 2016 17:51:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Sam Kapila, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>We invited Sam Kapila, Director of Instruction at The Iron Yard to discuss the approach to the unique challenges involved in her role. The Iron Yard is the world’s largest code school with full-time immersive courses in 20 cities. Taking a non-traditional approach to education on subject matter that is both complex and volatile. Sam has a unique position and perspective on where design solutions are applied to more than just screens. We we're also joined by Jim Jordan, Product Designer at Funsize and one of Sam's former students.</p>
<p>Some subjects discussed in this episode:</p>
<p>Thoughts on today’s product design processes<br />
Design principles, design assumptions, user thinking and design approach instead of &quot;design thinking&quot;<br />
When is the right time to get research in? When is it too much?<br />
Applying Design to non-design things<br />
Learning What doesn’t work<br />
&quot;Pixel Perfect Design Thinking&quot; - ha<br />
Designing for the imperfect scenario<br />
What's behind the design decisions we make?</p>
<p>Books mentioned in this episode:</p>
<p>A fine line, by Hartmut Esslinger<br />
http://www.amazon.com/Fine-Line-Strategies-Shaping-Business/dp/0470451025</p>
<p>Drive, by Daniel H. Pink<br />
http://www.danpink.com/drive/</p>
<p>Design Unbound, by Ann M. Pendleton-Jullian, John Seely Brown<br />
https://books.google.com/books/about/Design_Unbound.html?id=bFeMZwEACAAJ</p>
<p>Just Enough Research, by Erika Hall<br />
https://abookapart.com/products/just-enough-research</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Design Approach (feat. Sam Kapila)</itunes:title>
      <itunes:author>Funsize, Sam Kapila, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/b70461c8-b504-423c-b2b9-9f7d93e523cd/3000x3000/hustle-ep32.jpg?aid=rss_feed"/>
      <itunes:duration>00:49:05</itunes:duration>
      <itunes:summary>Sam Kapila, Director of Instruction at The Iron Yard, discusses the many challenges faced by designers and engineers today, and how they can approach them.</itunes:summary>
      <itunes:subtitle>Sam Kapila, Director of Instruction at The Iron Yard, discusses the many challenges faced by designers and engineers today, and how they can approach them.</itunes:subtitle>
      <itunes:keywords>design, @mantwan, design thinking, @jimjjordan, @rickmesser, responsive web design, coding, -iron, education, @samkap</itunes:keywords>
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      <title>Hustle: Articulating Design Decisions (feat. Tom Greever)</title>
      <description><![CDATA[<p>Design often needs a voice to communicate its intention. Tom Greever has recently published a book called &quot;Articulating Design Decisions&quot;. Rick and Anthony sit down with Tom to talk through a critical skill that many designers lack.</p>
<p>Tom Greever's book, published by O'Reilly:</p>
<p><a href="http://www.amazon.com/Articulating-Design-Decisions-Communicate-Stakeholders/dp/1491921560">Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience</a></p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 12 Feb 2016 10:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Tom Greever, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Design often needs a voice to communicate its intention. Tom Greever has recently published a book called &quot;Articulating Design Decisions&quot;. Rick and Anthony sit down with Tom to talk through a critical skill that many designers lack.</p>
<p>Tom Greever's book, published by O'Reilly:</p>
<p><a href="http://www.amazon.com/Articulating-Design-Decisions-Communicate-Stakeholders/dp/1491921560">Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience</a></p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Articulating Design Decisions (feat. Tom Greever)</itunes:title>
      <itunes:author>Tom Greever, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/1fdd5aac-d58c-4474-b585-606da16e2a65/3049b011-fbda-4699-8288-03aee7b73b6b/3000x3000/hustle-ep31.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:57</itunes:duration>
      <itunes:summary>&quot;We don’t want clients to fall in love with our designs, we want them to fall in love with our logic.&quot; Thoughts with Tom Greever, Author of Articulating Design Decisions.</itunes:summary>
      <itunes:subtitle>&quot;We don’t want clients to fall in love with our designs, we want them to fall in love with our logic.&quot; Thoughts with Tom Greever, Author of Articulating Design Decisions.</itunes:subtitle>
      <itunes:keywords>@tomgreever, -iron, product design, @rickmesser, communication, @mantwan, design</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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      <title>Hustle: Motion Design Thinking (feat. Ben Cline)</title>
      <description><![CDATA[<p>How important is motion in a product? At what stage should you start thinking about motion in the design process? Is it better to spend time on the the pixel details or on the subtle motion details?<br />
Ben Cline, Founder and designer at renown agency Rally Interactive, talks with Anthony and Rick from Funsize about the importance of motion design in modern digital products and Rally's unique approach to designing meaningful motion.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 22 Jan 2016 09:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Ben Cline)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>How important is motion in a product? At what stage should you start thinking about motion in the design process? Is it better to spend time on the the pixel details or on the subtle motion details?<br />
Ben Cline, Founder and designer at renown agency Rally Interactive, talks with Anthony and Rick from Funsize about the importance of motion design in modern digital products and Rally's unique approach to designing meaningful motion.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="36499409" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/1908372e-6931-4f3f-b573-346897d6f459/3dbe9131_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Motion Design Thinking (feat. Ben Cline)</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Ben Cline</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/270a7fdb-4168-4f6f-95c6-08d122d0c47e/3000x3000/hustle-ep30.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:59</itunes:duration>
      <itunes:summary>Ben Cline, founder and designer at renown agency Rally Interactive, talks about the importance of motion design in modern digital products. </itunes:summary>
      <itunes:subtitle>Ben Cline, founder and designer at renown agency Rally Interactive, talks about the importance of motion design in modern digital products. </itunes:subtitle>
      <itunes:keywords>@rickmesser, @yocline, product design, motion design, -iron, apps, @mantwan</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
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      <guid isPermaLink="false">1a9e91a6-b068-46d3-9e94-3241ba8f4620</guid>
      <title>Hustle: Risk It For The Biscuit</title>
      <description><![CDATA[<p>Funsize is growing, and growing up. In this episode are some sincere thoughts around what's been going on in our little agency and what we want to do next. Here's a few topics we chat over: Getting new office space, designing for new platforms and for the input form of voice, interacting with robots, why we want to work with engineers, we want to do some UI for bowling alleys. What does it mean to be a design director? It's important to still design when you're working in a design leadership role.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 15 Jan 2016 09:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Rick Messer, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Funsize is growing, and growing up. In this episode are some sincere thoughts around what's been going on in our little agency and what we want to do next. Here's a few topics we chat over: Getting new office space, designing for new platforms and for the input form of voice, interacting with robots, why we want to work with engineers, we want to do some UI for bowling alleys. What does it mean to be a design director? It's important to still design when you're working in a design leadership role.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="40121861" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/42dc6b8d-cf1b-4951-bac8-e4e2177f8ac2/e016203b_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Risk It For The Biscuit</itunes:title>
      <itunes:author>Rick Messer, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/13a8b256-d8c9-4084-a4a2-d498329e1298/3000x3000/hustle-ep29.jpg?aid=rss_feed"/>
      <itunes:duration>00:41:46</itunes:duration>
      <itunes:summary>Product design in 2016. Rick Messer and Anthony Armendariz talk about what the new year holds for Funsize.</itunes:summary>
      <itunes:subtitle>Product design in 2016. Rick Messer and Anthony Armendariz talk about what the new year holds for Funsize.</itunes:subtitle>
      <itunes:keywords>design, product design, @rickmesser, -iron, @mantwan</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">ff31b542-1e3b-4f93-95bd-60fb93b5aec2</guid>
      <title>Hustle: Offboarding Clients</title>
      <description><![CDATA[<p>Rick and Anthony continue their conversation from the previous episode as the conversation shifts from how we work on projects with our clients to how those projects end. The project is over, but the relationship is not. Funsize has been evolving offboarding and come up with a few ideas that help soften the landing.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Mon, 4 Jan 2016 16:50:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Rick Messer)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Rick and Anthony continue their conversation from the previous episode as the conversation shifts from how we work on projects with our clients to how those projects end. The project is over, but the relationship is not. Funsize has been evolving offboarding and come up with a few ideas that help soften the landing.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="20046446" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/ba41c9bb-ce0a-471a-9d90-30423504fbff/ec9b50a9_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Offboarding Clients</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Rick Messer</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/96e73a43-347f-4056-acaa-1840e37d9a94/3000x3000/hustle-ep28.jpg?aid=rss_feed"/>
      <itunes:duration>00:20:51</itunes:duration>
      <itunes:summary>What happens when a project is over? How do you maintain a relationship with a client?</itunes:summary>
      <itunes:subtitle>What happens when a project is over? How do you maintain a relationship with a client?</itunes:subtitle>
      <itunes:keywords>@mantwan, design, @rickmesser, -iron</itunes:keywords>
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      <itunes:episode>28</itunes:episode>
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      <title>Hustle: This Is How We Do It</title>
      <description><![CDATA[<p>Rick and Anthony discuss Funsize process. Keep project SOW's broad so it's easy to pivot. Track effort with velocity using pivotal tracker rather than fixed deliverable pricing. Price and design with complete transparency.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 18 Dec 2015 18:17:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Rick Messer)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Rick and Anthony discuss Funsize process. Keep project SOW's broad so it's easy to pivot. Track effort with velocity using pivotal tracker rather than fixed deliverable pricing. Price and design with complete transparency.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="20151353" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/9c75013c-34b3-4677-acad-f133617516a1/b419f8a8_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: This Is How We Do It</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Rick Messer</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/590c1b85-aa97-4cd0-9d16-2214380ca2bc/3000x3000/hustle-ep27.jpg?aid=rss_feed"/>
      <itunes:duration>00:20:58</itunes:duration>
      <itunes:summary>Rick and Anthony discuss Funsize process. </itunes:summary>
      <itunes:subtitle>Rick and Anthony discuss Funsize process. </itunes:subtitle>
      <itunes:keywords>design sprint, -iron, product design, @mantwan, @rickmesser</itunes:keywords>
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      <title>Hustle: Onboarding: Clients and Users</title>
      <description><![CDATA[<p>Funsize has a unique process and there's no one-size-fits-all. Clients coming in have unique backgrounds and context so there's a lot of custom fitting. Rick and Anthony discuss Funsize's process of onboarding clients and compare it with the experiences we design for onboarding users.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Thu, 10 Dec 2015 07:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Funsize has a unique process and there's no one-size-fits-all. Clients coming in have unique backgrounds and context so there's a lot of custom fitting. Rick and Anthony discuss Funsize's process of onboarding clients and compare it with the experiences we design for onboarding users.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="23798464" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/2b6b6fa6-e0d4-41c3-bf4a-bfd64522b80b/7d23ab5a_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Onboarding: Clients and Users</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <itunes:duration>00:33:01</itunes:duration>
      <itunes:summary>Comparing the mindsets of designing experiences on and off screen.</itunes:summary>
      <itunes:subtitle>Comparing the mindsets of designing experiences on and off screen.</itunes:subtitle>
      <itunes:keywords>@rickmesser, @mantwan, -iron, design, product design, onboarding</itunes:keywords>
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      <title>Hustle: Epicurrence, Adobe MAX, Rdio, Snapchat</title>
      <description><![CDATA[<p>Hustle is back with season 2. Anthony recaps his experience at Epicurrence, Rick shares about speaking at Adobe MAX. Online streaming music services such as Spotify, Apple Music, and Google Play Music are compared in light of Rdio's recent announcement that they are shutting their service down after being acquired by Pandora.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 4 Dec 2015 00:07:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Rick Messer, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Hustle is back with season 2. Anthony recaps his experience at Epicurrence, Rick shares about speaking at Adobe MAX. Online streaming music services such as Spotify, Apple Music, and Google Play Music are compared in light of Rdio's recent announcement that they are shutting their service down after being acquired by Pandora.</p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Epicurrence, Adobe MAX, Rdio, Snapchat</itunes:title>
      <itunes:author>Funsize, Rick Messer, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/4166795e-7cd2-4122-9b05-663d2613b599/3000x3000/hustle-ep25.jpg?aid=rss_feed"/>
      <itunes:duration>00:23:32</itunes:duration>
      <itunes:summary>Hustle is back with season 2. Anthony recaps his experience at Epicurrence, Rick shares about speaking at Adobe MAX. Online streaming music services such as Spotify, Apple Music, and Google Play Music are compared in light of Rdio&apos;s recent announcement that they are shutting their service down after being acquired by Pandora. </itunes:summary>
