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    <title>Design Games</title>
    <description>We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.</description>
    <copyright>© 2016 All Rights Reserved</copyright>
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    <pubDate>Tue, 1 Nov 2016 14:27:00 +0000</pubDate>
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      <title>Design Games</title>
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    <itunes:summary>We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.</itunes:summary>
    <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
    <itunes:explicit>yes</itunes:explicit>
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    <itunes:keywords>design, games, gaming, game design</itunes:keywords>
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      <itunes:name>Nathan D Paoletta and Will Hindmarch</itunes:name>
      <itunes:email>will@magic-circles.net</itunes:email>
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      <title>Endings</title>
      <description>
        <![CDATA[<p>This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.</p>
<p>Thank you for joining us on this journey, for reals. It means a lot to us.</p>
<p>But we're not done! New miniseries under the <em>Design Games</em> banner are on the way. So weigh in on the show, share your own work, and let us know what you'd like to hear next by visiting our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>. Our next miniseries is based on a question we get rather a lot: a request to do a deeper dive into a few particular games. Which games do you want us to look at?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Our supporters get access to special patron-only episodes (with one more coming this week!). Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <pubDate>Tue, 1 Nov 2016 14:27:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/50-b3cCSKXH</link>
      <content:encoded>
        <![CDATA[<p>This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.</p>
<p>Thank you for joining us on this journey, for reals. It means a lot to us.</p>
<p>But we're not done! New miniseries under the <em>Design Games</em> banner are on the way. So weigh in on the show, share your own work, and let us know what you'd like to hear next by visiting our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>. Our next miniseries is based on a question we get rather a lot: a request to do a deeper dive into a few particular games. Which games do you want us to look at?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Our supporters get access to special patron-only episodes (with one more coming this week!). Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Endings</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
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      <itunes:duration>00:46:56</itunes:duration>
      <itunes:summary>This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.</itunes:summary>
      <itunes:subtitle>This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.</itunes:subtitle>
      <itunes:keywords>story games, production, tabletop rpg, game design, design, design games podcast, games, reflection, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
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      <title>Funding Production</title>
      <description>
        <![CDATA[<p>You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?</p>
<p>Nathan is sharing a living document about all this, too: <a href="https://docs.google.com/document/d/1KG_7lvZx8qN-MJ0BM6940ed5BdlD6yxfubMjka8Upkc/edit?usp=sharing">&quot;Notes on Independent Publishing.&quot;</a> Get in there and share your questions on this topic, if you like.</p>
<p>We're also seeking some final questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>, for example. And hurry! We're soon to wrap up this series. (Our next miniseries is based on a question we get rather a lot, so these questions really do make a difference in what we cover.)</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Tue, 25 Oct 2016 16:31:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/49-ivgzQwiY</link>
      <content:encoded>
        <![CDATA[<p>You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?</p>
<p>Nathan is sharing a living document about all this, too: <a href="https://docs.google.com/document/d/1KG_7lvZx8qN-MJ0BM6940ed5BdlD6yxfubMjka8Upkc/edit?usp=sharing">&quot;Notes on Independent Publishing.&quot;</a> Get in there and share your questions on this topic, if you like.</p>
<p>We're also seeking some final questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>, for example. And hurry! We're soon to wrap up this series. (Our next miniseries is based on a question we get rather a lot, so these questions really do make a difference in what we cover.)</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Funding Production</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/e408dc88-3c69-4d15-ab94-93b1aa7de088/3000x3000/1477413683-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:50:26</itunes:duration>
      <itunes:summary>You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make? Check out the full show notes for a link to Nathan's "Notes on Independent Publishing," too!</itunes:summary>
      <itunes:subtitle>You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make? Check out the full show notes for a link to Nathan's "Notes on Independent Publishing," too!</itunes:subtitle>
      <itunes:keywords>story games, production, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
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    <item>
      <guid isPermaLink="false">d77b3dbd-8bcb-4520-8289-a267b165befc</guid>
      <title>Production Tools</title>
      <description>
        <![CDATA[<p>Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.</p>
<p>We're also seeking new questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a> or writing in <a href="http://ndpdesign.com/contact">via Nathan's website</a>.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Thu, 6 Oct 2016 19:55:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/48-JgfPGauZ</link>
      <content:encoded>
        <![CDATA[<p>Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.</p>
<p>We're also seeking new questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a> or writing in <a href="http://ndpdesign.com/contact">via Nathan's website</a>.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Production Tools</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/37899303-6ebf-4caf-b6cf-5b4d792d5be1/3000x3000/1475784220-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:44</itunes:duration>
      <itunes:summary>Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.</itunes:summary>
      <itunes:subtitle>Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and workflow across the board.</itunes:subtitle>
      <itunes:keywords>creative cloud, software, story games, production, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
    </item>
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      <title>Spheres of Production</title>
      <description>
        <![CDATA[<p>As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when you hire experts — these are parts of the spheres of production.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Thu, 25 Aug 2016 18:02:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/47-U9Q5Hfkf</link>
      <content:encoded>
        <![CDATA[<p>As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when you hire experts — these are parts of the spheres of production.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Spheres of Production</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/b31ad169-0aa7-467e-9b21-8e3222ba2d4f/3000x3000/1472148334-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:10</itunes:duration>
      <itunes:summary>As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when you hire experts — these are parts of the spheres of production. Support us on Patreon and help future episodes of the show come into being!</itunes:summary>
      <itunes:subtitle>As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when you hire experts — these are parts of the spheres of production. Support us on Patreon and help future episodes of the show come into being!</itunes:subtitle>
      <itunes:keywords>story games, production, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
    </item>
    <item>
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      <title>Form Factors</title>
      <description>
        <![CDATA[<p>What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Thu, 18 Aug 2016 16:11:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/46-2TRYU_AA</link>
      <content:encoded>
        <![CDATA[<p>What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="31636004" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/37f3cb49-df1f-4d04-8ce3-216238162298/designgames-ep46-form-factors_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Form Factors</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/37f3cb49-df1f-4d04-8ce3-216238162298/3000x3000/1471536962-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:53</itunes:duration>
      <itunes:summary>What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure? Design Games is made possible by our supporters at Patreon, where you can back Nathan and Will, too. Every dollar helps.</itunes:summary>
      <itunes:subtitle>What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure? Design Games is made possible by our supporters at Patreon, where you can back Nathan and Will, too. Every dollar helps.</itunes:subtitle>
      <itunes:keywords>story games, product design, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
    </item>
    <item>
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      <title>Cards</title>
      <description>
        <![CDATA[<p>Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Thu, 11 Aug 2016 18:51:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/45-KyR_cZ_7</link>
      <content:encoded>
        <![CDATA[<p>Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Cards</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/6c8e72f1-e753-4913-bda6-f620680863eb/3000x3000/1471042679-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:41:08</itunes:duration>
      <itunes:summary>Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.
</itunes:summary>
      <itunes:subtitle>Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.
