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    <title>Rust Game Dev</title>
    <description>In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.</description>
    <copyright>2020 Rust Games Dev Podcast</copyright>
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    <pubDate>Sun, 5 Jun 2022 23:00:00 +0000</pubDate>
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    <itunes:summary>In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.</itunes:summary>
    <itunes:author>Richard Patching</itunes:author>
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      <itunes:name>Richard Patching</itunes:name>
      <itunes:email>richard@justaddpixels.com</itunes:email>
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      <description><![CDATA[In this episode we chat to Carter Anderson about Bevy!]]></description>
      <pubDate>Sun, 5 Jun 2022 23:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching, Forest Anderson)</author>
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      <itunes:title>Interview with Carter Anderson (Bevy)</itunes:title>
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      <itunes:summary>In this episode we chat to Carter Anderson about Bevy!</itunes:summary>
      <itunes:subtitle>In this episode we chat to Carter Anderson about Bevy!</itunes:subtitle>
      <itunes:keywords>bevy, rust, rust gamedev</itunes:keywords>
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      <description><![CDATA[In this episode Forest chats to Dustin about A/B Street.]]></description>
      <pubDate>Sun, 27 Mar 2022 23:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Forest Anderson)</author>
      <link>https://rustgamedev.com/episodes/interview-with-dustin-a-b-street-ZCVQAek1</link>
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      <itunes:title>Interview with Dustin (A/B Street)</itunes:title>
      <itunes:author>Forest Anderson</itunes:author>
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      <itunes:summary>In this episode Forest chats to Dustin about A/B Street.</itunes:summary>
      <itunes:subtitle>In this episode Forest chats to Dustin about A/B Street.</itunes:subtitle>
      <itunes:keywords>rust, gamedev, rust games development</itunes:keywords>
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      <pubDate>Mon, 14 Mar 2022 00:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching, Forest Anderson)</author>
      <link>https://rustgamedev.com/episodes/interview-with-fish-fight-IyOIorJV</link>
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      <itunes:title>Interview with Fish Fight</itunes:title>
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      <itunes:summary>In this episode we chat to Erlend and Ole about Fish Fight, open source games development and future game spin-offs. </itunes:summary>
      <itunes:subtitle>In this episode we chat to Erlend and Ole about Fish Fight, open source games development and future game spin-offs. </itunes:subtitle>
      <itunes:keywords>gamedev, rust games development, rust lang</itunes:keywords>
      <itunes:explicit>no</itunes:explicit>
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      <description><![CDATA[<p>Links</p><p><a href="https://mun-lang.org/">https://mun-lang.org/</a></p><p><a href="https://github.com/mun-lang/mun">https://github.com/mun-lang/mun</a></p>
]]></description>
      <pubDate>Thu, 9 Sep 2021 23:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching)</author>
      <link>https://rustgamedev.com/episodes/interview-with-remco-and-basz-CYw5iHj2</link>
      <content:encoded><![CDATA[<p>Links</p><p><a href="https://mun-lang.org/">https://mun-lang.org/</a></p><p><a href="https://github.com/mun-lang/mun">https://github.com/mun-lang/mun</a></p>
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      <itunes:title>Interview with Remco and Basz</itunes:title>
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      <itunes:summary>In this months episode, Richard and Forest chat to Remco and Basz, creators of Mun. We chat about programming language creation, challenges and what future developments are incoming from the Mun project. </itunes:summary>