      <itunes:subtitle>Hustle is back with season 2. Anthony recaps his experience at Epicurrence, Rick shares about speaking at Adobe MAX. Online streaming music services such as Spotify, Apple Music, and Google Play Music are compared in light of Rdio&apos;s recent announcement that they are shutting their service down after being acquired by Pandora. </itunes:subtitle>
      <itunes:keywords>@rickmesser, @mantwan, adobe, -iron, epicurrence, product design, rdio, design</itunes:keywords>
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      <title>Hustle: The Art of Letting Others Have It Your Way (feat. Ryan Rumsey)</title>
      <description><![CDATA[<p>So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams? Ryan Rumsey, the Director of Experience Design at Electronic Arts IT, hops in the Funsize studio to share his knowledge and experiences in persuasion and building consensus with stakeholders in the enterprise world.</p>
<p><strong>1:00</strong><br />
Ryan discussing his role as Director of Experience Design at <a href="http://www.ea.com">Electronic Arts IT</a> and his expertise in Enterprise User Experience Design. He also gives us an overview of some of the things he did in his previous role at Apple.</p>
<p><strong>3:15</strong><br />
Apple’s hush hush culture. It’s easy designing software for <a href="http://apple.com">Apple</a> employees because everyone at Apple only uses Apple products.</p>
<p><strong>5:40</strong><br />
Rick talks about his experience working on enterprise design projects. Ryan discusses some of the dynamics of working in an enterprise environment and the art of selling your design work to your internal stakeholders.</p>
<p><strong>7:00</strong><br />
We discuss Ryan’s new article <a href="https://medium.com/@ryanrumsey/influence-and-design-success-2383c8773b4e">“Influence and Design Success - The art of letting others have your way”</a>. As a design leader, it’s rare to be able to take credit for the pixel level work. Your job is to motivate and inspire your team to push the envelope and produce great outcomes. Sometimes when you know you have the right answer you just can’t push it. You have to be the muse and let other believe the idea was theirs. Ryan gives us an example about a project where he struggled with the stakeholder. It’s hard to tell a client no or that they are wrong, especially when there’s data to support it.</p>
<p><strong>9:10</strong><br />
Ryan teaches us an old improv technique from his former life as a professional actor called “Yes, and?”. The scenario is that you accept what anyone said and simply add to it so you can help drive a conversation. When a stakeholder provides a comment in the heat of the moment that you don’t agree with or know is wrong, it’s always best to let them know that you heard them and that you will take some time to consider it. When you come back to the table, remind them of the conversation they brought up and elaborate on how it inspired you to think about the problem deeper and in devising the solution to meet the need. “With your inspiration I was able to create this!”</p>
<p><strong>12:00</strong><br />
It’s not a design exercise, it’s about understanding your team or stakeholders personality or character so you can can build consensus and get designs approved.</p>
<p><strong>14:30</strong><br />
We aren’t using these tactics for bad or for personal best interests. It’s for the good of helping our clients and stakeholders achieve desired business outcomes and ultimately success with products people love.</p>
<blockquote>
<p>“Knowing the users and having empathy for them isn’t always going to<br />
resonate with them.”</p>
</blockquote>
<p><strong>16:00</strong><br />
Defending your work properly. Many of the people that tell you “no” or that you're wrong are highly successful individuals that get shit done. If you can help them get a win, then all of a sudden they will become a massive advocate. Your gut reaction is many times right but don’t just react or build. Take time to process. Learn to shut up and let things go. Let people know you heard and listened and that you’ll consider it. Instead of design lingo learn to use persuasive business words that business people understand.</p>
<p><strong>18:30</strong><br />
How design teams can leverage these principles to build vision, consensus, plans, and designs that everyone can believe in. Use design thinking practices! Use principles and values to ensure you’re on the same page. If you don’t have any structure or framework it can be hard to know where to apply your creativity, and that makes for very dispersed shotgun approaches - and can end up focusing on things that actually might not need creativity. Hence, design language and UI frameworks. Creativity lives within structure. When things stop working, it’s time to look at your principles.</p>
<blockquote>
<p>“Principles are uncovered, not necessarily developed.”</p>
</blockquote>
<p><strong>23:00</strong><br />
Rick and Anthony discuss how we onboard new clients to introduce our new Client Partners to Funsize, our principles, process, and our company culture.</p>
<p><strong>28:00</strong><br />
We couldn’t find that Staind video so please tweet us if you find it!</p>
<p><strong>29:00</strong><br />
A sidebar conversation reminiscing about a punk rock era.</p>
<p><strong>31:00</strong><br />
Hustle Podcast Season 1 conclusion and announcement of Season 2.</p>
<h3>Links</h3>
<ul>
<li><a href="http://ryanrumsey.com">Ryan Rumsey's Website</a></li>
<li><a href="https://twitter.com/ryanrumsey">Ryan Rumsey's Twitter</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Mon, 31 Aug 2015 20:27:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Ryan Rumsey)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams? Ryan Rumsey, the Director of Experience Design at Electronic Arts IT, hops in the Funsize studio to share his knowledge and experiences in persuasion and building consensus with stakeholders in the enterprise world.</p>
<p><strong>1:00</strong><br />
Ryan discussing his role as Director of Experience Design at <a href="http://www.ea.com">Electronic Arts IT</a> and his expertise in Enterprise User Experience Design. He also gives us an overview of some of the things he did in his previous role at Apple.</p>
<p><strong>3:15</strong><br />
Apple’s hush hush culture. It’s easy designing software for <a href="http://apple.com">Apple</a> employees because everyone at Apple only uses Apple products.</p>
<p><strong>5:40</strong><br />
Rick talks about his experience working on enterprise design projects. Ryan discusses some of the dynamics of working in an enterprise environment and the art of selling your design work to your internal stakeholders.</p>
<p><strong>7:00</strong><br />
We discuss Ryan’s new article <a href="https://medium.com/@ryanrumsey/influence-and-design-success-2383c8773b4e">“Influence and Design Success - The art of letting others have your way”</a>. As a design leader, it’s rare to be able to take credit for the pixel level work. Your job is to motivate and inspire your team to push the envelope and produce great outcomes. Sometimes when you know you have the right answer you just can’t push it. You have to be the muse and let other believe the idea was theirs. Ryan gives us an example about a project where he struggled with the stakeholder. It’s hard to tell a client no or that they are wrong, especially when there’s data to support it.</p>
<p><strong>9:10</strong><br />
Ryan teaches us an old improv technique from his former life as a professional actor called “Yes, and?”. The scenario is that you accept what anyone said and simply add to it so you can help drive a conversation. When a stakeholder provides a comment in the heat of the moment that you don’t agree with or know is wrong, it’s always best to let them know that you heard them and that you will take some time to consider it. When you come back to the table, remind them of the conversation they brought up and elaborate on how it inspired you to think about the problem deeper and in devising the solution to meet the need. “With your inspiration I was able to create this!”</p>
<p><strong>12:00</strong><br />
It’s not a design exercise, it’s about understanding your team or stakeholders personality or character so you can can build consensus and get designs approved.</p>
<p><strong>14:30</strong><br />
We aren’t using these tactics for bad or for personal best interests. It’s for the good of helping our clients and stakeholders achieve desired business outcomes and ultimately success with products people love.</p>
<blockquote>
<p>“Knowing the users and having empathy for them isn’t always going to<br />
resonate with them.”</p>
</blockquote>
<p><strong>16:00</strong><br />
Defending your work properly. Many of the people that tell you “no” or that you're wrong are highly successful individuals that get shit done. If you can help them get a win, then all of a sudden they will become a massive advocate. Your gut reaction is many times right but don’t just react or build. Take time to process. Learn to shut up and let things go. Let people know you heard and listened and that you’ll consider it. Instead of design lingo learn to use persuasive business words that business people understand.</p>
<p><strong>18:30</strong><br />
How design teams can leverage these principles to build vision, consensus, plans, and designs that everyone can believe in. Use design thinking practices! Use principles and values to ensure you’re on the same page. If you don’t have any structure or framework it can be hard to know where to apply your creativity, and that makes for very dispersed shotgun approaches - and can end up focusing on things that actually might not need creativity. Hence, design language and UI frameworks. Creativity lives within structure. When things stop working, it’s time to look at your principles.</p>
<blockquote>
<p>“Principles are uncovered, not necessarily developed.”</p>
</blockquote>
<p><strong>23:00</strong><br />
Rick and Anthony discuss how we onboard new clients to introduce our new Client Partners to Funsize, our principles, process, and our company culture.</p>
<p><strong>28:00</strong><br />
We couldn’t find that Staind video so please tweet us if you find it!</p>
<p><strong>29:00</strong><br />
A sidebar conversation reminiscing about a punk rock era.</p>
<p><strong>31:00</strong><br />
Hustle Podcast Season 1 conclusion and announcement of Season 2.</p>
<h3>Links</h3>
<ul>
<li><a href="http://ryanrumsey.com">Ryan Rumsey's Website</a></li>
<li><a href="https://twitter.com/ryanrumsey">Ryan Rumsey's Twitter</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Art of Letting Others Have It Your Way (feat. Ryan Rumsey)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Ryan Rumsey</itunes:author>
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      <itunes:duration>00:32:22</itunes:duration>
      <itunes:summary>So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams?</itunes:summary>
      <itunes:subtitle>So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams?</itunes:subtitle>
      <itunes:keywords>customer experience, client experience, design process, mobile design, sketch, @mantwan, funsize, product design, ryan rumsey, prototyping, @rickmesser, marvel app, @ryanrumsey, client service</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
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      <title>Hustle: The Client-Agency Relationship (feat.Brandon Breitenbach)</title>
      <description><![CDATA[<p>Brandon Breitenbach is the Co-Founder and CEO of Pare Booking, a kick ass digital product that’s changing the way musicians and artists book shows and get paid. Recently, Brandon stopped by the studio while visiting Funsize to discuss the history of our working relationship, how we made decisions, the process and tools we used and what the ideal client and design agency relationship can look and feel like.</p>
<p><strong>2:00</strong><br />
Introduction to the Pare Booking's product and user experience. Pare Booking modernizes the process for musicians and artists to book  shows, manage contracts, and get paid.</p>
<p><strong>4:00</strong><br />
Brandon’s share's his music and music booking industry background.</p>
<p><strong>4:47</strong><br />
How Funsize met Pare Booking. Brandon and Anthony talk about the history of how Pare Booking and Funsize found each other and how quickly we were able to get started.</p>
<p><strong>6:25</strong><br />
Why Pare Booking chose to work with Funsize. Brandon talks about what it feels like to hire a design and development vendors. Joel Beukelman recommended they work with Funsize and Brandon trusted his friend and moved forward. You can usually tell at the first conversation if there’s a match between a client and an agency. You gotta follow your gut!</p>
<p><strong>8:20</strong><br />
Phi talks about how awesome it is to be held accountable but also to have the breathing room and trust to move forward in making design decisions.</p>
<p><strong>9:00</strong><br />
Brandon discusses his experience working relationship with Funsize. Phi shares how we used Sketch and Marvel, two completely new tools on this project, to maximize our effort and time, and how we crafted a unique design process to be able to design the MVP app in a very short period of time.</p>
<p><strong>10:50</strong><br />
Clients are subject matter experts. Sometimes designers don’t always know “what’s best”.</p>
<p><strong>11:40</strong><br />
A dream client is one that that has good taste.</p>
<p><strong>12:30</strong><br />
We discuss conceptual design, atomic design, and how they were applied in the Pare Booking project. For Pare Booking, Funsize presented multiple concepts as screen designs supplemented with mood boards/style tiles to expand on the concepts voice, feel,  and visual language. This is a good way to explore and create the personality of the brand or product, outside of just focusing on what it can look like. For Pare, this lets them see the scope of the “why” behind each concept.</p>
<p><strong>15:19</strong><br />
“We didn’t have a brand or identity when we started this project...”</p>
<p><strong>16:09</strong><br />
Brandon mentioned that 3 concepts was just the right amount. If we had delivered any more it would have been overwhelming for him. Brandon was playing golf (and left at the 16th hole!) when he reviewed our concepts for the first time.</p>
<p><strong>17:10</strong><br />
Brandon and Anthony talk about what’s it’s like working together in an agile design engagement. What worked was the amount of communication and transparency Pare and Funsize had throughout the project. This resulted in a high amount of trust. Both companies did their part in getting each other what the other needed to be successful.</p>
<p><strong>19:45</strong><br />
How Funsize uses [Pivotal Tracker to manage design sprints and transparency with our team, clients,  and stakeholders. Keeping your team's best interest in mind while estimating design sprint stories will help create the best work possible. Pare has now adopted Pivotal Tracker as their internal product management tool. We recall [Hustle Season 1, Episode 7: &quot;Death to Time Tracking&quot;, where we talked about how Funsize stopped time tracking and how Pivotal Tracker has been critical in allowing the client and agency relationship to flourish.</p>
<p><strong>22:50</strong><br />
Pare Booking was the first project in which Funsize used Sketch 100% through the duration of the project from wireframes to finished design. Phi talks about the advantages of Sketch and how it helped meet our project objectives and save time.</p>
<p><strong>25:00</strong><br />