</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, probability, game design, design, design games podcast, dice, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">c97bc1b7-78a0-4d14-ab4f-8e1acf660fe6</guid>
      <title>Reflections 2</title>
      <description>
        <![CDATA[<p>Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 13 Jul 2016 13:34:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/44-eFxq3HIF</link>
      <content:encoded>
        <![CDATA[<p>Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Reflections 2</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/4416e5e9-95d4-4f7b-b2c7-80387833825b/3000x3000/1468417075-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:23:55</itunes:duration>
      <itunes:summary>Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.</itunes:summary>
      <itunes:subtitle>Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>44</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">e72484cc-6eeb-495e-b1bf-deb3354b68b3</guid>
      <title>Early Writing</title>
      <description>
        <![CDATA[<p>You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Jul 2016 16:43:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/43-xtT1xGY2</link>
      <content:encoded>
        <![CDATA[<p>You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="49080787" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/c15427cc-7864-4c8e-a385-bb11bda9ae32/designgames-ep-43_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Early Writing</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/c15427cc-7864-4c8e-a385-bb11bda9ae32/3000x3000/1467823522-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:51:03</itunes:duration>
      <itunes:summary>You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.</itunes:summary>
      <itunes:subtitle>You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">99c615b3-fa1b-44d0-b1c5-88cd20406911</guid>
      <title>Iteration</title>
      <description>
        <![CDATA[<p>Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Mon, 6 Jun 2016 16:41:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/42-bv0reVTL</link>
      <content:encoded>
        <![CDATA[<p>Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="26624668" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/9417d551-f4f3-40ca-8c7a-0e6d1dad25ca/designgames-ep-42_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Iteration</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/9417d551-f4f3-40ca-8c7a-0e6d1dad25ca/3000x3000/1467823348-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:27:39</itunes:duration>
      <itunes:summary>Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.</itunes:summary>
      <itunes:subtitle>Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
    </item>
    <item>
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      <title>Game Chef</title>
      <description>
        <![CDATA[<p>Do you know about the Game Chef design competition? This time we talk about our experiences with <a href="http://www.game-chef.com/">Game Chef</a> and what we know of its history and influence on games and designers.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Mon, 6 Jun 2016 16:39:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/41-bOY0Lz_1</link>
      <content:encoded>
        <![CDATA[<p>Do you know about the Game Chef design competition? This time we talk about our experiences with <a href="http://www.game-chef.com/">Game Chef</a> and what we know of its history and influence on games and designers.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="21888772" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/d0a1f373-23bd-4804-8ec2-58b47b4d216b/designgames-ep-41_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Game Chef</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/d0a1f373-23bd-4804-8ec2-58b47b4d216b/3000x3000/1467823273-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:22:43</itunes:duration>
      <itunes:summary>Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.</itunes:summary>
      <itunes:subtitle>Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">974b48b5-50e2-4fe0-b82c-191f81363a5d</guid>
      <title>Playtesting, Part Two</title>
      <description>
        <![CDATA[<p>Episode forty?! <em>Ye gads.</em></p>
<p>Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Mon, 6 Jun 2016 16:38:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/40-Q_gqV_g3</link>
      <content:encoded>
        <![CDATA[<p>Episode forty?! <em>Ye gads.</em></p>
<p>Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="33577019" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/ad5de466-1b8c-4056-aeb2-150bad17d0c4/designgames-ep-40_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Playtesting, Part Two</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/ad5de466-1b8c-4056-aeb2-150bad17d0c4/3000x3000/1467823168-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:54</itunes:duration>
      <itunes:summary>(Episode forty?! Ye gads.) Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.</itunes:summary>
      <itunes:subtitle>(Episode forty?! Ye gads.) Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">90d2fbb4-daae-4e33-9b2b-2132a9bdab70</guid>
      <title>Playtesting, Part One</title>
      <description>
        <![CDATA[<p>We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Mon, 6 Jun 2016 16:36:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/39-sqJkbXPf</link>
      <content:encoded>
        <![CDATA[<p>We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Playtesting, Part One</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/12c563df-9772-45db-a5d7-1010bb819615/3000x3000/1467823085-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:39:44</itunes:duration>
      <itunes:summary>We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.</itunes:summary>
      <itunes:subtitle>We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
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    <item>
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      <title>Universality and Hacking</title>
      <description>
        <![CDATA[<p>We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 May 2016 16:35:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/38-mDUGxgzN</link>
      <content:encoded>
        <![CDATA[<p>We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Universality and Hacking</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/7b873431-cda7-4656-a397-8e5d04b6dfe7/3000x3000/1467822991-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:55</itunes:duration>
      <itunes:summary>We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.</itunes:summary>
      <itunes:subtitle>We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
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      <itunes:episode>38</itunes:episode>
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    <item>
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      <title>Affordances</title>
      <description>
        <![CDATA[<p>Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 May 2016 16:33:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/37-8YalmeNV</link>
      <content:encoded>
        <![CDATA[<p>Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Affordances</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/3b57569d-453a-453d-8e44-78f3309140ab/3000x3000/1467822900-artwork.jpg?aid=rss_feed"/>
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      <itunes:summary>Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.

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</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
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      <itunes:episode>37</itunes:episode>
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      <title>On Visual Design</title>
      <description>
        <![CDATA[<p>Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.</p>
<p>This episode references <a href="http://designgamespodcast.tumblr.com/post/141956811030/this-illustration-of-the-design-process-shows">Nathan’s design-process illustration</a>, by the way.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 May 2016 16:31:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/36-JXgBDHkV</link>
      <content:encoded>
        <![CDATA[<p>Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.</p>
<p>This episode references <a href="http://designgamespodcast.tumblr.com/post/141956811030/this-illustration-of-the-design-process-shows">Nathan’s design-process illustration</a>, by the way.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>On Visual Design</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/546e584f-df15-48f4-a343-eb2d798a7704/3000x3000/1467822796-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:36:39</itunes:duration>
      <itunes:summary>Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.</itunes:summary>
      <itunes:subtitle>Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
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      <itunes:episode>36</itunes:episode>
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      <title>Risk and Challenge</title>
      <description>
        <![CDATA[<p>This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Apr 2016 16:30:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/35-RiBxc5PS</link>
      <content:encoded>
        <![CDATA[<p>This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Risk and Challenge</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/7d933981-30a9-4b47-b63d-0bbbf453db78/3000x3000/1467822692-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:07</itunes:duration>
      <itunes:summary>This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.</itunes:summary>
      <itunes:subtitle>This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
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      <itunes:episode>35</itunes:episode>
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      <title>Player Alignment</title>
      <description>
        <![CDATA[<p>Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE mechanics and, y'know, some of what that means.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Apr 2016 16:28:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/34-LaeJTbK_</link>
      <content:encoded>
        <![CDATA[<p>Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE mechanics and, y'know, some of what that means.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Player Alignment</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/1865fff9-f5b8-425e-bd40-a7015135655e/3000x3000/1467822603-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:46:41</itunes:duration>
      <itunes:summary>Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and Player vs Environment mechanics and, y'know, some of what that means.</itunes:summary>
      <itunes:subtitle>Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and Player vs Environment mechanics and, y'know, some of what that means.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
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      <itunes:episode>34</itunes:episode>
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      <description>
        <![CDATA[<p>Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Apr 2016 16:26:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/33-U7rOUCEc</link>
      <content:encoded>
        <![CDATA[<p>Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>On Purpose</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/0600f7f8-4462-4012-9f25-51b462b57837/3000x3000/1467822489-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:45:43</itunes:duration>
      <itunes:summary>Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.</itunes:summary>
      <itunes:subtitle>Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
    </item>
    <item>
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      <title>Bring It Together</title>
      <description>
        <![CDATA[<p>We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s talk about bringing it all together.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Mar 2016 17:25:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/32-2wm1X5D6</link>
      <content:encoded>
        <![CDATA[<p>We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s talk about bringing it all together.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Bring It Together</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/c5ca4ee2-1632-4497-96e3-00641bc5b429/3000x3000/1467822392-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:30:15</itunes:duration>
      <itunes:summary>We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s talk about bringing it all together.</itunes:summary>
      <itunes:subtitle>We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s talk about bringing it all together.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
    </item>
    <item>
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      <title>Playstorming</title>
      <description>
        <![CDATA[<p>What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from playtesting, what it’s for, and when we do it.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Mar 2016 17:23:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/31-7P5h9CZA</link>
      <content:encoded>
        <![CDATA[<p>What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from playtesting, what it’s for, and when we do it.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="23985652" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/017d9211-aadb-46d1-ab80-5630040ad0ea/designgames-ep-31_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Playstorming</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/017d9211-aadb-46d1-ab80-5630040ad0ea/3000x3000/1467822306-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:24:54</itunes:duration>
      <itunes:summary>What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from playtesting, what it’s for, and when we do it.</itunes:summary>
      <itunes:subtitle>What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from playtesting, what it’s for, and when we do it.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
    </item>
    <item>
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      <title>Success and Failure</title>
      <description>
        <![CDATA[<p>What is “a success” in play? What is failure? When do players’ and characters’ victories align? When do they diverge? And how do we talk about it all? Tune in and hear.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Mar 2016 17:22:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/30-KTsCzhIO</link>
      <content:encoded>
        <![CDATA[<p>What is “a success” in play? What is failure? When do players’ and characters’ victories align? When do they diverge? And how do we talk about it all? Tune in and hear.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="45951093" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/15901c1e-92d9-4507-948a-a7d7ea3834f7/designgames-ep-30_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Success and Failure</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/15901c1e-92d9-4507-948a-a7d7ea3834f7/3000x3000/1467822231-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:47:47</itunes:duration>
      <itunes:summary>What is “a success” in play? What is failure? When do players’ and characters’ victories align? When do they diverge? And how do we talk about it all? Tune in and hear.