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      <description><![CDATA[<p>Links</p><p><a href="https://dwarf.world">https://dwarf.world</a><br /><a href="https://twitter.com/_AlexEne_">https://twitter.com/_AlexEne_</a><br /><a href="https://www.twitch.tv/nomad_pixel">https://www.twitch.tv/nomad_pixel</a><br /><a href="">https://discord.gg/vsRCxnY</a><br /> </p><p>Other<br /><a href="https://crates.io/crates/cargo-vcpkg">https://crates.io/crates/cargo-vcpkg</a></p>
]]></description>
      <pubDate>Fri, 22 Jan 2021 00:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Forest Anderson)</author>
      <link>https://rustgamedev.com/episodes/interview-with-alex-ene-z_MKppdX</link>
      <content:encoded><![CDATA[<p>Links</p><p><a href="https://dwarf.world">https://dwarf.world</a><br /><a href="https://twitter.com/_AlexEne_">https://twitter.com/_AlexEne_</a><br /><a href="https://www.twitch.tv/nomad_pixel">https://www.twitch.tv/nomad_pixel</a><br /><a href="">https://discord.gg/vsRCxnY</a><br /> </p><p>Other<br /><a href="https://crates.io/crates/cargo-vcpkg">https://crates.io/crates/cargo-vcpkg</a></p>
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      <itunes:title>Interview with Alex Ene</itunes:title>
      <itunes:author>Forest Anderson</itunes:author>
      <itunes:duration>00:54:29</itunes:duration>
      <itunes:summary>In this weeks episode, Richard and Forest chat to Alex Ene, creator of the dwarven simulation game, Dwarf World. We cover writing custom engines, unit testing, build systems and picking the right frameworks for your game.</itunes:summary>
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      <itunes:explicit>no</itunes:explicit>
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      <title>Interview with Fedor Logachev</title>
      <description><![CDATA[<p>Github:<br /><a href="https://github.com/not-fl3/macroquad">https://github.com/not-fl3/macroquad</a><br /><a href="https://github.com/not-fl3/miniquad">https://github.com/not-fl3/miniquad</a></p><p>Community: <br /><a href="https://discord.gg/WfEp6ut">https://discord.gg/WfEp6ut</a><br /><a href="https://matrix.to/#/#quad-general:matrix.org">https://matrix.to/#/#quad-general:matrix.org</a></p><p>The book:<br /><a href="https://not-fl3.github.io/platformer-book/intro.html">https://not-fl3.github.io/platformer-book/intro.html</a></p><p>Sponsors: <br /><a href="https://github.com/sponsors/not-fl3/">https://github.com/sponsors/not-fl3/</a><br /><a href="https://www.patreon.com/fedorgames">https://www.patreon.com/fedorgames</a></p>
]]></description>
      <pubDate>Wed, 23 Dec 2020 00:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching)</author>
      <link>https://rustgamedev.com/episodes/interview-with-fedor-logachev-V1DfT1l_</link>
      <content:encoded><![CDATA[<p>Github:<br /><a href="https://github.com/not-fl3/macroquad">https://github.com/not-fl3/macroquad</a><br /><a href="https://github.com/not-fl3/miniquad">https://github.com/not-fl3/miniquad</a></p><p>Community: <br /><a href="https://discord.gg/WfEp6ut">https://discord.gg/WfEp6ut</a><br /><a href="https://matrix.to/#/#quad-general:matrix.org">https://matrix.to/#/#quad-general:matrix.org</a></p><p>The book:<br /><a href="https://not-fl3.github.io/platformer-book/intro.html">https://not-fl3.github.io/platformer-book/intro.html</a></p><p>Sponsors: <br /><a href="https://github.com/sponsors/not-fl3/">https://github.com/sponsors/not-fl3/</a><br /><a href="https://www.patreon.com/fedorgames">https://www.patreon.com/fedorgames</a></p>
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      <itunes:title>Interview with Fedor Logachev</itunes:title>
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      <itunes:summary>In this weeks episode, we chat to Fedor Logachev, creator of the Macroquad and Miniquad games libraries. We discuss the libraries features, development and plans for the future as well as the accompanying book and games project that will act as both an introduction to Rust games development and the Macroquad library.</itunes:summary>
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      <description><![CDATA[<p>Sol Trader: <a href="http://soltrader.net">http://soltrader.net</a></p><p>Tiny King: <a href="https://tinyking.io">https://tinyking.io</a></p><p>Delivery Doubled: <a href="">https://deliverydoubled.com</a></p>
]]></description>