Whether you use Photoshop or Sketch, having a system in place to dynamically design empowers the designer to make a change in the overall design without having to worry about accumulating unnecessary design debt.</p>
<p><strong>26:19</strong><br />
“I will use Funsize as long as I possibly can.”</p>
<p><strong>26:30</strong><br />
Pare’s iPhone app is launching in the Apple App store between August and September 2015. If you’re a touring musician, artist, or speaker, please check out www.parebooking.com and sign up for early access!</p>
<p><strong>27:00</strong><br />
Check out Funsize's Pare Booking Dribble Collection to see what the Pare Booking design will look like. Also feel free to demo the Pare Marvel Prototype for a hands-on experience with the app's design and user experience.</p>
<p><strong>27:40</strong><br />
Rick announces the wrap-up of Season 1 of the Hustle Podcast and what to expect in the upcoming second season of the podcast.</p>
<h3>Links</h3>
<ul>
<li><a href="http://parebooking.com/">Pare Booking's Web Site</a></li>
<li><a href="http://twitter.com/parebooking">Pare Booking's Twitter</a></li>
<li><a href="https://dribbble.com/funsize/projects/297449-Pare-Booking">Funsize's Pare Booking Dribbble Collection</a></li>
<li><a href="https://marvelapp.com/explore/194253/pare-booking-iphone-1-0/">Funsize's Clickable Marvel Prototype</a></li>
<li><a href="http://bohemiancoding.com/sketch/">Sketch for Screen Designers</a></li>
<li><a href="http://www.adobe.com/products/photoshop">Photoshop now has multiple canvases!</a></li>
<li><a href="http://www.marvelapp.com">Marvel App for Prototyping</a></li>
<li><a href="http://www.pivotaltracker.com">Pivotal Tracker</a></li>
<li><a href="https://twitter.com/_bklmn">Thanks Joel Beukelman!</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 7 Aug 2015 21:49:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Brandon Breitenbach)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Brandon Breitenbach is the Co-Founder and CEO of Pare Booking, a kick ass digital product that’s changing the way musicians and artists book shows and get paid. Recently, Brandon stopped by the studio while visiting Funsize to discuss the history of our working relationship, how we made decisions, the process and tools we used and what the ideal client and design agency relationship can look and feel like.</p>
<p><strong>2:00</strong><br />
Introduction to the Pare Booking's product and user experience. Pare Booking modernizes the process for musicians and artists to book  shows, manage contracts, and get paid.</p>
<p><strong>4:00</strong><br />
Brandon’s share's his music and music booking industry background.</p>
<p><strong>4:47</strong><br />
How Funsize met Pare Booking. Brandon and Anthony talk about the history of how Pare Booking and Funsize found each other and how quickly we were able to get started.</p>
<p><strong>6:25</strong><br />
Why Pare Booking chose to work with Funsize. Brandon talks about what it feels like to hire a design and development vendors. Joel Beukelman recommended they work with Funsize and Brandon trusted his friend and moved forward. You can usually tell at the first conversation if there’s a match between a client and an agency. You gotta follow your gut!</p>
<p><strong>8:20</strong><br />
Phi talks about how awesome it is to be held accountable but also to have the breathing room and trust to move forward in making design decisions.</p>
<p><strong>9:00</strong><br />
Brandon discusses his experience working relationship with Funsize. Phi shares how we used Sketch and Marvel, two completely new tools on this project, to maximize our effort and time, and how we crafted a unique design process to be able to design the MVP app in a very short period of time.</p>
<p><strong>10:50</strong><br />
Clients are subject matter experts. Sometimes designers don’t always know “what’s best”.</p>
<p><strong>11:40</strong><br />
A dream client is one that that has good taste.</p>
<p><strong>12:30</strong><br />
We discuss conceptual design, atomic design, and how they were applied in the Pare Booking project. For Pare Booking, Funsize presented multiple concepts as screen designs supplemented with mood boards/style tiles to expand on the concepts voice, feel,  and visual language. This is a good way to explore and create the personality of the brand or product, outside of just focusing on what it can look like. For Pare, this lets them see the scope of the “why” behind each concept.</p>
<p><strong>15:19</strong><br />
“We didn’t have a brand or identity when we started this project...”</p>
<p><strong>16:09</strong><br />
Brandon mentioned that 3 concepts was just the right amount. If we had delivered any more it would have been overwhelming for him. Brandon was playing golf (and left at the 16th hole!) when he reviewed our concepts for the first time.</p>
<p><strong>17:10</strong><br />
Brandon and Anthony talk about what’s it’s like working together in an agile design engagement. What worked was the amount of communication and transparency Pare and Funsize had throughout the project. This resulted in a high amount of trust. Both companies did their part in getting each other what the other needed to be successful.</p>
<p><strong>19:45</strong><br />
How Funsize uses [Pivotal Tracker to manage design sprints and transparency with our team, clients,  and stakeholders. Keeping your team's best interest in mind while estimating design sprint stories will help create the best work possible. Pare has now adopted Pivotal Tracker as their internal product management tool. We recall [Hustle Season 1, Episode 7: &quot;Death to Time Tracking&quot;, where we talked about how Funsize stopped time tracking and how Pivotal Tracker has been critical in allowing the client and agency relationship to flourish.</p>
<p><strong>22:50</strong><br />
Pare Booking was the first project in which Funsize used Sketch 100% through the duration of the project from wireframes to finished design. Phi talks about the advantages of Sketch and how it helped meet our project objectives and save time.</p>
<p><strong>25:00</strong><br />
Whether you use Photoshop or Sketch, having a system in place to dynamically design empowers the designer to make a change in the overall design without having to worry about accumulating unnecessary design debt.</p>
<p><strong>26:19</strong><br />
“I will use Funsize as long as I possibly can.”</p>
<p><strong>26:30</strong><br />
Pare’s iPhone app is launching in the Apple App store between August and September 2015. If you’re a touring musician, artist, or speaker, please check out www.parebooking.com and sign up for early access!</p>
<p><strong>27:00</strong><br />
Check out Funsize's Pare Booking Dribble Collection to see what the Pare Booking design will look like. Also feel free to demo the Pare Marvel Prototype for a hands-on experience with the app's design and user experience.</p>
<p><strong>27:40</strong><br />
Rick announces the wrap-up of Season 1 of the Hustle Podcast and what to expect in the upcoming second season of the podcast.</p>
<h3>Links</h3>
<ul>
<li><a href="http://parebooking.com/">Pare Booking's Web Site</a></li>
<li><a href="http://twitter.com/parebooking">Pare Booking's Twitter</a></li>
<li><a href="https://dribbble.com/funsize/projects/297449-Pare-Booking">Funsize's Pare Booking Dribbble Collection</a></li>
<li><a href="https://marvelapp.com/explore/194253/pare-booking-iphone-1-0/">Funsize's Clickable Marvel Prototype</a></li>
<li><a href="http://bohemiancoding.com/sketch/">Sketch for Screen Designers</a></li>
<li><a href="http://www.adobe.com/products/photoshop">Photoshop now has multiple canvases!</a></li>
<li><a href="http://www.marvelapp.com">Marvel App for Prototyping</a></li>
<li><a href="http://www.pivotaltracker.com">Pivotal Tracker</a></li>
<li><a href="https://twitter.com/_bklmn">Thanks Joel Beukelman!</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
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      <itunes:title>Hustle: The Client-Agency Relationship (feat.Brandon Breitenbach)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Brandon Breitenbach</itunes:author>
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      <itunes:keywords>pare booking, mobile design, customer experience, prototyping, -bench, @apostraphi, client service, @mantwan, marvel app, product design, design process, sketch, client experience, funsize, @b_bach, @rickmesser</itunes:keywords>
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      <title>Hustle: Whose Job is UX? (feat. Peter Merholz)</title>
      <description><![CDATA[<h3>Show Notes:</h3>
<ul>
<li><strong>0:55</strong> Rick is back from paternity leave. <a href="https://instagram.com/p/1Mj8aQKTeY/">His new son is awesome.</a></li>
<li><strong>1:11</strong> Joining us on this episode is the Senior Director of Design at Jawbone, friend of Funsize, and a hugely inspirational designer, Mr. Peter Merholz.</li>
<li><strong>1:30</strong> Anthony chronicles Peter's background with the international consulting firm, Adaptive Path, which is perhaps best known for championing &quot;User Experience.&quot;</li>
<li><strong>1:50</strong> Fun Peter Merholz facts: Peter hired Funsize while at Groupon and was Funsize's first client. Thanks, Peter! He also coined the term 'blog'.</li>
<li><strong>3:44</strong> Fun fact about the new Up4 from Jawbone is that it can do NFC payments!</li>
<li><strong>4:00</strong> The theme for this episode was conceived following Peter's blog post <a href="http://www.peterme.com/2014/12/01/there-is-no-such-thing-as-ux-design/">&quot;There's no such thing as UX design.&quot;</a></li>
<li><strong>5:20</strong> Don Norman, credited with the coining the term User Experience in the early 90s, created the User Experience Architect's office at Apple.</li>
<li><strong>6:25</strong> Initially, Adaptive Path considered themselves a user experience consultancy because no one else was talking about user experience at the time. The term &quot;design&quot; was an avoided term because designers were not involved in product strategy, often reduced to pixel pushers and production workers.</li>
<li><strong>8:40</strong> &quot;User experience is an outcome, not a practice.&quot; - Peter Merholz. There are many contributing factors to good or bad user experience, but design is only one part of the whole.</li>
<li><strong>9:32</strong> User experience designers were actually interaction designers, information architects, or other designers cloaking themselves with the phrase because it sounded good.</li>
<li><strong>11:11</strong> Picking apart the concept of the &quot;User Experience Designer.&quot; A litmus test for the viability of the &quot;User Experience Designer&quot; career path: How would one grow as a UX designer? What's that path or evolution look like?</li>
<li><strong>14:20</strong> The thing that we call &quot;User Experience design&quot; may fit in two buckets: 1) Product Management &amp; 2) Design Execution.</li>
<li><strong>15:00</strong> A historic lapse in balanced Product Management may have generated &quot;User Experience Design.&quot;</li>
<li><strong>17:00</strong> Product designers began to create a set of user research &amp; persona development practices in order to ensure product strategy would not forget to acknowledge the user.</li>
<li><strong>18:20</strong> Strategically-minded designers can lead products as well as strategically-minded engineers or business persons.</li>
<li><strong>21:55</strong> If we do call &quot;User Experience Designer&quot; a profession, it would be best compared to a film director.</li>
<li><strong>25:00</strong> Anyone who tells you they've figured out how the formula for the perfect product team is lying to you.</li>
<li><strong>25:50</strong> Peter eventually left consulting because he found the relationship they had with clients wasn't leveraging his agency enough impact on final products. Peter effortlessly flips the interview around on Funsize to discuss how we ensure impact with clients and products.</li>
<li><strong>28:00</strong> Funsize discusses our team structures and project pacing.</li>
<li><strong>29:25</strong> We share about a tactical program we run called Special Ops, in which designers may do work that can help steer the product in the direction we believe it should go. Special Ops often strengthens our impact within the client organization.</li>
<li><strong>32:00</strong> We discuss pairing design teams with clients and the importance spreading out designer's velocity across more than one project at a time. No designer works alone!</li>
<li><strong>33:45</strong> We talk about the problems with in-house designers at product companies and how to avoid driving designers insane.</li>
<li><strong>35:00</strong> Peter discusses tactical hiring decisions and team formation at Groupon, to which he gives credit for stronger impact of designers and decisions.</li>
<li><strong>38:30</strong> We recall <a href="http://funsize.co/hustle/episode-20-ships-or-it-didnt-happen-with-bradee-and-seth-from-photoshop">our discussion with our friends at Adobe</a>, where we learned that there's two designers to 60+ engineers at Photoshop.</li>
<li><strong>39:00</strong> Peter recalls hiring outside design support while at Groupon.</li>
<li><strong>42:15</strong> We note how, for consultancies, it's becoming just as important to help the people and companies you work with hiring internal teams as it is to help them with needed design work.</li>
<li><strong>43:00</strong> Design teams in an organization are very different from other types of teams, and they shouldn't be structured or managed as though they were just another flavor of engineer, lest you want frustrated designers.</li>
<li><strong>45:45</strong> We're excited to meet up at <a href="http://frontutah.com/">Front Conference</a> in Utah, coming up this summer.</li>
</ul>
<p>###Links:</p>
<ul>
<li><a href="http://www.peterme.com/2014/12/01/there-is-no-such-thing-as-ux-design/">There's no such thing as UX design&quot; by Peter Merholz</a></li>
<li><a href="https://twitter.com/peterme">Peter on Twitter</a></li>
<li><a href="https://peterme.com">Peter's Blog</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 5 May 2015 09:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Peter Merholz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<h3>Show Notes:</h3>
<ul>
<li><strong>0:55</strong> Rick is back from paternity leave. <a href="https://instagram.com/p/1Mj8aQKTeY/">His new son is awesome.</a></li>
<li><strong>1:11</strong> Joining us on this episode is the Senior Director of Design at Jawbone, friend of Funsize, and a hugely inspirational designer, Mr. Peter Merholz.</li>
<li><strong>1:30</strong> Anthony chronicles Peter's background with the international consulting firm, Adaptive Path, which is perhaps best known for championing &quot;User Experience.&quot;</li>
<li><strong>1:50</strong> Fun Peter Merholz facts: Peter hired Funsize while at Groupon and was Funsize's first client. Thanks, Peter! He also coined the term 'blog'.</li>
<li><strong>3:44</strong> Fun fact about the new Up4 from Jawbone is that it can do NFC payments!</li>
<li><strong>4:00</strong> The theme for this episode was conceived following Peter's blog post <a href="http://www.peterme.com/2014/12/01/there-is-no-such-thing-as-ux-design/">&quot;There's no such thing as UX design.&quot;</a></li>
<li><strong>5:20</strong> Don Norman, credited with the coining the term User Experience in the early 90s, created the User Experience Architect's office at Apple.</li>
<li><strong>6:25</strong> Initially, Adaptive Path considered themselves a user experience consultancy because no one else was talking about user experience at the time. The term &quot;design&quot; was an avoided term because designers were not involved in product strategy, often reduced to pixel pushers and production workers.</li>