</itunes:summary>
      <itunes:subtitle>What is “a success” in play? What is failure? When do players’ and characters’ victories align? When do they diverge? And how do we talk about it all? Tune in and hear.
</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
    </item>
    <item>
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      <title>Color</title>
      <description>
        <![CDATA[<p>When we talk about “color” in RPG design, we’re often talking about texture and tangibility and how they interact with and express your game and what it is about. We think.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Mar 2016 17:20:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/29-vru1AYtC</link>
      <content:encoded>
        <![CDATA[<p>When we talk about “color” in RPG design, we’re often talking about texture and tangibility and how they interact with and express your game and what it is about. We think.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="26786382" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/a2575f17-1b7d-460f-a9ac-d199bd6b3a08/designgames-ep-29_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Color</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/a2575f17-1b7d-460f-a9ac-d199bd6b3a08/3000x3000/1467822117-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:27:49</itunes:duration>
      <itunes:summary>When we talk about “color” in RPG design, we’re often talking about texture and tangibility and how they interact with and express your game and what it is about. We think.</itunes:summary>
      <itunes:subtitle>When we talk about “color” in RPG design, we’re often talking about texture and tangibility and how they interact with and express your game and what it is about. We think.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">216eaf9e-e559-419a-a50f-d47163ffca30</guid>
      <title>Emergence</title>
      <description>
        <![CDATA[<p>What do we mean when we talk about emergence? What’s emergent by design and what emerges anyway? We wrestle with the issue this time — and maybe not for the last time!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sat, 6 Feb 2016 17:19:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/28-XCZ8kvYg</link>
      <content:encoded>
        <![CDATA[<p>What do we mean when we talk about emergence? What’s emergent by design and what emerges anyway? We wrestle with the issue this time — and maybe not for the last time!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="36143660" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/34e9a467-b30c-484e-89e5-fad876fd5662/designgames-ep-28_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Emergence</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/34e9a467-b30c-484e-89e5-fad876fd5662/3000x3000/1467822038-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:34</itunes:duration>
      <itunes:summary>What do we mean when we talk about emergence? What’s emergent by design and what emerges anyway? We wrestle with the issue this time — and maybe not for the last time!</itunes:summary>
      <itunes:subtitle>What do we mean when we talk about emergence? What’s emergent by design and what emerges anyway? We wrestle with the issue this time — and maybe not for the last time!</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">291377af-55f2-486c-b558-abb96cdc5369</guid>
      <title>Space</title>
      <description>
        <![CDATA[<p>Space, in many games (and especially RPGs), is abstracted and metaphorical, letting the idea of space mingle with other ideas in exciting ways. What is “narrative mass” and how do relationship maps suggest or defy a space? Let’s talk!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sat, 6 Feb 2016 17:17:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/27-Wgr6dnSJ</link>
      <content:encoded>
        <![CDATA[<p>Space, in many games (and especially RPGs), is abstracted and metaphorical, letting the idea of space mingle with other ideas in exciting ways. What is “narrative mass” and how do relationship maps suggest or defy a space? Let’s talk!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="38737507" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/c17f8d52-6676-493e-9688-42c249ccc12d/designgames-ep-27_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Space</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/c17f8d52-6676-493e-9688-42c249ccc12d/3000x3000/1467821951-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:16</itunes:duration>
      <itunes:summary>Space, in many games (and especially RPGs), is abstracted and metaphorical, letting the idea of space mingle with other ideas in exciting ways. What is “narrative mass” and how do relationship maps suggest or defy a space? Let’s talk!</itunes:summary>
      <itunes:subtitle>Space, in many games (and especially RPGs), is abstracted and metaphorical, letting the idea of space mingle with other ideas in exciting ways. What is “narrative mass” and how do relationship maps suggest or defy a space? Let’s talk!</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
    </item>
    <item>
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      <title>Time</title>
      <description>
        <![CDATA[<p>It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again.</p>
<p>Expand the episode with these links:</p>
<ul>
<li>Caitlynn Belle’s <em><a href="https://www.patreon.com/posts/4236068">Message</a></em> is a text game you play in an hour.</li>
<li><a href="http://www.drivethrucards.com/product/169890/The-Beast"><em>The Beast</em></a> (Fair warning: contains adult content)</li>
<li><a href="http://www.kickassistan.net/2015/08/BSDC.html"><em>Black Sun Deathcrawl</em></a></li>
</ul>
<p><strong>Also, re: <a href="https://en.wikipedia.org/wiki/Continuum_%28role-playing_game%29"><em>Continuum</em></a> — There are 5 Levels of Span (time travel ability, basically) in the game:</strong></p>
<ul>
<li>Span 1 -&gt; Span 2 requires two months of real time, including 3 4-hour sessions</li>
<li>Span 2 -&gt; Span 3 requires three additional months of real time, including 4 4-hour sessions</li>
<li>Span 3-&gt;Span 4 requires four additional months of real time, including 5 4-hour sessions</li>
<li>Span 4-&gt;Span 5 requires five addition months of real time, including 5 4-hour sessions</li>
<li>Additional Span levels are possible, each of which require 5 months of real time and 5 -4 hours sessions, plus some fictional triggers.</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sat, 6 Feb 2016 17:12:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/26-0keFMKGd</link>
      <content:encoded>
        <![CDATA[<p>It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again.</p>
<p>Expand the episode with these links:</p>
<ul>
<li>Caitlynn Belle’s <em><a href="https://www.patreon.com/posts/4236068">Message</a></em> is a text game you play in an hour.</li>
<li><a href="http://www.drivethrucards.com/product/169890/The-Beast"><em>The Beast</em></a> (Fair warning: contains adult content)</li>
<li><a href="http://www.kickassistan.net/2015/08/BSDC.html"><em>Black Sun Deathcrawl</em></a></li>
</ul>
<p><strong>Also, re: <a href="https://en.wikipedia.org/wiki/Continuum_%28role-playing_game%29"><em>Continuum</em></a> — There are 5 Levels of Span (time travel ability, basically) in the game:</strong></p>
<ul>
<li>Span 1 -&gt; Span 2 requires two months of real time, including 3 4-hour sessions</li>
<li>Span 2 -&gt; Span 3 requires three additional months of real time, including 4 4-hour sessions</li>
<li>Span 3-&gt;Span 4 requires four additional months of real time, including 5 4-hour sessions</li>
<li>Span 4-&gt;Span 5 requires five addition months of real time, including 5 4-hour sessions</li>
<li>Additional Span levels are possible, each of which require 5 months of real time and 5 -4 hours sessions, plus some fictional triggers.</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Time</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/fc2c9e8e-0a42-4723-a46f-e714d32ffb90/3000x3000/1467821849-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:55</itunes:duration>
      <itunes:summary>It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again.</itunes:summary>
      <itunes:subtitle>It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">2b0d86fb-dfd8-4cdd-babd-4824415c94bf</guid>
      <title>Situation</title>
      <description>
        <![CDATA[<p>What’s the situation in your game? How do you flag, support, and inspire situations in play? RPG play can be as small as a single dramatic situation or as vast worlds teeming with volatile circumstances … but it’s for naught if the players don’t know how to interact with that situation.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sat, 6 Feb 2016 17:10:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/25-tLhTiYq5</link>
      <content:encoded>
        <![CDATA[<p>What’s the situation in your game? How do you flag, support, and inspire situations in play? RPG play can be as small as a single dramatic situation or as vast worlds teeming with volatile circumstances … but it’s for naught if the players don’t know how to interact with that situation.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="38798537" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/8c0489d7-6ed3-4719-b81a-1b2fd8a23146/designgames-ep-25_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Situation</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/8c0489d7-6ed3-4719-b81a-1b2fd8a23146/3000x3000/1467821563-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:20</itunes:duration>
      <itunes:summary>What’s the situation in your game? How do you flag, support, and inspire situations in play? RPG play can be as small as a single dramatic situation or as vast worlds teeming with volatile circumstances … but it’s for naught if the players don’t know how to interact with that situation.</itunes:summary>
      <itunes:subtitle>What’s the situation in your game? How do you flag, support, and inspire situations in play? RPG play can be as small as a single dramatic situation or as vast worlds teeming with volatile circumstances … but it’s for naught if the players don’t know how to interact with that situation.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">3a5c802f-59f2-4208-b251-c05901d7c86e</guid>
      <title>Setting, Part Two</title>
      <description>
        <![CDATA[<p>Let’s talk more about settings and worlds for gameplay, including designing and recognizing links between your world and your game!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Jan 2016 17:09:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/24-kKrM7iI_</link>
      <content:encoded>
        <![CDATA[<p>Let’s talk more about settings and worlds for gameplay, including designing and recognizing links between your world and your game!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="33416487" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/ec998091-2a4f-4695-a739-d81ce3207e57/designgames-ep-24_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Setting, Part Two</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/ec998091-2a4f-4695-a739-d81ce3207e57/3000x3000/1467821448-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:44</itunes:duration>
      <itunes:summary>Let’s talk more about settings and worlds for gameplay, including designing and recognizing links between your world and your game!</itunes:summary>
      <itunes:subtitle>Let’s talk more about settings and worlds for gameplay, including designing and recognizing links between your world and your game!</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">17ae3f96-4503-4338-83d1-cee96273e46d</guid>
      <title>Setting, Part One</title>
      <description>
        <![CDATA[<p>How does your game’s setting interact with its design? How do you begin to design a setting? How does your setting suit your game — and why? We talk about this rich and vast topic, not for the last time.</p>
<p>Look around <a href="http://designgamespodcast.tumblr.com/post/137639350605/setting-and-situations-for-all-that-they-can-be">the old site</a> for more info from this episode!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Jan 2016 17:05:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/23-yv0KGmSI</link>
      <content:encoded>