      <pubDate>Mon, 16 Nov 2020 00:00:00 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching)</author>
      <link>https://rustgamedev.com/episodes/interview-with-chris-parsons-RgpuWOPz</link>
      <content:encoded><![CDATA[<p>Sol Trader: <a href="http://soltrader.net">http://soltrader.net</a></p><p>Tiny King: <a href="https://tinyking.io">https://tinyking.io</a></p><p>Delivery Doubled: <a href="">https://deliverydoubled.com</a></p>
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      <itunes:title>Interview with Chris Parsons</itunes:title>
      <itunes:author>Richard Patching</itunes:author>
      <itunes:duration>00:48:10</itunes:duration>
      <itunes:summary>In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that&apos;s all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.</itunes:summary>
      <itunes:subtitle>In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that&apos;s all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.</itunes:subtitle>
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      <description><![CDATA[<p>Bracket Lib - <a href="https://github.com/thebracket/bracket-lib">https://github.com/thebracket/bracket-lib</a></p><p>Nox Futura - <a href="https://thebracket.itch.io/nox-futura">https://thebracket.itch.io/nox-futura</a></p><p>Patreon - <a href="https://www.patreon.com/blackfuture">https://www.patreon.com/blackfuture</a></p>
]]></description>
      <pubDate>Sun, 16 Aug 2020 23:00:30 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching)</author>
      <link>https://rustgamedev.com/episodes/interview-with-herbert-wolverson-bracket-lib-qUXmpnQI</link>
      <content:encoded><![CDATA[<p>Bracket Lib - <a href="https://github.com/thebracket/bracket-lib">https://github.com/thebracket/bracket-lib</a></p><p>Nox Futura - <a href="https://thebracket.itch.io/nox-futura">https://thebracket.itch.io/nox-futura</a></p><p>Patreon - <a href="https://www.patreon.com/blackfuture">https://www.patreon.com/blackfuture</a></p>
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      <itunes:title>Interview with Herbert Wolverson (Bracket-Lib)</itunes:title>
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      <itunes:summary>This week we chat to Herbert Wolverson creator of the Bracket Lib (previously RLTK) library. In this episode, we cover creating roguelikes, procedural generation, voxel engines and his upcoming title Nox Futura.</itunes:summary>
      <itunes:subtitle>This week we chat to Herbert Wolverson creator of the Bracket Lib (previously RLTK) library. In this episode, we cover creating roguelikes, procedural generation, voxel engines and his upcoming title Nox Futura.</itunes:subtitle>
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      <title>Interview with Team Veloren</title>
      <description><![CDATA[<p>Main Website: <a href="https://veloren.net">https://veloren.net</a></p><p>OpenCollective Page: <a href="https://opencollective.com/veloren">https://opencollective.com/veloren</a></p><p>Source Code: <a href="https://gitlab.com/veloren/veloren/">https://gitlab.com/veloren/veloren/</a></p><p>Discord: <a href="https://discord.gg/kjwJwjK">https://discord.gg/kjwJwjK</a></p>
]]></description>
      <pubDate>Sun, 2 Aug 2020 23:00:12 +0000</pubDate>
      <author>richard@justaddpixels.com (Richard Patching)</author>
      <link>https://rustgamedev.com/episodes/interview-with-team-veloren-8yzfSyyl</link>
      <content:encoded><![CDATA[<p>Main Website: <a href="https://veloren.net">https://veloren.net</a></p><p>OpenCollective Page: <a href="https://opencollective.com/veloren">https://opencollective.com/veloren</a></p><p>Source Code: <a href="https://gitlab.com/veloren/veloren/">https://gitlab.com/veloren/veloren/</a></p><p>Discord: <a href="https://discord.gg/kjwJwjK">https://discord.gg/kjwJwjK</a></p>
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      <itunes:title>Interview with Team Veloren</itunes:title>
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      <itunes:subtitle>We chat to the team behind Veloren, an open-source multiplayer voxel RPG written in Rust. Find out about the games origin, game engine, build pipeline, procedural generation and upcoming developments.  </itunes:subtitle>
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