<li><strong>8:40</strong> &quot;User experience is an outcome, not a practice.&quot; - Peter Merholz. There are many contributing factors to good or bad user experience, but design is only one part of the whole.</li>
<li><strong>9:32</strong> User experience designers were actually interaction designers, information architects, or other designers cloaking themselves with the phrase because it sounded good.</li>
<li><strong>11:11</strong> Picking apart the concept of the &quot;User Experience Designer.&quot; A litmus test for the viability of the &quot;User Experience Designer&quot; career path: How would one grow as a UX designer? What's that path or evolution look like?</li>
<li><strong>14:20</strong> The thing that we call &quot;User Experience design&quot; may fit in two buckets: 1) Product Management &amp; 2) Design Execution.</li>
<li><strong>15:00</strong> A historic lapse in balanced Product Management may have generated &quot;User Experience Design.&quot;</li>
<li><strong>17:00</strong> Product designers began to create a set of user research &amp; persona development practices in order to ensure product strategy would not forget to acknowledge the user.</li>
<li><strong>18:20</strong> Strategically-minded designers can lead products as well as strategically-minded engineers or business persons.</li>
<li><strong>21:55</strong> If we do call &quot;User Experience Designer&quot; a profession, it would be best compared to a film director.</li>
<li><strong>25:00</strong> Anyone who tells you they've figured out how the formula for the perfect product team is lying to you.</li>
<li><strong>25:50</strong> Peter eventually left consulting because he found the relationship they had with clients wasn't leveraging his agency enough impact on final products. Peter effortlessly flips the interview around on Funsize to discuss how we ensure impact with clients and products.</li>
<li><strong>28:00</strong> Funsize discusses our team structures and project pacing.</li>
<li><strong>29:25</strong> We share about a tactical program we run called Special Ops, in which designers may do work that can help steer the product in the direction we believe it should go. Special Ops often strengthens our impact within the client organization.</li>
<li><strong>32:00</strong> We discuss pairing design teams with clients and the importance spreading out designer's velocity across more than one project at a time. No designer works alone!</li>
<li><strong>33:45</strong> We talk about the problems with in-house designers at product companies and how to avoid driving designers insane.</li>
<li><strong>35:00</strong> Peter discusses tactical hiring decisions and team formation at Groupon, to which he gives credit for stronger impact of designers and decisions.</li>
<li><strong>38:30</strong> We recall <a href="http://funsize.co/hustle/episode-20-ships-or-it-didnt-happen-with-bradee-and-seth-from-photoshop">our discussion with our friends at Adobe</a>, where we learned that there's two designers to 60+ engineers at Photoshop.</li>
<li><strong>39:00</strong> Peter recalls hiring outside design support while at Groupon.</li>
<li><strong>42:15</strong> We note how, for consultancies, it's becoming just as important to help the people and companies you work with hiring internal teams as it is to help them with needed design work.</li>
<li><strong>43:00</strong> Design teams in an organization are very different from other types of teams, and they shouldn't be structured or managed as though they were just another flavor of engineer, lest you want frustrated designers.</li>
<li><strong>45:45</strong> We're excited to meet up at <a href="http://frontutah.com/">Front Conference</a> in Utah, coming up this summer.</li>
</ul>
<p>###Links:</p>
<ul>
<li><a href="http://www.peterme.com/2014/12/01/there-is-no-such-thing-as-ux-design/">There's no such thing as UX design&quot; by Peter Merholz</a></li>
<li><a href="https://twitter.com/peterme">Peter on Twitter</a></li>
<li><a href="https://peterme.com">Peter's Blog</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Whose Job is UX? (feat. Peter Merholz)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Peter Merholz</itunes:author>
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      <itunes:duration>00:48:34</itunes:duration>
      <itunes:summary>Peter Merholz joins Funsize to unpack the myth of the &quot;User Experience Designer,&quot; and along the way we try to figure out on whom the responsibilities of optimizing a product&apos;s User Experience should fall. Later, Peter flips the script to find out how Funsize manages their strategic impact as a consultancy with client partners. </itunes:summary>
      <itunes:subtitle>Peter Merholz joins Funsize to unpack the myth of the &quot;User Experience Designer,&quot; and along the way we try to figure out on whom the responsibilities of optimizing a product&apos;s User Experience should fall. Later, Peter flips the script to find out how Funsize manages their strategic impact as a consultancy with client partners. </itunes:subtitle>
      <itunes:keywords>@peterme, mobile design, teams, @rickmesser, digital product design, consultancy, product designer, -iron, groupon, front conference, peter merholz, @mantwan, funsize, wearables, user experience design, jawbone</itunes:keywords>
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      <title>Hustle: Just Show Me the Damn Thing! (feat. Joel Beukelman &amp; Ted Boda)</title>
      <description><![CDATA[<p>It’s a wonderful time to be a product designer. There's more design and prototyping tools available to us than ever before (and more and more keep popping up). It’s safe to say we’ll all be using these tools in various ways to achieve the specific results we need. Keynote is a fantastic low-barrier-of-entry tool that allows product managers, designers, and marketing professionals to achieve product success while maximizing time</p>
<p>In this special SXSW '15 Hustle/Balance Podcast cross-over episode, Joel Beukelman and Ted Boda talk about how Keynote has allowed cross discipline teams at Google, Nest, and Netflix to work quickly and efficiently together to craft great products.</p>
<h3>Show Notes:</h3>
<ul>
<li><strong>0:45</strong> Drinking bourbon and opening up the show</li>
<li><strong>1:30</strong> Joel talks about his new job at Google working on Android Auto, how he and Ted started working with Keynote for prototyping at Netflix, and the inspiration of the Balance Podcast.</li>
<li><strong>3:30</strong> Ted introduces himself and his experience working on the Keynote team at Apple, Nest, and his new exciting projects.</li>
<li><strong>4:55</strong> “Keynote is my entire design tool.” - Joel</li>
<li><strong>4:55</strong> Keynote has all the features you need to plan, design, build consensus, track changes, present and spec your entire product; and can maximize valuable time.</li>
<li><strong>9:50</strong> Keynote does everything you need to do 80-90% really well in one tool.</li>
<li><strong>10:50</strong> Ted talks about presenting Design to Steve Jobs.</li>
<li><strong>13:27</strong> There are sooo many prototyping tools available today.</li>
<li><strong>20:00</strong> Just show me the damn thing! Oh that’s the thing!</li>
<li><strong>23:40</strong> Pixel pretty damn perfect. Your mock doesn’t matter. Even if your design is perfect the engineer isn’t going to necessarily make it perfect.</li>
<li><strong>24:22</strong> You’re at an advantage if you're working on a project with an established visual identity.</li>
<li><strong>32:58</strong> When you’re at a big product company it’s all about money and conversion and testing. The last 25% is the polish that happens in implementation.</li>
<li><strong>34:00</strong> You have to know the voice of your product and Keynote makes it easy for writers to hop in and do their work.</li>
<li><strong>37:30</strong> Details matter. When you’re doing something wrong for the driving context people could die.</li>
<li><strong>39:00</strong> Use the tools that works best for you. Joel and Ted prefer tools that save time.</li>
<li><strong>41:25</strong> Get ted and Joel to do a workshop at your company at www.keynote.com</li>
<li><strong>43:23</strong> Joel runs out of Bourbon.</li>
</ul>
<p>###Links:</p>
<ul>
<li><a href="https://twitter.com/_bklmn">Joel on Twitter</a></li>
<li><a href="https://twitter.com/Boda">Ted on Twitter</a></li>
<li><a href="http://thebalance.cc">Balance Podcast</a></li>
<li><a href="http://www.ilovekeynote.com">I Love Keynote</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 10 Apr 2015 22:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Joel Beukelman, Anthony Armendariz, Funsize, Ted Boda)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>It’s a wonderful time to be a product designer. There's more design and prototyping tools available to us than ever before (and more and more keep popping up). It’s safe to say we’ll all be using these tools in various ways to achieve the specific results we need. Keynote is a fantastic low-barrier-of-entry tool that allows product managers, designers, and marketing professionals to achieve product success while maximizing time</p>
<p>In this special SXSW '15 Hustle/Balance Podcast cross-over episode, Joel Beukelman and Ted Boda talk about how Keynote has allowed cross discipline teams at Google, Nest, and Netflix to work quickly and efficiently together to craft great products.</p>
<h3>Show Notes:</h3>
<ul>
<li><strong>0:45</strong> Drinking bourbon and opening up the show</li>
<li><strong>1:30</strong> Joel talks about his new job at Google working on Android Auto, how he and Ted started working with Keynote for prototyping at Netflix, and the inspiration of the Balance Podcast.</li>
<li><strong>3:30</strong> Ted introduces himself and his experience working on the Keynote team at Apple, Nest, and his new exciting projects.</li>
<li><strong>4:55</strong> “Keynote is my entire design tool.” - Joel</li>
<li><strong>4:55</strong> Keynote has all the features you need to plan, design, build consensus, track changes, present and spec your entire product; and can maximize valuable time.</li>
<li><strong>9:50</strong> Keynote does everything you need to do 80-90% really well in one tool.</li>
<li><strong>10:50</strong> Ted talks about presenting Design to Steve Jobs.</li>
<li><strong>13:27</strong> There are sooo many prototyping tools available today.</li>
<li><strong>20:00</strong> Just show me the damn thing! Oh that’s the thing!</li>
<li><strong>23:40</strong> Pixel pretty damn perfect. Your mock doesn’t matter. Even if your design is perfect the engineer isn’t going to necessarily make it perfect.</li>
<li><strong>24:22</strong> You’re at an advantage if you're working on a project with an established visual identity.</li>
<li><strong>32:58</strong> When you’re at a big product company it’s all about money and conversion and testing. The last 25% is the polish that happens in implementation.</li>
<li><strong>34:00</strong> You have to know the voice of your product and Keynote makes it easy for writers to hop in and do their work.</li>
<li><strong>37:30</strong> Details matter. When you’re doing something wrong for the driving context people could die.</li>
<li><strong>39:00</strong> Use the tools that works best for you. Joel and Ted prefer tools that save time.</li>
<li><strong>41:25</strong> Get ted and Joel to do a workshop at your company at www.keynote.com</li>
<li><strong>43:23</strong> Joel runs out of Bourbon.</li>
</ul>
<p>###Links:</p>
<ul>
<li><a href="https://twitter.com/_bklmn">Joel on Twitter</a></li>
<li><a href="https://twitter.com/Boda">Ted on Twitter</a></li>
<li><a href="http://thebalance.cc">Balance Podcast</a></li>
<li><a href="http://www.ilovekeynote.com">I Love Keynote</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Just Show Me the Damn Thing! (feat. Joel Beukelman &amp; Ted Boda)</itunes:title>
      <itunes:author>Joel Beukelman, Anthony Armendariz, Funsize, Ted Boda</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/05102d2c-4daa-4830-8f80-38ab59e4d31d/3000x3000/hustle-ep21.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:46</itunes:duration>
      <itunes:summary>Joel Beukelman and Ted Boda stop by during SXSW Interactive 2015 to drink bourbon and talk with Funsize about their process designing in Keynote.</itunes:summary>
      <itunes:subtitle>Joel Beukelman and Ted Boda stop by during SXSW Interactive 2015 to drink bourbon and talk with Funsize about their process designing in Keynote.</itunes:subtitle>
      <itunes:keywords>@mantwan, @rickmesser, @boda, keynote, @_bklmn, -iron, product-design, prototyping, joel-beukelman.ted-boda</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>21</itunes:episode>
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    <item>
      <guid isPermaLink="false">d789feb3-23d5-4734-820e-82f3bbf5fe5b</guid>
      <title>Hustle: Ships or It Didn’t Happen (feat.  Bradee Evans &amp; Seth Shaw from Photoshop)</title>
      <description><![CDATA[<p>It's SXSW '15 and we had the awesome opportunity to hang out with Photoshop product designers before our epic <a href="http://sxsw2015.funsize.co/">high-five hour party</a>. Anthony and Danielle set out to tackle a controversial topic.</p>
<p>The dilemma is that there is a lot of great-looking design on the web at sites like Behance and Dribbble and also in a great many designers portfolios. Sometimes you see something that looks incredible aesthetically on the screen but then you find out that it was either unsolicited by the “client” (example: how many times have see someone redesign Instagram on Behance?) or that carries the footnote something like “rejected concept.” It might look amazing, but why didn’t it ship?</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>05:30</strong> It’s important to play, but there’s serious constraints with a 25 year old project</li>
<li><strong>07:45</strong> It’s fun to be wrong</li>
<li><strong>09:18</strong> It discounts the hard work a product team has put in</li>
<li><strong>11:05</strong> Let’s you think big and you need that to live!</li>
<li><strong>10:20</strong> A benefit is the “What if” which pushes the design</li>
<li><strong>12:00</strong> Project Recess, a new photoshop experience.</li>
<li><strong>14:00</strong> Scenario: 100% honesty, which designer would you hire?</li>
<li><strong>29:00</strong> Hire strong opinions, loosely held</li>
<li><strong>30:00</strong> Teams need both types to even each other out</li>
<li><strong>32:44</strong> “lovingly curating” keeping teams on a rotation to keep roles complimentary</li>
<li><strong>35:08</strong> Experimental projects in a product that don’t ship are still worth the lesson you learn</li>
<li><strong>37:00</strong> The best work may be conceptual stuff you can’t show</li>
<li><strong>39:50</strong> Understanding how a design vision can be rolled out over time</li>
<li><strong>43:00</strong> Some quick descriptions of Photoshop’s team structure</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 27 Mar 2015 09:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>It's SXSW '15 and we had the awesome opportunity to hang out with Photoshop product designers before our epic <a href="http://sxsw2015.funsize.co/">high-five hour party</a>. Anthony and Danielle set out to tackle a controversial topic.</p>
<p>The dilemma is that there is a lot of great-looking design on the web at sites like Behance and Dribbble and also in a great many designers portfolios. Sometimes you see something that looks incredible aesthetically on the screen but then you find out that it was either unsolicited by the “client” (example: how many times have see someone redesign Instagram on Behance?) or that carries the footnote something like “rejected concept.” It might look amazing, but why didn’t it ship?</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>05:30</strong> It’s important to play, but there’s serious constraints with a 25 year old project</li>