        <![CDATA[<p>How does your game’s setting interact with its design? How do you begin to design a setting? How does your setting suit your game — and why? We talk about this rich and vast topic, not for the last time.</p>
<p>Look around <a href="http://designgamespodcast.tumblr.com/post/137639350605/setting-and-situations-for-all-that-they-can-be">the old site</a> for more info from this episode!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="35760820" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/605e56f5-7f6c-4c04-9df6-4e11f2319b03/designgames-ep-23_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Setting, Part One</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/605e56f5-7f6c-4c04-9df6-4e11f2319b03/3000x3000/1467821339-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:37:10</itunes:duration>
      <itunes:summary>How does your game’s setting interact with its design? How do you begin to design a setting? How does your setting suit your game — and why?</itunes:summary>
      <itunes:subtitle>How does your game’s setting interact with its design? How do you begin to design a setting? How does your setting suit your game — and why?</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">136596c1-19fd-4d77-9749-d423a85b84c9</guid>
      <title>Mindfulness and Inspiration</title>
      <description>
        <![CDATA[<p>Let’s talk about influences on our designs and how we converse with them and with our own game’s vision and voice.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Jan 2016 17:04:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/22-TIvrjHcz</link>
      <content:encoded>
        <![CDATA[<p>Let’s talk about influences on our designs and how we converse with them and with our own game’s vision and voice.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="33926839" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/aef4c212-5e81-4fd7-a620-15e03f627fcf/designgames-ep-22_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Mindfulness and Inspiration</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/aef4c212-5e81-4fd7-a620-15e03f627fcf/3000x3000/1467821131-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:16</itunes:duration>
      <itunes:summary>Let’s talk about influences on our designs and how we converse with them and with our own game’s vision and voice.</itunes:summary>
      <itunes:subtitle>Let’s talk about influences on our designs and how we converse with them and with our own game’s vision and voice.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
    </item>
    <item>
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      <title>Return to Beginnings</title>
      <description>
        <![CDATA[<p>What are some early exercises and tactics for starting a new design?</p>
<ul>
<li>
<p>Formalize your inspiration and vision. Make some notes on what is exciting you about this game. Visually sketch out a scene in your head or write it out as lines of dialogue. Other techniques include: mockup a possible cover for an eventual book; sketch a character sheet; make art-direction notes</p>
</li>
<li>
<p>Try analog mind-mapping: sketching, making lists, arranging reference material on a table, post-it notes and notecards, or any other method that attaches your hands to your brain without using a keyboard.</p>
</li>
<li>
<p>Write an example of play from the perspective of “here’s what play should sound like.” Fill it back in with notes on mechanics and structure to get play to sound like that.</p>
</li>
<li>
<p>Analyze the “inputs” and “outputs” for a specific moment of play. What do the players need to already have? What does play revolve around? What needs to come out of the scene in order for play to progress? Note which inputs and outputs connect into reward cycles.</p>
</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Wed, 6 Jan 2016 17:02:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/21-Xhbf6u_T</link>
      <content:encoded>
        <![CDATA[<p>What are some early exercises and tactics for starting a new design?</p>
<ul>
<li>
<p>Formalize your inspiration and vision. Make some notes on what is exciting you about this game. Visually sketch out a scene in your head or write it out as lines of dialogue. Other techniques include: mockup a possible cover for an eventual book; sketch a character sheet; make art-direction notes</p>
</li>
<li>
<p>Try analog mind-mapping: sketching, making lists, arranging reference material on a table, post-it notes and notecards, or any other method that attaches your hands to your brain without using a keyboard.</p>
</li>
<li>
<p>Write an example of play from the perspective of “here’s what play should sound like.” Fill it back in with notes on mechanics and structure to get play to sound like that.</p>
</li>
<li>
<p>Analyze the “inputs” and “outputs” for a specific moment of play. What do the players need to already have? What does play revolve around? What needs to come out of the scene in order for play to progress? Note which inputs and outputs connect into reward cycles.</p>
</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Return to Beginnings</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/3681a95e-ea89-4da4-86e9-cb6c2f6faa7b/3000x3000/1467821053-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:30:51</itunes:duration>
      <itunes:summary>What are some early exercises and tactics for starting a new design?</itunes:summary>
      <itunes:subtitle>What are some early exercises and tactics for starting a new design?</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
    </item>
    <item>
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      <title>Reflections</title>
      <description>
        <![CDATA[<p>This time, we look back at the show and reflect on 20 episodes of conversations. What are we happy with and what do we still want to attempt? What course corrections might we attempt for the show next? This approximates the kind of reflection we do as designers, midway through a design, and helps us identify what’s next for the show in 2016.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Dec 2015 17:00:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/20-diolHvuV</link>
      <content:encoded>
        <![CDATA[<p>This time, we look back at the show and reflect on 20 episodes of conversations. What are we happy with and what do we still want to attempt? What course corrections might we attempt for the show next? This approximates the kind of reflection we do as designers, midway through a design, and helps us identify what’s next for the show in 2016.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our <a href="https://plus.google.com/communities/100717728708984078433">G+ Community</a>.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Reflections</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/e0375e05-d79d-4a05-b427-ad3cb85ad754/3000x3000/1467820957-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:24:05</itunes:duration>
      <itunes:summary>This time, we look back at the show and reflect on 20 episodes of conversations. What are we happy with and what do we still want to attempt? What course corrections might we attempt for the show next? This approximates the kind of reflection we do as designers, midway through a design, and helps us identify what’s next for the show in 2016.</itunes:summary>
      <itunes:subtitle>This time, we look back at the show and reflect on 20 episodes of conversations. What are we happy with and what do we still want to attempt? What course corrections might we attempt for the show next? This approximates the kind of reflection we do as designers, midway through a design, and helps us identify what’s next for the show in 2016.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
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      <title>Antagonism</title>
      <description>
        <![CDATA[<p>What is antagonism in play — we talk about the problems inherent in the term, what it means in play, and how you can think about it in your design.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Dec 2015 16:58:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/19-mzQiwuYF</link>
      <content:encoded>
        <![CDATA[<p>What is antagonism in play — we talk about the problems inherent in the term, what it means in play, and how you can think about it in your design.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Antagonism</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/3246504a-8d9c-4c6e-b31e-6e826118749d/3000x3000/1467820819-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:35:28</itunes:duration>
      <itunes:summary>What is antagonism in play — we talk about the problems inherent in the term, what it means in play, and how you can think about it in your design. </itunes:summary>
      <itunes:subtitle>What is antagonism in play — we talk about the problems inherent in the term, what it means in play, and how you can think about it in your design. </itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
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    <item>
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      <title>Player/Designer Communication</title>
      <description>
        <![CDATA[<p>This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit.</p>
<p>We also refer again to our previous questions, written by Nathan and refined/revised through our conversations, about (but not just about) GM tasks, authority, and responsibility:</p>
<p>What need to be created (or established)?</p>
<ul>
<li>Why does it matter who does it?</li>
<li>Who does the buck “stop with” in terms of content?</li>
<li>Who maintains authority over it once play begins?</li>
</ul>
<p><strong>What’s the propellant?</strong></p>
<ul>
<li>Who does what to make the (plot/action/story/situation/etc.) dynamic?</li>
<li>Who does what to keep it going?</li>
</ul>
<p><strong>What makes things “interesting” (and what does &quot;interesting” mean in your game)?</strong></p>
<ul>
<li>Where does antagonism, challenge, or fictional friction come from?</li>
<li>What makes things non-trivial or non-obvious?</li>
<li>What makes the outcome of the game both unpredictable and inevitable?</li>
</ul>
<p><strong>Which personal visions for play do you prioritize (and why, and when)?</strong></p>
<ul>
<li>How do you handle the conflict of personal visions?</li>
<li>What structures in your game require or support the shift of emphasis in personal visions between different players in the game?</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Dec 2015 16:56:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/18-b1gtHHiR</link>
      <content:encoded>
        <![CDATA[<p>This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit.</p>
<p>We also refer again to our previous questions, written by Nathan and refined/revised through our conversations, about (but not just about) GM tasks, authority, and responsibility:</p>
<p>What need to be created (or established)?</p>
<ul>
<li>Why does it matter who does it?</li>
<li>Who does the buck “stop with” in terms of content?</li>
<li>Who maintains authority over it once play begins?</li>
</ul>
<p><strong>What’s the propellant?</strong></p>
<ul>
<li>Who does what to make the (plot/action/story/situation/etc.) dynamic?</li>
<li>Who does what to keep it going?</li>
</ul>
<p><strong>What makes things “interesting” (and what does &quot;interesting” mean in your game)?</strong></p>
<ul>
<li>Where does antagonism, challenge, or fictional friction come from?</li>
<li>What makes things non-trivial or non-obvious?</li>
<li>What makes the outcome of the game both unpredictable and inevitable?</li>
</ul>
<p><strong>Which personal visions for play do you prioritize (and why, and when)?</strong></p>
<ul>
<li>How do you handle the conflict of personal visions?</li>
<li>What structures in your game require or support the shift of emphasis in personal visions between different players in the game?</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Player/Designer Communication</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/8ffecac8-a600-4a48-9cca-e57021153394/3000x3000/1467820696-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:32:53</itunes:duration>
      <itunes:summary>This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit. 