<li><strong>07:45</strong> It’s fun to be wrong</li>
<li><strong>09:18</strong> It discounts the hard work a product team has put in</li>
<li><strong>11:05</strong> Let’s you think big and you need that to live!</li>
<li><strong>10:20</strong> A benefit is the “What if” which pushes the design</li>
<li><strong>12:00</strong> Project Recess, a new photoshop experience.</li>
<li><strong>14:00</strong> Scenario: 100% honesty, which designer would you hire?</li>
<li><strong>29:00</strong> Hire strong opinions, loosely held</li>
<li><strong>30:00</strong> Teams need both types to even each other out</li>
<li><strong>32:44</strong> “lovingly curating” keeping teams on a rotation to keep roles complimentary</li>
<li><strong>35:08</strong> Experimental projects in a product that don’t ship are still worth the lesson you learn</li>
<li><strong>37:00</strong> The best work may be conceptual stuff you can’t show</li>
<li><strong>39:50</strong> Understanding how a design vision can be rolled out over time</li>
<li><strong>43:00</strong> Some quick descriptions of Photoshop’s team structure</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Ships or It Didn’t Happen (feat.  Bradee Evans &amp; Seth Shaw from Photoshop)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/fb08f44e-e41c-41cb-8b14-a4030f1ddc98/3000x3000/hustle-ep20.jpg?aid=rss_feed"/>
      <itunes:duration>00:46:24</itunes:duration>
      <itunes:summary>Cool design work on Dribbble or Behance that was unsolicited or never saw the light of day... Is it really respectable design? Is it praiseworthy? We discuss with Bradee Evans and Seth Shaw, product designers at photoshop. </itunes:summary>
      <itunes:subtitle>Cool design work on Dribbble or Behance that was unsolicited or never saw the light of day... Is it really respectable design? Is it praiseworthy? We discuss with Bradee Evans and Seth Shaw, product designers at photoshop. </itunes:subtitle>
      <itunes:keywords>@mantwan, design philosophy, dribbble, design, values, hiring, @sethshaw, behance, @bradee, photoshop, -pingboard, @rickmesser</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">4b316f21-e860-4be5-ada6-7031d2b871b7</guid>
      <title>Hustle: Marketing a Product (feat. Jordan Menashy)</title>
      <description><![CDATA[<p>Do you know your product and how to get exposure for it? Jordan Menashy VP of Marketing and Co-Founder of Bench.co talks to us about marketing a product. Rick and Danielle from Funsize ask questions from a non-expert perspective.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>05:41</strong> Activating a marketing engine</li>
<li><strong>08:00</strong> Determining product market fit can only be accomplished by launching</li>
<li><strong>09:25</strong> Launching: Store up some &quot;big reveals&quot; when rolling out to keep the momentum going for the first few months</li>
<li><strong>15:10</strong> Approach a mentor and don't waste their time, have questions ready!</li>
<li><strong>19:00</strong> Use google analytics, there is no secret tool, just hard-work and good analysis</li>
<li><strong>23:29</strong> R&amp;D vs Engine</li>
<li><strong>25:30</strong> Good marketing is about good methodology not false promises</li>
<li><strong>27:00</strong> You need to allow for failure so you can learn how to make it work</li>
<li><strong>28:00</strong> Getting started: Get a target customer acquisition cost (CAC) and find a channel that works for you. That channel can be converted into an engine, then you want to refine that engine with R&amp;D</li>
<li><strong>35:00</strong> Get your engines running and check against your business metrics</li>
<li><strong>36:35</strong> Rick misunderstands marketing...</li>
<li><strong>37:11</strong> Examples of engines that work and don't work for Bench.co</li>
<li><strong>39:00</strong> How do you get started with no experience and little marketing budget?</li>
</ul>
<p>###Links</p>
<ul>
<li><a href="https://twitter.com/jordanmenashy">Jordan on twitter</a></li>
<li><a href="https://bench.co/?utm_source=funsize&amp;utm_medium=simplecast&amp;utm_campaign=funsizepodcastep19">Bench.co</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 6 Mar 2015 10:28:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Funsize, Jordan Menashy)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Do you know your product and how to get exposure for it? Jordan Menashy VP of Marketing and Co-Founder of Bench.co talks to us about marketing a product. Rick and Danielle from Funsize ask questions from a non-expert perspective.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>05:41</strong> Activating a marketing engine</li>
<li><strong>08:00</strong> Determining product market fit can only be accomplished by launching</li>
<li><strong>09:25</strong> Launching: Store up some &quot;big reveals&quot; when rolling out to keep the momentum going for the first few months</li>
<li><strong>15:10</strong> Approach a mentor and don't waste their time, have questions ready!</li>
<li><strong>19:00</strong> Use google analytics, there is no secret tool, just hard-work and good analysis</li>
<li><strong>23:29</strong> R&amp;D vs Engine</li>
<li><strong>25:30</strong> Good marketing is about good methodology not false promises</li>
<li><strong>27:00</strong> You need to allow for failure so you can learn how to make it work</li>
<li><strong>28:00</strong> Getting started: Get a target customer acquisition cost (CAC) and find a channel that works for you. That channel can be converted into an engine, then you want to refine that engine with R&amp;D</li>
<li><strong>35:00</strong> Get your engines running and check against your business metrics</li>
<li><strong>36:35</strong> Rick misunderstands marketing...</li>
<li><strong>37:11</strong> Examples of engines that work and don't work for Bench.co</li>
<li><strong>39:00</strong> How do you get started with no experience and little marketing budget?</li>
</ul>
<p>###Links</p>
<ul>
<li><a href="https://twitter.com/jordanmenashy">Jordan on twitter</a></li>
<li><a href="https://bench.co/?utm_source=funsize&amp;utm_medium=simplecast&amp;utm_campaign=funsizepodcastep19">Bench.co</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Marketing a Product (feat. Jordan Menashy)</itunes:title>
      <itunes:author>Anthony Armendariz, Funsize, Jordan Menashy</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/569b2e35-b6f6-4181-b14a-78cc8c0b98e5/3000x3000/hustle-ep19.jpg?aid=rss_feed"/>
      <itunes:duration>00:44:07</itunes:duration>
      <itunes:summary>Do you know your product and how to get exposure for it? Jordan Menashy, VP of Marketing and Co-Founder of Bench.co, sheds some light on what goes in to marketing a product and how to get started your self. </itunes:summary>
      <itunes:subtitle>Do you know your product and how to get exposure for it? Jordan Menashy, VP of Marketing and Co-Founder of Bench.co, sheds some light on what goes in to marketing a product and how to get started your self. </itunes:subtitle>
      <itunes:keywords>design, @daniellemoser, -pingboard, @rickmesser, marketing, product design, startup, @jordanmenashy, startups</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
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    <item>
      <guid isPermaLink="false">fb80cf18-5d98-440b-9bf9-ca863173c85e</guid>
      <title>Hustle: Honing Your Craft (feat. Phil Coffman)</title>
      <description><![CDATA[<p>Agencies, studios, in-house at a large companies, designer on a product team, and, now, working from home at an online retailer with a distributed team. Phil has worked in almost every type of environment a designer might find themselves in.</p>
<p>In this episode, we get a unique view from his perspective about working with humility, discipline, and honing your craft.</p>
<p>###Show Notes</p>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>01:36</strong> Current definition of what Phil does: &quot;Digital Designer&quot;</li>
<li><strong>06:56</strong> Who is Phil Coffman?</li>
<li><strong>11:30</strong> Small studio, humble beginnings</li>
<li><strong>13:43</strong> Working in-house at a large oil company</li>
<li><strong>18:35</strong> Web design moonlighting</li>
<li><strong>19:20</strong> Springbox: Client services at an agency, working with large brands</li>
<li><strong>24:15</strong> Element: Starting a new design studio</li>
<li><strong>26:30</strong> Establishing a design voice for a company and building a team</li>
<li><strong>31:05</strong> Spacecraft: Merger with Element, and designing on a product team</li>
<li><strong>36:00</strong> The itch to work on just one product</li>
<li><strong>38:45</strong> PC Part Picker: Design lead with a distributed team</li>
<li><strong>42:30</strong> Setting boundaries for working at home</li>
<li><strong>43:45</strong> Working with a distributed team</li>
</ul>
<p>###Links</p>
<ul>
<li><a href="https://twitter.com/philcoffman">Phil on Twitter</a></li>
<li><a href="https://dribbble.com/philcoffman">Phil on Dribbble</a></li>
<li><a href="http://pcpartpicker.com/">PC PartPicker</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 20 Feb 2015 10:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Phil Coffman)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Agencies, studios, in-house at a large companies, designer on a product team, and, now, working from home at an online retailer with a distributed team. Phil has worked in almost every type of environment a designer might find themselves in.</p>
<p>In this episode, we get a unique view from his perspective about working with humility, discipline, and honing your craft.</p>
<p>###Show Notes</p>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>01:36</strong> Current definition of what Phil does: &quot;Digital Designer&quot;</li>
<li><strong>06:56</strong> Who is Phil Coffman?</li>
<li><strong>11:30</strong> Small studio, humble beginnings</li>
<li><strong>13:43</strong> Working in-house at a large oil company</li>
<li><strong>18:35</strong> Web design moonlighting</li>
<li><strong>19:20</strong> Springbox: Client services at an agency, working with large brands</li>
<li><strong>24:15</strong> Element: Starting a new design studio</li>
<li><strong>26:30</strong> Establishing a design voice for a company and building a team</li>
<li><strong>31:05</strong> Spacecraft: Merger with Element, and designing on a product team</li>
<li><strong>36:00</strong> The itch to work on just one product</li>
<li><strong>38:45</strong> PC Part Picker: Design lead with a distributed team</li>
<li><strong>42:30</strong> Setting boundaries for working at home</li>
<li><strong>43:45</strong> Working with a distributed team</li>
</ul>
<p>###Links</p>
<ul>
<li><a href="https://twitter.com/philcoffman">Phil on Twitter</a></li>
<li><a href="https://dribbble.com/philcoffman">Phil on Dribbble</a></li>
<li><a href="http://pcpartpicker.com/">PC PartPicker</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Honing Your Craft (feat. Phil Coffman)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Phil Coffman</itunes:author>
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      <itunes:duration>00:49:31</itunes:duration>
      <itunes:summary>Phil Coffman has worked in almost every type of environment a designer might find themselves in. From agencies and studios to in-house at large companies, he&apos;s been a designer on a product team, and now, working from home at an online retailer with a distributed team. 

In this episode, we get a unique view from his perspective about working with humility, discipline and honing your craft.</itunes:summary>
      <itunes:subtitle>Phil Coffman has worked in almost every type of environment a designer might find themselves in. From agencies and studios to in-house at large companies, he&apos;s been a designer on a product team, and now, working from home at an online retailer with a distributed team. 

In this episode, we get a unique view from his perspective about working with humility, discipline and honing your craft.</itunes:subtitle>
      <itunes:keywords>work path, @mantwan, designer, phil coffman, @rickmesser, design, -bench, career, @philcoffman</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">caf194f3-07a2-49fa-af1a-5ac4f38ba972</guid>
      <title>Hustle: Everyone Is Lying To You: The Value of User Testing (feat. Ajay Waghray)</title>
      <description><![CDATA[<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.funsize.co/newsletter">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 13 Feb 2015 10:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.funsize.co/newsletter">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Everyone Is Lying To You: The Value of User Testing (feat. Ajay Waghray)</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/2c709e94-ad3a-40dd-aeb0-fd47698be158/3000x3000/hustle-ep17.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:24</itunes:duration>
      <itunes:summary>A look at how HomeAway does user testing and what it means to the product.</itunes:summary>
      <itunes:subtitle>A look at how HomeAway does user testing and what it means to the product.</itunes:subtitle>
      <itunes:keywords>user testing, @mantwan, users, subjectiveness, design, @ajaywaghray, product design, validating, testing, @rickmesser, homeaway, -bench, customers</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">297a57be-b77c-4187-87aa-40325ee53fe7</guid>
      <title>Hustle: Digital Project Management: Working with Clients and Designers</title>
      <description><![CDATA[<p>Most of us are designers at Funsize but we also have project managers who help us iron out requirements, stay on schedule, and ensure the work is meeting the mark for the clients and users. We talk with 2 of our PM's and what it's like to play the part of ambassador between designers and clients.</p>
<p>###Show Notes</p>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>05:01</strong> Challenges of working with designers</li>
<li><strong>10:00</strong> Working with clients vs designers</li>
<li><strong>12:10</strong> Should product designers be product managers?</li>
<li><strong>15:08</strong> Having T-shaped skills</li>
<li><strong>16:29</strong> Designers should have knowledge of development</li>
<li><strong>20:17</strong> Everyone building a product should have an understanding and respect of others expertise</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 6 Feb 2015 10:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Most of us are designers at Funsize but we also have project managers who help us iron out requirements, stay on schedule, and ensure the work is meeting the mark for the clients and users. We talk with 2 of our PM's and what it's like to play the part of ambassador between designers and clients.</p>
<p>###Show Notes</p>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>05:01</strong> Challenges of working with designers</li>
<li><strong>10:00</strong> Working with clients vs designers</li>
<li><strong>12:10</strong> Should product designers be product managers?</li>
<li><strong>15:08</strong> Having T-shaped skills</li>
<li><strong>16:29</strong> Designers should have knowledge of development</li>
<li><strong>20:17</strong> Everyone building a product should have an understanding and respect of others expertise</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Digital Project Management: Working with Clients and Designers</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <itunes:duration>00:26:36</itunes:duration>
      <itunes:summary>We talk with 2 of Funsize&apos;s PM&apos;s and what it&apos;s like to play the part of ambassador between designers and clients.</itunes:summary>
      <itunes:subtitle>We talk with 2 of Funsize&apos;s PM&apos;s and what it&apos;s like to play the part of ambassador between designers and clients.</itunes:subtitle>
      <itunes:keywords>project management, @mantwan, -bench, design, product design, @daniellmoser, @rickmesser</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>16</itunes:episode>
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      <title>Hustle: The Scoutzie Story (feat. Kirill Zubovsky)</title>
      <description><![CDATA[<p>Kirill Zubovsky started scoutzie.com a few years ago as a destination for mobile designers to showcase their work and as a curated marketplace for design. Over the years Scoutzie changed their model, pivoted, and experimented with several unique business models. Anthony Armendariz’s relationship with Scoutzie helped grow his business to the point of being able to create a business which would become Funsize.</p>
<p>As of 2015, the Scoutzie team decided to shut the product down. We discuss with Kirill about his experiences, and what’s next.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>02:47</strong> Scoutzie in the beginning</li>
<li><strong>13:00</strong> Going through Y Combinator &amp; proving the model</li>
<li><strong>16:29</strong> Difficulties arise</li>
<li><strong>18:09</strong> Take enough money early-on, once you run out of money, no one wants to give you more</li>
<li><strong>22:07</strong> Pivot roll-out: automated project management</li>
<li><strong>25:05</strong> Investors &amp; users reaction to announcing shut-down</li>
<li><strong>26:50</strong> Attempts at resuscitation</li>
<li><strong>30:47</strong> In retrospect</li>
<li><strong>34:44</strong> How it feels now and what's next?</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="https://twitter.com/kirillzubovsky">Kirill on Twitter @kirillzubovsky</a></li>
<li><a href="https://scoutzie.com/">Scoutzie.com</a></li>
<li><a href="https://www.ycombinator.com/">Y Combinator</a></li>
<li><a href="http://pmarchive.com/guide_to_startups_part4.html">&quot;The Only Thing That Matters&quot; article Kirill mentions by Marc Andreessen</a> <a href="https://twitter.com/@pmarca">@pmarca</a></li>
<li>Kirill's Recommended Reading: <a href="http://www.amazon.com/Zero-One-Notes-Startups-Future/dp/0804139296">Zero to One by Peter Thiel</a></li>
<li><a href="http://www.amazon.com/The-Hard-Thing-About-Things/dp/0062273205">The Hard Thing About Hard Things by Ben Horowitz</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 30 Jan 2015 10:00:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Kirill Zubovsky, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Kirill Zubovsky started scoutzie.com a few years ago as a destination for mobile designers to showcase their work and as a curated marketplace for design. Over the years Scoutzie changed their model, pivoted, and experimented with several unique business models. Anthony Armendariz’s relationship with Scoutzie helped grow his business to the point of being able to create a business which would become Funsize.</p>
<p>As of 2015, the Scoutzie team decided to shut the product down. We discuss with Kirill about his experiences, and what’s next.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>02:47</strong> Scoutzie in the beginning</li>
<li><strong>13:00</strong> Going through Y Combinator &amp; proving the model</li>
<li><strong>16:29</strong> Difficulties arise</li>
<li><strong>18:09</strong> Take enough money early-on, once you run out of money, no one wants to give you more</li>
<li><strong>22:07</strong> Pivot roll-out: automated project management</li>
<li><strong>25:05</strong> Investors &amp; users reaction to announcing shut-down</li>
<li><strong>26:50</strong> Attempts at resuscitation</li>
<li><strong>30:47</strong> In retrospect</li>
<li><strong>34:44</strong> How it feels now and what's next?</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="https://twitter.com/kirillzubovsky">Kirill on Twitter @kirillzubovsky</a></li>
<li><a href="https://scoutzie.com/">Scoutzie.com</a></li>
<li><a href="https://www.ycombinator.com/">Y Combinator</a></li>
<li><a href="http://pmarchive.com/guide_to_startups_part4.html">&quot;The Only Thing That Matters&quot; article Kirill mentions by Marc Andreessen</a> <a href="https://twitter.com/@pmarca">@pmarca</a></li>
<li>Kirill's Recommended Reading: <a href="http://www.amazon.com/Zero-One-Notes-Startups-Future/dp/0804139296">Zero to One by Peter Thiel</a></li>
<li><a href="http://www.amazon.com/The-Hard-Thing-About-Things/dp/0062273205">The Hard Thing About Hard Things by Ben Horowitz</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Scoutzie Story (feat. Kirill Zubovsky)</itunes:title>
      <itunes:author>Funsize, Kirill Zubovsky, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/e718a5d8-03dc-4d07-84fd-84343bbc0657/3000x3000/hustle-ep15.jpg?aid=rss_feed"/>
      <itunes:duration>00:39:14</itunes:duration>
      <itunes:summary>As of 2015, the Scoutzie team decided to shut the product down. We discuss with Kirill about his experiences, and what’s next.</itunes:summary>
      <itunes:subtitle>As of 2015, the Scoutzie team decided to shut the product down. We discuss with Kirill about his experiences, and what’s next.</itunes:subtitle>
      <itunes:keywords>freelance, scoutzie, -bench, ycombinator, @rickmesser, design, @kirillzubovsky, @mantwan, marketplace, startup</itunes:keywords>
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    <item>
      <guid isPermaLink="false">59d5a78e-d293-4c72-a627-852bd6e3061e</guid>
      <title>Hustle: The Future Product Designer (feat. Adam Saint)</title>
      <description><![CDATA[<p>The list of the product designers responsibilities goes on and on. When is it too much for one position to handle with quality? Maybe there's a different way to look at it all together.</p>
<p>With many of today's industry leading studios closing up shop for one reason or another we are left with a lot of questions. Why are they closing? What does the future hold for design agencies? Funsize sits down with Greg Storey, former partner at Happy Cog to discuss these questions.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>04:30</strong> Product designer responsibilities</li>
<li><strong>08:20</strong> Specializations and generalists</li>
<li><strong>10:20</strong> Design is planning</li>
<li><strong>14:18</strong> The role has changed</li>
<li><strong>17:15</strong> Elevate your thinking beyond deliverables</li>
<li><strong>19:50</strong> &quot;Design with intent&quot;</li>
<li><strong>21:40</strong> Can a product designer be a product manager?</li>
<li><strong>26:00</strong> Affect of design in early stages of product vs post-MVP</li>
<li><strong>34:22</strong> Design with humility and diplomacy</li>
<li><strong>37:32</strong> Values to look for when hiring a designer</li>
<li><strong>40:00</strong> The future product designer</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="https://twitter.com/adamjsaint">Adam on twitter</a></li>
<li><a href="https://bench.co">Bench.co</a></li>
<li><a href="https://twitter.com/mantwan">@mantwan</a> <a href="https://twitter.com/rickmesser">@rickmesser</a> <a href="https://twitter.com/funsize">@funsize</a></li>
<li><a href="http://www.slideshare.net/anthonyarmendariz/adapting-to-change-34410957">Anthony's talk adapting to change</a></li>
<li><a href="https://twitter.com/mantwan/status/551439199937638400">Anthony's tweet about designers needing to learn project management</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Thu, 22 Jan 2015 21:47:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz, Adam Saint)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>The list of the product designers responsibilities goes on and on. When is it too much for one position to handle with quality? Maybe there's a different way to look at it all together.</p>
<p>With many of today's industry leading studios closing up shop for one reason or another we are left with a lot of questions. Why are they closing? What does the future hold for design agencies? Funsize sits down with Greg Storey, former partner at Happy Cog to discuss these questions.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>04:30</strong> Product designer responsibilities</li>
<li><strong>08:20</strong> Specializations and generalists</li>
<li><strong>10:20</strong> Design is planning</li>
<li><strong>14:18</strong> The role has changed</li>
<li><strong>17:15</strong> Elevate your thinking beyond deliverables</li>
<li><strong>19:50</strong> &quot;Design with intent&quot;</li>
<li><strong>21:40</strong> Can a product designer be a product manager?</li>
<li><strong>26:00</strong> Affect of design in early stages of product vs post-MVP</li>
<li><strong>34:22</strong> Design with humility and diplomacy</li>
<li><strong>37:32</strong> Values to look for when hiring a designer</li>
<li><strong>40:00</strong> The future product designer</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="https://twitter.com/adamjsaint">Adam on twitter</a></li>
<li><a href="https://bench.co">Bench.co</a></li>
<li><a href="https://twitter.com/mantwan">@mantwan</a> <a href="https://twitter.com/rickmesser">@rickmesser</a> <a href="https://twitter.com/funsize">@funsize</a></li>
<li><a href="http://www.slideshare.net/anthonyarmendariz/adapting-to-change-34410957">Anthony's talk adapting to change</a></li>
<li><a href="https://twitter.com/mantwan/status/551439199937638400">Anthony's tweet about designers needing to learn project management</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Future Product Designer (feat. Adam Saint)</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz, Adam Saint</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/78fad1de-7458-4e8d-8989-5f4f92bceb62/3000x3000/hustle-ep14.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:14</itunes:duration>
      <itunes:summary>Adam Saint, Head of Product at Bench.co, has a more holistic view of design and discusses his thoughts on the relation between what design really is, and the modern day “product designer”. </itunes:summary>
      <itunes:subtitle>Adam Saint, Head of Product at Bench.co, has a more holistic view of design and discusses his thoughts on the relation between what design really is, and the modern day “product designer”. </itunes:subtitle>
      <itunes:keywords>design, @rickmesser, @mantwan, product design, @adamjsaint, -pingboard</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
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      <itunes:episode>14</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">1a64ed60-b30a-4b67-aa56-1b1b3e21eae3</guid>
      <title>Hustle: The Future of The Design Agency (feat. Greg Storey)</title>
      <description><![CDATA[<p>With many of today's industry leading studios closing up shop for one reason or another we are left with a lot of questions. Why are they closing? What does the future hold for design agencies? Funsize sits down with Greg Storey, former President and Partner at Happy Cog, to discuss.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>02:20</strong> News of the design agency being dead</li>
<li><strong>04:00</strong> The client is changing</li>
<li><strong>15:30</strong> The big small shop, design agency sizes today</li>
<li><strong>20:40</strong> Differentiate? Price, specialization, and great client experience</li>
<li><strong>26:20</strong> Distributive team? Play Halo</li>
<li><strong>31:25</strong> Teehan+Lax, what's an agency actually worth?</li>
<li><strong>38:54</strong> Career ceilings at agencies</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="https://twitter.com/brilliantcrank">Greg on Twitter @brilliantcrank</a></li>
<li><a href="http://bureauofdigitalaffairs.com/">The Bureau of Digital Affairs</a></li>
<li><a href="http://airbagindustries.com/">Airbag Industries</a></li>
<li><a href="http://www.teehanlax.com/">Teehan+Lax closing its doors</a></li>
<li><a href="http://www.peterme.com/2014/10/24/san-francisco-design-agencies-feeling-the-squeeze/">San Francisco Design Agencies Feeling the Squeeze by Peter Merholz</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Mon, 19 Jan 2015 07:23:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Greg Storey, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>With many of today's industry leading studios closing up shop for one reason or another we are left with a lot of questions. Why are they closing? What does the future hold for design agencies? Funsize sits down with Greg Storey, former President and Partner at Happy Cog, to discuss.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions</li>
<li><strong>02:20</strong> News of the design agency being dead</li>
<li><strong>04:00</strong> The client is changing</li>
<li><strong>15:30</strong> The big small shop, design agency sizes today</li>
<li><strong>20:40</strong> Differentiate? Price, specialization, and great client experience</li>
<li><strong>26:20</strong> Distributive team? Play Halo</li>
<li><strong>31:25</strong> Teehan+Lax, what's an agency actually worth?</li>
<li><strong>38:54</strong> Career ceilings at agencies</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="https://twitter.com/brilliantcrank">Greg on Twitter @brilliantcrank</a></li>
<li><a href="http://bureauofdigitalaffairs.com/">The Bureau of Digital Affairs</a></li>
<li><a href="http://airbagindustries.com/">Airbag Industries</a></li>
<li><a href="http://www.teehanlax.com/">Teehan+Lax closing its doors</a></li>
<li><a href="http://www.peterme.com/2014/10/24/san-francisco-design-agencies-feeling-the-squeeze/">San Francisco Design Agencies Feeling the Squeeze by Peter Merholz</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: The Future of The Design Agency (feat. Greg Storey)</itunes:title>
      <itunes:author>Funsize, Greg Storey, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/4d1a3e8e-76f2-4c60-b1cc-387edf72e8cd/3000x3000/hustle-ep13.jpg?aid=rss_feed"/>
      <itunes:duration>00:43:59</itunes:duration>
      <itunes:summary>The design agency landscape is changing quickly and it&apos;s time to adapt. </itunes:summary>
      <itunes:subtitle>The design agency landscape is changing quickly and it&apos;s time to adapt. </itunes:subtitle>
      <itunes:keywords>@mantwan, greg storey, @brilliantcrank, @rickmesser, future of agency, -pingboard, iphone, clients</itunes:keywords>
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      <itunes:episode>13</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">9c620f87-11c8-42a2-a17f-644ed2609491</guid>
      <title>Hustle: Driving a Product (feat. Clark Valberg)</title>
      <description><![CDATA[<p>If creating a new service and product wasn't hard enough, how hard it is once it's in the marketplace? What's the best way to organize a team for ideal team alignment to tackle  holistic user experience, the iterative design of discrete features, and ongoing optimization? Clark Valberg, CEO of InVision, shares his journey and their team's approach to driving a digital product.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions and random laughs</li>
<li><strong>02:52</strong> Question 1: How and why did InVision start?</li>
<li><strong>13:00</strong> Question 2: How do you choose what features are right to build for InVision?</li>
<li><strong>21:48</strong> Question 3: Is it difficult to let the team own themes of the product?</li>
<li><strong>25:52</strong> Question 4: What consideration does InVision give to competitors?</li>
<li><strong>30:00</strong> Question 5: Can you describe a misstep InVision has made along the way?</li>
<li><strong>35:00</strong> Question 6: What's made InVision successful up to this point?</li>