</itunes:summary>
      <itunes:subtitle>This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit. 
</itunes:subtitle>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">2ff4436c-a04d-4917-8d1e-cb0f66e64c92</guid>
      <title>Game Master Influences</title>
      <description>
        <![CDATA[<p>This time we’re dropping names and game titles all over the place, focusing on just a few of the games that we’re feeling influenced by lately or over time — especially when it comes to GMing.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 Nov 2015 16:55:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/17-re84RxDe</link>
      <content:encoded>
        <![CDATA[<p>This time we’re dropping names and game titles all over the place, focusing on just a few of the games that we’re feeling influenced by lately or over time — especially when it comes to GMing.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Game Master Influences</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/9692fe14-85b0-482f-a3d7-78f63faa7dc6/3000x3000/1467820595-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:36:48</itunes:duration>
      <itunes:summary>This time we’re dropping names and game titles all over the place, focusing on just a few of the games that we’re feeling influenced by lately or over time — especially when it comes to GMing.</itunes:summary>
      <itunes:subtitle>This time we’re dropping names and game titles all over the place, focusing on just a few of the games that we’re feeling influenced by lately or over time — especially when it comes to GMing.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">eb9b9949-cbc8-4079-8ce1-7e2c82f2196f</guid>
      <title>Game Master Authority</title>
      <description>
        <![CDATA[<p>This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs — a rich topic that we’ll explore more in the future.</p>
<p>Here’s a version of the questions that we considered on the show, useful for considering in your own designs, too, we hope:</p>
<p>Questions about, but not just about, “GM” tasks, authority and responsibility:</p>
<p>What need to be created (or established)?</p>
<ul>
<li>Why does it matter who does it?</li>
<li>Who does the buck “stop with” in terms of content?</li>
<li>Who maintains authority over it once play begins?</li>
</ul>
<p><strong>What’s the propellant?</strong></p>
<ul>
<li>Who does what to make the (plot/action/story/situation/etc.) dynamic?</li>
<li>Who does what to keep it going?</li>
</ul>
<p><strong>What makes things “interesting” (and what does &quot;interesting” mean in your game)?</strong></p>
<ul>
<li>Where does antagonism, challenge, or fictional friction come from?</li>
<li>What makes things non-trivial or non-obvious?</li>
<li>What makes the outcome of the game both unpredictable and inevitable?</li>
</ul>
<p><strong>Which personal visions for play do you prioritize (and why, and when)?</strong></p>
<ul>
<li>How do you handle the conflict of personal visions?</li>
<li>What structures in your game require or support the shift of emphasis in personal visions between different players in the game?</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 Nov 2015 16:52:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/16-SQ5ivWvH</link>
      <content:encoded>
        <![CDATA[<p>This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs — a rich topic that we’ll explore more in the future.</p>
<p>Here’s a version of the questions that we considered on the show, useful for considering in your own designs, too, we hope:</p>
<p>Questions about, but not just about, “GM” tasks, authority and responsibility:</p>
<p>What need to be created (or established)?</p>
<ul>
<li>Why does it matter who does it?</li>
<li>Who does the buck “stop with” in terms of content?</li>
<li>Who maintains authority over it once play begins?</li>
</ul>
<p><strong>What’s the propellant?</strong></p>
<ul>
<li>Who does what to make the (plot/action/story/situation/etc.) dynamic?</li>
<li>Who does what to keep it going?</li>
</ul>
<p><strong>What makes things “interesting” (and what does &quot;interesting” mean in your game)?</strong></p>
<ul>
<li>Where does antagonism, challenge, or fictional friction come from?</li>
<li>What makes things non-trivial or non-obvious?</li>
<li>What makes the outcome of the game both unpredictable and inevitable?</li>
</ul>
<p><strong>Which personal visions for play do you prioritize (and why, and when)?</strong></p>
<ul>
<li>How do you handle the conflict of personal visions?</li>
<li>What structures in your game require or support the shift of emphasis in personal visions between different players in the game?</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Game Master Authority</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/eceeb6fd-813d-4758-921b-ae776698bd99/3000x3000/1467820501-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:30:13</itunes:duration>
      <itunes:summary>This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs.
</itunes:summary>
      <itunes:subtitle>This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs.