<li><strong>43:00</strong> Question 7: How large is theInVision team? Any positions open?</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="http://www.invisionapp.com/?utm_source=funsize&amp;utm_medium=simplecast&amp;utm_campaign=funsizepodcast">invisionapp.com</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 2 Jan 2015 21:20:00 +0000</pubDate>
      <author>anthony@funsize.co (Clark Valberg, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>If creating a new service and product wasn't hard enough, how hard it is once it's in the marketplace? What's the best way to organize a team for ideal team alignment to tackle  holistic user experience, the iterative design of discrete features, and ongoing optimization? Clark Valberg, CEO of InVision, shares his journey and their team's approach to driving a digital product.</p>
<h3>Show Notes</h3>
<ul>
<li><strong>00:00</strong> Introductions and random laughs</li>
<li><strong>02:52</strong> Question 1: How and why did InVision start?</li>
<li><strong>13:00</strong> Question 2: How do you choose what features are right to build for InVision?</li>
<li><strong>21:48</strong> Question 3: Is it difficult to let the team own themes of the product?</li>
<li><strong>25:52</strong> Question 4: What consideration does InVision give to competitors?</li>
<li><strong>30:00</strong> Question 5: Can you describe a misstep InVision has made along the way?</li>
<li><strong>35:00</strong> Question 6: What's made InVision successful up to this point?</li>
<li><strong>43:00</strong> Question 7: How large is theInVision team? Any positions open?</li>
</ul>
<h3>Links</h3>
<ul>
<li><a href="http://www.invisionapp.com/?utm_source=funsize&amp;utm_medium=simplecast&amp;utm_campaign=funsizepodcast">invisionapp.com</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="21809514" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/54bcfe7b-ab3d-4f7d-8000-4ca3d353642b/fd315dbe_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Driving a Product (feat. Clark Valberg)</itunes:title>
      <itunes:author>Clark Valberg, Anthony Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/94ac543d-1185-470f-88b7-e29644162138/3000x3000/hustle-ep12.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:23</itunes:duration>
      <itunes:summary>How the InVision product team is organized to divide and conquer and drive the product.</itunes:summary>
      <itunes:subtitle>How the InVision product team is organized to divide and conquer and drive the product.</itunes:subtitle>
      <itunes:keywords>clark valberg, @clarkvalberg, @mantwan, -pingboard, product design, mvp, @rickmesser, interview, prototyping, invision, design</itunes:keywords>
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    </item>
    <item>
      <guid isPermaLink="false">fc0fbe15-681d-4847-bf98-0f470ff382c7</guid>
      <title>Hustle: Android L (feat. Brian Griffey)</title>
      <description><![CDATA[<h2>Material Design</h2>
<ul>
<li>Elevation</li>
<li>Animations</li>
<li>Adaptive Color Bar in chrome</li>
</ul>
<h2>Lock screen notifications</h2>
<ul>
<li>Compared to iOS notifications</li>
</ul>
<h2>Android Wear</h2>
<ul>
<li>Google Glass</li>
<li>Watches</li>
<li>Interactions with other devices and wearables</li>
<li>favorite features</li>
</ul>
<h2>Conclusion</h2>
<ul>
<li>Now's a good time to switch to Android if you've been thinking about<br />
making the switch to iOS.</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Sat, 13 Dec 2014 00:25:00 +0000</pubDate>
      <author>anthony@funsize.co (Brian Griffey, Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<h2>Material Design</h2>
<ul>
<li>Elevation</li>
<li>Animations</li>
<li>Adaptive Color Bar in chrome</li>
</ul>
<h2>Lock screen notifications</h2>
<ul>
<li>Compared to iOS notifications</li>
</ul>
<h2>Android Wear</h2>
<ul>
<li>Google Glass</li>
<li>Watches</li>
<li>Interactions with other devices and wearables</li>
<li>favorite features</li>
</ul>
<h2>Conclusion</h2>
<ul>
<li>Now's a good time to switch to Android if you've been thinking about<br />
making the switch to iOS.</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="15888921" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/e876c677-3bf0-43e1-807a-54c46eb7e723/16c0961b_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Android L (feat. Brian Griffey)</itunes:title>
      <itunes:author>Brian Griffey, Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/b01feef0-4c9b-4766-9ec6-15782207c71c/3000x3000/hustle-ep11.jpg?aid=rss_feed"/>
      <itunes:duration>00:33:03</itunes:duration>
      <itunes:summary>Brian Griffey, Android developer from HomeAway &amp; Jim Jordan, designer at Funsize and Android enthusiast explain Android L and what they like about it to Rick.</itunes:summary>
      <itunes:subtitle>Brian Griffey, Android developer from HomeAway &amp; Jim Jordan, designer at Funsize and Android enthusiast explain Android L and what they like about it to Rick.</itunes:subtitle>
      <itunes:keywords>@rickmesser, @briangriffey, product design, mobile design, android, -pingboard, ios, @jimjjordan, design</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>11</itunes:episode>
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      <title>Hustle: David Blaine is an Asshole</title>
      <description><![CDATA[<p>Anthony and Natalie share a story about working with David Blaine and why treating people with respect and fair pay is critical to long lasting impressions. <a href="http://funsize.co/episode-10-david-blaine-is-an-asshole/">View our blog post to see some of Anthony's original notes.</a></p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 21 Nov 2014 23:06:00 +0000</pubDate>
      <author>anthony@funsize.co (Natalie Armendariz, Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Anthony and Natalie share a story about working with David Blaine and why treating people with respect and fair pay is critical to long lasting impressions. <a href="http://funsize.co/episode-10-david-blaine-is-an-asshole/">View our blog post to see some of Anthony's original notes.</a></p>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="9718794" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/56446057-4c09-4dce-aa2b-64ad44ba2fbe/0b7a5c50_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: David Blaine is an Asshole</itunes:title>
      <itunes:author>Natalie Armendariz, Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/5608aca4-05fa-43e8-be0b-47c887d46f73/3000x3000/hustle-ep10.jpg?aid=rss_feed"/>
      <itunes:duration>00:20:11</itunes:duration>
      <itunes:summary>Anthony and Natalie share a story about working with David Blaine and why treating people with respect and fair pay is critical to long lasting impressions.</itunes:summary>
      <itunes:subtitle>Anthony and Natalie share a story about working with David Blaine and why treating people with respect and fair pay is critical to long lasting impressions.</itunes:subtitle>
      <itunes:keywords>-pingboard, design, art, clients, @rickmesser, concepts, davidblaine, magic, nyc, @natalievi, newyork, iphone, @mantwan</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
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      <itunes:episode>10</itunes:episode>
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      <title>Hustle: Work–life Balance</title>
      <description><![CDATA[<p>Anthony, Natalie and Rick discuss what they've recently learned on a client trip to Finland about work–life balance.</p>
<p>Part of the Funsize culture is Funsize Fridays. Funsize doesn't do client work on Friday. In this episode they also talk about the how, why, and what of Funsize Fridays.</p>
<p>Show Notes</p>
<ul>
<li>Catch up: What funsize has been up to</li>
<li>Finland trip: Sauna’s, Cabin workshops in the forest, and work–life balance tips from our clients in Finland</li>
<li>Funsize Fridays: How, why, and what of our weekly tradition of no-client-work Fridays</li>
</ul>
<p>Links</p>
<ul>
<li>DPM Anthony and Danielle are speaking at Digital PM Summit 2014 http://dpm2014.com/speaker/anthonya/  http://dpm2014.com/speaker/daniellemoser/ http://dpm2014.com</li>
<li>Fundamentals of iPhone App Design on sale now https://mijingo.com/products/screencasts/iphone-app-design-tutorial/</li>
<li>Finland Photos</li>
<li>Phi’s Video in Finland - http://vimeo.com/104813583</li>
<li>Rick’s post on Exposure of the Finland Trip – https://rickmesser.exposure.co/finland</li>
<li>Phi’s post on Exposure of the Finland Trip https://phi.exposure.co/suomi</li>
<li>ALL THE INSTAGRAM'S of our trip! http://searchinstagram.com/fnszinfinland</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 3 Oct 2014 21:08:00 +0000</pubDate>
      <author>anthony@funsize.co (Natalie Armendariz, Rick Messer, Anthony Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Anthony, Natalie and Rick discuss what they've recently learned on a client trip to Finland about work–life balance.</p>
<p>Part of the Funsize culture is Funsize Fridays. Funsize doesn't do client work on Friday. In this episode they also talk about the how, why, and what of Funsize Fridays.</p>
<p>Show Notes</p>
<ul>
<li>Catch up: What funsize has been up to</li>
<li>Finland trip: Sauna’s, Cabin workshops in the forest, and work–life balance tips from our clients in Finland</li>
<li>Funsize Fridays: How, why, and what of our weekly tradition of no-client-work Fridays</li>
</ul>
<p>Links</p>
<ul>
<li>DPM Anthony and Danielle are speaking at Digital PM Summit 2014 http://dpm2014.com/speaker/anthonya/  http://dpm2014.com/speaker/daniellemoser/ http://dpm2014.com</li>
<li>Fundamentals of iPhone App Design on sale now https://mijingo.com/products/screencasts/iphone-app-design-tutorial/</li>
<li>Finland Photos</li>
<li>Phi’s Video in Finland - http://vimeo.com/104813583</li>
<li>Rick’s post on Exposure of the Finland Trip – https://rickmesser.exposure.co/finland</li>
<li>Phi’s post on Exposure of the Finland Trip https://phi.exposure.co/suomi</li>
<li>ALL THE INSTAGRAM'S of our trip! http://searchinstagram.com/fnszinfinland</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Work–life Balance</itunes:title>
      <itunes:author>Natalie Armendariz, Rick Messer, Anthony Armendariz, Funsize</itunes:author>
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      <itunes:summary>Anthony, Natalie and Rick discuss what they&apos;ve recently learned on a client trip to Finland about work–life balance.</itunes:summary>
      <itunes:subtitle>Anthony, Natalie and Rick discuss what they&apos;ve recently learned on a client trip to Finland about work–life balance.</itunes:subtitle>
      <itunes:keywords>company culture, inspiration, @rickmesser, work-life balance, @mantwan, mobile apps, design agency, @natalievi, -scoutzie</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
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    <item>
      <guid isPermaLink="false">b721acea-a6c4-4b55-ab72-50bf1eafa59d</guid>
      <title>Hustle: Choosing the Right Clients (feat. Stu Smith)</title>
      <description><![CDATA[<p>Episode Outline</p>
<ol>
<li>The cost of a wrong client</li>
<li>Don't choose a client based on money</li>
<li>Ask the right questions early</li>
<li>Favorite Clients' Traits</li>
</ol>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 8 Aug 2014 16:16:00 +0000</pubDate>
      <author>anthony@funsize.co (Stu Smith, Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Episode Outline</p>
<ol>
<li>The cost of a wrong client</li>
<li>Don't choose a client based on money</li>
<li>Ask the right questions early</li>
<li>Favorite Clients' Traits</li>
</ol>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="16019763" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/b81c4d60-4bb9-4d06-b79e-de0cb40e2aee/447c462e_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Choosing the Right Clients (feat. Stu Smith)</itunes:title>
      <itunes:author>Stu Smith, Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/b5d75004-b80f-4b14-b0bc-795b57d75aed/3000x3000/hustle-ep8.jpg?aid=rss_feed"/>
      <itunes:duration>00:33:19</itunes:duration>
      <itunes:summary>A special &quot;one-on-one&quot; with Stu Smith of Sputnik Creative and Funsize owner Anthony Armendariz. Stu and Anthony discuss the traits of a good relationship  between a creative agency and a client. </itunes:summary>
      <itunes:subtitle>A special &quot;one-on-one&quot; with Stu Smith of Sputnik Creative and Funsize owner Anthony Armendariz. Stu and Anthony discuss the traits of a good relationship  between a creative agency and a client. </itunes:subtitle>
      <itunes:keywords>@stuthesmith, @mantwan, -pingboard, design, product design, mobile apps, clients, sputnik creative, apps</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
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      <title>Hustle: Death To Time Tracking</title>
      <description><![CDATA[<p>Updated show notes coming soon...</p>
<p>For now...</p>
<ul>
<li>00:00 Intro And News; iOS8 and Elle, plus Google Watch</li>
<li>13:05 Why Do We Track Time?</li>
<li>17:39 Why We Hate Time Tracking</li>
<li>26:39 Alternatives to Time Tracking</li>
<li>43:41 This Podcast Has A New Name</li>
</ul>
<p>Links:</p>
<ul>
<li>http://www.google.com/design/</li>
<li>http://www.pivotaltracker.com/</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 11 Jul 2014 01:42:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Updated show notes coming soon...</p>
<p>For now...</p>
<ul>
<li>00:00 Intro And News; iOS8 and Elle, plus Google Watch</li>
<li>13:05 Why Do We Track Time?</li>
<li>17:39 Why We Hate Time Tracking</li>
<li>26:39 Alternatives to Time Tracking</li>
<li>43:41 This Podcast Has A New Name</li>
</ul>
<p>Links:</p>
<ul>
<li>http://www.google.com/design/</li>
<li>http://www.pivotaltracker.com/</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="23605315" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/d6a5a7ae-266b-4885-ba17-78c78be3e3ae/2b2f9897_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: Death To Time Tracking</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/eac51af2-3dd1-4098-88d0-622278e9bce8/3000x3000/hustle-ep7.jpg?aid=rss_feed"/>
      <itunes:duration>00:47:47</itunes:duration>
      <itunes:summary>Funsize product designers examine time tracking alternatives.</itunes:summary>
      <itunes:subtitle>Funsize product designers examine time tracking alternatives.</itunes:subtitle>
      <itunes:keywords>-scoutzie, @mantwan, @rickmesser</itunes:keywords>
      <itunes:explicit>false</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
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      <title>Hustle: Neck Beards and Skinny Jeans (Cross-Over Episode with @thedirtshow)</title>
      <description><![CDATA[<ul>
<li>00:00 <strong>Introduction</strong></li>
<li>02:15 <strong>The Designer Developer Relationship Today</strong></li>
<li>06:51 <strong>Both Sides Of The Fence</strong></li>
<li>12:29 <strong>Code &amp; Color: An Example Of The Disconnect</strong></li>
<li>15:37 <strong>Build An Experience Together, Not Apart</strong></li>
<li>20:17 <strong>Tool Time: Design Tools For Developement</strong></li>
<li>22:07 <strong>Geography Matters</strong></li>
<li>25:01 <strong>Style Guide Problems And Some Solutions</strong></li>
<li>27:52 <strong>Front End Developers For Native, Is There Such A Thing?</strong></li>
<li>33:00 <strong>Changes In The Baseline</strong></li>
<li>35:20 <strong>More On The Dirt</strong></li>
</ul>
<p>The Dirt Links</p>
<ul>
<li>The Dirt Twitter: <a href="https://twitter.com/thedirtshow">@thedirtshow</a></li>
<li>Tim Twitter: <a href="https://twitter.com/csskarma">@csskarma</a></li>
<li>Mark Twitter: <a href="https://twitter.com/markgrambau">@markgrambau</a></li>
<li><a href="http://www.freshtilledsoil.com/">Fresh Tilled Soil</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Tue, 3 Jun 2014 15:30:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<ul>
<li>00:00 <strong>Introduction</strong></li>
<li>02:15 <strong>The Designer Developer Relationship Today</strong></li>
<li>06:51 <strong>Both Sides Of The Fence</strong></li>
<li>12:29 <strong>Code &amp; Color: An Example Of The Disconnect</strong></li>
<li>15:37 <strong>Build An Experience Together, Not Apart</strong></li>
<li>20:17 <strong>Tool Time: Design Tools For Developement</strong></li>
<li>22:07 <strong>Geography Matters</strong></li>
<li>25:01 <strong>Style Guide Problems And Some Solutions</strong></li>
<li>27:52 <strong>Front End Developers For Native, Is There Such A Thing?</strong></li>
<li>33:00 <strong>Changes In The Baseline</strong></li>
<li>35:20 <strong>More On The Dirt</strong></li>
</ul>
<p>The Dirt Links</p>
<ul>
<li>The Dirt Twitter: <a href="https://twitter.com/thedirtshow">@thedirtshow</a></li>
<li>Tim Twitter: <a href="https://twitter.com/csskarma">@csskarma</a></li>
<li>Mark Twitter: <a href="https://twitter.com/markgrambau">@markgrambau</a></li>
<li><a href="http://www.freshtilledsoil.com/">Fresh Tilled Soil</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Neck Beards and Skinny Jeans (Cross-Over Episode with @thedirtshow)</itunes:title>
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      <itunes:keywords>technology, @csskarma, design, product designer, @rickmesser, apps, iphone, mobile design, -scoutzie, sketch, @mantwan, designers, photoshop, @markgrambau</itunes:keywords>
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      <title>Hustle: 5: Design Vol 1</title>
      <description><![CDATA[<ul>
<li>0:00 <strong>Intro and News</strong></li>
<li>11:31 <strong>Getting Into The flow</strong></li>
<li>22.41 <strong>Design Tips and Resources</strong></li>
<li>29:53 <strong>Sketch and The Missing Link</strong></li>
<li>43:15 <strong>A Word On Organization</strong></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 16 May 2014 22:11:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<ul>
<li>0:00 <strong>Intro and News</strong></li>
<li>11:31 <strong>Getting Into The flow</strong></li>
<li>22.41 <strong>Design Tips and Resources</strong></li>
<li>29:53 <strong>Sketch and The Missing Link</strong></li>
<li>43:15 <strong>A Word On Organization</strong></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: 5: Design Vol 1</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/5f34154c-b7d8-417e-8fb6-499c10b67311/3000x3000/hustle-ep5.jpg?aid=rss_feed"/>
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      <title>Hustle: Product Designer&apos;s Toolbelt</title>
      <description><![CDATA[<p>This episode covers the process product designers go through from getting a product started to scoping it, designing it, and managing it. Here's the outline:</p>
<ul>
<li>00:00 News</li>
<li>12:00 Overview</li>
<li>19:11 Product strategy and UX</li>
<li>28:10 Conceptual design and visual design</li>
<li>36:14 Design management</li>
<li>39:23 Product mangagement vs project management</li>
<li>48:52 Conclusion and what's next for this podcast</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Sat, 26 Apr 2014 23:45:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize, Anthony Armendariz)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>This episode covers the process product designers go through from getting a product started to scoping it, designing it, and managing it. Here's the outline:</p>
<ul>
<li>00:00 News</li>
<li>12:00 Overview</li>
<li>19:11 Product strategy and UX</li>
<li>28:10 Conceptual design and visual design</li>
<li>36:14 Design management</li>
<li>39:23 Product mangagement vs project management</li>
<li>48:52 Conclusion and what's next for this podcast</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Product Designer&apos;s Toolbelt</itunes:title>
      <itunes:author>Funsize, Anthony Armendariz</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/6275a42f-7453-4861-9be1-3cfb34115018/3000x3000/hustle-ep4.jpg?aid=rss_feed"/>
      <itunes:duration>00:55:06</itunes:duration>
      <itunes:summary>Everything a product designer is considering when working on a product. </itunes:summary>
      <itunes:subtitle>Everything a product designer is considering when working on a product. </itunes:subtitle>
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      <title>Hustle: Pricing</title>
      <description><![CDATA[<p>Pricing is a tricky subject. So many of us have found our way along in the dark, without much help. In episode 3, we discuss pricing models as well as our own approach. We also talk about things we've learned from some very smart people who are experts on the subject.</p>
<h2>Show Notes</h2>
<ul>
<li><strong>00:46</strong> Yes, I Love Technology: News about new tech and how it relates<br />
to the mobiles.</li>
<li><strong>11:51</strong> Pricing: Not first date conversation.</li>
<li><strong>13:41</strong> Fixed Pricing</li>
<li><strong>16:25</strong> Value Based Pricing</li>
<li><strong>26:08</strong> Hourly Rate</li>
<li><strong>35:10</strong> Retainer Based Pricing 37:33 Pricing Resources 42:00 Funsize's Approach To Pricing</li>
<li><strong>50:24</strong> Common Pricing Questions</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://businessologyshow.biz/wordpress/value-pricing-with-daniel-mall-and-jason-blumer/">Value Pricing with Dan Mall and Jason Blumer on the businessology<br />
show podcast</a></li>
<li><a href="http://www.abookapart.com/products/design-is-a-job">Design is a Job by Mike Monteiro</a></li>
<li><a href="http://blog.darwinapps.com/post/36041399961/appcostscar">Q: How much does a mobile app cost? A: About as much as a car</a></li>
<li><a href="http://www.getharvest.com/field-guides/pricing/">The Harvest Guide to Pricing by Harvest</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Thu, 19 Dec 2013 21:15:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Pricing is a tricky subject. So many of us have found our way along in the dark, without much help. In episode 3, we discuss pricing models as well as our own approach. We also talk about things we've learned from some very smart people who are experts on the subject.</p>
<h2>Show Notes</h2>
<ul>
<li><strong>00:46</strong> Yes, I Love Technology: News about new tech and how it relates<br />
to the mobiles.</li>
<li><strong>11:51</strong> Pricing: Not first date conversation.</li>
<li><strong>13:41</strong> Fixed Pricing</li>
<li><strong>16:25</strong> Value Based Pricing</li>
<li><strong>26:08</strong> Hourly Rate</li>
<li><strong>35:10</strong> Retainer Based Pricing 37:33 Pricing Resources 42:00 Funsize's Approach To Pricing</li>
<li><strong>50:24</strong> Common Pricing Questions</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://businessologyshow.biz/wordpress/value-pricing-with-daniel-mall-and-jason-blumer/">Value Pricing with Dan Mall and Jason Blumer on the businessology<br />
show podcast</a></li>
<li><a href="http://www.abookapart.com/products/design-is-a-job">Design is a Job by Mike Monteiro</a></li>
<li><a href="http://blog.darwinapps.com/post/36041399961/appcostscar">Q: How much does a mobile app cost? A: About as much as a car</a></li>
<li><a href="http://www.getharvest.com/field-guides/pricing/">The Harvest Guide to Pricing by Harvest</a></li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: Pricing</itunes:title>
      <itunes:author>Funsize</itunes:author>
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      <itunes:summary>Pricing is a tricky subject. In episode 3, we discusses pricing models as well as our own approach. We also talk about things we&apos;ve learned from some very smart people who are experts on the subject. </itunes:summary>
      <itunes:subtitle>Pricing is a tricky subject. In episode 3, we discusses pricing models as well as our own approach. We also talk about things we&apos;ve learned from some very smart people who are experts on the subject. </itunes:subtitle>
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      <title>Hustle: What is a Product Designer?</title>
      <description><![CDATA[<h2>The Evolution of a Mobile Product Designer</h2>
<ul>
<li>Jobs pre-iPhone era</li>
<li>The product designer craze</li>
<li>Dribbble web to ui evolution</li>
</ul>
<h2>A Product Designer Today</h2>
<ul>
<li>It is a war finding good product designers</li>
<li>&quot;Acqu-hire&quot; a product designer</li>
<li>Finding your way into product design in the small start-up world</li>
<li>Mobile Product Designers translate business goals into interactive designs</li>
<li>A little about working in an agile environment. &quot;Show early and often&quot;.</li>
<li>The Might &quot;M.V.P.&quot;, iteration on actual user feedback</li>
<li>Agile products evolve with the times</li>
<li>UX design is interaction design, User Experience is the end product</li>
</ul>
<h2>Careers in Product Design</h2>
<ul>
<li>Type of jobs: What kind of design do you want to do? Native or responsive, in-house or client services?</li>
<li>What Funsize looks for in a Product Designer</li>
<li>Take risks and learn how fail the right way.</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Fri, 22 Nov 2013 21:22:00 +0000</pubDate>
      <author>anthony@funsize.co (Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<h2>The Evolution of a Mobile Product Designer</h2>
<ul>
<li>Jobs pre-iPhone era</li>
<li>The product designer craze</li>
<li>Dribbble web to ui evolution</li>
</ul>
<h2>A Product Designer Today</h2>
<ul>
<li>It is a war finding good product designers</li>
<li>&quot;Acqu-hire&quot; a product designer</li>
<li>Finding your way into product design in the small start-up world</li>
<li>Mobile Product Designers translate business goals into interactive designs</li>
<li>A little about working in an agile environment. &quot;Show early and often&quot;.</li>
<li>The Might &quot;M.V.P.&quot;, iteration on actual user feedback</li>
<li>Agile products evolve with the times</li>
<li>UX design is interaction design, User Experience is the end product</li>
</ul>
<h2>Careers in Product Design</h2>
<ul>
<li>Type of jobs: What kind of design do you want to do? Native or responsive, in-house or client services?</li>
<li>What Funsize looks for in a Product Designer</li>
<li>Take risks and learn how fail the right way.</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
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      <itunes:title>Hustle: What is a Product Designer?</itunes:title>
      <itunes:author>Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/a9d8a22d-9f48-4d84-9de9-2bc9f242eeb2/3000x3000/hustle-ep2.jpg?aid=rss_feed"/>
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      <itunes:summary>We wear a lot of hats as product designers. What does that job title entail? Where did it come from?</itunes:summary>
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    <item>
      <guid isPermaLink="false">https://simplecast.fm/media/1084-1-this-is-just-the-beginning.mp3</guid>
      <title>Hustle: This is Just the Beginning</title>
      <description><![CDATA[<p>Anthony and Natalie give their background story and how they came to mobile design. Rick listens, laughs, and drinks.</p>
<p><strong>Other information covered:</strong></p>
<ul>
<li>Funsize background story and introduction to the Podcast</li>
<li>Web design got boring and we needed a career change</li>
<li>Mobile design before the iPhone existed</li>
<li>Quitting your job and being a freelancer in the new mobile industry</li>
<li>Let’s follow our dream and start a husband and wife design business</li>
<li>Clients are smart and the traditional digital agency model<br />
is broken</li>
<li>Remember when? Designing web templates for Xanga and AsianAvenue.com</li>
<li>Natalie and Anthony met at an agency designing tampon and laxative<br />
work</li>
<li>How Natalie and Anthony started their careers in mobile product<br />
design</li>
<li>Just because you’re a talented web designer doesn’t mean you know anything<br />
about designing for mobile</li>
<li>Being flexible with your cost so you can master new skills</li>
<li>Native mobile product design “NMD” vs. responsive web design “RWD”</li>
<li>Watch out NYC and SF. Good talent lives where they want!</li>
<li>Agile methodology and building relationships with clients to ship<br />
product incrementally</li>
<li>Not every business needs an app, sometimes mobile web is the way to<br />
go</li>
<li>Working on products that better the quality of life</li>
<li>Teleportation (beaming), the future of the Foursquare check-in</li>
<li>Lastly, topics we hope to cover in the future</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></description>
      <pubDate>Wed, 23 Oct 2013 20:50:00 +0000</pubDate>
      <author>anthony@funsize.co (Anthony Armendariz, Natalie Armendariz, Funsize)</author>
      <link>http://show.funsize.co</link>
      <content:encoded><![CDATA[<p>Anthony and Natalie give their background story and how they came to mobile design. Rick listens, laughs, and drinks.</p>
<p><strong>Other information covered:</strong></p>
<ul>
<li>Funsize background story and introduction to the Podcast</li>
<li>Web design got boring and we needed a career change</li>
<li>Mobile design before the iPhone existed</li>
<li>Quitting your job and being a freelancer in the new mobile industry</li>
<li>Let’s follow our dream and start a husband and wife design business</li>
<li>Clients are smart and the traditional digital agency model<br />
is broken</li>
<li>Remember when? Designing web templates for Xanga and AsianAvenue.com</li>
<li>Natalie and Anthony met at an agency designing tampon and laxative<br />
work</li>
<li>How Natalie and Anthony started their careers in mobile product<br />
design</li>
<li>Just because you’re a talented web designer doesn’t mean you know anything<br />
about designing for mobile</li>
<li>Being flexible with your cost so you can master new skills</li>
<li>Native mobile product design “NMD” vs. responsive web design “RWD”</li>
<li>Watch out NYC and SF. Good talent lives where they want!</li>
<li>Agile methodology and building relationships with clients to ship<br />
product incrementally</li>
<li>Not every business needs an app, sometimes mobile web is the way to<br />
go</li>
<li>Working on products that better the quality of life</li>
<li>Teleportation (beaming), the future of the Foursquare check-in</li>
<li>Lastly, topics we hope to cover in the future</li>
</ul>
<p><a href="https://www.funsize.co/">Visit the Funsize website</a><br />
<a href="https://www.funsize.co/newsletter">Subscribe to The Funsize Digest</a><br />
<a href="https://www.instagram.com/funsizeco/">Check out Funsize on Instagram</a></p>
]]></content:encoded>
      <enclosure length="16686698" type="audio/mpeg" url="https://cdn.simplecast.com/audio/b4d097/b4d097ea-fad7-4bcc-b9a2-b7c32ab26666/5d47cdbe-50e1-40a2-bced-d3c181e070ce/677e82f7_tc.mp3?aid=rss_feed&amp;feed=DztEMt_o"/>
      <itunes:title>Hustle: This is Just the Beginning</itunes:title>
      <itunes:author>Anthony Armendariz, Natalie Armendariz, Funsize</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/a4a8529d-6c36-4fdf-91e9-6bd8e37526a5/41575142-9df6-4540-841e-d004c08539dc/3000x3000/hustle-ep1.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:42</itunes:duration>
      <itunes:summary>Introductions. Anthony and Natalie give their background story.</itunes:summary>
      <itunes:subtitle>Introductions. Anthony and Natalie give their background story.</itunes:subtitle>
      <itunes:keywords>-scoutzie, @rickmesser, @natalievi, design, apps, @mantwan</itunes:keywords>
      <itunes:explicit>true</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
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