</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
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    <item>
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      <title>The Roles of the Game Master</title>
      <description>
        <![CDATA[<p>In this episode, we discuss the roles, responsibilities, and authority of the GM in tabletop RPGs and story games. It’s a role with a lot of permutations for designers to think about, plan for, and react to. What do you think?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 Nov 2015 16:50:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/15-59COev_Y</link>
      <content:encoded>
        <![CDATA[<p>In this episode, we discuss the roles, responsibilities, and authority of the GM in tabletop RPGs and story games. It’s a role with a lot of permutations for designers to think about, plan for, and react to. What do you think?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>The Roles of the Game Master</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/4bfe1bd9-6434-4d77-94f4-27ec22f554cb/3000x3000/1467820318-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:34:41</itunes:duration>
      <itunes:summary>In this episode, we discuss the roles, responsibilities, and authority of the GM in tabletop RPGs and story games. It’s a role with a lot of permutations for designers to think about, plan for, and react to. What do you think?</itunes:summary>
      <itunes:subtitle>In this episode, we discuss the roles, responsibilities, and authority of the GM in tabletop RPGs and story games. It’s a role with a lot of permutations for designers to think about, plan for, and react to. What do you think?</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
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    <item>
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      <title>Listener Questions, Part Two</title>
      <description>
        <![CDATA[<p>We’re tackling a few more listener questions this time — and it’s a bit of a challenge. These are great questions!</p>
<p>Of course, it was only after we recorded that we remembered a great example of a game with character-leading-to-class mechanisms: <em><a href="http://brennan-taylor.squarespace.com/mortal-coil/">Mortal Coil!</a></em> Galileo Games’s worlds of magic and magical systems builds up the rules of magic during play in a really fun way!</p>
<p>This episode experienced some audio issues, too, as we wrestled with strange, new equipment. We’re getting it worked out — please bear with us.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Fri, 6 Nov 2015 16:46:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/14-ueD4q7W5</link>
      <content:encoded>
        <![CDATA[<p>We’re tackling a few more listener questions this time — and it’s a bit of a challenge. These are great questions!</p>
<p>Of course, it was only after we recorded that we remembered a great example of a game with character-leading-to-class mechanisms: <em><a href="http://brennan-taylor.squarespace.com/mortal-coil/">Mortal Coil!</a></em> Galileo Games’s worlds of magic and magical systems builds up the rules of magic during play in a really fun way!</p>
<p>This episode experienced some audio issues, too, as we wrestled with strange, new equipment. We’re getting it worked out — please bear with us.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Listener Questions, Part Two</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/894535c3-908c-4228-ab01-5e8ac6a1b119/3000x3000/1467820184-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:58:19</itunes:duration>
      <itunes:summary>We’re tackling a few more listener questions this time — and it’s a bit of a challenge. These are great questions!</itunes:summary>
      <itunes:subtitle>We’re tackling a few more listener questions this time — and it’s a bit of a challenge. These are great questions!</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
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    <item>
      <guid isPermaLink="false">c605739d-3ee4-42a9-aa92-8de9e5b44491</guid>
      <title>Listener Questions</title>
      <description>
        <![CDATA[<p>For our not-spooky 13th episode, we address a few listener questions we’ve received. Still, things get a little spooky.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Tue, 6 Oct 2015 15:44:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/13-drUHLdwx</link>
      <content:encoded>
        <![CDATA[<p>For our not-spooky 13th episode, we address a few listener questions we’ve received. Still, things get a little spooky.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="21621690" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/f6044737-95e8-4623-8225-f78239041f24/designgames-ep-13_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Listener Questions</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/f6044737-95e8-4623-8225-f78239041f24/3000x3000/1467819984-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:22:27</itunes:duration>
      <itunes:summary>For our not-spooky 13th episode, we address a few listener questions we’ve received. Still, things get a little spooky.</itunes:summary>
      <itunes:subtitle>For our not-spooky 13th episode, we address a few listener questions we’ve received. Still, things get a little spooky.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
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      <title>Resolution</title>
      <description>
        <![CDATA[<p>Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to check to see if a thing has happened? By listening to this episode, maybe!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Tue, 6 Oct 2015 15:41:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/12-5BZbTibF</link>
      <content:encoded>
        <![CDATA[<p>Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to check to see if a thing has happened? By listening to this episode, maybe!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="37911630" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/42ddee84-22bd-40fc-be73-7e8da47ba81f/designgames-ep-12_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Resolution</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/42ddee84-22bd-40fc-be73-7e8da47ba81f/3000x3000/1467819864-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:39:25</itunes:duration>
      <itunes:summary>Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to check to see if a thing has happened? By listening to this episode, maybe!</itunes:summary>
      <itunes:subtitle>Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to check to see if a thing has happened? By listening to this episode, maybe!</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
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      <title>Systems</title>
      <description>
        <![CDATA[<p>This time, we have a quick talk about the difference between a system and its rules. How does that affect your design and can a design change systems already in place? Let’s talk.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Tue, 6 Oct 2015 15:39:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/11-lkTi2QUQ</link>
      <content:encoded>
        <![CDATA[<p>This time, we have a quick talk about the difference between a system and its rules. How does that affect your design and can a design change systems already in place? Let’s talk.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Systems</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/28aef3d9-3423-47d3-b431-1da9ab774420/3000x3000/1467819668-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:22:59</itunes:duration>
      <itunes:summary>This time, we have a quick talk about the difference between a system and its rules. How does that affect your design and can a design change systems already in place? Let’s talk.</itunes:summary>
      <itunes:subtitle>This time, we have a quick talk about the difference between a system and its rules. How does that affect your design and can a design change systems already in place? Let’s talk.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
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    <item>
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      <title>Reward Systems, Part Two</title>
      <description>
        <![CDATA[<p>We had more to say about reward cycles, systems, and mechanisms in theory and in practice, so this episode is about more of that.</p>
<p>As proof that the podcast is doing its job (for us, at least): we have thoughts beyond what we were able to squeeze into this longer episode. (Will had something of an epiphany a couple of days after we recorded.) Here’s a quick rundown of additional thoughts from Nathan, starting with some mechanical forms that rewards take in-game:</p>
<ul>
<li>Currencies, pools of points to spend to help you (in the short or the long term)</li>
<li>Immediate rewards, like a bonus or some kind of advantage that applies immediately</li>
<li>Growth; some kind of pool, metric or meter that triggers different effects based on thresholds or overall totals but aren’t spent like currency</li>
</ul>
<p>Some effects of rewards that make them, well, rewarding:</p>
<ul>
<li>Unlock new character elements or abilities</li>
<li>Allow the player a certain kind of fictional authority, or fuel its use</li>
<li>Ensure success or counteract randomness</li>
<li>Establish new relationships between fictional elements or factors</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Tue, 6 Oct 2015 15:34:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/10-KkTeYX8q</link>
      <content:encoded>
        <![CDATA[<p>We had more to say about reward cycles, systems, and mechanisms in theory and in practice, so this episode is about more of that.</p>
<p>As proof that the podcast is doing its job (for us, at least): we have thoughts beyond what we were able to squeeze into this longer episode. (Will had something of an epiphany a couple of days after we recorded.) Here’s a quick rundown of additional thoughts from Nathan, starting with some mechanical forms that rewards take in-game:</p>
<ul>
<li>Currencies, pools of points to spend to help you (in the short or the long term)</li>
<li>Immediate rewards, like a bonus or some kind of advantage that applies immediately</li>
<li>Growth; some kind of pool, metric or meter that triggers different effects based on thresholds or overall totals but aren’t spent like currency</li>
</ul>
<p>Some effects of rewards that make them, well, rewarding:</p>
<ul>
<li>Unlock new character elements or abilities</li>
<li>Allow the player a certain kind of fictional authority, or fuel its use</li>
<li>Ensure success or counteract randomness</li>
<li>Establish new relationships between fictional elements or factors</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
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      <itunes:title>Reward Systems, Part Two</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/8327f4b9-ff88-4aa9-9c37-ab9f3f5f3db6/3000x3000/1467819559-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:51:39</itunes:duration>
      <itunes:summary>We had more to say about reward cycles, systems, and mechanisms in theory and in practice, so this episode is about more of that.</itunes:summary>
      <itunes:subtitle>We had more to say about reward cycles, systems, and mechanisms in theory and in practice, so this episode is about more of that.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">de6a4d4e-a1b4-4c60-9b7f-6bc551acb74c</guid>
      <title>Reward Systems, Part One</title>
      <description>
        <![CDATA[<p>In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. (See also, <a href="https://en.wikipedia.org/wiki/Flow_%28psychology%29">flow</a> as understood in psychology.)</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Sep 2015 15:32:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/9-_o_F0WdL</link>
      <content:encoded>
        <![CDATA[<p>In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. (See also, <a href="https://en.wikipedia.org/wiki/Flow_%28psychology%29">flow</a> as understood in psychology.)</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="38917243" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/893b363b-82aa-423f-a9ae-a5c2f88e794e/designgames-ep-09_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Reward Systems, Part One</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/893b363b-82aa-423f-a9ae-a5c2f88e794e/3000x3000/1467819274-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:28</itunes:duration>
      <itunes:summary>In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. </itunes:summary>
      <itunes:subtitle>In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. </itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">bf978317-7b4a-4a7d-9c16-38dc86333283</guid>
      <title>Jargon</title>
      <description>
        <![CDATA[<p>Let’s talk about the terminology of our games and how that influences the patois at the table. What lingo do you use in your game and what sobriquets develop over time? As ever: decisions, decisions.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Sep 2015 15:30:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/8-usSb3ySJ</link>
      <content:encoded>
        <![CDATA[<p>Let’s talk about the terminology of our games and how that influences the patois at the table. What lingo do you use in your game and what sobriquets develop over time? As ever: decisions, decisions.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="29257357" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/357ef7d9-7aaa-4752-9f3a-14df3c840d78/designgames-ep-08_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Jargon</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/357ef7d9-7aaa-4752-9f3a-14df3c840d78/3000x3000/1467819136-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:30:24</itunes:duration>
      <itunes:summary>Let’s talk about the terminology of our games and how that influences the patois at the table. What lingo do you use in your game and what sobriquets develop over time? As ever: decisions, decisions.</itunes:summary>
      <itunes:subtitle>Let’s talk about the terminology of our games and how that influences the patois at the table. What lingo do you use in your game and what sobriquets develop over time? As ever: decisions, decisions.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">86aee260-38d2-41d9-8923-5c0c8b41423e</guid>
      <title>Character Monogamy</title>
      <description>
        <![CDATA[<p>What is character monogamy in an RPG and what does it do in your design? Let’s talk about it!</p>
<p>This time we reference games like <em>Ars Magica, The Adventures of Indiana Jones, Dark Sun, Amazing Engine, Monsterhearts, Circle of Hands,</em> and more (also salmon) while talking about what happens when players play just one character apiece… or not!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Sep 2015 15:27:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/7-iPdVYiuw</link>
      <content:encoded>
        <![CDATA[<p>What is character monogamy in an RPG and what does it do in your design? Let’s talk about it!</p>
<p>This time we reference games like <em>Ars Magica, The Adventures of Indiana Jones, Dark Sun, Amazing Engine, Monsterhearts, Circle of Hands,</em> and more (also salmon) while talking about what happens when players play just one character apiece… or not!</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="39258726" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/90580bd2-1937-4301-8386-7f2d749bbccc/designgames-ep-07_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Character Monogamy</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/90580bd2-1937-4301-8386-7f2d749bbccc/3000x3000/1467818974-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:40:49</itunes:duration>
      <itunes:summary>What is character monogamy in an RPG and what does it do in your design? Let’s talk about it!</itunes:summary>
      <itunes:subtitle>What is character monogamy in an RPG and what does it do in your design? Let’s talk about it!</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">9c38075a-dca7-4257-aa6a-f4135fe81b4c</guid>
      <title>Experience Points</title>
      <description>
        <![CDATA[<p>Here we look at the gist of experience points (XP) and character development, especially in tabletop RPGs, and how character progression can reward, reflect, and influence the play of your design. Once again, we’ve dipped into a deep topic, so we may well dig into this again down the road.</p>
<p>This episode is the result of several different techniques to the audio recording, so bear with us please through these audio developments?</p>
<p>We talked a bit about <a href="http://gregorhutton.com/boxninja/remember/">Remember Tomorrow</a> and <a href="http://site.pelgranepress.com/index.php/category/products/nights-black-agents-products/">Night’s Black Agents</a> in this episode, in addition to a lot of other games.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Sep 2015 15:23:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/6-yjVBlf49</link>
      <content:encoded>
        <![CDATA[<p>Here we look at the gist of experience points (XP) and character development, especially in tabletop RPGs, and how character progression can reward, reflect, and influence the play of your design. Once again, we’ve dipped into a deep topic, so we may well dig into this again down the road.</p>
<p>This episode is the result of several different techniques to the audio recording, so bear with us please through these audio developments?</p>
<p>We talked a bit about <a href="http://gregorhutton.com/boxninja/remember/">Remember Tomorrow</a> and <a href="http://site.pelgranepress.com/index.php/category/products/nights-black-agents-products/">Night’s Black Agents</a> in this episode, in addition to a lot of other games.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="29540323" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/79ca7670-7cd5-4d4b-ba44-b0aa4da8aafa/designgames-ep-06_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Experience Points</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/79ca7670-7cd5-4d4b-ba44-b0aa4da8aafa/3000x3000/1467818836-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:30:42</itunes:duration>
      <itunes:summary>Here we look at the gist of experience points (XP) and character development, especially in tabletop RPGs, and how character progression can reward, reflect, and influence the play of your design.</itunes:summary>
      <itunes:subtitle>Here we look at the gist of experience points (XP) and character development, especially in tabletop RPGs, and how character progression can reward, reflect, and influence the play of your design.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">74dc7e77-2b66-4a5a-ad75-f7df7b19cf1c</guid>
      <title>Characters</title>
      <description>
        <![CDATA[<p>This time, we talk about characters in theory, in practice, in play, and in design, with examples focusing on tabletop RPGs and some references to video games. This is a big topic worthy of more talk later on, when we have more instruments on the table, but this is a good start.</p>
<p>Will references <a href="http://robin-d-laws.blogspot.com/">Robin D. Laws’</a> manner of iconic characters in this episode, which Laws once summarized like this:</p>
<blockquote>
<p>“A dramatic hero follows a character arc in which he is changed by his<br />
experience of the world. Examples: Orpheus, King Lear, Ben Braddock.<br />
An iconic hero undertakes tasks (often serially) and changes the<br />
world, restoring order to it, by remaining true to his essential self.<br />
Examples: Beowulf, Sherlock Holmes, Batman.”</p>
</blockquote>
<p>Robin Laws has more to say on the subject of <a href="http://robin-d-laws.livejournal.com/tag/iconic%20heroes">iconic heroes in tagged posts on his old blog</a> and <a href="http://robin-d-laws.blogspot.com/search/label/iconic%20heroes">his new blog</a>, respectively.</p>
<p>(Will talks too loud and too fast, he’s been made aware of it.)</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 6 Sep 2015 15:17:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/5-8YnFwdEx</link>
      <content:encoded>
        <![CDATA[<p>This time, we talk about characters in theory, in practice, in play, and in design, with examples focusing on tabletop RPGs and some references to video games. This is a big topic worthy of more talk later on, when we have more instruments on the table, but this is a good start.</p>
<p>Will references <a href="http://robin-d-laws.blogspot.com/">Robin D. Laws’</a> manner of iconic characters in this episode, which Laws once summarized like this:</p>
<blockquote>
<p>“A dramatic hero follows a character arc in which he is changed by his<br />
experience of the world. Examples: Orpheus, King Lear, Ben Braddock.<br />
An iconic hero undertakes tasks (often serially) and changes the<br />
world, restoring order to it, by remaining true to his essential self.<br />
Examples: Beowulf, Sherlock Holmes, Batman.”</p>
</blockquote>
<p>Robin Laws has more to say on the subject of <a href="http://robin-d-laws.livejournal.com/tag/iconic%20heroes">iconic heroes in tagged posts on his old blog</a> and <a href="http://robin-d-laws.blogspot.com/search/label/iconic%20heroes">his new blog</a>, respectively.</p>
<p>(Will talks too loud and too fast, he’s been made aware of it.)</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="28638367" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/5979e841-e113-40b1-b530-4b1b58ebaa4b/designgames-ep-05_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Characters</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/5979e841-e113-40b1-b530-4b1b58ebaa4b/3000x3000/1467818591-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:29:45</itunes:duration>
      <itunes:summary>This time, we talk about characters in theory, in practice, in play, and in design, with examples focusing on tabletop RPGs and some references to video games. </itunes:summary>
      <itunes:subtitle>This time, we talk about characters in theory, in practice, in play, and in design, with examples focusing on tabletop RPGs and some references to video games. </itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">bd777203-7bd1-4ec3-84dc-5a98645a1874</guid>
      <title>Recurring Questions</title>
      <description>
        <![CDATA[<p>Listen in as we reveal some of the questions and ideas that we consider and reconsider near the beginning of various game designs, like “Why is this a game?” and “How does it start?”</p>
<p>Identifying what we design and how we design when we design games is important. This episode looks at some of the ways that we do that. Not everything we do is the best way to do it, sure, but here we see some of what we think about when we design games.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Thu, 6 Aug 2015 15:13:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/4-zZtoQFzk</link>
      <content:encoded>
        <![CDATA[<p>Listen in as we reveal some of the questions and ideas that we consider and reconsider near the beginning of various game designs, like “Why is this a game?” and “How does it start?”</p>
<p>Identifying what we design and how we design when we design games is important. This episode looks at some of the ways that we do that. Not everything we do is the best way to do it, sure, but here we see some of what we think about when we design games.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="43044590" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/f094f787-d8f5-4769-a65a-767a6c3d39a3/designgames-ep-04_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Recurring Questions</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/f094f787-d8f5-4769-a65a-767a6c3d39a3/3000x3000/1467818199-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:44:46</itunes:duration>
      <itunes:summary>Listen in as we reveal some of the questions and ideas that we consider and reconsider near the beginning of various game designs, like “Why is this a game?” and “How does it start?”</itunes:summary>
      <itunes:subtitle>Listen in as we reveal some of the questions and ideas that we consider and reconsider near the beginning of various game designs, like “Why is this a game?” and “How does it start?”</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">f3b7be42-5eeb-42d3-a994-08b84f825687</guid>
      <title>Dice</title>
      <description>
        <![CDATA[<p>Here’s a big one. We spend an hour talking about dice, uncertainty, and information in analog game design and we still only manage to put grooves in the surface of the topic. This was a wonderful talk, though. We could probably do another hour about this stuff if there’s time for that someday.</p>
<p>We drop some jargon and some names in this one, so take in these links if you just can’t get enough:</p>
<ul>
<li><a href="http://mathforum.org/mathimages/index.php/Pascal%27s_triangle#Applications_of_Pascal.27s_Triangle">Pascal’s triangle</a> is a probability matrix about coin flips (or dice<br />
with 50/50 odds of success) that can be pretty important to know<br />
about.</li>
<li>James Ernest’s article on <a href="http://www.cheapass.com/node/103">volatility in game design</a> is a must-read<br />
that Will presents pretty weakly from memory in the episode.</li>
<li>What are we talking about when we say <a href="http://big-model.info/wiki/Fortune-in-the-middle">“Fortune in the middle”</a> in this<br />
episode? Click on.</li>
<li><a href="http://anydice.com/">AnyDice.com</a> is a wonderfully useful tool for game designers and<br />
players.</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>). Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Mon, 6 Jul 2015 14:59:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/3-u2PUI1zx</link>
      <content:encoded>
        <![CDATA[<p>Here’s a big one. We spend an hour talking about dice, uncertainty, and information in analog game design and we still only manage to put grooves in the surface of the topic. This was a wonderful talk, though. We could probably do another hour about this stuff if there’s time for that someday.</p>
<p>We drop some jargon and some names in this one, so take in these links if you just can’t get enough:</p>
<ul>
<li><a href="http://mathforum.org/mathimages/index.php/Pascal%27s_triangle#Applications_of_Pascal.27s_Triangle">Pascal’s triangle</a> is a probability matrix about coin flips (or dice<br />
with 50/50 odds of success) that can be pretty important to know<br />
about.</li>
<li>James Ernest’s article on <a href="http://www.cheapass.com/node/103">volatility in game design</a> is a must-read<br />
that Will presents pretty weakly from memory in the episode.</li>
<li>What are we talking about when we say <a href="http://big-model.info/wiki/Fortune-in-the-middle">“Fortune in the middle”</a> in this<br />
episode? Click on.</li>
<li><a href="http://anydice.com/">AnyDice.com</a> is a wonderfully useful tool for game designers and<br />
players.</li>
</ul>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>). Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="66177359" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/445469d4-19b6-46e0-a9dd-596416567b7c/designgames-ep-03_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>Dice</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/445469d4-19b6-46e0-a9dd-596416567b7c/3000x3000/1467817861-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>01:08:51</itunes:duration>
      <itunes:summary>Here’s a big one. We spend an hour talking about dice, uncertainty, and information in analog game design and we still only manage to put grooves in the surface of the topic. This was a wonderful talk, though.</itunes:summary>
      <itunes:subtitle>Here’s a big one. We spend an hour talking about dice, uncertainty, and information in analog game design and we still only manage to put grooves in the surface of the topic. This was a wonderful talk, though.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, probability, game design, design, design games podcast, dice, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">1020670f-2fbc-4066-a783-d56933091f83</guid>
      <title>The Big Three Questions</title>
      <description>
        <![CDATA[<p>Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.</p>
<p>The audio in this early episode is, uh, unpolished. Thankfully, writer, interviewer, and friend of the show, Brie Sheldon, stepped up to transcribe this episode, so you can <a href="https://www.dropbox.com/s/6dtllv9c1fwg9ld/Transcript-DesignGamesPodcast-Episode02-TheBigThreeQuestions.pdf?dl=0">read that transcript</a> now, too!</p>
<p>We’d be remiss if we didn’t mention <a href="http://memento-mori.com">Jared Sorensen</a> in these show notes so that you can google him and read more of him.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Mon, 6 Jul 2015 14:48:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/2-Gy3JQ0XT</link>
      <content:encoded>
        <![CDATA[<p>Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.</p>
<p>The audio in this early episode is, uh, unpolished. Thankfully, writer, interviewer, and friend of the show, Brie Sheldon, stepped up to transcribe this episode, so you can <a href="https://www.dropbox.com/s/6dtllv9c1fwg9ld/Transcript-DesignGamesPodcast-Episode02-TheBigThreeQuestions.pdf?dl=0">read that transcript</a> now, too!</p>
<p>We’d be remiss if we didn’t mention <a href="http://memento-mori.com">Jared Sorensen</a> in these show notes so that you can google him and read more of him.</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is “Dances and Dames” by Kevin MacLeod (<a href="http://incompetech.com">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
      <enclosure length="27229851" type="audio/mpeg" url="https://cdn.simplecast.com/audio/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/705d3125-9c55-4677-9537-544810344d27/designgames-ep-02_tc.mp3?aid=rss_feed&amp;feed=3zDulnG5"/>
      <itunes:title>The Big Three Questions</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/705d3125-9c55-4677-9537-544810344d27/3000x3000/1467817145-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:28:17</itunes:duration>
      <itunes:summary>Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.</itunes:summary>
      <itunes:subtitle>Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.</itunes:subtitle>
      <itunes:keywords>story games, tabletop rpg, game design, design, design games podcast, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
    </item>
    <item>
      <guid isPermaLink="false">15c76158-b993-4092-adee-5ee97ce904e4</guid>
      <title>Ideas!</title>
      <description>
        <![CDATA[<p>We, Nathan D Paoletta and Will Hindmarch, design games. Also, we talk about designing games. Sometimes that means talking about design outside of games and games outside of their designs, but always it comes back to how we make games—especially in the style of analog roleplaying and story games, as is our fashion.</p>
<p>This first official episode is about ideas as the earliest parts of design. Get out your notebooks and jot down what you’re thinking about for your games while you hear us talk about the value and function of ideas for game designs, won’t you?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is <a href="http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100595">“Dances and Dames”</a> by Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </description>
      <pubDate>Sun, 5 Jul 2015 16:52:00 +0000</pubDate>
      <author>will@magic-circles.net (Nathan D Paoletta and Will Hindmarch)</author>
      <link>https://designgames.simplecast.com/episodes/1-mT_7nE_K</link>
      <content:encoded>
        <![CDATA[<p>We, Nathan D Paoletta and Will Hindmarch, design games. Also, we talk about designing games. Sometimes that means talking about design outside of games and games outside of their designs, but always it comes back to how we make games—especially in the style of analog roleplaying and story games, as is our fashion.</p>
<p>This first official episode is about ideas as the earliest parts of design. Get out your notebooks and jot down what you’re thinking about for your games while you hear us talk about the value and function of ideas for game designs, won’t you?</p>
<p><em>Design Games</em> is made possible by our supporters at Patreon, where you can back <a href="http://patreon.com/ndpaoletta">NDP</a> and <a href="http://patreon.com/wordwill">Will</a> right now. Every dollar helps.</p>
<p>Music is <a href="http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100595">“Dances and Dames”</a> by Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]>
      </content:encoded>
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      <itunes:title>Ideas!</itunes:title>
      <itunes:author>Nathan D Paoletta and Will Hindmarch</itunes:author>
      <itunes:image href="https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/b8f1daed-5fa5-4712-81ec-9d31cd97edf0/3000x3000/1467816404-artwork.jpg?aid=rss_feed"/>
      <itunes:duration>00:24:32</itunes:duration>
      <itunes:summary>We, Nathan D Paoletta and Will Hindmarch, design games. Also, we talk about designing games. Sometimes that means talking about design outside of games and games outside of their designs, but always it comes back to how we make games—especially in the style of analog roleplaying and story games, as is our fashion. This first official episode is about ideas as the earliest parts of design.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/</itunes:summary>
      <itunes:subtitle>We, Nathan D Paoletta and Will Hindmarch, design games. Also, we talk about designing games. Sometimes that means talking about design outside of games and games outside of their designs, but always it comes back to how we make games—especially in the style of analog roleplaying and story games, as is our fashion. This first official episode is about ideas as the earliest parts of design.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/</itunes:subtitle>
      <itunes:keywords>rpg, story games, story game, game design, rpgs, design, games, tabletop</itunes:keywords>
      <itunes:explicit>yes</itunes:explicit>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
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